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| | {{anchor|Police Baton}} |
| {{Item | | {{Item |
| |bgcolor1 = #ffcccc | | |bgcolor1 = #ffcccc |
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| Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk. | | Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk. |
| }} | | }} |
| | | {{Anchor|DRAGnet}} |
| {{Item | | {{Item |
| |bgcolor1 = #ffcccc | | |bgcolor1 = #ffcccc |
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| |image = Implant_Case.png | | |image = Implant_Case.png |
| |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]] | | |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]] |
| |usedfor = Tracking suspects, and making it possible to teleport straight up to the implanted person. | | |usedfor = Tracking and messaging suspects. |
| |strategy = Take the implanter, load it with an implant and use the implanter on a person. | | |strategy = Take the implanter, load it with an implant and use the implanter on a person. |
| |description = When used on someone, it will implant a tracking beacon under the skin of that person's chest. The Prisoner Management Console can be used to check the implanted person's location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport directly to the target. It does not cause people to be gibbed when teleported to. Disintegrates 10 minutes after the death of the host, unless revived. | | |description = When used on someone, it will implant a tracking beacon under the skin of that person's chest. The Prisoner Management Console can be used to check the implanted person's location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Disintegrates 10 minutes after the death of the host, unless revived. |
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| |strategy = Take the implanter, load it with an implant and use the implanter on a person. | | |strategy = Take the implanter, load it with an implant and use the implanter on a person. |
| |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. | | |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. |
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| | {{Item |
| | |bgcolor1 = #cce6ff |
| | |bgcolor2 = #99ccff |
| | |name = Beacon Implant |
| | |image = Implant_Case.png |
| | |foundin = Printed at Security Techfab |
| | |usedfor = Making it possible to teleport straight up to the implanted person. |
| | |strategy = Take the implanter, load it with an implant and use the implanter on a person. |
| | |description = Beacon implant allows you to teleport to the person with a Teleporter or Handtele whenever they are. The Prisoner Management Console won't say his location, but will point out if he is in a dangerous location like Space. |
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| | {{Item |
| | |bgcolor1 = #cce6ff |
| | |bgcolor2 = #99ccff |
| | |name = Bluespace Grounding Implant |
| | |image = Implant_Case.png |
| | |foundin = Printed at Security Techfab |
| | |usedfor = Preventing people from teleporting away. |
| | |strategy = Take the implanter, load it with an implant and use the implanter on a person. |
| | |description = Bluespace Ground implant prevents the implanted person from being teleported in any way. Using this implant you can safely secure anyone who could've just teleported from the Prison like a Heretic, or protecting important people from being kidnapped via teleportation. |
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| | {{Item |
| | |bgcolor1 = #cce6ff |
| | |bgcolor2 = #99ccff |
| | |name = Exile Implant |
| | |image = Implant_Case.png |
| | |foundin = [[Gateway]], bought at [[Cargo]] |
| | |usedfor = Preventing people from returning back to the Station. |
| | |strategy = Take the implanter, load it with an implant and use the implanter on a person. |
| | |description = Exile implant prevents the implanted person from returning back to the Station with a gateway. Also implanted person cannot use shuttle consoles at Lavaland. |
| }} | | }} |
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