Chemistry/Undesired reagents: Difference between revisions
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<noinclude>To see the rest of the reagents available on /tg/station, go to [[Guide to chemistry]] | <noinclude>To see the rest of the reagents available on /tg/station, go to [[Guide to chemistry]] | ||
[[Category:Chemistry]] | [[Category:Chemistry]] | ||
</noinclude>== Impure / Inverse / Failed Chemicals == | </noinclude> | ||
== Impure / Inverse / Failed Chemicals == | |||
These chemicals can only be created from inoptimal reactions. | These chemicals can only be created from inoptimal reactions. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Toxic monomers}}Toxic monomers<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Toxic monomers}}Toxic monomers<span style="color:#000000;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | ||
| | |The default inverse reagent. Deal 1 {{TGMEDTOX}} per tick. | ||
|<b>Rate:</b> 0.4u/tick | |<b>Rate:</b> 0.4u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Viscous sludge}}Viscous sludge<span style="color:#270d03;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Viscous sludge}}Viscous sludge<span style="color:#270d03;background-color:white">▮</span> | ||
<br>Impurity: Water | {{UNSYNTHABLE}}<br>Impurity: Water | ||
<br>pH: 1.5<span style="color:#ef1d26;background-color:white">▮</span> | <br>pH: 1.5<span style="color:#ef1d26;background-color:white">▮</span> | ||
|A off smelling sludge that's created when a reaction gets too impure. | |A off smelling sludge that's created when a reaction gets too impure. | ||
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<br>Impure reagent | <br>Impure reagent | ||
<br>pH: 11<span style="color:#3853a4;background-color:white">▮</span> | <br>pH: 11<span style="color:#3853a4;background-color:white">▮</span> | ||
|A viscous mess of various medicines. | |A viscous mess of various medicines. Each tick, will heal 0.5 of a random basic damage type ({{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}}, {{TGMEDOXY}}) | ||
|<b>Rate:</b> 1u/tick | |<b>Rate:</b> 1u/tick | ||
<br><b>Addictions:</b> | <br><b>Addictions:</b> | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Helgrasp}}Helgrasp<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Helgrasp}}Helgrasp<span style="color:#000000;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | <br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | ||
|This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel's hands after whomever has the hubris to consume it. Will often cause the crew to start screaming about [[Heretic|Heretics]] due to their visual similarity to the Hands of the Mansus. The hands will deal 5 | |This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel's hands after whomever has the hubris to consume it. Will often cause the crew to start screaming about [[Heretic|Heretics]] due to their visual similarity to the Hands of the Mansus. The hands will deal 5 {{TGMEDBURN}}, reduced by armor. Additionally, it will also deal 0.25 {{TGMEDTOX}} per tick. | ||
|<b>Rate:</b> 1u/tick | |<b>Rate:</b> 1u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Libitoil}}Libitoil<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Libitoil}}Libitoil<span style="color:#000000;background-color:white">▮</span> | ||
<br>Impure reagent | {{UNSYNTHABLE}}<br>Impure reagent | ||
<br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span> | <br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span> | ||
| | |Halves the patient's alcohol tolerance, causing their liver to take more liver damage from alcohol. Also does 0.1 liver damage per tick. | ||
|<b>Rate:</b> 0.1u/tick | |<b>Rate:</b> 0.1u/tick | ||
<br><b>Addictions:</b> | <br><b>Addictions:</b> | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Metabolic Inhibition Factor}}Metabolic Inhibition Factor<span style="color:#b3ff00;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Metabolic Inhibition Factor}}Metabolic Inhibition Factor<span style="color:#b3ff00;background-color:white">▮</span> | ||
<br>Impure reagent | {{UNSYNTHABLE}}<br>Impure reagent | ||
<br>pH: 1<span style="color:#ef1d26;background-color:white">▮</span> | <br>pH: 1<span style="color:#ef1d26;background-color:white">▮</span> | ||
|This enzyme catalyzes crashes the conversion of nutritious food into [[Guide_to_food#Peptides|healing peptides]]. Overdosing causes it to metabolize at 1.6u/tick, instead. | |This enzyme catalyzes crashes the conversion of nutritious food into [[Guide_to_food#Peptides|healing peptides]]. Overdosing causes it to metabolize at 1.6u/tick, instead. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lentslurri}}Lentslurri<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Lentslurri}}Lentslurri<span style="color:#000000;background-color:white">▮</span> | ||
<br>Impure reagent | {{UNSYNTHABLE}}<br>Impure reagent | ||
<br>pH: 3<span style="color:#fbc314;background-color:white">▮</span> | <br>pH: 3<span style="color:#fbc314;background-color:white">▮</span> | ||
|A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly. | |A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly. | ||
|<b>Rate:</b> 0. | |<b>Rate:</b> 0.4u/tick | ||
<br><b>Addictions:</b> | <br><b>Addictions:</b> | ||
<br>medicine | <br>medicine | ||
|- | |- | ||
!style= | ! style="background-color:#FFEE88;" |{{anchor|Aivime}}Aivime<span style="color:#000000;background-color:white">▮</span> | ||
<br>Impure reagent | {{UNSYNTHABLE}}<br>Impure reagent | ||
<br>pH: 1 | <br>pH: 3.1<span style="color:#fbc314;background-color:white">▮</span> | ||
| | |Causes 0.1 eye damage per tick and 1.25 seconds of vision blurriness per second. | ||
|<b>Rate:</b> 0.4u/tick | |<b>Rate:</b> 0.4u/tick | ||
<br><b>Addictions:</b> | <br><b>Addictions:</b> | ||
<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
!style= | ! style="background-color:#FFEE88;" |{{anchor|Herignis}}Herignis<span style="color:#ff1818;background-color:white">▮</span> | ||
{{UNSYNTHABLE}}<br>Inverse reagent | |||
<br>Inverse reagent | |||
<br>pH: 0.8<span style="color:#c6040c;background-color:white">▮</span> | <br>pH: 0.8<span style="color:#c6040c;background-color:white">▮</span> | ||
|This reagent causes a dramatic raise in a patient's body temperature. Specifically, | |This reagent causes a dramatic raise in a patient's body temperature. Specifically, the temperature of any chemicals inside the patient's bloodstream is raised by a number between 5K and 25K * {{PURITY}}. Body and core temperatures are raised by this number, with an added 50%. Keep in mind that chemicals and the body return to a normal temperature over time, and this is accelerated the further from normal you are. Lastly, if applied through vapor, body temperature is raised by 1.5K times the volume of herignis thus applied, and will add 0.5 fire stacks per unit exposed. Overdosing causes the liver to take 2 damage per tick, and increases body and core temperature by 15K * {{PURITY}}. | ||
|<b>Rate:</b> 0.4u/tick | |<b>Rate:</b> 0.4u/tick | ||
<br><b>OD:</b> 25u | <br><b>OD:</b> 25u | ||
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<br>Weak medicine | <br>Weak medicine | ||
|- | |- | ||
!style= | ! style="background-color:#FFEE88;" |{{anchor|Super Melatonin}}Super Melatonin<span style="color:#000000;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 12.5<span style="color:#5a51a2;background-color:white">▮</span> | <br>pH: 12.5<span style="color:#5a51a2;background-color:white">▮</span> | ||
|Every tick, this has a 50% chance to cause you to yawn. After 10 cycles, causes you to fall asleep. When the reagent is no longer present in a body, the affected person will let out a hearty snore, as a subtle tell the effect is ending. | |Every tick, this has a 50% chance to cause you to yawn. After 10 cycles, causes you to fall asleep. When the reagent is no longer present in a body, the affected person will let out a hearty snore, as a subtle tell the effect is ending. Temporarily increases the {{PURITY}} of all medicines in your bloodstream by 25% (multiplicative) while you are unconcious. | ||
|<b>Rate:</b> 0.4u/tick | |<b>Rate:</b> 0.4u/tick | ||
<br><b>Addictions:</b> | <br><b>Addictions:</b> | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Coveroli}}Coveroli<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Coveroli}}Coveroli<span style="color:#000000;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 3.82<span style="color:#fbc314;background-color:white">▮</span> | <br>pH: 3.82<span style="color:#fbc314;background-color:white">▮</span> | ||
|This reagent is known to coat the inside of a patient's lungs, providing greater protection against hot or cold air. Specifically, the thresholds for the different levels of damage from both hot and cold air are | |This reagent is known to coat the inside of a patient's lungs, providing greater protection against hot or cold air. Specifically, the thresholds for the different levels of damage from both hot and cold air are widened by 1.5 times {{PURITY}}. | ||
|<b>Rate:</b> 0.4u/tick | |<b>Rate:</b> 0.4u/tick | ||
<br><b>Addictions:</b> | <br><b>Addictions:</b> | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Technetium 99}}Technetium 99<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Technetium 99}}Technetium 99<span style="color:#000000;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | ||
|A radioactive tracer agent that can improve a scanner's ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. This will deal 1 | |A radioactive tracer agent that can improve a scanner's ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. This will deal 1 * {{PURITY}} {{TGMEDTOX}} every 10 seconds. (Yes, this does mean it does less damage with lower purity.) | ||
|<b>Rate:</b> 0.3u/tick | |<b>Rate:</b> 0.3u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Syrinifergus}}Syrinifergus<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Syrinifergus}}Syrinifergus<span style="color:#000000;background-color:white">▮</span> | ||
<br>Impure reagent | {{UNSYNTHABLE}}<br>Impure reagent | ||
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | ||
|This reagent reduces the | |This reagent reduces the {{PURITY}} of all non medicines in the patient by 20% (multiplicative). | ||
|<b>Rate:</b> 0.4u/tick | |<b>Rate:</b> 0.4u/tick | ||
<br><b>Addictions:</b> | <br><b>Addictions:</b> | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Monover}}Monover<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Monover}}Monover<span style="color:#000000;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 0.5<span style="color:#c6040c;background-color:white">▮</span> | <br>pH: 0.5<span style="color:#c6040c;background-color:white">▮</span> | ||
|A toxin treating reagent | |A toxin treating reagent that only is effective if it's the only reagent present in the patient. Heals 2 * {{PURITY}} {{TGMEDTOX}} per tick, however if there are any other reagents in the body other than monover it will deal 0.5 lung damage per tick instead. | ||
|<b>Rate:</b> 0.4u/tick | |<b>Rate:</b> 0.4u/tick | ||
<br><b>Addictions:</b> | <br><b>Addictions:</b> | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Nooartrium}}Nooartrium<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Nooartrium}}Nooartrium<span style="color:#000000;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | <br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | ||
|A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. When working on someone that's back from the dead, the metabolization rate is instead 0.2u/tick. | |A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. When working on someone that's back from the dead, the metabolization rate is instead 0.2u/tick. | ||
While this reagent is | While this reagent is metabolized by someone whom has been brought back from the dead, it will cause 5 * (1 - {{PURITY}}) {{TGMEDBRUTE}} ''per second'', 1 + (1 - {{PURITY}})) heart damage ''per second'', and increase the {{TGMEDBLEEDING}} rate of all {{TGMEDBLEEDING}} {{TGMEDWOUND}}s by 1 * (1 - {{PURITY}}) per tick. Causes 1 {{TGMEDTOX}} per tick. Nooartrium will prevent unconsciousness due to high {{TGMEDOXY}} and due to critical health, as well as preventing death. Requires a functional heart to work. If the heart fails, nooartrium stops working, unless the patient has -500 health or less, at which point their heart explodes first. If overdosed, causes the heart to explode. | ||
|<b>Rate:</b> 0.05u/tick | |<b>Rate:</b> 0.05u/tick | ||
<br><b>OD:</b> 20u | <br><b>OD:</b> 20u | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Cryogelidia}}Cryogelidia<span style="color:#03dbfc;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Cryogelidia}}Cryogelidia<span style="color:#03dbfc;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | <br>pH: 14<span style="color:#462c83;background-color:white">▮</span> | ||
|Freezes the live or dead patient in a cryostasis ice block, putting them in stasis for a short period of time, and making them unable to be affected by damage except explosions that would gib them. | |Freezes the live or dead patient in a cryostasis ice block, putting them in stasis for a short period of time, and making them unable to be affected by damage except explosions that would gib them. Deal 1 {{TGMEDTOX}} every tick. Increases its metabolization rate by 0.02/tick every tick. Instantly purges itself after 60 ticks. | ||
|<b>Rate:</b> 1u/tick | |<b>Rate:</b> 1u/tick | ||
<br>Works on the dead | <br>Works on the dead | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Eigenswap}}Eigenswap<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Eigenswap}}Eigenswap<span style="color:#000000;background-color:white">▮</span> | ||
<br>Impure reagent | {{UNSYNTHABLE}}<br>Impure reagent | ||
<br>pH: 3.3<span style="color:#fbc314;background-color:white">▮</span> | <br>pH: 3.3<span style="color:#fbc314;background-color:white">▮</span> | ||
|This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. Additionally deals 0.4 liver damage per tick. | |This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. Additionally deals 0.4 liver damage per tick. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ipecacide}}Ipecacide<span style="color:#000000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Ipecacide}}Ipecacide<span style="color:#000000;background-color:white">▮</span> | ||
<br>Impure reagent | {{UNSYNTHABLE}}<br>Impure reagent | ||
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | ||
|An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure. | |An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure. | ||
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<br>Impure reagent | <br>Impure reagent | ||
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | ||
|A light, colourless liquid with a distinct smell. | |A light, colourless liquid with a distinct smell. Causes 0.5 eye damage. | ||
|<b>Rate:</b> 0. | |<b>Rate:</b> 0.1u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Chloralax}}Chloralax<span style="color:#387774;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Chloralax}}Chloralax<span style="color:#387774;background-color:white">▮</span> | ||
<br>Impure reagent | <br>Impure reagent | ||
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | ||
| | |Deal 1 {{TGMEDTOX}} per tick. | ||
|<b>Rate:</b> 0. | |<b>Rate:</b> 0.1u/tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Rosenol}}Rosenol<span style="color:#0963ad;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Rosenol}}Rosenol<span style="color:#0963ad;background-color:white">▮</span> | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Neruwhine}}Neruwhine<span style="color:#DCDCAA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Neruwhine}}Neruwhine<span style="color:#DCDCAA;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 13.4<span style="color:#63459b;background-color:white">▮</span> | <br>pH: 13.4<span style="color:#63459b;background-color:white">▮</span> | ||
|Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system. | |Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Corazargh}}Corazargh<span style="color:#5F5F5F;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Corazargh}}Corazargh<span style="color:#5F5F5F;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span> | <br>pH: 13.5<span style="color:#63459b;background-color:white">▮</span> | ||
|Interferes with the body's natural pacemaker, forcing the patient to manually beat their heart. Every failure to beat the heart will remove | |Interferes with the body's natural pacemaker, forcing the patient to manually beat their heart via special GUI button. Every failure to beat the heart will remove an amount of blood equal to 20% of their maximum blood volume from them. 5 consecutive failures will result in immediate death, as dropping below 20% of your max blood is automatically fatal. | ||
|<b>Rate:</b> 1u/tick | |<b>Rate:</b> 1u/tick | ||
<br><b>Addictions:</b> | <br><b>Addictions:</b> | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Prohol}}Prohol<span style="color:#4C8000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Prohol}}Prohol<span style="color:#4C8000;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | <br>pH: 2<span style="color:#f26724;background-color:white">▮</span> | ||
|Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone's drink with! The longer it's in their system, the stronger the alcohol will become. This chemical does not show up on any form of reagent analysis when inside of a body, such as the reagent scan of a health analyzer. | |Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone's drink with! The longer it's in their system, the stronger the alcohol will become. This chemical does not show up on any form of reagent analysis when inside of a body, such as the reagent scan of a health analyzer. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Oculater}}Oculater<span style="color:#DDDDDD;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Oculater}}Oculater<span style="color:#DDDDDD;background-color:white">▮</span> | ||
<br>Inverse reagent | {{UNSYNTHABLE}}<br>Inverse reagent | ||
<br>pH: 13<span style="color:#63459b;background-color:white">▮</span> | <br>pH: 13<span style="color:#63459b;background-color:white">▮</span> | ||
|Temporarily blinds the patient while it's in their system. The odds of the blindness starting is | |Temporarily blinds the patient while it's in their system. The odds of the blindness starting is (100 * {{PURITY}})% ''per second''. Blindness lasts until the oculater has finished metabolizing. | ||
|<b>Rate:</b> 0.2u/tick | |<b>Rate:</b> 0.2u/tick | ||
<br><b>Addictions:</b> | <br><b>Addictions:</b> | ||
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<br>medicine | <br>medicine | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Benzoic Acid}}Benzoic Acid<span style="color:#e6c843;background-color:white">▮</span> | |||
{{UNSYNTHABLE}}<br>Inverse reagent | |||
<br>pH: 3.4<span style="color:#fbc314;background-color:white">▮</span> | |||
|Robust fertilizer that moderately improves a plant's health, production speed, potency and yield. | |||
|<b>Rate:</b> 0.4u/tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Oxymetholone}}Oxymetholone<span style="color:#520c23;background-color:white">▮</span> | |||
{{UNSYNTHABLE}}<br>Inverse reagent | |||
<br>pH: 12.2<span style="color:#5a51a2;background-color:white">▮</span> | |||
|This reagent is an anabolic steroid that promotes the growth of muscle during and after exercise. Overdosing users experience proximal muscle weakness, causing the body to jitter, overheat, and take {{TGMEDSTAM}} over time. Rarely causes blood vomiting during an overdose, causing the user to lose {{BLOOD}}. | |||
|<b>Rate:</b> 0.4u/tick | |||
<br><b>OD:</b> 25u | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Bamethan}}Bamethan<span style="color:#ecd4d6;background-color:white">▮</span> | |||
{{UNSYNTHABLE}}<br>Inverse reagent | |||
<br>pH: 4.5<span style="color:#f7ec1e;background-color:white">▮</span> | |||
|Vasodilates the patient's blood vessels, making them very susceptible to receiving {{TGMEDBLEEDING}} {{TGMEDWOUND}}s. When a piercing or slashing attack would attempt to cause a {{TGMEDWOUND}}, the attack's damage is 50% higher than its actual value for the purposes of wounding. | |||
|<b>Rate:</b> 0.08u/tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Pendetide}}Pendetide<span style="color:#09ff00;background-color:white">▮</span> | |||
{{UNSYNTHABLE}}<br>Inverse reagent | |||
<br>pH: 3.7<span style="color:#fbc314;background-color:white">▮</span> | |||
|A deadly reagent that purges basic toxin medications and worsens radiation poisoning if present. Purges Seiver, Potassium Iodide and Multiver at 5u per tick. While irradiated, patients will jitter frequently, build disgust, and occasionally get confused. | |||
|<b>Rate:</b> 0.25u/tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Hyoscyamine}}Hyoscyamine<span style="color:#273333;background-color:white">▮</span> | |||
{{UNSYNTHABLE}}<br>Inverse reagent | |||
<br>pH: 13.6<span style="color:#63459b;background-color:white">▮</span> | |||
|Promotes heart and stomach healing within a patient, and heals minor {{TGMEDTOX}} in the process. Reverses heart and stomach damage at -1 per tick, and heals 0.5 {{TGMEDTOX}} per tick if the patient has no more than 25 {{TGMEDTOX}}. | |||
Overdosing causes systemic organ damage, dealing 2 damage to a random organ while purging itself at 1u per tick. | |||
|<b>Rate:</b> 0.2u/tick | |||
<br><b>OD:</b> 40u | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Ammoniated Sludge}}Ammoniated Sludge<span style="color:#353535;background-color:white">▮</span> | |||
{{UNSYNTHABLE}}<br>Inverse reagent | |||
<br>pH: 10.2<span style="color:#3f93cf;background-color:white">▮</span> | |||
|A ghastly looking mess of mercury by-product. Causes bursts of manic hysteria within patients. | |||
|<b>Rate:</b> 0.4u/tick | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Inreziniver}}Inreziniver<span style="color:#c92eb4;background-color:white">▮</span> | |||
{{UNSYNTHABLE}}<br>Inverse reagent | |||
<br>pH: 13.9<span style="color:#462c83;background-color:white">▮</span> | |||
|A sinister hallucinogenic poison that causes a temporary phobia of space carps and carp related objects. | |||
|<b>Rate:</b> 0.05u/tick | |||
|- | |||
!{{anchor|Inreziniver}}Sepsisillin | |||
{{UNSYNTHABLE}}<br>Inverse reagent | |||
<br>pH: 8.1<span style="color:#462c83;background-color:white">▮</span> | |||
|A powerful immunosuppressant. It causes burns to necrotize faster, viruses to progress faster and be more difficult to cure, and xenomorph embryos to grow more quickly. Also prevents [[Guide to chemistry#Spaceacillin|Spaceacillin]] from reducing the chances of contracting a zombie infection from the claws of an infectious zombie. This effect is identical to, and does not stack with, the Immunodeficient quirk. | |||
|<b>Rate:</b> 0.04u/tick | |||
|} | |} |
Latest revision as of 11:46, 22 May 2025
To see the rest of the reagents available on /tg/station, go to Guide to chemistry
Impure / Inverse / Failed Chemicals
These chemicals can only be created from inoptimal reactions.
Name | Description | Chemical properties |
---|---|---|
Chemical Isomers▮
|
Impure chemical isomers made from inoptimal reactions. Causes mild liver damage | Rate: 0.1u/tick |
Toxic monomers▮
UNSYNTHABLE |
The default inverse reagent. Deal 1 TOX per tick. | Rate: 0.4u/tick |
Viscous sludge▮
UNSYNTHABLE |
A off smelling sludge that's created when a reaction gets too impure. | Rate: 0.4u/tick |
Insolvent medicinal precipitate▮
|
A viscous mess of various medicines. Each tick, will heal 0.5 of a random basic damage type (BRUTE, BURN, TOX, OXY) | Rate: 1u/tick
|
Helgrasp▮
UNSYNTHABLE |
This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel's hands after whomever has the hubris to consume it. Will often cause the crew to start screaming about Heretics due to their visual similarity to the Hands of the Mansus. The hands will deal 5 BURN, reduced by armor. Additionally, it will also deal 0.25 TOX per tick. | Rate: 1u/tick |
Libitoil▮
UNSYNTHABLE |
Halves the patient's alcohol tolerance, causing their liver to take more liver damage from alcohol. Also does 0.1 liver damage per tick. | Rate: 0.1u/tick
|
Metabolic Inhibition Factor▮
UNSYNTHABLE |
This enzyme catalyzes crashes the conversion of nutritious food into healing peptides. Overdosing causes it to metabolize at 1.6u/tick, instead. | Rate: 0.025u/tick
|
Lentslurri▮
UNSYNTHABLE |
A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly. | Rate: 0.4u/tick
|
Aivime▮
UNSYNTHABLE |
Causes 0.1 eye damage per tick and 1.25 seconds of vision blurriness per second. | Rate: 0.4u/tick
|
Herignis▮
UNSYNTHABLE |
This reagent causes a dramatic raise in a patient's body temperature. Specifically, the temperature of any chemicals inside the patient's bloodstream is raised by a number between 5K and 25K * PURITY. Body and core temperatures are raised by this number, with an added 50%. Keep in mind that chemicals and the body return to a normal temperature over time, and this is accelerated the further from normal you are. Lastly, if applied through vapor, body temperature is raised by 1.5K times the volume of herignis thus applied, and will add 0.5 fire stacks per unit exposed. Overdosing causes the liver to take 2 damage per tick, and increases body and core temperature by 15K * PURITY. | Rate: 0.4u/tick
|
Super Melatonin▮
UNSYNTHABLE |
Every tick, this has a 50% chance to cause you to yawn. After 10 cycles, causes you to fall asleep. When the reagent is no longer present in a body, the affected person will let out a hearty snore, as a subtle tell the effect is ending. Temporarily increases the PURITY of all medicines in your bloodstream by 25% (multiplicative) while you are unconcious. | Rate: 0.4u/tick
|
Coveroli▮
UNSYNTHABLE |
This reagent is known to coat the inside of a patient's lungs, providing greater protection against hot or cold air. Specifically, the thresholds for the different levels of damage from both hot and cold air are widened by 1.5 times PURITY. | Rate: 0.4u/tick
|
Technetium 99▮
UNSYNTHABLE |
A radioactive tracer agent that can improve a scanner's ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. This will deal 1 * PURITY TOX every 10 seconds. (Yes, this does mean it does less damage with lower purity.) | Rate: 0.3u/tick |
Syrinifergus▮
UNSYNTHABLE |
This reagent reduces the PURITY of all non medicines in the patient by 20% (multiplicative). | Rate: 0.4u/tick
|
Monover▮
UNSYNTHABLE |
A toxin treating reagent that only is effective if it's the only reagent present in the patient. Heals 2 * PURITY TOX per tick, however if there are any other reagents in the body other than monover it will deal 0.5 lung damage per tick instead. | Rate: 0.4u/tick
|
Nooartrium▮
UNSYNTHABLE |
A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. When working on someone that's back from the dead, the metabolization rate is instead 0.2u/tick.
While this reagent is metabolized by someone whom has been brought back from the dead, it will cause 5 * (1 - PURITY) BRUTE per second, 1 + (1 - PURITY)) heart damage per second, and increase the BLEEDING rate of all BLEEDING WOUNDs by 1 * (1 - PURITY) per tick. Causes 1 TOX per tick. Nooartrium will prevent unconsciousness due to high OXY and due to critical health, as well as preventing death. Requires a functional heart to work. If the heart fails, nooartrium stops working, unless the patient has -500 health or less, at which point their heart explodes first. If overdosed, causes the heart to explode. |
Rate: 0.05u/tick
|
Cryogelidia▮
UNSYNTHABLE |
Freezes the live or dead patient in a cryostasis ice block, putting them in stasis for a short period of time, and making them unable to be affected by damage except explosions that would gib them. Deal 1 TOX every tick. Increases its metabolization rate by 0.02/tick every tick. Instantly purges itself after 60 ticks. | Rate: 1u/tick
|
Eigenswap▮
UNSYNTHABLE |
This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. Additionally deals 0.4 liver damage per tick. | Rate: 0.1u/tick |
Ipecacide▮
UNSYNTHABLE |
An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure. | Rate: 0.05u/tick |
Methanol▮
|
A light, colourless liquid with a distinct smell. Causes 0.5 eye damage. | Rate: 0.1u/tick |
Chloralax▮
|
Deal 1 TOX per tick. | Rate: 0.1u/tick |
Rosenol▮
|
A strange, blue liquid that is produced during impure mindbreaker toxin reactions. Ingesting it will cause the user to do poetry.
Can also be found in plums. |
Rate: 0.1u/tick |
Mannitoil▮
|
Gives the patient a temporary speech impediment which lasts until the reagent is removed from the patient. | Rate: 0.1u/tick
|
Neruwhine▮
UNSYNTHABLE |
Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system. | Rate: 0.025u/tick
|
Corazargh▮
UNSYNTHABLE |
Interferes with the body's natural pacemaker, forcing the patient to manually beat their heart via special GUI button. Every failure to beat the heart will remove an amount of blood equal to 20% of their maximum blood volume from them. 5 consecutive failures will result in immediate death, as dropping below 20% of your max blood is automatically fatal. | Rate: 1u/tick
|
Prohol▮
UNSYNTHABLE |
Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone's drink with! The longer it's in their system, the stronger the alcohol will become. This chemical does not show up on any form of reagent analysis when inside of a body, such as the reagent scan of a health analyzer. | Rate: 0.05u/tick
|
Oculater▮
UNSYNTHABLE |
Temporarily blinds the patient while it's in their system. The odds of the blindness starting is (100 * PURITY)% per second. Blindness lasts until the oculater has finished metabolizing. | Rate: 0.2u/tick
|
Tinacusiate▮
|
Makes the patient's hearing temporarily funky, making things they hear sound funny. | Rate: 0.04u/tick
|
Benzoic Acid▮
UNSYNTHABLE |
Robust fertilizer that moderately improves a plant's health, production speed, potency and yield. | Rate: 0.4u/tick |
Oxymetholone▮
UNSYNTHABLE |
This reagent is an anabolic steroid that promotes the growth of muscle during and after exercise. Overdosing users experience proximal muscle weakness, causing the body to jitter, overheat, and take STAM over time. Rarely causes blood vomiting during an overdose, causing the user to lose BLOOD. | Rate: 0.4u/tick
|
Bamethan▮
UNSYNTHABLE |
Vasodilates the patient's blood vessels, making them very susceptible to receiving BLEEDING WOUNDs. When a piercing or slashing attack would attempt to cause a WOUND, the attack's damage is 50% higher than its actual value for the purposes of wounding. | Rate: 0.08u/tick |
Pendetide▮
UNSYNTHABLE |
A deadly reagent that purges basic toxin medications and worsens radiation poisoning if present. Purges Seiver, Potassium Iodide and Multiver at 5u per tick. While irradiated, patients will jitter frequently, build disgust, and occasionally get confused. | Rate: 0.25u/tick |
Hyoscyamine▮
UNSYNTHABLE |
Promotes heart and stomach healing within a patient, and heals minor TOX in the process. Reverses heart and stomach damage at -1 per tick, and heals 0.5 TOX per tick if the patient has no more than 25 TOX.
Overdosing causes systemic organ damage, dealing 2 damage to a random organ while purging itself at 1u per tick. |
Rate: 0.2u/tick
|
Ammoniated Sludge▮
UNSYNTHABLE |
A ghastly looking mess of mercury by-product. Causes bursts of manic hysteria within patients. | Rate: 0.4u/tick |
Inreziniver▮
UNSYNTHABLE |
A sinister hallucinogenic poison that causes a temporary phobia of space carps and carp related objects. | Rate: 0.05u/tick |
Sepsisillin
UNSYNTHABLE |
A powerful immunosuppressant. It causes burns to necrotize faster, viruses to progress faster and be more difficult to cure, and xenomorph embryos to grow more quickly. Also prevents Spaceacillin from reducing the chances of contracting a zombie infection from the claws of an infectious zombie. This effect is identical to, and does not stack with, the Immunodeficient quirk. | Rate: 0.04u/tick |