Chemistry/Undesired reagents: Difference between revisions

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<noinclude>To see the rest of the reagents available on /tg/station, go to [[Guide to chemistry]]
<noinclude>To see the rest of the reagents available on /tg/station, go to [[Guide to chemistry]]
</noinclude>== Impure / Inverse / Failed Chemicals ==
[[Category:Chemistry]]
</noinclude>
 
== Impure / Inverse / Failed Chemicals ==
These chemicals can only be created from inoptimal reactions.
These chemicals can only be created from inoptimal reactions.


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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Toxic monomers}}Toxic monomers<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Toxic monomers}}Toxic monomers<span style="color:#000000;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span>
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span>
|This is the 'default' inverse reagent. Inverse reagents are created when a reagent's purity is below it's inverse threshold. The are created either during ingestion - which will then replace their associated reagent, or some can be created during the reaction process. This does 1 toxin damage per tick.
|The default inverse reagent. Deal 1 {{TGMEDTOX}} per tick.
|<b>Rate:</b> 0.4u/tick
|<b>Rate:</b> 0.4u/tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Viscous sludge}}Viscous sludge<span style="color:#270d03;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Viscous sludge}}Viscous sludge<span style="color:#270d03;background-color:white">▮</span>
<br>Impurity: Water
{{UNSYNTHABLE}}<br>Impurity: Water
<br>pH: 1.5<span style="color:#ef1d26;background-color:white">▮</span>
<br>pH: 1.5<span style="color:#ef1d26;background-color:white">▮</span>
|A off smelling sludge that's created when a reaction gets too impure.
|A off smelling sludge that's created when a reaction gets too impure.
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<br>Impure reagent
<br>Impure reagent
<br>pH: 11<span style="color:#3853a4;background-color:white">▮</span>
<br>pH: 11<span style="color:#3853a4;background-color:white">▮</span>
|A viscous mess of various medicines. Will heal a damage type at random
|A viscous mess of various medicines. Each tick, will heal 0.5 of a random basic damage type ({{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}}, {{TGMEDOXY}})
|<b>Rate:</b> 1u/tick
|<b>Rate:</b> 1u/tick
<br><b>Addictions:</b>
<br><b>Addictions:</b>
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Helgrasp}}Helgrasp<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Helgrasp}}Helgrasp<span style="color:#000000;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span>
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span>
|This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel's hands after whomever has the hubris to consume it. Will often cause the crew to start screaming about [[Heretic|Heretics]] due to their visual similarity to the Hands of the Mansus. The hands will deal 5 burn damage, reduced by armor. Additionally, it will also deal 0.25 toxin damage per tick.
|This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel's hands after whomever has the hubris to consume it. Will often cause the crew to start screaming about [[Heretic|Heretics]] due to their visual similarity to the Hands of the Mansus. The hands will deal 5 {{TGMEDBURN}}, reduced by armor. Additionally, it will also deal 0.25 {{TGMEDTOX}} per tick.
|<b>Rate:</b> 1u/tick
|<b>Rate:</b> 1u/tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Libitoil}}Libitoil<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Libitoil}}Libitoil<span style="color:#000000;background-color:white">▮</span>
<br>Impure reagent
{{UNSYNTHABLE}}<br>Impure reagent
<br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span>
<br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span>
|Temporarily interferes a patient's ability to process alcohol, making them more susceptible to its effects.
|Halves the patient's alcohol tolerance, causing their liver to take more liver damage from alcohol. Also does 0.1 liver damage per tick.  
|<b>Rate:</b> 0.1u/tick
|<b>Rate:</b> 0.1u/tick
<br><b>Addictions:</b>
<br><b>Addictions:</b>
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Metabolic Inhibition Factor}}Metabolic Inhibition Factor<span style="color:#b3ff00;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Metabolic Inhibition Factor}}Metabolic Inhibition Factor<span style="color:#b3ff00;background-color:white">▮</span>
<br>Impure reagent
{{UNSYNTHABLE}}<br>Impure reagent
<br>pH: 1<span style="color:#ef1d26;background-color:white">▮</span>
<br>pH: 1<span style="color:#ef1d26;background-color:white">▮</span>
|This enzyme catalyzes crashes the conversion of nutritious food into [[Guide_to_food#Peptides|healing peptides]]. Overdosing causes it to metabolize at 1.6u/tick, instead.
|This enzyme catalyzes crashes the conversion of nutritious food into [[Guide_to_food#Peptides|healing peptides]]. Overdosing causes it to metabolize at 1.6u/tick, instead.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lentslurri}}Lentslurri<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Lentslurri}}Lentslurri<span style="color:#000000;background-color:white">▮</span>
<br>Impure reagent
{{UNSYNTHABLE}}<br>Impure reagent
<br>pH: 3<span style="color:#fbc314;background-color:white">▮</span>
<br>pH: 3<span style="color:#fbc314;background-color:white">▮</span>
|A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly.
|A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly.
|<b>Rate:</b> 0.1u/tick
|<b>Rate:</b> 0.4u/tick
<br><b>Addictions:</b>
<br><b>Addictions:</b>
<br>medicine
<br>medicine
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ichiyuri}}Ichiyuri<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Aivime}}Aivime<span style="color:#000000;background-color:white">▮</span>
<br>Impure reagent
{{UNSYNTHABLE}}<br>Impure reagent
<br>pH: 1.7<span style="color:#ef1d26;background-color:white">▮</span>
<br>pH: 3.1<span style="color:#fbc314;background-color:white">▮</span>
|Prolonged exposure to this chemical can cause an overwhelming urge to itch oneself.
|Causes 0.1 eye damage per tick and 1.25 seconds of vision blurriness per second.
|<b>Rate:</b> 0.4u/tick
|<b>Rate:</b> 0.4u/tick
<br><b>Addictions:</b>
<br><b>Addictions:</b>
<br>Weak medicine
<br>Weak medicine
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Aivime}}Aivime<span style="color:#000000;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Herignis}}Herignis<span style="color:#ff1818;background-color:white">▮</span>
<br>Impure reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 3.1<span style="color:#fbc314;background-color:white">▮</span>
|This reagent is known to interfere with the eyesight of a patient.
|<b>Rate:</b> 0.1u/tick
<br><b>Addictions:</b>
<br>Weak medicine
|-
!style='background-color:#FFEE88;'|{{anchor|Herignis}}Herignis<span style="color:#ff1818;background-color:white">▮</span>
<br>Inverse reagent
<br>pH: 0.8<span style="color:#c6040c;background-color:white">▮</span>
<br>pH: 0.8<span style="color:#c6040c;background-color:white">▮</span>
|This reagent causes a dramatic raise in a patient's body temperature. Specifically, chem temperature is raised by a number between 5 and 25, multiplied by the purity of the reagent. Body temperature is raised by this number, with an added 50%. Keep in mind that chemicals and the body return to a normal temperature over time, and this is accelerated the further from normal you are. Lastly, if applied through vapor, body temperature is raised by 1.5 times the volume that you are exposed to in that tick, and will add fire stacks following: exposed volume divided by 2, if you are on fire. Overdosing causes the liver to take roughly 2 damage per tick, and to heat both chemicals and the body even faster.
|This reagent causes a dramatic raise in a patient's body temperature. Specifically, the temperature of any chemicals inside the patient's bloodstream is raised by a number between 5K and 25K * {{PURITY}}. Body and core temperatures are raised by this number, with an added 50%. Keep in mind that chemicals and the body return to a normal temperature over time, and this is accelerated the further from normal you are. Lastly, if applied through vapor, body temperature is raised by 1.5K times the volume of herignis thus applied, and will add 0.5 fire stacks per unit exposed. Overdosing causes the liver to take 2 damage per tick, and increases body and core temperature by 15K * {{PURITY}}.
|<b>Rate:</b> 0.4u/tick
|<b>Rate:</b> 0.4u/tick
<br><b>OD:</b> 25u
<br><b>OD:</b> 25u
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<br>Weak medicine
<br>Weak medicine
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Super Melatonin}}Super Melatonin<span style="color:#000000;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Super Melatonin}}Super Melatonin<span style="color:#000000;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 12.5<span style="color:#5a51a2;background-color:white">▮</span>
<br>pH: 12.5<span style="color:#5a51a2;background-color:white">▮</span>
|Every tick, this has a 50% chance to cause you to yawn. After 10 cycles, causes you to fall asleep. When the reagent is no longer present in a body, the affected person will let out a hearty snore, as a subtle tell the effect is ending. Uniquely, a 25% boost to all healing from medicines in the patient while they are asleep is applied.
|Every tick, this has a 50% chance to cause you to yawn. After 10 cycles, causes you to fall asleep. When the reagent is no longer present in a body, the affected person will let out a hearty snore, as a subtle tell the effect is ending. Temporarily increases the {{PURITY}} of all medicines in your bloodstream by 25% (multiplicative) while you are unconcious.
|<b>Rate:</b> 0.4u/tick
|<b>Rate:</b> 0.4u/tick
<br><b>Addictions:</b>
<br><b>Addictions:</b>
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Coveroli}}Coveroli<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Coveroli}}Coveroli<span style="color:#000000;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 3.82<span style="color:#fbc314;background-color:white">▮</span>
<br>pH: 3.82<span style="color:#fbc314;background-color:white">▮</span>
|This reagent is known to coat the inside of a patient's lungs, providing greater protection against hot or cold air. Specifically, the thresholds for the different levels of damage from both hot and cold air are multiplied by 1.5 times the purity of the reagent.  
|This reagent is known to coat the inside of a patient's lungs, providing greater protection against hot or cold air. Specifically, the thresholds for the different levels of damage from both hot and cold air are widened by 1.5 times {{PURITY}}.  
|<b>Rate:</b> 0.4u/tick
|<b>Rate:</b> 0.4u/tick
<br><b>Addictions:</b>
<br><b>Addictions:</b>
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Technetium 99}}Technetium 99<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Technetium 99}}Technetium 99<span style="color:#000000;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span>
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span>
|A radioactive tracer agent that can improve a scanner's ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. This will deal 1 toxin damage every 10 seconds.
|A radioactive tracer agent that can improve a scanner's ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. This will deal 1 * {{PURITY}} {{TGMEDTOX}} every 10 seconds. (Yes, this does mean it does less damage with lower purity.)
|<b>Rate:</b> 0.3u/tick
|<b>Rate:</b> 0.3u/tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Syrinifergus}}Syrinifergus<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Syrinifergus}}Syrinifergus<span style="color:#000000;background-color:white">▮</span>
<br>Impure reagent
{{UNSYNTHABLE}}<br>Impure reagent
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span>
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span>
|This reagent reduces the purity of all non medicines within the patient, reducing their effects by 20%.
|This reagent reduces the {{PURITY}} of all non medicines in the patient by 20% (multiplicative).
|<b>Rate:</b> 0.4u/tick
|<b>Rate:</b> 0.4u/tick
<br><b>Addictions:</b>
<br><b>Addictions:</b>
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Monover}}Monover<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Monover}}Monover<span style="color:#000000;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 0.5<span style="color:#c6040c;background-color:white">▮</span>
<br>pH: 0.5<span style="color:#c6040c;background-color:white">▮</span>
|A toxin treating reagent, that only is effective if it's the only reagent present in the patient. Heals 0 to 2 toxin/tick depending on its purity, however if there are any other reagents in the body other than monover it will deal 0.5 lung damage per tick instead.
|A toxin treating reagent that only is effective if it's the only reagent present in the patient. Heals 2 * {{PURITY}} {{TGMEDTOX}} per tick, however if there are any other reagents in the body other than monover it will deal 0.5 lung damage per tick instead.
|<b>Rate:</b> 0.4u/tick
|<b>Rate:</b> 0.4u/tick
<br><b>Addictions:</b>
<br><b>Addictions:</b>
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nooartrium}}Nooartrium<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Nooartrium}}Nooartrium<span style="color:#000000;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span>
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span>
|A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. When working on someone that's back from the dead, the metabolization rate is instead 0.2u/tick.
|A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. When working on someone that's back from the dead, the metabolization rate is instead 0.2u/tick.
While this reagent is within a patient it will keep them alive and damage their heart, but make them temporarily unable to die and enter crit. As they take more damage they move slower and attack slower, and if they get over 500 damage before the reagent is through them their heart will explode at the end.
While this reagent is metabolized by someone whom has been brought back from the dead, it will cause 5 * (1 - {{PURITY}}) {{TGMEDBRUTE}} ''per second'', 1 + (1 - {{PURITY}})) heart damage ''per second'', and increase the {{TGMEDBLEEDING}} rate of all {{TGMEDBLEEDING}} {{TGMEDWOUND}}s by 1 * (1 - {{PURITY}}) per tick. Causes 1 {{TGMEDTOX}} per tick. Nooartrium will prevent unconsciousness due to high {{TGMEDOXY}} and due to critical health, as well as preventing death. Requires a functional heart to work. If the heart fails, nooartrium stops working, unless the patient has -500 health or less, at which point their heart explodes first. If overdosed, causes the heart to explode.
Overdosing blows up the heart of those affected if the reagent was used to bring them back from the dead.
Requires a functional heart to work.
|<b>Rate:</b> 0.05u/tick
|<b>Rate:</b> 0.05u/tick
<br><b>OD:</b> 20u
<br><b>OD:</b> 20u
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryogelidia}}Cryogelidia<span style="color:#03dbfc;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Cryogelidia}}Cryogelidia<span style="color:#03dbfc;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span>
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span>
|Freezes the live or dead patient in a cryostasis ice block, putting them in stasis for a short period of time, and making them unable to be affected by damage except explosions that would gib them. Does 1 toxin damage every tick.
|Freezes the live or dead patient in a cryostasis ice block, putting them in stasis for a short period of time, and making them unable to be affected by damage except explosions that would gib them. Deal 1 {{TGMEDTOX}} every tick. Increases its metabolization rate by 0.02/tick every tick. Instantly purges itself after 60 ticks.
|<b>Rate:</b> 1u/tick
|<b>Rate:</b> 1u/tick
<br>Works on the dead
<br>Works on the dead
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Eigenswap}}Eigenswap<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Eigenswap}}Eigenswap<span style="color:#000000;background-color:white">▮</span>
<br>Impure reagent
{{UNSYNTHABLE}}<br>Impure reagent
<br>pH: 3.3<span style="color:#fbc314;background-color:white">▮</span>
<br>pH: 3.3<span style="color:#fbc314;background-color:white">▮</span>
|This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. Additionally deals 0.4 liver damage per tick.
|This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. Additionally deals 0.4 liver damage per tick.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ipecacide}}Ipecacide<span style="color:#000000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ipecacide}}Ipecacide<span style="color:#000000;background-color:white">▮</span>
<br>Impure reagent
{{UNSYNTHABLE}}<br>Impure reagent
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span>
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span>
|An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure.
|An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure.
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<br>Impure reagent
<br>Impure reagent
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span>
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span>
|A light, colourless liquid with a distinct smell. Ingestion can lead to blindness. It is a byproduct of organisms processing impure Formaldehyde.
|A light, colourless liquid with a distinct smell. Causes 0.5 eye damage.
|<b>Rate:</b> 0.05u/tick
|<b>Rate:</b> 0.1u/tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chloralax}}Chloralax<span style="color:#387774;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Chloralax}}Chloralax<span style="color:#387774;background-color:white">▮</span>
<br>Impure reagent
<br>Impure reagent
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span>
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span>
|An oily, colorless and slightly toxic liquid. It is produced when impure choral hydrate is broken down inside an organism.
|Deal 1 {{TGMEDTOX}} per tick.
|<b>Rate:</b> 0.05u/tick
|<b>Rate:</b> 0.1u/tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Rosenol}}Rosenol<span style="color:#0963ad;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Rosenol}}Rosenol<span style="color:#0963ad;background-color:white">▮</span>
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Neruwhine}}Neruwhine<span style="color:#DCDCAA;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Neruwhine}}Neruwhine<span style="color:#DCDCAA;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 13.4<span style="color:#63459b;background-color:white">▮</span>
<br>pH: 13.4<span style="color:#63459b;background-color:white">▮</span>
|Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system.
|Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Corazargh}}Corazargh<span style="color:#5F5F5F;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Corazargh}}Corazargh<span style="color:#5F5F5F;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span>
<br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span>
|Interferes with the body's natural pacemaker, forcing the patient to manually beat their heart. Every failure to beat the heart will remove 100 blood from them. 5 consecutive failures will result in immediate death.
|Interferes with the body's natural pacemaker, forcing the patient to manually beat their heart via special GUI button. Every failure to beat the heart will remove an amount of blood equal to 20% of their maximum blood volume from them. 5 consecutive failures will result in immediate death, as dropping below 20% of your max blood is automatically fatal.
|<b>Rate:</b> 1u/tick
|<b>Rate:</b> 1u/tick
<br><b>Addictions:</b>
<br><b>Addictions:</b>
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Prohol}}Prohol<span style="color:#4C8000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Prohol}}Prohol<span style="color:#4C8000;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span>
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span>
|Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone's drink with! The longer it's in their system, the stronger the alcohol will become. This chemical does not show up on any form of reagent analysis when inside of a body, such as the reagent scan of a health analyzer.
|Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone's drink with! The longer it's in their system, the stronger the alcohol will become. This chemical does not show up on any form of reagent analysis when inside of a body, such as the reagent scan of a health analyzer.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oculater}}Oculater<span style="color:#DDDDDD;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Oculater}}Oculater<span style="color:#DDDDDD;background-color:white">▮</span>
<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 13<span style="color:#63459b;background-color:white">▮</span>
<br>pH: 13<span style="color:#63459b;background-color:white">▮</span>
|Temporarily blinds the patient while it's in their system. The odds of the blindness starting is 1 - creation purity every tick this is inside of someone. Blindness lasts until the chem has finished metabolizing. Because of how the odds work, lower purities of this chemical are better if you intend to blind someone, and this chemical will have no effect at 100% purity.
|Temporarily blinds the patient while it's in their system. The odds of the blindness starting is (100 * {{PURITY}})% ''per second''. Blindness lasts until the oculater has finished metabolizing.  
|<b>Rate:</b> 0.2u/tick
|<b>Rate:</b> 0.2u/tick
<br><b>Addictions:</b>
<br><b>Addictions:</b>
Line 230: Line 223:
<br>medicine
<br>medicine
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Benzoic Acid}}Benzoic Acid<span style="color:#e6c843;background-color:white">▮</span>
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 3.4<span style="color:#fbc314;background-color:white">▮</span>
|Robust fertilizer that moderately improves a plant's health, production speed, potency and yield.
|<b>Rate:</b> 0.4u/tick
|-
!style='background-color:#FFEE88;'|{{anchor|Oxymetholone}}Oxymetholone<span style="color:#520c23;background-color:white">▮</span>
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 12.2<span style="color:#5a51a2;background-color:white">▮</span>
|This reagent is an anabolic steroid that promotes the growth of muscle during and after exercise. Overdosing users experience proximal muscle weakness, causing the body to jitter, overheat, and take {{TGMEDSTAM}} over time. Rarely causes blood vomiting during an overdose, causing the user to lose {{BLOOD}}.
|<b>Rate:</b> 0.4u/tick
<br><b>OD:</b> 25u
|-
!style='background-color:#FFEE88;'|{{anchor|Bamethan}}Bamethan<span style="color:#ecd4d6;background-color:white">▮</span>
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 4.5<span style="color:#f7ec1e;background-color:white">▮</span>
|Vasodilates the patient's blood vessels, making them very susceptible to receiving {{TGMEDBLEEDING}} {{TGMEDWOUND}}s. When a piercing or slashing attack would attempt to cause a {{TGMEDWOUND}}, the attack's damage is 50% higher than its actual value for the purposes of wounding.
|<b>Rate:</b> 0.08u/tick
|-
!style='background-color:#FFEE88;'|{{anchor|Pendetide}}Pendetide<span style="color:#09ff00;background-color:white">▮</span>
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 3.7<span style="color:#fbc314;background-color:white">▮</span>
|A deadly reagent that purges basic toxin medications and worsens radiation poisoning if present. Purges Seiver, Potassium Iodide and Multiver at 5u per tick. While irradiated, patients will jitter frequently, build disgust, and occasionally get confused.
|<b>Rate:</b> 0.25u/tick
|-
!style='background-color:#FFEE88;'|{{anchor|Hyoscyamine}}Hyoscyamine<span style="color:#273333;background-color:white">▮</span>
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 13.6<span style="color:#63459b;background-color:white">▮</span>
|Promotes heart and stomach healing within a patient, and heals minor {{TGMEDTOX}} in the process. Reverses heart and stomach damage at -1 per tick, and heals 0.5 {{TGMEDTOX}} per tick if the patient has no more than 25 {{TGMEDTOX}}.
Overdosing causes systemic organ damage, dealing 2 damage to a random organ while purging itself at 1u per tick.
|<b>Rate:</b> 0.2u/tick
<br><b>OD:</b> 40u
|-
!style='background-color:#FFEE88;'|{{anchor|Ammoniated Sludge}}Ammoniated Sludge<span style="color:#353535;background-color:white">▮</span>
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 10.2<span style="color:#3f93cf;background-color:white">▮</span>
|A ghastly looking mess of mercury by-product. Causes bursts of manic hysteria within patients.
|<b>Rate:</b> 0.4u/tick
|-
!style='background-color:#FFEE88;'|{{anchor|Inreziniver}}Inreziniver<span style="color:#c92eb4;background-color:white">▮</span>
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 13.9<span style="color:#462c83;background-color:white">▮</span>
|A sinister hallucinogenic poison that causes a temporary phobia of space carps and carp related objects.
|<b>Rate:</b> 0.05u/tick
|-
!{{anchor|Inreziniver}}Sepsisillin
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 8.1<span style="color:#462c83;background-color:white">▮</span>
|A powerful immunosuppressant. It causes burns to necrotize faster, viruses to progress faster and be more difficult to cure, and xenomorph embryos to grow more quickly. Also prevents [[Guide to chemistry#Spaceacillin|Spaceacillin]] from reducing the chances of contracting a zombie infection from the claws of an infectious zombie. This effect is identical to, and does not stack with, the Immunodeficient quirk.
|<b>Rate:</b> 0.04u/tick
|}
|}

Latest revision as of 11:46, 22 May 2025

To see the rest of the reagents available on /tg/station, go to Guide to chemistry


Impure / Inverse / Failed Chemicals

These chemicals can only be created from inoptimal reactions.

Name Description Chemical properties
Chemical Isomers


Impure reagent
pH: 3

Impure chemical isomers made from inoptimal reactions. Causes mild liver damage Rate: 0.1u/tick
Toxic monomers

UNSYNTHABLE
Inverse reagent
pH: 2

The default inverse reagent. Deal 1 TOX per tick. Rate: 0.4u/tick
Viscous sludge

UNSYNTHABLE
Impurity: Water
pH: 1.5

A off smelling sludge that's created when a reaction gets too impure. Rate: 0.4u/tick
Insolvent medicinal precipitate


Impure reagent
pH: 11

A viscous mess of various medicines. Each tick, will heal 0.5 of a random basic damage type (BRUTE, BURN, TOX, OXY) Rate: 1u/tick


Addictions:
medicine

Helgrasp

UNSYNTHABLE
Inverse reagent
pH: 14

This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel's hands after whomever has the hubris to consume it. Will often cause the crew to start screaming about Heretics due to their visual similarity to the Hands of the Mansus. The hands will deal 5 BURN, reduced by armor. Additionally, it will also deal 0.25 TOX per tick. Rate: 1u/tick
Libitoil

UNSYNTHABLE
Impure reagent
pH: 13.5

Halves the patient's alcohol tolerance, causing their liver to take more liver damage from alcohol. Also does 0.1 liver damage per tick. Rate: 0.1u/tick


Addictions:
Weak medicine

Metabolic Inhibition Factor

UNSYNTHABLE
Impure reagent
pH: 1

This enzyme catalyzes crashes the conversion of nutritious food into healing peptides. Overdosing causes it to metabolize at 1.6u/tick, instead. Rate: 0.025u/tick


OD: 10u
Addictions:
Weak medicine

Lentslurri

UNSYNTHABLE
Impure reagent
pH: 3

A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly. Rate: 0.4u/tick


Addictions:
medicine

Aivime

UNSYNTHABLE
Impure reagent
pH: 3.1

Causes 0.1 eye damage per tick and 1.25 seconds of vision blurriness per second. Rate: 0.4u/tick


Addictions:
Weak medicine

Herignis

UNSYNTHABLE
Inverse reagent
pH: 0.8

This reagent causes a dramatic raise in a patient's body temperature. Specifically, the temperature of any chemicals inside the patient's bloodstream is raised by a number between 5K and 25K * PURITY. Body and core temperatures are raised by this number, with an added 50%. Keep in mind that chemicals and the body return to a normal temperature over time, and this is accelerated the further from normal you are. Lastly, if applied through vapor, body temperature is raised by 1.5K times the volume of herignis thus applied, and will add 0.5 fire stacks per unit exposed. Overdosing causes the liver to take 2 damage per tick, and increases body and core temperature by 15K * PURITY. Rate: 0.4u/tick


OD: 25u
Addictions:
Weak medicine

Super Melatonin

UNSYNTHABLE
Inverse reagent
pH: 12.5

Every tick, this has a 50% chance to cause you to yawn. After 10 cycles, causes you to fall asleep. When the reagent is no longer present in a body, the affected person will let out a hearty snore, as a subtle tell the effect is ending. Temporarily increases the PURITY of all medicines in your bloodstream by 25% (multiplicative) while you are unconcious. Rate: 0.4u/tick


Addictions:
Weak medicine
Works on the dead

Coveroli

UNSYNTHABLE
Inverse reagent
pH: 3.82

This reagent is known to coat the inside of a patient's lungs, providing greater protection against hot or cold air. Specifically, the thresholds for the different levels of damage from both hot and cold air are widened by 1.5 times PURITY. Rate: 0.4u/tick


Addictions:
Weak medicine

Technetium 99

UNSYNTHABLE
Inverse reagent
pH: 2

A radioactive tracer agent that can improve a scanner's ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. This will deal 1 * PURITY TOX every 10 seconds. (Yes, this does mean it does less damage with lower purity.) Rate: 0.3u/tick
Syrinifergus

UNSYNTHABLE
Impure reagent
pH: 2

This reagent reduces the PURITY of all non medicines in the patient by 20% (multiplicative). Rate: 0.4u/tick


Addictions:
Weak medicine
Works on the dead

Monover

UNSYNTHABLE
Inverse reagent
pH: 0.5

A toxin treating reagent that only is effective if it's the only reagent present in the patient. Heals 2 * PURITY TOX per tick, however if there are any other reagents in the body other than monover it will deal 0.5 lung damage per tick instead. Rate: 0.4u/tick


Addictions:
Weak medicine

Nooartrium

UNSYNTHABLE
Inverse reagent
pH: 14

A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. When working on someone that's back from the dead, the metabolization rate is instead 0.2u/tick.

While this reagent is metabolized by someone whom has been brought back from the dead, it will cause 5 * (1 - PURITY) BRUTE per second, 1 + (1 - PURITY)) heart damage per second, and increase the BLEEDING rate of all BLEEDING WOUNDs by 1 * (1 - PURITY) per tick. Causes 1 TOX per tick. Nooartrium will prevent unconsciousness due to high OXY and due to critical health, as well as preventing death. Requires a functional heart to work. If the heart fails, nooartrium stops working, unless the patient has -500 health or less, at which point their heart explodes first. If overdosed, causes the heart to explode.

Rate: 0.05u/tick


OD: 20u
Addictions:
Strong medicine
Works on the dead

Cryogelidia

UNSYNTHABLE
Inverse reagent
pH: 14

Freezes the live or dead patient in a cryostasis ice block, putting them in stasis for a short period of time, and making them unable to be affected by damage except explosions that would gib them. Deal 1 TOX every tick. Increases its metabolization rate by 0.02/tick every tick. Instantly purges itself after 60 ticks. Rate: 1u/tick


Works on the dead

Eigenswap

UNSYNTHABLE
Impure reagent
pH: 3.3

This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. Additionally deals 0.4 liver damage per tick. Rate: 0.1u/tick
Ipecacide

UNSYNTHABLE
Impure reagent
pH: 7

An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure. Rate: 0.05u/tick
Methanol


Impure reagent
pH: 7

A light, colourless liquid with a distinct smell. Causes 0.5 eye damage. Rate: 0.1u/tick
Chloralax


Impure reagent
pH: 7

Deal 1 TOX per tick. Rate: 0.1u/tick
Rosenol


Impure reagent
pH: 7

A strange, blue liquid that is produced during impure mindbreaker toxin reactions. Ingesting it will cause the user to do poetry.

Can also be found in plums.

Rate: 0.1u/tick
Mannitoil


Impure reagent
pH: 12.4

Gives the patient a temporary speech impediment which lasts until the reagent is removed from the patient. Rate: 0.1u/tick


Addictions:
Weak medicine

Neruwhine

UNSYNTHABLE
Inverse reagent
pH: 13.4

Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system. Rate: 0.025u/tick


Addictions:
medicine

Corazargh

UNSYNTHABLE
Inverse reagent
pH: 13.5

Interferes with the body's natural pacemaker, forcing the patient to manually beat their heart via special GUI button. Every failure to beat the heart will remove an amount of blood equal to 20% of their maximum blood volume from them. 5 consecutive failures will result in immediate death, as dropping below 20% of your max blood is automatically fatal. Rate: 1u/tick


Addictions:
Weak medicine
Works on the dead

Prohol

UNSYNTHABLE
Inverse reagent
pH: 2

Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone's drink with! The longer it's in their system, the stronger the alcohol will become. This chemical does not show up on any form of reagent analysis when inside of a body, such as the reagent scan of a health analyzer. Rate: 0.05u/tick


Addictions:
Weak medicine

Oculater

UNSYNTHABLE
Inverse reagent
pH: 13

Temporarily blinds the patient while it's in their system. The odds of the blindness starting is (100 * PURITY)% per second. Blindness lasts until the oculater has finished metabolizing. Rate: 0.2u/tick


Addictions:
Weak medicine

Tinacusiate


Impure reagent
pH: 1

Makes the patient's hearing temporarily funky, making things they hear sound funny. Rate: 0.04u/tick


Addictions:
medicine

Benzoic Acid

UNSYNTHABLE
Inverse reagent
pH: 3.4

Robust fertilizer that moderately improves a plant's health, production speed, potency and yield. Rate: 0.4u/tick
Oxymetholone

UNSYNTHABLE
Inverse reagent
pH: 12.2

This reagent is an anabolic steroid that promotes the growth of muscle during and after exercise. Overdosing users experience proximal muscle weakness, causing the body to jitter, overheat, and take STAM over time. Rarely causes blood vomiting during an overdose, causing the user to lose BLOOD. Rate: 0.4u/tick


OD: 25u

Bamethan

UNSYNTHABLE
Inverse reagent
pH: 4.5

Vasodilates the patient's blood vessels, making them very susceptible to receiving BLEEDING WOUNDs. When a piercing or slashing attack would attempt to cause a WOUND, the attack's damage is 50% higher than its actual value for the purposes of wounding. Rate: 0.08u/tick
Pendetide

UNSYNTHABLE
Inverse reagent
pH: 3.7

A deadly reagent that purges basic toxin medications and worsens radiation poisoning if present. Purges Seiver, Potassium Iodide and Multiver at 5u per tick. While irradiated, patients will jitter frequently, build disgust, and occasionally get confused. Rate: 0.25u/tick
Hyoscyamine

UNSYNTHABLE
Inverse reagent
pH: 13.6

Promotes heart and stomach healing within a patient, and heals minor TOX in the process. Reverses heart and stomach damage at -1 per tick, and heals 0.5 TOX per tick if the patient has no more than 25 TOX.

Overdosing causes systemic organ damage, dealing 2 damage to a random organ while purging itself at 1u per tick.

Rate: 0.2u/tick


OD: 40u

Ammoniated Sludge

UNSYNTHABLE
Inverse reagent
pH: 10.2

A ghastly looking mess of mercury by-product. Causes bursts of manic hysteria within patients. Rate: 0.4u/tick
Inreziniver

UNSYNTHABLE
Inverse reagent
pH: 13.9

A sinister hallucinogenic poison that causes a temporary phobia of space carps and carp related objects. Rate: 0.05u/tick
Sepsisillin

UNSYNTHABLE
Inverse reagent
pH: 8.1

A powerful immunosuppressant. It causes burns to necrotize faster, viruses to progress faster and be more difficult to cure, and xenomorph embryos to grow more quickly. Also prevents Spaceacillin from reducing the chances of contracting a zombie infection from the claws of an infectious zombie. This effect is identical to, and does not stack with, the Immunodeficient quirk. Rate: 0.04u/tick