Medical items: Difference between revisions
m Corrected link to Filter Blood surgery. |
|||
(18 intermediate revisions by 6 users not shown) | |||
Line 20: | Line 20: | ||
*Overall health percentage | *Overall health percentage | ||
*Damage of each basic type | *Damage of each basic type | ||
*Blood Type and level | *Blood Type and level | ||
*Medical ID | *Medical ID | ||
Line 30: | Line 29: | ||
*[[Guide_to_Wounds|Wounds]] | *[[Guide_to_Wounds|Wounds]] | ||
{{Leftclick}} Has two modes toggled by activating it in hand: | |||
* A health scan which is described above. | * A health scan which is described above. | ||
* A wound scanner which checks for special [[Guide_to_Wounds|wounds]] and tells you how to treat them. <br> | |||
* A wound scanner which checks for special [[Guide_to_Wounds|wounds]] and tells you how to treat them. | {{Rightclick}} A chemical scan which shows current reagents in the patient and if they are overdosing or addicted. | ||
}} | }} | ||
Line 47: | Line 46: | ||
|strategy = Use it on your patient and see readings | |strategy = Use it on your patient and see readings | ||
|description = Has all of the features of a normal health analyzer, but it can see quite a bit more. | |description = Has all of the features of a normal health analyzer, but it can see quite a bit more. | ||
* It can display the stamina level | * It can display the stamina level | ||
* It can display the radiation level | * It can display the radiation level | ||
Line 55: | Line 53: | ||
* It can display more advanced virus statistics (transmission levels, severity levels, etc.) | * It can display more advanced virus statistics (transmission levels, severity levels, etc.) | ||
* It can display blood levels | * It can display blood levels | ||
* It can display genetic stability | * It can display genetic stability | ||
}} | }} | ||
Line 211: | Line 208: | ||
|name = Bruise Pack | |name = Bruise Pack | ||
|image = Bpack.png | |image = Bpack.png | ||
|foundin = | |foundin = Medbay | ||
|usedfor = Treating bruise damage | |usedfor = Treating bruise damage | ||
|strategy = Aim for the damaged limb and apply the bruise pack on the patient | |strategy = Aim for the damaged limb and apply the bruise pack on the patient | ||
Line 274: | Line 271: | ||
|usedfor = Injecting medicine, taking blood samples | |usedfor = Injecting medicine, taking blood samples | ||
|strategy = Apply it while in hand to toggle inject or draw mode | |strategy = Apply it while in hand to toggle inject or draw mode | ||
|description = A syringe is a container especially used for holding liquids. | |description = A syringe is a container especially used for holding liquids. Toggle transfer amount by activating it in hand. <br> | ||
{{Rightclick}} Draw. Takes liquids from other liquid containers such as [[bottle]]s and [[beaker]]s <i>and even [[crew|people]] </i>. <br> | |||
{{Leftclick}} Inject. Will push its contents into a target, including other containers. Syringes can inject into food and drinks, even those still sitting on a table. | |||
A syringe can hold up to 15 | A normal syringe can hold up to 15 units of liquid and will survive reactions happening inside of it in spite of appearances. | ||
They are most often found inside syringe boxes in the open around [[medbay]] or in [[medical lockers]] or in [[medical crates]] ordered from the [[Quartermaster]]. [[Medical dispensers]] also provide a number of empty syringes. | They are most often found inside syringe boxes in the open around [[medbay]] or in [[medical lockers]] or in [[medical crates]] ordered from the [[Quartermaster]]. [[Medical dispensers]] also provide a number of empty syringes. | ||
Line 365: | Line 364: | ||
|usedfor = Transporting pills | |usedfor = Transporting pills | ||
|strategy = Put pills inside, take pills out when needed | |strategy = Put pills inside, take pills out when needed | ||
|description = It's an airtight container for storing medication. | |description = It's an airtight container for storing medication. Can store up to seven pills or patches, and fits in your pocket. | ||
}} | }} | ||
Line 514: | Line 513: | ||
|usedfor = Putting the patient asleep | |usedfor = Putting the patient asleep | ||
|strategy = See below | |strategy = See below | ||
|description = A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent | |description = A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent them from <s>escaping</s> feeling pain. | ||
'''How to set internals:''' | '''How to set internals:''' | ||
* To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient. | * To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient. | ||
Line 528: | Line 527: | ||
|usedfor = Amputation | |usedfor = Amputation | ||
|strategy = See below | |strategy = See below | ||
|description = A type of heavy duty surgical shears used for achieving a clean separation between limb and patient. Keeping the patient still is imperative to be able to secure and align the shears. It dismembers a limb(or tail) after a delay.<br> | |description = A type of heavy duty surgical shears used for achieving a clean separation between limb and patient. Keeping the patient still is imperative to be able to secure and align the shears. It dismembers a limb (or tail) after a delay (15 seconds by default).<br> | ||
* If the patient is dead, [[Status_Effects# | * If the patient is incapacitated, critted, dead, unconscious, paralyzed, staminacritted, etc. the time required to amputate something is cut in half. | ||
* If the patient is [[Status_Effects#Jitteriness|jittery]] the time required to amputate something is multiplied by 1.5. | |||
}} | |||
{{anchor|Blood Filter}} | |||
{{Item | |||
|bgcolor1 = #E9FFBE | |||
|bgcolor2 = #E2FFA8 | |||
|name = Blood Filter | |||
|image = Blood_filter.png | |||
|foundin = [[Operating Theatre]] | |||
|usedfor = [[Surgery#Filter_Blood|Filter Blood surgery]] | |||
|description = A tool used when performing the [[Surgery#Filter_Blood|filter blood surgery]]. | |||
}} | }} | ||
Line 827: | Line 837: | ||
|usedfor = Healing critical (or not critical) patients and genetic damage | |usedfor = Healing critical (or not critical) patients and genetic damage | ||
|strategy = Set the cryo up and put people in. Eject them after they've healed up | |strategy = Set the cryo up and put people in. Eject them after they've healed up | ||
|description = These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in [[Guide_to_medicine#Critically_Wounded|critical condition]], and will safely lower a patient's body temperature to levels at which [[Cryoxadone]], usually mixed with [[Mannitol]], is effective. | |description = These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. The aircan that spawns at cryo starts with oxygen/n2o to make sure that the patient is sleeping for cryoxadone to take efffect. It automatically stabilizes people in [[Guide_to_medicine#Critically_Wounded|critical condition]], and will safely lower a patient's body temperature to levels at which [[Cryoxadone]], usually mixed with [[Mannitol]], is effective. Cryoxadone heals all damage types while Mannitol heals the brain. | ||
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. | You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. | ||
Line 845: | Line 855: | ||
|usedfor = Reviving the recently dead | |usedfor = Reviving the recently dead | ||
|strategy = Get to bodies fast enough and jump-start their heart | |strategy = Get to bodies fast enough and jump-start their heart | ||
|description = Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to [[Status_Effects#Knockdown|knockdown]], deal stamina damage and cause [[Status_Effects#Convulsion|convulsion]] ( | |description = Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to [[Status_Effects#Knockdown|knockdown]], deal stamina damage and cause [[Status_Effects#Convulsion|convulsion]] (with {{Rightclick}}, instant) or induce a heart attack ({{LeftclickCmode}} on {{Combat_Mode}}, not instant). Both the knockdown and heart attack induction work through [[Clothing_and_Accessories#Hardsuit|hardsuits]]. Defibrillation works on monkeys too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone. | ||
}} | }} | ||
Line 869: | Line 879: | ||
|strategy = Get to bodies fast enough and jump-start their heart | |strategy = Get to bodies fast enough and jump-start their heart | ||
|description = A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO's]] office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage. | |description = A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO's]] office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage. | ||
}} | |||
{{anchor|Organ Transport Box}} | |||
{{Item | |||
|bgcolor1 = #CEFFF4 | |||
|bgcolor2 = #ADEDDF | |||
|name = Organ Transport Box | |||
|image = Organbox.gif | |||
|foundin = [[Vending machines|NanoMed Plus]] | |||
|usedfor = Transporting and preserving organs | |||
|description = Useful in emergencies where a stationary SmartFridge for organs is not present, or for the long-distance transport of organs. '''For the organ box to work, it requires chems for coolant'''. Accepted cooling chems are [[Guide_to_chemistry#Active_Pure_Chemicals|Ice]] and [[Guide_to_chemistry#Cryostylane|Cryostylane]]. | |||
}} | }} | ||
Line 880: | Line 901: | ||
|usedfor = Dispensing blood and other chemicals | |usedfor = Dispensing blood and other chemicals | ||
|strategy = Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV. | |strategy = Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV. | ||
|description = The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as a temporary substitute. | |description = The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as a temporary substitute. {{Leftclick}} the IV drip to toggle between draw and inject modes. {{Rightclick}} it to toggle it to drip-feeding mode, which injects 20% as fast. | ||
}} | }} | ||
Latest revision as of 18:34, 2 April 2024
Medical items. Used to usually heal people.
Items
Diagnostics
The items for diagnosing the patient.



|
|
|
|
|
Basic Treatments
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Surgical Tools
These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.
|
|
|
|
|
|
|
|
|
|
|
|
|
Medical Gear
Clothes and other equipment made especially for the doctors.
|
|
|
|
|
|
|
|
|
|
Medical Kits
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when Telescience was a thing, scientists sometimes stole these up while cackling madly. It was probably nothing to worry about. To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
|
|
|
|
|
|
|
|
Pill Bottles
|
|
Machinery and Facilities
These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the Medbay to use any of these.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|