TGMC:Marine Equipment: Difference between revisions
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The AR-12 is a multirole assault rifle that offers great flexibility thanks to the weapon's balanced traits and ability to support a wide range of attachments. While the AR-12 is not the most effective at any particular range, it excels in its versatility, being a reliable option in nearly any situation. The simplicity and versatility of the AR-12 makes it an excellent option for new recruits and skilled veterans alike. Capable of firing in 3-round bursts.<br><br> | The AR-12 is a multirole assault rifle that offers great flexibility thanks to the weapon's balanced traits and ability to support a wide range of attachments. While the AR-12 is not the most effective at any particular range, it excels in its versatility, being a reliable option in nearly any situation. The simplicity and versatility of the AR-12 makes it an excellent option for new recruits and skilled veterans alike. Capable of firing in 3-round bursts.<br><br> | ||
Automatic fire rate: 300 RPM<br> | Automatic fire rate: 300 RPM<br> | ||
Burst fire rate: 360 RPM<br> | Burst fire rate: 360 RPM<br>S | ||
Time to wield: 0.7 seconds<br> | Time to wield: 0.7 seconds<br> | ||
Slowdown while wielding: 0.4 | Slowdown while wielding: 0.4 | ||
Line 35: | Line 35: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center> | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T-47 Scope'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]] | || [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]<center>'''Build A Sentry'''</center> | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center> | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] <center>'''Extended Barrel'''</center> | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] <center>'''Barrel Charger'''</center> | ||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] <center> '''Recoil Compensator'''</center> | ||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center> | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] <center>'''Vertical Grip'''</center> | ||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] <center>'''Angeled Grip'''</center> | ||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] <center>'''Bipod'''</center> | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | || [[file:TGMC_gyro.png|64px|link=#Gyro]] <center>'''Gyroscopic Stabilizer'''</center> | ||
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] | || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] <center>'''Burstfire Assembly'''</center> | ||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center> | ||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] <center>'''Masterkey Shotgun'''</center> | ||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]<center>'''Underslung Grenade Launcher'''</center> | ||
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]] | || [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]<center>'''Mini Pepperball Gun'''</center> | ||
|| [[file:Tx7.png|64px|link=#Plasma pistol]] | || [[file:Tx7.png|64px|link=#Plasma pistol]] <center>'''PP-7 Plasma Pistol'''</center> | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 90: | Line 90: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center> | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center> | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] <center>'''Extended Barrel'''</center> | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] <center>'''Barrel Charger'''</center> | ||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center> | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] <center>'''Vertical Grip'''</center> | ||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] <center>'''Angeled Grip'''</center> | ||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] <center>'''Bipod'''</center> | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | || [[file:TGMC_gyro.png|64px|link=#Gyro]] <center>'''Gyroscopic Stabilizer'''</center> | ||
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] | || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] <center>'''Burstfire Assembly'''</center> | ||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center> | ||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] <center>'''Masterkey Shotgun'''</center> | ||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]<center>'''Underslung Grenade Launcher'''</center> | ||
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]] | || [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]<center>'''Mini Pepperball Gun'''</center> | ||
|| [[file:Tx7.png|64px|link=#Plasma pistol]] | || [[file:Tx7.png|64px|link=#Plasma pistol]] <center>'''PP-7 Plasma Pistol'''</center> | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 143: | Line 143: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]<center>'''Red Dot'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | | [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center> | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 181: | Line 181: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center> | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center> | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] <center>'''Extended Barrel'''</center> | ||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] <center>'''Recoil Compensator'''</center> | ||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center> | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] <center>'''Vertical Grip'''</center> | ||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] <center>'''Angeled Grip'''</center> | ||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] <center>'''Bipod'''</center> | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | || [[file:TGMC_gyro.png|64px|link=#Gyro]] <center>'''Gyroscopic Stabilizer'''</center> | ||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center> | ||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] <center>'''Masterkey Shotgun'''</center> | ||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]<center>'''Underslung Grenade Launcher'''</center> | ||
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]] | || [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]<center>'''Mini Pepperball Gun'''</center> | ||
|| [[file:Tx7.png|64px|link=#Plasma pistol]] | || [[file:Tx7.png|64px|link=#Plasma pistol]] <center>'''PP-7 Plasma Pistol'''</center> | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 232: | Line 232: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center> | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
Line 275: | Line 275: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center> | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center> | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] <center>'''Extended Barrel'''</center> | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] <center>'''Barrel Charger'''</center> | ||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] <center>'''Recoil Compensator'''</center> | ||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center> | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] <center>'''Vertical Grip'''</center> | ||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] <center>'''Bipod'''</center> | ||
|| [[file:TGMC_Angled_Grip.png|64px|link=# | || [[file:TGMC_Angled_Grip.png|64px|link=#Angled Grip]] <center>'''Angled Grip'''</center> | ||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center> | ||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] <center>'''Masterkey Shotgun'''</center> | ||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]<center>'''Underslung Grenade Launcher'''</center> | ||
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]] | || [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]<center>'''Mini Pepperball Gun'''</center> | ||
|| [[file:Tx7.png|64px|link=#Plasma pistol]] | || [[file:Tx7.png|64px|link=#Plasma pistol]] <center>'''PP-7 Plasma Pistol'''</center> | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 325: | Line 325: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center> | |||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center> | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] <center>'''Extended Barrel'''</center> | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] <center>'''Barrel Charger'''</center> | ||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] <center>'''Bayonet'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center> | ||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] <center>'''Bipod'''</center> | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 368: | Line 367: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center> | ||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]<center>'''Barrel Charger'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center> | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 442: | Line 441: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center> | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]] | || [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]<center>'''Build A Sentry'''</center> | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | | [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center> | ||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center> | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 514: | Line 513: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center> | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]] | || [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]<center>'''Build A Sentry'''</center> | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | | [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center> | ||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center> | ||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]<center>'''Underslung Grenade Launcher'''</center> | ||
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]] | || [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]<center>'''Mini Peppperball Gun'''</center> | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | || [[file:TGMC_gyro.png|64px|link=#Gyro]]<center>'''Gyroscopic Stabilizer'''</center> | ||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | || [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]<center>'''Angeled Grip'''</center> | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]<center>'''Vertical Grip'''</center> | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 590: | Line 589: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center> | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]] | || [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]<center>'''Build A Sentry'''</center> | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | | [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center> | ||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center> | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 664: | Line 663: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center> | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center> | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center> | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center> | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]] | || [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]<center>'''Build A Sentry'''</center> | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | | [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center> | ||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center> | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 1,332: | Line 1,331: | ||
|- | |- | ||
|} | |} | ||
|- | |||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:SMG45.png|128px|link=Special:FilePath/SMG45.png]] | |||
[[#SMG-45 |'''SMG-45 Submachinegun''']] | |||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |The SMG-45 is a heavier than usual subgun used by the TerraGov Marine Corps. Best known for carrying a punch within a small package. It's usually carried by troops who want a lightweight firearm to rush with while beating a mean punch, however it struggles at range. It uses .41 AE caseless rounds.<br> Wield Delay: 0.6s <br> RPM: 240<br> | |||
{| class="mw-collapsible mw-collapsed" border="2" | |||
|+ style="text-align:left;" |'''Ammo:''' | |||
| width="150" |[[File:SMG45-Standard-Ammo.png|64px|link=Special:FilePath/SMG45-Standard-Ammo.png]] | |||
[[#SMG-45 submachinegun magazine (.41 AE)|'''SMG-45 submachinegun magazine (.41 AE)''']] | |||
|A 40-rounds magazine, a mean punch, however it struggles at range. It uses .41 AE caseless rounds. <br> Damage: 27.5 <br> AP: 10 <br> Sunder: 1 | |||
|- | |||
| width="150" |[[File:SMG-45-Squash-Ammo.png|64px|link=Special:FilePath/SMG-45-Squash-Ammo.png]] | |||
[[#SMG-45 submachinegun magazine (.41AE Squash Head)|'''SMG-45 submachinegun magazine (.41AE Squash Head)''']] | |||
|A 40-rounds magazine, .41 AE caseless submachinegun magazine that does a minituare explosion upon contact, will shred the armor off of basically anything. <br> Damage: 15 <br> AP: 0 <br> Sunder: 1 <br> Special effect: Armour shatter | |||
|} | |} | ||
{| class="mw-collapsible mw-collapsed wikitable;" border="2" | |||
!Attachments: | |||
|- | |||
!Rail | |||
|[[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
||[[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
||[[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
||[[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|- | |||
!Muzzle | |||
|[[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | |||
||[[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
||[[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
||[[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
||[[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
!Underbarrel | |||
|[[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
||[[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
||[[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
||[[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] | |||
||[[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | |||
||[[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | |||
||[[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|- | |||
!Stock | |||
| Fixed | |||
|- | |||
|} | |||
|} | |||
</tab> | </tab> | ||
<tab name="Standard Sidearms"> | <tab name="Standard Sidearms"> | ||
Line 1,589: | Line 1,634: | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
Line 1,737: | Line 1,781: | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:Pepper Ball Gun.png|140px|]] | ||
[[# | [[#PB-12 |'''PB-12 Pepperball Gun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |The PB-12 is ostensibly riot control device used by the TGMC in spiffy colors, working through a SAN ball that sends a short acting neutralizing chemical to knock out it's target, or weaken them. Guranteed to work on just about everything. Uses SAN Ball Holders as magazines. | ||
<br> '''The main use of the PB-12 is it ability to drain xeno's plasma.''' | |||
<br> Wield Delay: 0.7 seconds. | |||
{| border="2" | |||
|+ style="text-align:left;" |'''Ammo:''' | |||
| width="150" |[[File:PB12AMMO.PNG|64px|]] | |||
[[#PB-12 Pepperball magazine|'''Pepperball Magazine''']] | |||
|Hold 100 SANS pepperballs. | |||
<br> Plasma Drain: 25 <br> Damage: 70 ('''Stamina''')<br> AP:0 <br> Sunder:0 | |||
|} | |} | ||
==Smartgunner== | {| class="mw-collapsible mw-collapsed wikitable;" border="2" | ||
{| style="border: 2px solid black;" | !Attachments: | ||
|- | |||
! style="background-color:#808080;" |'''Weapon:''' | !Rail | ||
! style="background-color:#808080;" |'''Desc:''' | |[[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
||[[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|- | |||
! Stock | |||
| style="padding:5px" | Fixed | |||
|- | |||
|} | |||
|} | |||
</tab> | |||
</tabs> | |||
==Smartgunner== | |||
{| style="border: 2px solid black;" | |||
! style="background-color:#808080;" |'''Weapon:''' | |||
! style="background-color:#808080;" |'''Desc:''' | |||
|- | |- | ||
Line 1,822: | Line 1,885: | ||
!Underbarrel | !Underbarrel | ||
| style="padding:5px" |Nothing | | style="padding:5px" |Nothing | ||
|- | |||
!Stock | |||
| style="padding:5px" |Nothing | |||
|- | |||
|} | |||
|- | |||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[File:TGMC SG62.png|128px]] | |||
[[#SG-62|'''SG-62 Kauser-KT smart target rifle''']] | |||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" | | |||
The Kauser-KT SG-62 is a IFF-capable rifle used by the TerraGov Marine Corps, coupled with a spotting rifle that is also IFF capable of applying various bullets with specialized ordnance, this is a gun with many answers to many situations... if you have the right ammo loaded. Requires special training and it cannot turn off IFF. It uses high velocity 10x27mm for the rifle and 12x66mm ammunition for the underslung rifle.<br><br> | |||
Fire rate: 120 RPM<br> | |||
Time to wield: 0.85 seconds<br> | |||
Slowdown while wielding: 1.5 <br> | |||
{| border="2" | |||
|+ style="text-align:left;" |'''SG-62 Ammo:''' | |||
| width="150" | | |||
[[File:TGMC SG62 Magazine.png||64px|'''SG-62 magazine'']] | |||
| Holds 40 10x27mm HV rounds. 40 Damage with 30 AP and 5 Sunder. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable;" border="2" | |||
!Attachments: | |||
|- | |||
! Rail | |||
||[[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
||[[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
||[[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
||[[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
||[[file:TGMC_scope.png|64px|link=#Scope]] | |||
||[[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|- | |||
!Muzzle | |||
| style="padding:5px" |Nothing | |||
|- | |||
!Underbarrel | |||
| style="padding:5px" |Nothing (SG-153 takes up slot and is unremovable) | |||
|- | |- | ||
!Stock | !Stock | ||
Line 1,829: | Line 1,928: | ||
The SG-62 also comes with an underbarrel SG-153 spotting rifle that is unremovable. The attachment can be used to fire specialist rounds. These rounds also have IFF. | |||
<br><br> | |||
Fire rate: 60 RPM<br> | |||
{| class="mw-collapsible mw-collapsed wikitable;" border="2" | |||
|+ style="text-align:left;" |'''SG-153 Ammo:''' | |||
| width="150" | | |||
[[File:TGMC SG-153.png|64px|none|]] | |||
[[#SG153 |'''SG-153 Magazine''']] | |||
| Holds 5 12x7mm HV rounds. 50 Damage with 25 AP and 5 Sunder. | |||
|- | |||
| width="150" | | |||
[[File:Sg 153 High Impact Magzine.png|64px|none]] | |||
[[#SG153 |'''SG-153 High Impact Magazine''']] | |||
| Holds 5 12x7mm HV rounds. 10 Damage with 25 AP and 0.5 Sunder. Inflicts stagger (prevents ability use) and slowdown. | |||
|- | |||
| width="150" | | |||
[[File:SG-153 Heavy Rubber Magazine.png|64px|none]] | |||
[[#SG153 |'''SG-153 Heavy Rubber Magazine''']] | |||
| Holds 5 12x7mm HV rounds. 10 Damage with 25 AP and 0.5 Sunder. Inflicts weaken (prevents movement) and slowdown. | |||
|- | |||
| width="150" | | |||
[[File:SG-153 Incendiary Magazine.png|64px|none]] | |||
[[#SG153 |'''Sg-153 Incendiary Magazine''']] | |||
| Holds 5 12x7mm HV rounds. 10 Damage with 25 AP and 0.5 Sunder. Deals burn damage and sets xenoes on fire | |||
|- | |||
| width="150" | | |||
[[File:SG-153 Tungsten Magzine.png|64px|none]] | |||
[[ #SG153 |'''SG-153 Tungsten Magazine''']] | |||
| Holds 5 12x7mm HV rounds. 10 Damage with 25 AP and 0.5 Sunder. Inflicts knockback. | |||
|- | |||
| width="150" | | |||
[[File:Sg-153 Flechette Magazine.png|64px|none]] | |||
[[#SG153 |'''SG-153 Flak magazine''']] | |||
| Holds 5 12x7mm HV rounds. 60 Damage with 25 AP and 0.5 Sunder. Targets directly next to the victim get hit for half damage. | |||
|- | |||
| width="150" | | |||
[[File:SG-153 Tanglefoot Magazine.png|64px|none]] | |||
[[#SG153 |'''SG-153 Tanglefoot Magazine''']] | |||
| Holds 5 12x7mm HV rounds. 10 Damage with 25 AP. Drains plasma of victim, by 20 + 0.2*Max Plasma*Plasma Regen. | |||
|- | |||
|} | |||
|} | |} | ||
Line 2,105: | Line 2,245: | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name=" | <tab name = "Plasma"> | ||
{| style="border: 2px solid black; | {| style="border: 2px solid black; | ||
! style="background-color:#808080;"|'''Weapon:''' | |||
! style="background-color:#808080;"|'''Desc:''' | |||
|- | |||
|- | |- | ||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:PL-38 plasma rifle.png|148px|]] | |||
[[#PL-38 |'''PL-38 Plasma Rifle''']] | |||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |The PL-38 Plasma Rifle is an experimental addition to the TerraGov Marine Corps arsenal, rumoured to be the child of some back door contract deals, it is a versatile weapon if you mind the rather cheap cooling systems. It has a normal beam mode similar to a rifle, a hipower mode that easily pierces through soft targets, and a blast mode that will easily melt through the armor of anything hit by it. | |||
Wield Delay: 0.7s <br> Slowdown while aiming: 0.5s<br> | |||
{|border="2" | |||
|+ style="text-align:left;" |'''Ammo:''' | |||
| width="150" |[[File:WML plasma energy cell.png|64px|]] | |||
[[#WML plasma energy cell|'''WML plasma energy cell''']] | |||
Slowdown while | |A plasma containment cell used by the TerraGov Marine Corps for plasma guns. It doesn't seem to have an expiry date on it. | ||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File: | |||
[[# | |||
| | |||
|} | |} | ||
{| class="mw-collapsible mw-collapsed wikitable;" border="2" | |||
{| | |||
!Attachments: | !Attachments: | ||
|- | |- | ||
! Rail | !Rail | ||
| [[file: | |[[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]<center>'''Magnetic Harness'''</center> | ||
||[[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]<center>'''Red Dot'''</center> | |||
||[[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]<center>'''Mini Railscope'''</center> | |||
||[[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | |||
||[[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | |||
|- | |- | ||
! Muzzle | !Muzzle | ||
||[[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | |||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |- | ||
! Underbarrel | !Underbarrel | ||
| | |[[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]<center>'''Laser Sight'''</center> | ||
||[[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]<center>'''Vertical Grip'''</center> | |||
||[[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]<center>'''Angled Grip'''</center> | |||
||[[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]<center>'''Mini Flamer'''</center> | |||
||[[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]<center>'''Masterkey'''</center> | |||
||[[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]<center>'''Underslung'''</center> | |||
||[[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]<center>'''Mini Pepperball'''</center> | |||
|- | |- | ||
! Stock | !Stock | ||
| style="padding:5px" | Fixed | |style="padding: 5px;" | Fixed | ||
|- | |- | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Fire Modes: | |||
|- | |||
! Standard | |||
| The plasma rifle's standard firing mode. An all around powerful hailstorm of plasma. | |||
Damages: 25<br> AP: 20<br> Sunder: 0.75 | |||
|- | |||
! Piercing | |||
| The plasma rifle's piercing firing mode. A powerful plasma bolt that goes through xenos and apply armour shatter on any mobs hit. | |||
Damages: 40<br> AP: 30<br> Sunder: 2 | |||
|- | |||
! Blast | |||
| The plasma rifle's blast firing mode. An explosive plasma bolt that produce light explosion upon impact and apply armour shatter on mobs. | |||
Damages: 30<br> AP: 10<br> Sunder: 2 | |||
|} | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:PL-96 plasma cannon.png|128px|]] | ||
[[# | [[#PL-96 |'''PL-96 Plasma Cannon''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |The PL-96 Plasma Cannon is an experimental addition to the TerraGov Marine Corps arsenal, rumored to be the child of some back door contract deals, is an absolutely incredibly devastating weapon to behold... if you mind the incredibly poor cooling mechanisms and unwieldiness of the whole package. It has a normal beam mode similar to a machinegun, a fire glob mode that leaves devastating flames in the aftermath, and a Charge mode nicknamed the 'Femur breaker' due to its incredible armor shattering potiential upon hitting a target. | ||
{| border="2 | Wield Delay: 1.7s<br> Slowdown while aiming: 1.2<br> | ||
|+ style="text-align:left;"|'''Ammo:''' | {| border="2" | ||
|width=150|[[File: | |+ style="text-align:left;" |'''Ammo:''' | ||
| width="150" |[[File:WML plasma energy cell.png|64px|]] | |||
[[#WML plasma energy cell|'''WML plasma energy cell''']] | |||
|A plasma containment cell used by the TerraGov Marine Corps for plasma guns. It doesn't seem to have an expiry date on it. | |||
[[# | |||
| | |||
|} | |} | ||
{| | |||
{| class="mw-collapsible mw-collapsed wikitable;" border="2" | |||
!Attachments: | !Attachments: | ||
|- | |- | ||
! Rail | !Rail | ||
| | |[[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]<center>'''Magentic Harness'''</center> | ||
||[[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]<center>'''Red Dot'''</center> | |||
|- | |- | ||
! Muzzle | !Muzzle | ||
| style="padding:5px" | Fixed | |style="padding: 5px;" | Fixed | ||
|- | |- | ||
! Underbarrel | !Underbarrel | ||
| | |style="padding: 5px;" | Fixed | ||
|- | |- | ||
! Stock | !Stock | ||
| style="padding:5px" | Fixed | |style="padding: 5px;" | Fixed | ||
|- | |- | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Fire Modes: | |||
{| | |- | ||
! Standard | |||
| The plasma cannon's standard firing mode, a heavy hitting projectile that stagger and stun target. (Note that the standard mode has a damage multiplier that has not been factored in.) | |||
Damages: 60<br> AP: 40<br> Sunder: 0.75 | |||
|- | |- | ||
! Shatter | |||
| The plasma cannon's shatter firing mode, that produce an explosion upon impact and cause the target's armour to be shattered! | |||
Damages: 40<br> AP: 10<br> Sunder: 3 | |||
|- | |- | ||
! Incendiary | |||
| The pasma cannon's incendiary firing mode. Powerful and burning hot plasma upon impact! | |||
Damages: 30<br> AP: 10<br> Sunder: 2 | |||
|} | |} | ||
|- | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:PL-51 plasma SMG.png|128px|]] | ||
[[#PL-51 |'''PL-51 plasma SMG''']] | |||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |The PL-51 Plasma SMG is another experimental addition to the TGMC plasma weapon lineup, speculated by some to be part of a scheme to have '''AI design and generate weapon schematics and profiles'''. It shares the same cooling system as other plasma weapons, preventing sustained fire. In contrast to others in it's lineup, it is much lighter, easier to handle and can be fired one handed. Has two fire modes, Standard which is capable of ricochetting off walls and solid objects and Overcharge which is slower firing, but causes a small moderately damaging explosion on contact with a target. | |||
<br>Wield Delays: 0.2s<br> Slowdown while aiming: 0.25 <br> | |||
{|border="2" | |||
|+ style="text-align:left;" |'''Ammo:''' | |||
| width="150" |[[File:WML plasma energy cell.png|64px|]] | |||
[[#WML plasma energy cell|'''WML plasma energy cell''']] | |||
|A plasma containment cell used by the TerraGov Marine Corps for plasma guns. It doesn't seem to have an expiry date on it. | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable;" border="2" | |||
!Attachments: | !Attachments: | ||
|- | |- | ||
! Rail | !Rail | ||
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |[[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]<center>'''Magnetic Harness'''</center> | ||
|| [[file: | ||[[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]<center>'''Red Dot'''</center> | ||
|| [[file: | ||[[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center> | ||
||[[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center> | |||
|- | |- | ||
! Muzzle | !Muzzle | ||
||[[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center> | |||
|| [[file: | |||
|- | |- | ||
! Underbarrel | !Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |[[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]<center>'''Laser Sight'''</center> | ||
||[[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]<center>'''Vertical Grip'''</center> | |||
||[[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]<center>'''Angeled Grip'''</center> | |||
|- | |- | ||
! Stock | !Stock | ||
| style="padding:5px" | | |style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Fire Modes: | |||
|- | |||
! Standard | |||
| The plasma SMG's standard firing mode, offer high suppression with a bonus of ricocheting projectiles. | |||
Damages: 14<br> AP: 10<br> Sunder: 0.5 | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | ! Overcharge | ||
[[# | | The plasma SMG's overcharge firing mode, a small plasma blast dealing light explosive combinded with armor shatter! | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The | Damages: 30<br> AP: 10<br> Sunder: 2 | ||
|} | |||
Time | |||
Slowdown while wielding: | </tab> | ||
<tab name="Precision Rifles"> | |||
{| style="border: 2px solid black; | |||
<big><b>Note: This is currently under development!</b></big> | |||
! style="background-color:#808080;"|'''Weapon:''' | |||
! style="background-color:#808080;"|'''Desc:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_autosniper.png|96px]] | |||
[[#t81 iff autosniper |'''SR-81 Automatic Sniper Rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The SR-81 is the TerraGov Marine Corps's automatic sniper rifle. It is rather well-known for it's night vision scope and IFF ammo, it however lacks a burst fire mode. It is mostly used by people who keep shooting their buddies in the back with a full power rifle round.<br><br> | |||
Automatic Fire Rate: 110 RPM<br> | |||
Time To Wield: 1.3 Seconds<br> | |||
Slowdown while wielding: 1<br> | |||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:TGMC_autosniper_ammo.png|64px]] | ||
[[# | [[#8.6x70mm iff|'''8.6x70mm caseless IFF''']] | ||
|Holds twenty | |Holds twenty(20) 8.6x70mm caseless, IFF capable ammunition you can shoot straight over your buddies without worry! 50 Damage with 30 AP and 2 Sunder. | ||
|} | |} | ||
Line 2,245: | Line 2,418: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file: | | [[file:TGMC_nv_scope.png|64px|link=#NV scope]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=# | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | style="padding:5px" | Nothing | ||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding:5px" | | | style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_amr.png|128px]] | ||
[[# | [[#amr |'''SR-26 scoped rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The SR-26 is an IFF capable sniper rifle which is mostly used by long range marksmen. It excels in long-range combat situations and support sniping. It has a laser designator installed, and the scope itself has IFF integrated into it. Uses specialized 10x28 caseless rounds made to work with the guns odd IFF-scope system. It has an integrated Target Marker and a Laser Targeting system.<br><br> | ||
Semi-automatic fire rate: 24 RPM<br> | |||
Time to wield: | Time to wield: 1.6 Seconds<br> | ||
Slowdown while wielding: | Slowdown while wielding: 1<br> | ||
{| border="2" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:TGMC_amr_ammo.png|64px]] | ||
[[# | [[#amrmag|'''T-26 scoped rifle magazine''']] | ||
|Holds | |Holds fifteen(15) 10x28mm rounds. 90 Damage with 50 AP and 15 Sunder. | ||
|- | |||
|width=150|[[File:TGMC_amr_ammo_incendiary.png|64px]] | |||
[[#amrmag|'''T-26 scoped rifle incendiary magazine''']] | |||
|Holds fifteen(15) incendiary 10x28mm rounds. 50 Damage with 20 AP and 5 Sunder. | |||
|- | |||
|width=150|[[File:TGMC_amr_ammo_flak.png|64px]] | |||
[[#amrmag|'''T-26 scoped rifle flak magazine''']] | |||
|Holds fifteen(15) flak 10x28mm rounds. 90 Damage with 0 AP and 25 Sunder. | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!Attachments: | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| | | style="padding:5px" | [[file:TGMC_attachment_build-a-sentry.png|64px|link=#build-a-sentry_kit]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | style="padding:5px" | Fixed | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_bipod.gif|64px|link=#Bipod]] | ||
|| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|- | |- | ||
! Stock | ! Stock | ||
| | | style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Sidearms"> | |||
<tab name=" | |||
{| style="border: 2px solid black; | {| style="border: 2px solid black; | ||
<big><b>Note: This is currently under development!</b></big> | |||
! style="background-color:#808080;"|'''Weapon:''' | ! style="background-color:#808080;"|'''Weapon:''' | ||
! style="background-color:#808080;"|'''Desc:''' | ! style="background-color:#808080;"|'''Desc:''' | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |- | ||
[[# | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_mateba.gif|80px]] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | [[#Mateba |'''R-24 autorevolver''']] | ||
{| border="2" | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The R-24 is the rather rare autorevolver used by the TGMC issued in rather small numbers to backline personnel and officers. It uses recoil to spin the cylinder. Uses heavy .454 rounds. It's heavy bullet stuns and knocks back anything you hit with it, making it a great defensive tool if you're in a pinch. Orderable from Requisitions.<br><br> | ||
Semi Automatic Fire Rate: 300 RPM<br> | |||
Time to wield: 0.2 seconds<br> | |||
Slowdown while wielding: 0<br> | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File: TGMC_mateba_ammo.png|64px]] | ||
[[# | [[#matebaammo|'''Mateba speed loader''']] | ||
|Holds | |Holds 6 rounds of .454 Casull heavy pistol rounds. 50 Damage with 20 AP and 3 Sunder. | ||
|} | |} | ||
Line 2,319: | Line 2,498: | ||
!Attachments: | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight | | [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding:5px" | | | style="padding:5px" | What stock? | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:SP13.png|112px]] | ||
[[# | [[#SP13 |'''SP13 Smartpistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The SP-13 is a latest solution for personal officer defence produced by Terran Armories. Unique design feature high-capacity mag on top of the barrel, with integrated sight. As with all smartgun systems, requires special training. ''Why would you ever buy this?''<br><br> | ||
{| border="2" | Semi automatic fire rate: 300 RPM<br> | ||
Time to wield: 0.2 seconds<br> | |||
Slowdown while wielding: 0.2<br> | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File: SP13ammo.png|64px]] | ||
[[# | [[#SP13ammo|'''SP13 Magazine''']] | ||
|Holds | |Holds twenty-five(25) rounds of 9x19mm parabellum pistol rounds. 20 Damage with 5 AP and 1 Sunder. | ||
|} | |} | ||
Line 2,361: | Line 2,533: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|| [[file: | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=# | | [[file:TGMC_Suppressor.png|64px|link=#suppressor]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=# | || [[file:TGMC_Vertical_Grip.png|64px|link=#vertical grip]] | ||
|| [[file:TGMC_gyro.png|64px|link=#gyro]] | |||
|| [[file:TGMC_gyro.png|64px|link=# | |||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding:5px" | | | style="padding:5px" | What stock? | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:R76.png|160px]] | |||
[[#R76 |'''R-76 Magnum''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The R-76 magnum is an absolute beast of a handgun used by the TGMC, hits extremely hard and will send your targets flying. It has a lengthy trigger pull however, and should probably be used with its stock attached. Chambered in 12.7mm magnum cartridges.<br><br> | |||
Double action firing rate (including windup) 48 RPM<br> | |||
Time to wield: 0.2 seconds<br> | |||
Slowdown while wielding: 0.1<br> | |||
Windup: 0.5 seconds<br> | |||
{| border="2" | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File: R76ammo.png|64px]] | ||
[[# | [[#R76ammo|'''R-76 speedloader''']] | ||
| | |Holds five(5) rounds of 12.7mm magnum rounds. 100 Damage with 40 AP and 0.5 Sunder. | ||
|} | |} | ||
Line 2,406: | Line 2,569: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | | [[file:TGMC_bayonet.png|64px|link=#bayonet]] | ||
|| [[file: | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file: | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|- | |- | ||
! Stock | ! Stock | ||
| | | [[file:R76stock.png|64px|link=#R76 stock]] | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | </tab> | ||
[[# | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | <tab name="Imports"> | ||
{| border="2" | {| style="border: 2px solid black; | ||
! style="background-color:#808080;"|'''Weapon:''' | |||
! style="background-color:#808080;"|'''Desc:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m41a.png|128px]] | |||
[[#m41a |'''M41A pulse rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| An older design of the pulse rifle made by Pulse Industries. A rather unknown weapon of its time. It invented the use of electronic firing in the modern era though. Comes with a removable 2-shot underslung grenade launcher. Uses 10x24mm caseless ammunition. | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:m41aammo.png|64px]] | ||
[[# | [[#m41a_ammo|'''M41A magazine''']] | ||
|Holds | |Holds 95(ninety-five) 10x24mm caseless rounds. 25 Damage with 5 AP and 0.5 Sunder. | ||
|} | |} | ||
Line 2,439: | Line 2,607: | ||
!Attachments: | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope.png|64px|link=#Scope]] | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | ||
Line 2,459: | Line 2,626: | ||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | || [[file:TGMC_gyro.png|64px|link=#Gyro]] | ||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | ||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | ||
Line 2,468: | Line 2,634: | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m412.png|128px]] | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | [[#m412 |'''M412 pulse rifle''']] | ||
[[# | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The M412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition. | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The | |||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:TGMC_m412_ammo.png|64px]] | ||
[[# | [[#m412_ammo|'''M412 Magazine''']] | ||
|Holds | |Holds 40(forty) 10x24 caseless rounds. 26.25 Damage with 5 AP and 0.5 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!Attachments: | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_QFA.png|64px|link=#Quick Fire Assembly]] | |||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | |||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | |||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] | |||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | |||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | |||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|- | |- | ||
! Stock | ! Stock | ||
Line 2,516: | Line 2,679: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |||
[[# | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m412l1.png|128px]] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | [[#m412l1hpr |'''M412L1 heavy pulse rifle''']] | ||
A | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A large weapon capable of laying down supressing fire, based on the M412 pulse rifle platform. Uses 10x24mm caseless ammunition. | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:TGMC_m412l1_ammo.png|64px]] | ||
[[# | [[#m412l1_ammo|'''M412L1 box magazine''']] | ||
| | | holds 200 (two hundred) 10x24mm caseless rounds. 25 Damage with 5 AP and 0.5 Sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!Attachments: | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | ||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | |||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 2,548: | Line 2,712: | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
{| border="2" | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_type71.png|128px]] | ||
[[#type71 |'''Type 71 pulse rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The primary rifle of the USL forces, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in two round bursts to conserve ammunition. | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:TGMC_type71_ammo.png|64px]] | ||
[[# | [[#type71_ammo|'''Type 71 magazine''']] | ||
|Holds | |Holds 40(forty) 7.62x39mm rounds. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!Attachments: | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | |||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|- | |- | ||
Line 2,579: | Line 2,737: | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | ||
Line 2,592: | Line 2,751: | ||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | ||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | || [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 2,598: | Line 2,756: | ||
|- | |- | ||
|} | |} | ||
|} | |||
</tab> | |||
</tabs> | |||
==Imported weaponry/Seasonal weapons== | |||
!!! UNDER CONSTRUCTION !!!<br> | |||
Should be mostly accurate as of May 4, 2023 | |||
<tabs> | |||
<tab name ="Precision Rifles"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Weapon:''' | |||
! style="background-color:#808080;"|'''Description:''' | |||
|- | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:M1garand.png|128px]] | ||
[[# | [[#M1garand |'''CAU C1 Garand self loading rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The Carlford-1 is a remastered classic made by Carlford Armories, made to fit in the modern day. Most of the noticeable differences are minor rail modifications, other than that. It is a faithful recreation with the trademark ping sound and all. Uses .30-06 enbloc clips.<br><br> | |||
Semi automatic firing rate: 75 RPM<br> | |||
Time to wield: | Time to wield: 1 Second<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.75<br> | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:M1garandammo.png|64px]] | ||
[[# | [[#M1garand clip|'''C1 Garand enbloc clip''']] | ||
|Holds | |Holds eight (8) .30-06 rifle rounds. 75 damage, 25 penetration, 1.25 sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 2,618: | Line 2,788: | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] | ||
|- | |- | ||
Line 2,635: | Line 2,804: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:SVD.png|128px]] | ||
[[# | [[#SVD |'''SR-33 Dragunov sniper rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A | A semiautomatic sniper rifle, famed for it's marksmanship, and is built from the ground up for it. Fires 7.62x54mmR rounds.<br><br> | ||
Semi automatic firing rate: 50 RPM<br> | |||
Time to wield: | Time to wield: 1.8 Second<br> | ||
Slowdown while wielding: | Slowdown while wielding: 1<br> | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Svdammo.png|64px]] | ||
[[# | [[#SVD mag|'''SR-33 magazine''']] | ||
|Holds | |Holds ten (10) 7.62x54mmR rifle rounds. 75 damage, 35 penetration, 15 sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 2,654: | Line 2,822: | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file: | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | style="padding:5px" | Nothing | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
|| [[file: | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] | ||
|| [[file: | || [[file:TGMC_gyro.png|64px|link=#Gyro]] | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |- | ||
! Stock | ! Stock | ||
Line 2,670: | Line 2,836: | ||
|- | |- | ||
|} | |} | ||
</tab> | |||
<tab name ="Rifles"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Weapon:''' | |||
! style="background-color:#808080;"|'''Description:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:famas.png|196px]] | ||
[[# | [[#FAMAS |'''FAMAS assault rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A light, versatile assault rifle with a | A light, versatile fast firing assault rifle with a 24 round magazine, chambered to fire the 5.56x45mm NATO cartridge in 24 round magazines. With increased damage for it's caliber, and an extremely fast fire rate, this rifle can output serious amounts of damage. Limited by prohibitive cost and small magazine size.<br><br> | ||
Automatic firing rate: | Automatic firing rate: 400 RPM<br> | ||
Burst firing rate: 400 RPM<br> | Burst firing rate: 400 RPM<br> | ||
Time to wield: 0. | Time to wield: 0.6 Seconds<br> | ||
Slowdown while wielding: 0.4<br> | Slowdown while wielding: 0.4<br> | ||
Line 2,683: | Line 2,854: | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:M16mag.png|64px]] | |width=150|[[File:M16mag.png|64px]] | ||
[[#M16 mag|''' | [[#M16 mag|'''FAMAS magazine''']] | ||
|Holds | |Holds twenty-four(24) 5.56x45mm rifle rounds. 30 damage, 5 penetration, 0.5 sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 2,691: | Line 2,862: | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
Line 2,701: | Line 2,868: | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | ||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | ||
|- | |- | ||
Line 2,721: | Line 2,887: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Mkh98.png|160px]] | ||
[[# | [[#mhk98 |'''MHK-98 storm rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A certified classic, this design was hailed as the first successful assault rifle concept, generally termed a 'storm rifle'. Has a higher than usual firerate for it's class, but suffers in capacity. This version of it chambers 7.62x39mm.<br><br> | |||
Automatic firing rate: 300 RPM<br> | Automatic firing rate: 300 RPM<br> | ||
Time to wield: 0.5 Seconds<br> | |||
Time to wield: 0. | Slowdown while wielding: 0.35<br> | ||
Slowdown while wielding: 0. | |||
{| border="2 | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Mhk98mag.png|64px]] | ||
[[# | [[#mhk98 mag|'''MHK-98 magazine''']] | ||
|Holds | |Holds thirty(30) 7.62x39mm rifle rounds. 30 damage, 10 penetration, 1.25 sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 2,754: | Line 2,906: | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file: | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file: | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | ||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | || [[file:TGMC_bipod.gif|64px|link=#Bipod]] | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 2,784: | Line 2,923: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:mpikm.png|160px]] | ||
[[# | [[#mhk98 |'''MPi-KM assault rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds.<br><br> | |||
Automatic firing rate: 240 RPM<br> | |||
Time to wield: 0.7 Seconds<br> | Time to wield: 0.7 Seconds<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.5<br> | ||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:mpikmmag.png|64px]] | |||
[[#mhk98 mag|'''MPi-KM magazine''']] | |||
|Holds fourty(40) 7.62x39mm rifle rounds. 30 damage, 15 penetration, 1.75 sunder. | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|- | |||
! Muzzle | |||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | |||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | |||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|| [[file:Tx7.png|64px|link=#Plasma pistol]] | |||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |||
! Stock | |||
| style="padding:5px" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:M16updated.png|196px]] | |||
[[#M16 |'''M16A4 assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly. Has more damage than other rifles of its caliber.<br><br> | |||
Automatic firing rate: 300 RPM<br> | |||
Burst firing rate: 400 RPM<br> | |||
Time to wield: 0.5 Seconds<br> | |||
Slowdown while wielding: 0.4<br> | |||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:M16mag.png|64px]] | ||
[[# | [[#M16 mag|'''M16 magazine''']] | ||
|Holds | |Holds thirty(30) 5.56x45mm rifle rounds. 30 damage, 5 penetration, 0.5 sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 2,831: | Line 3,008: | ||
|- | |- | ||
|} | |} | ||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:M412.png|192px]] | |||
[[#PR412 |'''PR-412 pulse rifle''']] | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |||
[[# | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The PR-412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition.<br><br> | ||
Automatic firing rate: 300 RPM<br> | Automatic firing rate: 300 RPM<br> | ||
Burst firing rate: 400 RPM<br> | Burst firing rate: 400 RPM<br> | ||
Time to wield: 0. | Time to wield: 0.7 Seconds<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.4<br> | ||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:M412ammo.png|64px]] | ||
[[# | [[#PR412 mag|'''PR-412 magazine''']] | ||
|Holds | |Holds fourty(40) 10x24mm rifle rounds. 26.25 damage, 5 penetration, 0.5 sunder. | ||
|- | |||
|width=150|[[File:M412ammoap.png|64px]] | |||
[[#PR412 ap mag|'''PR-412 magazine''']] | |||
|Holds fourty(40) 10x24mm armor piercing rifle rounds. 21 damage, 25 penetration, 3 sunder. | |||
|- | |- | ||
|width=150|[[File: | |width=150|[[File:M412ammoext.png|64px]] | ||
[[# | [[#PR412 extended mag|'''PR-412 Extended magazine''']] | ||
|Holds sixty(60) | |Holds sixty(60) 10x24mm rifle rounds. 26.25 damage, 5 penetration, 0.5 sunder. | ||
|- | |- | ||
|width=150|[[File: | |width=150|[[File:M412ammoincend.png|64px]] | ||
[[# | [[#PR412 incendiary mag|'''PR-412 Incendiary magazine''']] | ||
|Holds | |Holds fourty(40) 10x24mm incendiary rifle rounds. 26.25 damage, 5 penetration, 0.5 sunder. Less accurate, starts fire. | ||
|- | |- | ||
|} | |} | ||
Line 2,866: | Line 3,042: | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | |||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | ||
|| [[file: | || [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | ||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | |||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | |||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | || [[file:TGMC_gyro.png|64px|link=#Gyro]] | ||
|| [[file: | || [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] | ||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | |||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | |||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|| [[file:Tx7.png|64px|link=#Plasma pistol]] | |||
|- | |- | ||
! Stock | ! Stock | ||
Line 2,888: | Line 3,072: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T71.png|192px]] | ||
[[# | [[#T71 |'''Type 71 pulse rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The primary rifle of the USL pirates, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in three round bursts to conserve ammunition. A newer model for surpression roles to comply with overmatch doctrines is in progress and only issued to a limited number of privates in the USL.<br><br> | |||
Burst firing rate: 240 RPM<br> | |||
Burst firing rate: | Time to wield: 0.7 Seconds<br> | ||
Time to wield: 0. | Slowdown while wielding: 0.6<br> | ||
Slowdown while wielding: 0. | {| border="2" | ||
{| border="2 | |||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:T71ammo.png|64px]] | ||
[[# | [[#T71 mag|'''Type 71 magazine''']] | ||
|Holds | |Holds fourty-two (42) 7.62x39mm rifle rounds. 30 damage, 15 penetration, 1.75 sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 2,914: | Line 3,091: | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | |||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | |||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | |||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] | |||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | |||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | |||
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|| [[file:Tx7.png|64px|link=#Plasma pistol]] | |||
|- | |- | ||
! Stock | ! Stock | ||
Line 2,925: | Line 3,119: | ||
|- | |- | ||
|} | |} | ||
</tab> | |||
<tab name ="SMGs"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Weapon:''' | |||
! style="background-color:#808080;"|'''Description:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:SMG25.png|196px]] | ||
[[# | [[#SMG25 |'''SMG-25 submachinegun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The RivArms SMG-25 submachinegun, an update to a classic design. A light firearm capable of effective one-handed use that is ideal for close to medium range engagements. Uses 10x20mm rounds in a high capacity magazine..<br><br> | ||
Automatic firing rate: | Automatic firing rate: 300 RPM<br> | ||
Burst firing rate: 400 RPM<br> | Burst firing rate: 400 RPM<br> | ||
Time to wield: 0. | Time to wield: 0.4 Seconds<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.2<br> | ||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:SMG25ammo.png|64px]] | ||
[[# | [[#SMG25 mag|'''SMG-25 magazine''']] | ||
|Holds | |Holds sixty(60) 10x20mm pistol rounds. 20 damage, 5 penetration, 0.5 sunder. | ||
|- | |||
|width=150|[[File:SMG25ammoap.png|64px]] | |||
[[#SMG25 ap mag|'''SMG-25 AP magazine''']] | |||
|Holds sixty(60) 10x20mm armor piercing pistol rounds. 15 damage, 30 penetration, 5 sunder. | |||
|- | |- | ||
|width=150|[[File: | |width=150|[[File:SMG25ammoext.png|64px]] | ||
[[# | [[#SMG25 extended mag|'''SMG-25 Extended magazine''']] | ||
|Holds | |Holds ninety(90) 10x20mm pistol rounds. 20 damage, 5 penetration, 0.5 sunder. | ||
|- | |- | ||
|} | |} | ||
Line 2,953: | Line 3,156: | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | || [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | ||
Line 2,963: | Line 3,168: | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | || [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | || [[file:TGMC_gyro.png|64px|link=#Gyro]] | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|- | |- | ||
! Stock | ! Stock | ||
Line 2,972: | Line 3,176: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_uzi.png|96px]] | ||
[[# | [[#Uzi |'''SMG-2 submachinegun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age.<br><br> | |||
Automatic firing rate: | Automatic firing rate: 400 RPM<br> | ||
Burst firing rate: | Burst firing rate: 400 RPM<br> | ||
Time to wield: 0. | Time to wield: 0.2 Seconds<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.15<br> | ||
{| border="2" | |||
{| border="2" class="mw-collapsible mw-collapsed" | |||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:uziammo.png|64px]] | ||
[[# | [[#uzi mag|'''SMG-2 magazine''']] | ||
|Holds thirty ( | |Holds thirty-two(32) 9x19 pistol rounds. 20 damage, 5 penetration, 0.5 sunder. | ||
|- | |||
|width=150|[[File:uziext.png|64px]] | |||
[[#uzi extended mag|'''SMG-2 extended magazine''']] | |||
|Holds fifty(50) 9x19mm pistol rounds. 20 damage, 5 penetration, 0.5 sunder. | |||
|- | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 2,991: | Line 3,201: | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
Line 3,006: | Line 3,214: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Ppsh.png|128px]] | ||
[[# | [[#PPSH |'''PPSh-17b submachinegun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The PPSh-17b or "Papasha" is replica of a 20th century USSR model submachinegun that many terrorist organizations had copied all over the years. Despite its small-hitting firepower, its reliablity, extreme longevity and high firepower rate proves useful for the hands of the user.<br><br> | |||
Automatic firing rate: | Automatic firing rate: 400 RPM<br> | ||
Burst firing rate: | Burst firing rate: 400 RPM<br> | ||
Time to wield: 0. | Time to wield: 0.35 Seconds<br> | ||
Slowdown while wielding: 0.3<br> | Slowdown while wielding: 0.3<br> | ||
{| border="2" | |||
{| border="2" class="mw-collapsible mw-collapsed" | |||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Ppshammo.png|64px]] | ||
[[# | [[#PPSH mag|'''PPSh-17b magazine''']] | ||
|Holds | |Holds Fourty-two(42) 7.62x25mm pistol rounds. 20 damage, 5 penetration, 0.5 sunder. | ||
|- | |||
|width=150|[[File:Ppshdrum.png|64px]] | |||
[[#PPSH extended mag|'''PPSh-17b drum''']] | |||
|Holds seventy-eight(78) 7.62x25mm pistol rounds. 20 damage, 5 penetration, 0.5 sunder. Increases scatter and wield delay by a noticable chunk. | |||
|- | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,027: | Line 3,241: | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | |||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | |||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding:5px" | | | style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Smg27.png|96px]] | ||
[[# | [[#SMG-27 |'''SMG-27''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
An archaic design going back hundreds of years, the SMG-27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms, though it somehow got into the hands of colonial rebels. Has a slow firing rate, but high armor penetration.<br><br> | |||
Automatic firing rate: 200 RPM<br> | |||
Time to wield: 0. | Burst firing rate: 300 RPM<br> | ||
Slowdown while wielding: 0<br> | Time to wield: 0.4 Seconds<br> | ||
Slowdown while wielding: 0.3<br> | |||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Smg27ammo.png|64px]] | ||
[[# | [[#smg27 mag|'''SMG-27 magazine''']] | ||
|Holds | |Holds thirty (30) armor piercing 4.6x30mm rounds. 18 damage, 30 penetration, 3 sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,061: | Line 3,278: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file: | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | style="padding:5px" | None | ||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding:5px" | | | style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_Skorpion.png|160px]] | ||
[[# | [[#Skorpion |'''CZ-81 submachinegun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A | A robust, 20th century firearm that's a combination of pistol and submachinegun. Has an extremely fast firing rate, but has an extremely low magazine capacity.<br><br> | ||
Automatic firing rate: 600 RPM<br> | |||
Burst firing rate: | Burst firing rate: 600 RPM<br> | ||
Time to wield: 0. | Time to wield: 0.3 Seconds<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.3<br> | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Skorpionammo.png|64px]] | ||
[[# | [[#skorpion mag|'''CZ-81 magazine''']] | ||
|Holds | |Holds twenty (20) .32ACP rounds. 20 damage, 5 penetration, 0.5 sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,095: | Line 3,312: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | style="padding:5px" | None | ||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding:5px" | | | style="padding:5px" | Foldable | ||
|- | |- | ||
|} | |} | ||
</tab> | |||
<tab name ="Pistols"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Weapon:''' | |||
! style="background-color:#808080;"|'''Description:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Deagle.png|96px]] | ||
[[# | [[#Deagle |'''Desert Eagle Pistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A | A magnum chambered in .50AE that comes with a serious kick. This one is engraved, "''Peace through superior firepower''".<br><br> | ||
Semi automatic firing rate: | Semi automatic firing rate: 86 RPM<br> | ||
Time to wield: 0.2 Seconds<br> | Time to wield: 0.2 Seconds<br> | ||
Slowdown while wielding: 0<br> | Slowdown while wielding: 0<br> | ||
Line 3,123: | Line 3,342: | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:Deagleammo.png|64px]] | |width=150|[[File:Deagleammo.png|64px]] | ||
[[# | [[#Deagle mag|'''Desert Eagle magazine''']] | ||
|Holds | |Holds seven(7) .50AE rounds. 45 damage, 15 penetration, 3.5 sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,130: | Line 3,349: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | ||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
Line 3,141: | Line 3,359: | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 3,149: | Line 3,365: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:G22tgmc.png|96px]] | ||
[[# | [[#G22 |'''P-22 Pistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A | A popular police firearm in the modern day. Chambered in 9x19mm.<br><br> | ||
Semi automatic firing rate: | Semi automatic firing rate: 300 RPM<br> | ||
Burst firing rate: 300 RPM<br> | Burst firing rate: 300 RPM<br> | ||
Time to wield: 0.2 Seconds<br> | Time to wield: 0.2 Seconds<br> | ||
Line 3,159: | Line 3,375: | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:G22ammo.png|64px]] | ||
[[# | [[#G22 mag|'''P-22 magazine''']] | ||
|Holds fifteen( | |Holds fifteen(15) 9x19mm parabellum rounds. 20 damage, 5 penetration, 1 sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,174: | Line 3,390: | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
Line 3,186: | Line 3,401: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Highpower.png|96px]] | ||
[[# | [[#Highpower |'''Highpower Automag''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A powerful semi-automatic pistol chambered in the devastating .50 AE caliber rounds. Used for centuries by law enforcement and criminals alike, recently recreated with this new model.<br><br> | |||
Semi automatic firing rate: | Semi automatic firing rate: 60 RPM<br> | ||
Time to wield: 0.2 Seconds<br> | Time to wield: 0.2 Seconds<br> | ||
Slowdown while wielding: 0<br> | Slowdown while wielding: 0<br> | ||
{| border="2 | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Deagleammo.png|64px]] | ||
[[# | [[#Highpower mag|'''Highpower magazine''']] | ||
|Holds | |Holds thirteen(13) .50 AE rounds. 45 damage, 15 penetration, 3.5 sunder. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,227: | Line 3,425: | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | ||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
Line 3,238: | Line 3,437: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Vp78.png|96px]] | ||
[[# | [[#Vp78 |'''VP78 combat pistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A massive, formidable automatic handgun chambered in 9mm squash-head rounds. Commonly seen in the hands of wealthy Nanotrasen members.<br><br> | |||
Semi automatic firing rate: 300 RPM<br> | Semi automatic firing rate: 200 RPM<br> | ||
Burst firing rate: 300 RPM<br> | |||
Time to wield: 0.2 Seconds<br> | Time to wield: 0.2 Seconds<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.2<br> | ||
{| border="2 | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Deagleammo.png|64px]] | ||
[[# | [[#VP78 mag|'''VP78 magazine''']] | ||
|Holds | |Holds fifteen(18) 9x19mm parabellum squash-head rounds. 32 damage, 10 penetration, 2 sunder. Has an increased chance to cause shrapnel. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,264: | Line 3,459: | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
Line 3,275: | Line 3,473: | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:rt3.png|96px]] | ||
[[# | [[#rt3 |'''RT-3 Target Pistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
An RT-3 Target pistol, a common sight throughout the bubble. Chambered in 9x19mm, has a variety of of different ammo types.<br><br> | |||
Semi automatic firing rate: | Semi automatic firing rate: 300 RPM<br> | ||
Time to wield: 0.2 Seconds<br> | Time to wield: 0.2 Seconds<br> | ||
Slowdown while wielding: 0 | Slowdown while wielding: 0<br> | ||
{| border="2" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:rt3ammo.png|64px]] | ||
[[# | [[#rt3 mag|'''RT-3 magazine''']] | ||
|Holds | |Holds fourteen(14) 9x19mm parabellum rounds. 20 damage, 5 penetration, 1 sunder. | ||
|- | |||
|width=150|[[File:rt3ammoap.png|64px]] | |||
[[#rt3 ap mag|'''RT-3 armor piercing magazine''']] | |||
|Holds fourteen(14) 9x19mm parabellum rounds. 20 damage, 12.5 penetration, 2 sunder. | |||
|- | |||
|width=150|[[File:rt3ammohp.png|64px]] | |||
[[#rt3 hp mag|'''RT-3 hollow point magazine''']] | |||
|Holds fourteen(14) 9x19mm parabellum rounds. 20 damage, 5 penetration, 2 sunder. Heavily increased shrapnel chance, less accuracy. Applies knockback, stagger, and slow to mobs. | |||
|- | |||
|width=150|[[File:rt3ammoincend.png|64px]] | |||
[[#rt3 incend mag|'''RT-3 incendiary magazine''']] | |||
|Holdsfourteen(14) 9x19mm parabellum rounds.. 20 damage, 5 penetration, 0.5 sunder. Sets fire to mobs. | |||
|- | |||
|width=150|[[File:rt3ammoext.png|64px]] | |||
[[#rt3 ext mag|'''RT-3 extended magazine''']] | |||
|Holds twenty-four(24) 9x19mm parabellum rounds. 20 damage, 5 penetration, 0.5 sunder. | |||
|- | |- | ||
|} | |} | ||
Line 3,299: | Line 3,508: | ||
|- | |- | ||
! Rail | ! Rail | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|- | |- | ||
Line 3,304: | Line 3,514: | ||
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | ||
|| [[file: | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] | |||
|- | |- | ||
! Stock | ! Stock | ||
Line 3,314: | Line 3,526: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Pk9.png|96px]] | ||
[[# | [[#PK9 |'''Korovin PK-9 Pistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
An updated variant of an old handgun design, Features an integrated silencer, and chambered in the razor small .22 rounds. This one is loaded with the more common .22 hollowpoint rounds and appears to be a mercenary version.<br><br> | |||
Semi automatic firing rate: | Semi automatic firing rate: 300 RPM<br> | ||
Time to wield: 0.2 Seconds<br> | Time to wield: 0.2 Seconds<br> | ||
Slowdown while wielding: 0.1<br> | Slowdown while wielding: 0.1<br> | ||
{| border="2" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Pk9ammo.png|64px]] | ||
[[# | [[#PK9 mag|'''PK-9 hollowpoint magazine''']] | ||
|Holds | |Holds twelve(12) .22 hollow point rounds. 26 damage, 5 penetration, 2 sunder. Heavily increased shrapnel chance, less accuracy. Applies knockback, stagger, and slow to mobs. | ||
|- | |||
|width=150|[[File:Pk9tranq.png|64px]] | |||
[[#PK9 tranq mag|'''Pk-9 tranq magazine''']] | |||
|Holds eight(8) tranquilizer darts. Deals 25 stamina damage, and injects your target with a small amount of sleepy juice. | |||
|- | |- | ||
|} | |} | ||
Line 3,332: | Line 3,548: | ||
|- | |- | ||
! Rail | ! Rail | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | style="padding:5px" | Fixed | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] | |||
|- | |- | ||
! Stock | ! Stock | ||
Line 3,348: | Line 3,563: | ||
|- | |- | ||
|} | |} | ||
</tab> | |||
<tab name ="Revolvers"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Weapon:''' | |||
! style="background-color:#808080;"|'''Description:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Ny762.png|96px]] | ||
[[# | [[#Ny762 |'''N-Y 7.62mm revolver''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The Nagant-Yamasaki 7.62 is an effective killing machine designed by a consortion of shady Not-Americans. It is frequently found in the hands of criminals or mercenaries.<br><br> | |||
Semi automatic firing rate: | Semi automatic firing rate: 240 RPM<br> | ||
Time to wield: 0.2 Seconds<br> | Time to wield: 0.2 Seconds<br> | ||
Slowdown while wielding: 0<br> | Slowdown while wielding: 0.1<br> | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Ny762ammo.png|64px]] | ||
[[# | [[#Ny762 speedloader|'''N-Y speed loader (7.62x38mmR)''']] | ||
|Holds | |Holds seven(7) 7.62x38mmR rounds. 31.5 Damage, 10 AP, 3 Sunder | ||
|- | |- | ||
|} | |} | ||
Line 3,368: | Line 3,587: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_flashlight.gif|64px|link=#flashlight | || [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
Line 3,384: | Line 3,602: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Rebota.png|96px]] | ||
[[# | [[#Rebota |'''FFA 'Rebota' revolver''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A lean .357 made by Falffearmeria. A timeless design, from antiquity to the future. This one is well known for it's strange ammo, which ricochets off walls constantly. Which went from being a defect to a feature.<br><br> | |||
Semi automatic firing rate: | Semi automatic firing rate: 240 RPM<br> | ||
Time to wield: 0.2 Seconds<br> | Time to wield: 0.2 Seconds<br> | ||
Slowdown while wielding: 0<br> | Slowdown while wielding: 0.1<br> | ||
{| border="2 | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Rebotaammo.png|64px]] | ||
[[# | [[#Rebota speedloader|'''"Bote" speed loader (.357)''']] | ||
|Holds | |Holds six(6) .357 bouncy rounds. 30 Damage, 10 AP, 3 Sunder. Ricochets up to four times. | ||
|- | |- | ||
|} | |} | ||
Line 3,406: | Line 3,620: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | || [[file:TGMC_scope.png|64px|link=#Scope]] | ||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | || [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
|- | |- | ||
Line 3,425: | Line 3,637: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Cmbtgmc.png|96px]] | ||
[[# | [[#CMB |'''CMB autorevolver''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
An automatic revolver chambered in .357 magnum. Commonly issued to Nanotrasen security. It has a burst mode. Currently in trial with other revolvers across Terra and other colonies.<br><br> | |||
Semi automatic firing rate: 400 RPM<br> | |||
Burst firing rate: 600 RPM<br> | |||
Time to wield: 0.2 Seconds<br> | Time to wield: 0.2 Seconds<br> | ||
Slowdown while wielding: 0<br> | Slowdown while wielding: 0<br> | ||
{| border="2 | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Cmbammo.png|64px]] | ||
[[#CMB speedloader|''' | [[#CMB speedloader|'''CMB revolver speed loader (.357)''']] | ||
|Holds six(6) . | |Holds six(6) .357 rounds. 30 Damage, 10 AP, 3 Sunder. | ||
|- | |- | ||
|} | |} | ||
Line 3,453: | Line 3,658: | ||
| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | | [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
Line 3,460: | Line 3,663: | ||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | || [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | || [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | style="padding:5px" | None | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 3,469: | Line 3,671: | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Judge.png|96px]] | ||
[[# | [[#Judge |''''Judge' Revolver''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
An | An incredibly uncommon revolver utilizing a oversized chamber to be able to fire .45L and .410 rounds at the cost of firing speed. Normal rounds have no falloff, and next to no scatter. Due to the short barrel, buckshot out of it has high spread.<br><br> | ||
Semi automatic firing rate: 171 RPM<br> | |||
Time to wield: 0.2 Seconds<br> | |||
Slowdown while wielding: 0<br> | |||
Time to wield: 0. | {| border="2" class="mw-collapsible mw-collapsed" | ||
Slowdown while wielding: 0 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:Judgeammo.png|64px]] | ||
[[# | [[#Judge ammo|'''Judge speed loader''']] | ||
| | |Holds five(5) .45L pistol rounds. 30 damage, 10 penetration, 3 sunder. Has no damage falloff, and increased accuracy. | ||
|- | |||
|width=150|[[File:Judgebuckshot.png|64px]] | |||
[[#Judge buckshot ammo|'''Judge buckshot speed loader''']] | |||
|Holds five(5) .410 gauge buckshot shells. 50+[40x2] (130) damage, 0 penetration, 0 sunder. Has poor accuracy. | |||
|- | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
! | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file: | || [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | ||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | |||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | || [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | ||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file: | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding: 5px | | style="padding:5px" | None | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:M44.png|96px]] | ||
[[#M44 |'''M44 revolver''']] | |||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A uncommon revolver occasionally carried by civilian law enforcement that's very clearly based off a modernized Single Action Army. Has to be manully primed with each shot. Uses .44 Magnum rounds.<br><br> | |||
Single action firing rate: 400 RPM<br> | |||
Time to wield: | Time to wield: 0.2 Seconds<br> | ||
Slowdown while wielding: 0 | Slowdown while wielding: 0<br> | ||
{| border="2" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;" |'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
| width= | |width=150|[[File:M44ammo.png|64px]] | ||
[[#CMB speedloader|'''M44 magnum speed loader (.357)''']] | |||
| Holds | |Holds six(6) .44 magnum rounds. 45 Damage, 10 AP, 3 Sunder. Causes stagger, slowdown, and knockback. | ||
|- | |- | ||
|width=150|[[File:Judgeammo.png|64px]] | |||
| [[ | [[#CMB speedloader|'''M44 marksman speed loader (.357)''']] | ||
|Holds six(6) .44 marksmanrounds. 30 Damage, 10 AP, 3 Sunder. Has no damage falloff, and increased accuracy. | |||
|- | |- | ||
|width=150|[[File:Judgebuckshot.png|64px]] | |||
| | [[#CMB speedloader|'''M44 PW-MX speed loader (.357)''']] | ||
|Holds six(6) .44 POWER MAXIMUM rounds. 50 Damage, 5 AP, 3 Sunder. Has slightly reduced accuracy. | |||
|[[ | |||
|- | |||
| | |||
|- | |- | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
! | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_scope.png|64px|link=#Scope]] | | [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | |||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | ||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding: 5px | | style="padding:5px" | None | ||
|- | |- | ||
|} | |} | ||
|- | </tab> | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | </tabs> | ||
[[#PMC | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ==ERT Weapons== | ||
* This only includes starting attachments to weapons. | |||
The | * Many jobs start with pistols and other sidearms and tools that won't be listed, this is only the jobs primary weapon. To see more or figure out which roles get which weapons check [[TGMC:ERT|the ERT page]]. | ||
* All weapons with damage multipliers are given with their stats post multiplying. | |||
* Not all attatchments for every variation are listed<br> | |||
To see which ERT roles get which weapons, [[TGMC:ERT|click here]] | |||
<br> | |||
<tabs> | |||
<tab name="Nanotrasen PMC"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#eae3dc;"|'''Weapon:''' | |||
! style="background-color:#eae3dc;"|'''Description:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Pr412e.png|128px]] | |||
[[#PMC PR-412E battle rifle |'''PR-412E battle rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
An ''Elite'' modification of the PR-412 pulse rifle series, given to special operation units. It has been given a stock and a longer barrel with an integrated barrel charger, with a red skull stenciled on the body for some reason.<br><br> | |||
The PR-412E has a 1.5 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Automatic fire rate: 300 RPM<br> | Automatic fire rate: 300 RPM<br> | ||
Burst fire rate: | Burst fire rate: N/A<br> | ||
Time to wield: 0. | Time to wield: 0.7 seconds<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.4 | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T18AR_mag.png|64px]] | |width=150|[[File:T18AR_mag.png|64px]] | ||
[[#PMC | [[#PMC PR-412E AP magazine (10x24mm)|'''PR-412E AP magazine (10x24mm)''']] | ||
|A | |A 40-round box magazine containing 10x24mm AP caseless rounds for the PR-412E. | ||
Damage: | Damage: 30<br> | ||
Armor Penetration: | Armor Penetration: 25<br> | ||
Armor Sundering: | Armor Sundering: 4.5 | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,615: | Line 3,803: | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 3,621: | Line 3,809: | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:TGMC_tl29.png|128px]] | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | '''[[#PMC SG29 |SG-29 smart machine gun]]''' | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" | | |||
[[# | The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF.<br><br> | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | Automatic fire rate: 300 RPM<br> | ||
Time to wield: 1.3 seconds<br> | |||
Slowdown while wielding: 0.95 | |||
Automatic fire rate: 300 | |||
Time to wield: | |||
Slowdown while wielding: 0. | |||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;" |'''Ammo:''' | ||
|width=150|[[File: | | width="150" |[[File:TGMC_t29_mag.png|64px]] | ||
[[# | '''[[#PMC SG29 magazine|SG-29 drum magazine]]''' | ||
| | | Holds two-hundred fifty (250) 10x26mm rounds. 20 Damage with 15 AP and 2 Sunder. | ||
Damage | |} | ||
{| class="mw-collapsible mw-collapsed wikitable;" border="2" | |||
|} | |||
{| | |||
!Starting Attachments: | !Starting Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file: | | [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | ||
|- | |- | ||
! Muzzle | !Muzzle | ||
| | | style="padding:5px" | None | ||
|- | |- | ||
! Underbarrel | !Underbarrel | ||
| [[file: | |[[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|- | |- | ||
! Stock | !Stock | ||
| style="padding: 5px | | style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Sr42.png|128px]] | ||
[[# | [[#PMC SR-42 anti-tank sniper rifle |'''SR-42 anti-tank sniper rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A high end mag-rail heavy sniper rifle from Nanotrasen chambered in the heaviest ammo available, 10x99mm Caseless<br><br> | |||
Automatic fire rate: 40 RPM<br> | |||
Automatic fire rate: | Burst fire rate: N/A<br> | ||
Burst fire rate: | Time to wield: 0.6 seconds<br> | ||
Time to wield: 0. | Slowdown while wielding: 1.0 | ||
Slowdown while wielding: 0 | |||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:T18AR_mag.png|64px]] | ||
[[# | [[#PMC SR-42 marksman magazine (10x99mm)|'''SR-42 marksman magazine (10x99mm))''']] | ||
|A | |A 6-round magazine containing 10x99mm supersonic rounds for the SR-42 | ||
Damage: | Damage: 100<br> | ||
Armor Penetration: | Armor Penetration: 60<br> | ||
Armor Sundering: | Armor Sundering: 50 | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!Attachments: | !Starting Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file: | | [[file:TGMC_scope.png|64px|link=#Scope]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | style="padding: 5px;" | Fixed | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | style="padding: 5px;" | None | ||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding:5px" | Fixed | | style="padding: 5px;" | Fixed | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:SMG25B2.png|128px]] | ||
[[# | [[#PMC SMG-25B2 submachinegun |'''SMG-25B2 submachinegun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The RivArms SMG-25 submachinegun, B2 variant. Has an integrated barrel charger. This reliable weapon fires armor piercing 10x20mm rounds and is used by elite troops.<br><br> | |||
The SMG-25B2 has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Automatic fire rate: | Automatic fire rate: 300 RPM<br> | ||
Burst fire rate: | Burst fire rate: 480<br> | ||
Time to wield: | Time to wield: 0.4 seconds<br> | ||
Slowdown while wielding: | Slowdown while wielding: 0.2 | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T18AR_mag.png|64px]] | |width=150|[[File:T18AR_mag.png|64px]] | ||
[[# | [[#PMC SMG-25 AP magazine (10x20mm)|'''SMG-25 AP magazine (10x20mm)''']] | ||
| | |A 60-round magazine containing 10x20mm AP caseless rounds for the SMG-25B2. | ||
Damage: | Damage: 18<br> | ||
Armor Penetration: | Armor Penetration: 30<br> | ||
Armor Sundering: | Armor Sundering: 3.6 | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,725: | Line 3,897: | ||
|- | |- | ||
! Rail | ! Rail | ||
| | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | style="padding: 5px;" | None | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | style="padding: 5px;" |Underbarrel Flashlight | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 3,737: | Line 3,909: | ||
|- | |- | ||
|} | |} | ||
</tab> | |||
<tab name="Freelancers"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#8ac1de;"|'''Weapon:''' | |||
! style="background-color:#8ac1de;"|'''Description:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |- | ||
[[#Freelancer | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:M16a1.png|128px]] | ||
[[#Freelancer FN M16A4 assault rifle |'''FN M16A4 assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.<br><br> | |||
The M16A4 has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Unlike all nearly all other weapons, the M16A4's burst fire is non-automatic, meaning you have to click per each burst.<br><br> | |||
THE M16A4 has 2 underbarrel options, with leaders receiving a masterkey shotgun and standards receiving either a masterkey shotgun or underbarrel grenade launcher<br><br> | |||
Automatic fire rate: 300 RPM<br> | Automatic fire rate: 300 RPM<br> | ||
Burst fire rate: | Burst fire rate: 400 RPM<br> | ||
Time to wield: 0. | Time to wield: 0.5 seconds<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.4 | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T18AR_mag.png|64px]] | |width=150|[[File:T18AR_mag.png|64px]] | ||
[[#Freelancer | [[#Freelancer M16 magazine (5.56x45mm)|'''M16 magazine (5.56x45mm)''']] | ||
|A | |A 30-round 5.56x45mm magazine for the M16 assault rifle platform | ||
Damage: | Damage: 30<br> | ||
Armor Penetration: | Armor Penetration: 5<br> | ||
Armor Sundering: | Armor Sundering: 0.6 | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,765: | Line 3,947: | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | ||
| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | |||
|- | |- | ||
! Stock | ! Stock | ||
Line 3,772: | Line 3,955: | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX11.png|128px]] | ||
[[#Freelancer | [[#Freelancer AR-11 K&H combat rifle |'''AR-11 K&H combat rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The AR-11 is a bulky high-capacity rifle that comes pre-equipped with a mini-scope and supports only a limited range of attachments. What the AR-11 lacks in versatility and mobility, it makes up for in raw firepower, particularly against armored opponents. Using the 3-round burst fire mode on the AR-11 is a must in order to get the most out of the weapon.<br><br> | |||
Automatic fire rate: | The AR-11 has 2 attachment variations, with leaders receiving a motion detector and standards receiving a magnetic harness<br><br> | ||
Burst fire rate: | Automatic fire rate: 240 RPM<br> | ||
Time to wield: | Burst fire rate: 360 RPM<br> | ||
Slowdown while wielding: 0. | Time to wield: 0.65 seconds<br> | ||
Slowdown while wielding: 0.45 | |||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File: | |width=150|[[File:TGMC_TX11_mag.png|64px]] | ||
[[#Freelancer | [[#Freelancer AR-11 magazine (4.92x34mm)|'''AR-11 magazine (4.92x34mm)''']] | ||
| | |A 70-round box magazine containing 4.92×34mm caseless rounds for the AR-11 combat rifle. | ||
Damage: | Damage: 20<br> | ||
Armor Penetration: | Armor Penetration: 20<br> | ||
Armor Sundering: | Armor Sundering: 1.25 | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
! | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file: | | [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file: | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding: 5px | | style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Ar-55.png|128px]] | ||
[[#Freelancer | [[#Freelancer AR-55 assault rifle |'''AR-55 assault rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
Officially designated an Objective Individual Combat Weapon, the AR-55 features an upper bullpup 20mm grenade launcher designed to fire a variety of specialised rounds, and an underslung assault rifle using 10x24mm caseless ammunition. Somewhat cumbersome to use due to its size and weight. Requires a T49 scope for precision aiming<br><br> | |||
THE AR-55 has secondary ammo with leaders receiving 4x 20mm airburst grenade magazines and 4x 20mm incendiary grenade magazines.<br><br> | |||
Automatic fire rate: | Automatic fire rate: 40 RPM<br> | ||
Burst fire rate: | Burst fire rate: N/A<br> | ||
Time to wield: 0 | Time to wield: 1.0 seconds<br> | ||
Slowdown while wielding: 0 | Slowdown while wielding: 1.0 | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T18AR_mag.png|64px]] | |width=150|[[File:T18AR_mag.png|64px]] | ||
[[#Freelancer | [[#Freelancer AR-18 magazine (10x24mm)|'''AR-18 magazine (10x24mm)''']] | ||
| | |The non-airburst section of the weapon uses 36 round AR-18 magazines (10x24mm) | ||
Damage: | Damage: 25<br> | ||
Armor Penetration: 5<br> | Armor Penetration: 5<br> | ||
Armor Sundering: 0. | Armor Sundering: 0.5 | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,828: | Line 4,013: | ||
|- | |- | ||
! Rail | ! Rail | ||
| | | style="padding: 5px;" | T-49 Optical imaging scope | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file: | | [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file: | | [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 3,840: | Line 4,025: | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:ALF.png|128px]] | ||
[[# | [[#Freelancer ALF-51B Kauser machinecarbine |''' ALF-51B Kauser machinecarbine''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The Kauser ALF-51B is an unoffical modification of a ALF-51, or better known as the AR-18 carbine, modified to SMG length of barrel, rechambered for a stronger round, and belt based. Truly the peak of CQC. Useless past that. Aiming is impossible. Uses 10x25mm caseless ammunition.<br><br> | |||
Automatic fire rate: 300 RPM<br> | Automatic fire rate: 300 RPM<br> | ||
Burst fire rate: | Burst fire rate: 266 RPM<br> | ||
Time to wield: 0. | Time to wield: 0.4 seconds<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.3 | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T18AR_mag.png|64px]] | |width=150|[[File:T18AR_mag.png|64px]] | ||
[[# | [[#Freelancer ALF-51B box magazine (10x25mm)|'''ALF-51B box magazine (10x25mm)''']] | ||
|A | |A 80-round box magazine of 10x25mm caseless for the ALF-51B machinecarbine. | ||
Damage: | Damage: 28<br> | ||
Armor Penetration: 5<br> | Armor Penetration: 12.5<br> | ||
Armor Sundering: | Armor Sundering: 1 | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,873: | Line 4,050: | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file: | | [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | style="padding: 5px;" | None | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 3,882: | Line 4,059: | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Pr-412heavy.png|128px]] | ||
[[# | [[#Freelancer PR-412L1 heavy pulse rifle |'''PR-412L1 heavy pulse rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A large weapon capable of laying down suppressing fire, based on the PR-412 pulse rifle platform. Effective in burst fire. Uses 10x24mm caseless ammunition.<br><br> | |||
Automatic fire rate: 200 RPM<br> | |||
Burst fire rate: 266 RPM<br> | |||
Automatic fire rate: | Time to wield: 2.0 seconds<br> | ||
Burst fire rate: | Slowdown while wielding: 0.8 | ||
Time to wield: 0 | |||
Slowdown while wielding: 0. | |||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T18AR_mag.png|64px]] | |width=150|[[File:T18AR_mag.png|64px]] | ||
[[# | [[#Freelancer PR-412L1 box magazine (10x24mm)|'''PR-412L1 box magazine (10x24mm)''']] | ||
|A | |"A semi-rectangular box of 200 rounds for the PR-412L1 heavy pulse rifle." | ||
Damage: | Damage: 25<br> | ||
Armor Penetration: | Armor Penetration: 5<br> | ||
Armor Sundering: | Armor Sundering: 0.5 | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,910: | Line 4,084: | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file: | | [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file: | | [[file:TGMC_bipod.gif|64px|link=#Bipod]] | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 3,920: | Line 4,093: | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Famas.png|128px]] | ||
[[# | [[#Freelancer FAMAS assault rifle |'''FAMAS assault rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A | A light, versatile fast firing assault rifle with a 24 round magazine and short range scope, chambered to fire the 5.56x45mm NATO cartridge within a short amount of time.<br><br> | ||
The FAMAS has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
Automatic fire rate: 400 RPM<br> | |||
Burst fire rate: 400 RPM<br> | |||
Slowdown while wielding: 0.5 | Time to wield: 0.5 seconds<br> | ||
Slowdown while wielding: 0.4 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#Freelancer FAMAS magazine (5.56x45mm)|'''FAMAS magazine (5.56x45mm)''']] | |||
|A 24 round 5.56x45mm magazine for the FAMAS assault rifle. | |||
Damage: 30<br> | |||
Armor Penetration: 5<br> | |||
Armor Sundering: 0.6 | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Starting Attachments: | |||
{| | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | ! Rail | ||
[[# | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|- | |||
! Muzzle | |||
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|- | |||
! Stock | |||
| style="padding: 5px;" | Fixed | |||
|- | |||
|} | |||
</tab> | |||
<tab name="Spec Ops"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#9697a3;"|'''Weapon:''' | |||
! style="background-color:#9697a3;"|'''Description:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:M16a1.png|128px]] | |||
[[#SpecOps FN M16A4 assault rifle |'''FN M16A4 assault rifle''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.<br><br> | |||
The | The M16A4 has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | ||
Unlike all nearly all other weapons, the M16A4's burst fire is non-automatic, meaning you have to click per each burst.<br><br> | |||
Automatic fire rate: 300 RPM<br> | Automatic fire rate: 300 RPM<br> | ||
Burst fire rate: | Burst fire rate: 400 RPM<br> | ||
Time to wield: 0. | Time to wield: 0.5 seconds<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.4 | ||
{| border=2 | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |width=150|[[File:T18AR_mag.png|64px]] | ||
[[# | [[#SpecOps M16 magazine (5.56x45mm)|'''M16 magazine (5.56x45mm)''']] | ||
|A | |A 30-round 5.56x45mm magazine for the M16 assault rifle platform | ||
Damage: 30<br> | |||
Damage: | |||
Armor Penetration: 5<br> | Armor Penetration: 5<br> | ||
Armor Sundering: 0. | Armor Sundering: 0.6 | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 3,972: | Line 4,158: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file: | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file: | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file: | | [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 3,986: | Line 4,172: | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:SMG25B2.png|128px]] | ||
[[# | [[#SpecOps SMG-25B2 submachinegun |'''SMG-25B2 submachinegun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The RivArms SMG-25 submachinegun, B2 variant. Has an integrated barrel charger. This reliable weapon fires armor piercing 10x20mm rounds and is used by elite troops.<br><br> | |||
The SMG-25B2 has a 1.2 damage modifier effecting it's its damage and sunder. ('''stats given are post damage mod''')<br><br> | |||
The SMG-25B2 has a 2 underbarrel attachment variants, the Spec Ops Breacher receives a gyroscopic stabilizer while everyone else gets a vertical grip.<br><br> | |||
Automatic fire rate: 300 RPM<br> | Automatic fire rate: 300 RPM<br> | ||
Burst fire rate: | Burst fire rate: 480<br> | ||
Time to wield: 0.4 seconds<br> | Time to wield: 0.4 seconds<br> | ||
Slowdown while wielding: 0. | Slowdown while wielding: 0.2 | ||
{| border="2" | {| border="2" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:T18AR_mag.png|64px]] | |width=150|[[File:T18AR_mag.png|64px]] | ||
[[# | [[#SpecOps SMG-25 AP magazine (10x20mm)|'''SMG-25 AP magazine (10x20mm)''']] | ||
|A | |A 60-round magazine containing 10x20mm AP caseless rounds for the SMG-25B2. | ||
Damage: 18<br> | |||
Damage: | Armor Penetration: 30<br> | ||
Armor Penetration: | Armor Sundering: 3.6 | ||
Armor Sundering: | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 4,011: | Line 4,195: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file: | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_gyro.png|64px|link=#Gyro]] | | [[file:TGMC_gyro.png|64px|link=#Gyro]] | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |- | ||
! Stock | ! Stock | ||
Line 4,023: | Line 4,208: | ||
|- | |- | ||
|} | |} | ||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Tl-172.png|128px]] | |||
[[#SpecOps TL-172 riot shield |'''TL-172 riot shield''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. | |||
Reminder that hard armor reduces AP, and that shields can still be used with low integrity, however at 0 health they will fall apart. The TL-172 has 5 bullet hard armor.<br><br> | |||
Health: 400HP<br> | |||
Loses integrity: 100HP<br> | |||
Slowdown while wielding: 0.5<br><br> | |||
Soft Armor: <br> | |||
melee = 15 / bullet = 35 / laser = 35 / energy = 30 / bomb = 25 / bio = 25 / fire = 25 / acid = 25 <br> | |||
|} | |||
</tab> | |||
<tab name="Sons of Mars"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#fe8841;"|'''Weapon:''' | |||
! style="background-color:#fe8841;"|'''Description:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_V31.png|128px]] | ||
[[# | [[#V-31 assault rifle |'''V-31 assault rifle''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless the V-31 continues to see common use due to it's comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition. | |||
<br> | |||
Automatic fire rate: | <br> | ||
Burst fire rate: | Automatic fire rate: 300 RPM<br> | ||
Time to wield: 0. | Burst fire rate: 360 RPM<br> | ||
Slowdown while wielding: 0. | Time to wield: 0.8 seconds<br> | ||
Slowdown while wielding: 0.35 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!Ammo | !'''Ammo:''' | ||
|- | |- | ||
|width=150|[[File: | |width=150|[[File:TGMC_SOM_V31_Ammo.png|64px]] | ||
[[# | [[#T-12 assault rifle magazine|'''V-31 assault rifle magazine''']] | ||
|A | |A 10x25mm rifle magazine designed for the V-31. Holds 50 rounds, dealing 25 damage with 5 AP and 0.5 Sunder. | ||
|- | |||
|width=150|[[File:TGMC_SOM_V31_Ammo_Incendiary.png|64px]] | |||
[[#T-12 assault rifle magazine|'''V-31 assault rifle incendiary magazine''']] | |||
|A 10x25mm incendiary rifle magazine designed for the V-31. Holds 50 rounds, dealing 25 damage with 5 AP and 0.5 Sunder. Ignites enemies. Less accurate. | |||
|- | |- | ||
|width=150|[[File: | |width=150|[[File:TGMC_SOM_V31_Ammo_AP.png|64px]] | ||
[[# | [[#T-12 assault rifle magazine|'''V-31 assault rifle armor piercing magazine''']] | ||
|A | |A 10x25mm armor piercing rifle magazine designed for the V-31. Holds 50 rounds, dealing 20 damage with 30 AP and 3 Sunder. Deadly against armored targets, but overall damage drops quicker at range. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
! | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | |||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | | [[File:TGMC_Attachment_Microrail.png|link=#Micro Rail Launcher]] | ||
|| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] | |||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding: 5px | | style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[ | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_Charger.png|128px]] | ||
[[# | [[#VX-32 Charger |'''VX-32 Charger''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The charger is a lightweight weapon with a high rate of fire, essentially filling the role of an SMG in the volkite family. | ||
<br> | |||
<br> | |||
Time to wield: | Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer.<br><br> | ||
Slowdown while wielding: | The VX-32 Charger has a 12% chance to deflagrate a target (Assuming the target has 50 armor, and no damage falloff), which causes 15 damage, alongside other deflagration effects. | ||
<br> | |||
<br> | |||
Automatic fire rate: 300 RPM<br> | |||
Time to wield: 0.6 Seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!'''Ammo:''' | |||
|- | |||
|width=150|[[File:TGMC_SOM_ammo_volkite.png|64px]] | |||
[[#Volkite Energy Cell|'''Volkite Energy Cell''']] | |||
|An energy cell for volkite weapons. Holds 1440 charge, enough for 45 shots, dealing 20 damage with 10 AP and 2 Sunder. | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
! | !Attachments: | ||
|- | |- | ||
! Rail | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| style="padding: 5px | | style="padding:5px" | Fixed | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding: 5px | | style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_Caliver.png|128px]] | ||
[[# | [[#VX-32 Charger |'''VX-33 Caliver''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The caliver is the primary rifle of the volkite family, and effective at most ranges and situations. Click the powerpack with the gun to use that instead of magazines. | ||
<br> | |||
The | <br> | ||
Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer.<br><br> | |||
The VX-33 Caliver has a 16.2% chance to deflagrate a target (Assuming the target has 50 armor, and no damage falloff), which causes 20 damage, alongside other deflagration effects. | |||
Time to wield: 0. | <br> | ||
Slowdown while wielding: 0. | <br> | ||
Automatic fire rate: 240 RPM<br> | |||
Time to wield: 0.9 seconds<br> | |||
Slowdown while wielding: 0.65 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!Ammo | !'''Ammo:''' | ||
|- | |- | ||
|width=150|[[File: | |width=150|[[File:TGMC_SOM_ammo_volkite.png|64px]] | ||
[[# | [[#Volkite Energy Cell|'''Volkite Energy Cell''']] | ||
| | |An energy cell for volkite weapons. Holds 1440 charge, enough for 40 shots, dealing 30 damage with 10 AP and 2 Sunder. | ||
|- | |- | ||
|[[File: | |width=150|[[File:TGMC_SOM_powerpack.png|64px]] | ||
[[# | [[#M-70 powerpack|'''M-70 powerpack''']] | ||
| | |A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 133 rifle shots, but recharges over time. | ||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
! | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|| [[file:TGMC_scope.png|64px|link=#Scope]] | |||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | style="padding:5px" | Fixed | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding: 5px | | style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[ | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[File:SOMRpg.png|128px]] | ||
[[#SOM V- | [[#SOM V-71 rocket launcher |'''V-71 rocket launcher''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
V- | The V-71 is a man portable rocket propelled grenade launcher employed by the SOM. It's design has changed little over centuries and is light weight and cheap to manufacture, while capable of firing a wide variety of 84mm rockets to provide excellent tactical flexibility<br><br> | ||
Windup delay: 0.6 seconds<br> | |||
Time to wield: 1.0 seconds<br> | |||
Slowdown while wielding: 1.0 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!Ammo types: | !Ammo types: | ||
|- | |- | ||
|width=150|[[File: | |width=150|[[File:TGMC_SOM_Rpg_incendiary.png|64px]] | ||
[[# | [[#SOM 84mm thermobaric RPG|'''84mm thermobaric RPG''']] | ||
| | |A thermobaric warhead for the V-71 rocket launcher. Causes a powerful fuel air explosion over a moderate area | ||
Damage: | Damage: 30<br> | ||
Armor Penetration: | Armor Penetration: 20<br> | ||
Armor Sundering: 0 | Armor Sundering: 20<br><br> | ||
Heavy Impact Radius: 4<br> | |||
Weak Impact Range: 5<br> | |||
Flame Range: 4 | |||
|- | |||
|width=150|[[File:TGMC_SOM_Rpg_heat.png|64px]] | |||
[[#SOM 84mm HEAT RPG|'''84mm HEAT RPG''']] | |||
|A high explosive anti armor warhead for the V-71 rocket launcher. Designed to punch through the toughest armor, but has reduced accuracy against human targets. Does 3x damage to mechs. | |||
Damage: 200<br> | |||
Armor Penetration: 100<br> | |||
Armor Sundering: 0<br><br> | |||
Heavy Impact Range: 1<br> | |||
Weak Impact Range: 0 | |||
|- | |- | ||
|[[File: | |width=150|[[File:TGMC_SOM_Rpg_rad.png|64px]] | ||
[[# | [[#SOM 84mm irrad RPG|'''84mm irrad RPG''']] | ||
| | |A irrad warhead for the V-71 rocket launcher. Releases a devastating milisecond burst of radiation, debilitating anything caught in the blast radius. | ||
Damage: | Damage: 50<br> | ||
Armor Penetration: | Armor Penetration: 10<br> | ||
Armor Sundering: | Armor Sundering: 20<br><br> | ||
Intense Rad Radius: 3<br> | |||
Outer Rad Radius: 8<br> | |||
Weak Impact Radius: 4 | |||
|} | |||
|- | |- | ||
|[[ | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:V62.png|128px]] | ||
[[# | [[#SOM V-62 incinerator|'''V-62 incinerator''']] | ||
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The V-62 is a deadly weapon employed in close quarter combat, favoured as much for the terror it inspires as the actual damage it inflicts. It has good range for a flamer, but lacks the integrated extinguisher of its TGMC equivalent.<br><br> | |||
Firerate: 30 RPM<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 1.75 | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:T18AR_mag.png|64px]] | |||
[[#SOM back fuel tank|'''back fuel tank''']] | |||
| specialized fuel tank for use by flamers | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
Line 4,245: | Line 4,442: | ||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| | | style="padding: 5px;" | Wide Nozzle | ||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| style="padding: 5px;" | | | style="padding: 5px;" | Fixed | ||
|- | |- | ||
! Stock | ! Stock | ||
Line 4,256: | Line 4,453: | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_V51.png|128px]] | ||
[[# | [[#V-51 combat shotgun |'''V-51 combat shotgun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The V-51 is the main shotgun utilised by the Sons of Mars. Slower firing than some other semi automatic shotguns, but packs more of a kick. | |||
<br> | |||
<br> | |||
Semi-automatic fire rate: 33.3 RPM<br> | |||
Time to wield: | Time to wield: 0.85 seconds<br> | ||
Slowdown while wielding: | Slowdown while wielding: 0.35 | ||
{| border=2 class="mw-collapsible mw-collapsed | {| border="2" class="mw-collapsible mw-collapsed" | ||
!Ammo | !'''Ammo:''' | ||
|- | |||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |||
[[#Ammo anchor here!|'''Buckshot shells''']] | |||
|Close range ammunition, capable of shredding unarmored/lightly armored opponents. Close range, 40x6 (240) damage with no AP. Stuns/staggers T1/T2. | |||
|- | |||
|[[File:TGMC_Slug.png|64px]] | |||
[[#Slug Shells|'''Slug Shells''']] | |||
|Long range ammunition, used for stunning and staggering enemies. Medium range, 100 Damage with 20 AP and 15 Sunder. Stuns/staggers T1/T2. | |||
|- | |- | ||
|[[File:TGMC_Flechette.png|64px]] | |||
[[# | [[#Flechette Shells|'''Flechette Shells''']] | ||
| | |Metal shards used for punching through armor. Close range, 50 damage with 15 AP, 3 Sunder and 2 additional projectiles that deal 40 Damage with 25 AP and 2.5 Sunder each. Cannot stun/stagger. | ||
Damage | |||
|- | |- | ||
|[[File:TGMC_Incendiary_Slug.png|64px]] | |||
[[# | [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | ||
| | |Akin to normal slug shells, but sets enemies on fire. Medium range, 70 Damage, 15 AP and 2 Sunder. Cannot stun/stagger. | ||
|} | |||
Damage | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
! | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_compensator.png|64px|link=#Compensator]] | | [[file:TGMC_compensator.png|64px|link=#Compensator]] | ||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| | | style="padding:5px" | Fixed | ||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding: 5px | | style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_Culverin.png|128px]] | ||
[[# | [[#VX-32 Charger |'''VX-42 Culverin''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Click the powerpack with the gun to load. Effective at any range, although it's poor scatter especially when used on the move means it has poor single target accuracy at range. | ||
<br> | |||
<br> | |||
Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer.<br><br> | |||
The VX-42 Culverin has a 13.5% chance to deflagrate a target (Assuming the target has 50 armor, and no damage falloff), which causes 20 damage, alongside other deflagration effects. | |||
<br> | |||
<br> | |||
Automatic fire rate: 400 RPM<br> | Automatic fire rate: 400 RPM<br> | ||
Time to wield: 1.4 seconds<br> | |||
Slowdown while wielding: 1 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!'''Ammo:''' | |||
|- | |||
|width=150|[[File:TGMC_SOM_powerpack.png|64px]] | |||
[[#M-70 powerpack|'''M-70 powerpack''']] | |||
|A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 160 culverin shots, dealing 25 damage with 10 AP and 2 Sunder | |||
|} | |||
Time to wield: 0. | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|- | |||
! Muzzle | |||
| style="padding:5px" | Fixed | |||
|- | |||
! Underbarrel | |||
| style="padding:5px" | Fixed | |||
|- | |||
! Stock | |||
| style="padding:5px" | Fixed | |||
|- | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_SOM_V21.png|128px]] | |||
[[#V-21 submachinegun |'''V-21 submachinegun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds. | |||
<br> | |||
<br> | |||
Automatic fire rate: 400 RPM<br> | |||
Fuller auto fire rate: 600 RPM<br> | |||
Time to wield: 0.6 seconds<br> | |||
Slowdown while wielding: 0.15 | Slowdown while wielding: 0.15 | ||
{| border= | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | |||
|width=150|[[File: | |- | ||
[[# | |width=150|[[File:TGMC_SOM_V21_Ammo.png|64px]] | ||
|A | [[#V-21 submachinegun magazine|'''V-21 submachinegun magazine''']] | ||
|A 10x20mm smg magazine designed for the V-21. Holds 50 rounds, dealing 20 damage with 3 AP and 0.5 Sunder. | |||
|- | |||
|width=150|[[File:TGMC_SOM_V21_Ammo_Incendiary.png|64px]] | |||
[[#V-21 submachinegun incendiary magazine|'''V-21 submachinegun incendiary magazine''']] | |||
|A 10x20mm smg incendiary magazine designed for the V-21. Holds 50 rounds, dealing 20 damage with 3 AP and 0.5 Sunder. Ignites enemies. Less accurate. | |||
|- | |||
|width=150|[[File:TGMC_SOM_V21_Ammo_AP.png|64px]] | |||
[[#V-21 submachinegun armor piercing magazine|'''V-21 submachinegun armor piercing magazine''']] | |||
|A 10x20mm smg armor piercing magazine designed for the V-21. Holds 50 rounds, dealing 15 damage with 30 AP and 3 Sunder. Deadly against armored targets, quickly loses effectiveness at longer range. | |||
|- | |||
|width=150|[[File:TGMC_SOM_V21_Ammo_Rad.png|64px]] | |||
[[#V-21 submachinegun radioactive magazine|'''V-21 radioactive submachinegun magazine''']] | |||
|A 10x20mm smg radioactive magazine designed for the V-21. Don't get captured with these on you, won't bode well in court. Holds 50 rounds, dealing 15 damage with 15 AP and 1 Sunder. Has a 9.75% chance of irradiating the target for 2 ticks. | |||
|- | |||
|width=150|[[File:TGMC_SOM_V21_Ammo_Extended.png|64px]] | |||
[[#V-21 submachinegun extended magazine|'''V-21 submachinegun extended magazine''']] | |||
|A 10x20mm armor piercing rifle magazine designed for the V-31. Holds 75 rounds, dealing 20 damage with 30 AP and 3 Sunder. Takes longer to aim. | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
! | !Attachments: | ||
|- | |- | ||
! Rail | ! Rail | ||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | | [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | ||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |- | ||
! Muzzle | ! Muzzle | ||
| [[file:TGMC_compensator.png|64px|link=#Compensator]] | | [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] | ||
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|- | |- | ||
! Underbarrel | ! Underbarrel | ||
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | | [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | ||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|- | |- | ||
! Stock | ! Stock | ||
| style="padding: 5px | | style="padding:5px" | Fixed | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Sawnoff.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Sawnoff.png|128px]] | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_arrowhead.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_arrowhead.png|64px]] | ||
[[#hlin |''' | [[#hlin |'''Svalinn Energy Shield System''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Creates a shield around the user that is capable of negating all damage. If it sustains too much it will deactivate, and leave the user vulnerable. | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Creates a shield around the user that is capable of negating all damage. If it sustains too much it will deactivate, and leave the user vulnerable. | ||
Soft Armor <br> | Soft Armor <br> | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_weld.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_weld.png|64px]] | ||
[[#modulewelding |'''Welding helmet module''']] | [[#modulewelding |'''Welding helmet module''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on a modular helmet. This module can be toggled on or off to function as welding protection for your delicate eyes. | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]] | ||
[[#moduleantenna |'''Antenna helmet module''']] | [[#moduleantenna |'''Antenna helmet module''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on a modular Helmet. This module | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Designed for mounting on a modular Helmet. This module reduces radio interference from being in caves. | ||
|- | |- | ||
Line 6,155: | Line 6,411: | ||
! style="background-color:#808080;"|'''Desc:''' | ! style="background-color:#808080;"|'''Desc:''' | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Ballistic_vest_all.gif|64px]] | ||
[[#Flak Jacket |''' | [[#Flak Jacket |'''Crasher multi-threat ballistic armor''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
A | A reused design of a old body armor system from the 21st century. Crasher armor sports lower slowdown and higher melee protection than light armor, but it can't take Jaeger modules, and it has worse acid protection. | ||
melee = 40 | bullet = 50 | laser = 50 | energy = 25 | bomb = 30 | bio = 5 | fire = 25 | acid = 30 | melee = 40 | bullet = 50 | laser = 50 | energy = 25 | bomb = 30 | bio = 5 | fire = 25 | acid = 30 | ||
Line 6,274: | Line 6,530: | ||
Can switch drawing modes by right clicking.<br> | Can switch drawing modes by right clicking.<br> | ||
Capable of storing various items. | Capable of storing various items. | ||
Has 3 | Has enough space to store 3 normal-sized items, comparable to 3/5ths as much as a satchel can carry. | ||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | ||
! Storage | ! Storage | ||
|- | |- | ||
| | | Anything that'll fit in a backpack. [[File:TGMC_fix.png|64px]] | ||
|} | |} | ||
Line 6,676: | Line 6,932: | ||
=Munitions= | =Munitions= | ||
Most grenades deal explosive damage, which is listed here. Explosions to different damage to humans than they do to xenos.<br> | |||
'''Damage against humans:'''<br> | |||
'''Weak Explosion:''' 20 brute damage, 20 burn damage, 2 stagger, 1 slowdown.<br> | |||
'''Light Explosion:''' 40-50 brute damage, 40-50 burn damage, 6 stagger, 3 slowdown.<br> | |||
'''Heavy Explosion:''' 80-100 brute damage, 80-100 burn damage, 12 stagger, 6 slowdown.<br> | |||
'''Devastating Explosion:''' 160-200 brute damage, 160-200 burn damage, 24 stagger, 12 slowdown, '''Will almost always gib.'''<br> | |||
'''Damage against xenos:'''<br> | |||
'''Weak Explosion:''' 40-60 damage, 2 slowdown, 5 sunder.<br> | |||
'''Light Explosion:''' 90-110 damage, 2 stagger, 3 slowdown, 10 sunder.<br> | |||
'''Heavy Explosion:''' 140-160 damage, 3 stagger, 4 slowdown, 20 sunder.<br> | |||
'''Devastating Explosion:''' 190-210 damage, 4 stagger, 5 slowdown, 30 sunder. '''Will almost always gib'''<br> | |||
<tabs> | <tabs> | ||
<tab name="Multi-use"> | <tab name="Multi-use"> | ||
Line 6,685: | Line 6,955: | ||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade.png|64px]] | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade.png|64px]] | ||
[[#HEDP |'''M40 HEDP grenade''']] | [[#HEDP |'''M40 HEDP grenade''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |A small, but deceptively strong high explosive grenade that has been phasing out the M15 fragmentation grenades. Capable of being loaded in the any grenade launcher, or thrown by hand. It is set to detonate in 4 seconds. | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |A small, but deceptively strong high explosive grenade that has been phasing out the M15 fragmentation grenades. Capable of being loaded in the any grenade launcher, or thrown by hand. It is set to detonate in 4 seconds, and has an explosive radius of 4 light. | ||
|- | |- | ||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_fire.png|64px]] | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_fire.png|64px]] | ||
[[#HIDP |'''M40 HIDP incendiary grenade''']] | [[#HIDP |'''M40 HIDP incendiary grenade''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds. | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds, and has an explosive radius of 2 fire. | ||
|- | |- | ||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_M15.png|64px]] | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_M15.png|64px]] | ||
[[#M15 |'''M15 fragmentation grenade''']] | [[#M15 |'''M15 fragmentation grenade''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |An outdated TGMC fragmentation grenade. With decades of service in the TGMC, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |An outdated TGMC fragmentation grenade. With decades of service in the TGMC, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds, and has an explosive radius of 5 light. | ||
|- | |- | ||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_phosphorus.png|64px]] | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_phosphorus.png|64px]] | ||
[[#HPDP |'''M40 HPDP grenade''']] | [[#HPDP |'''M40 HPDP grenade''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |The M40 HPDP is a | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |The M40 HPDP is an extremely dangerous grenade, covering a large area in toxic gas and intense flame. It is set to detonate in 2 seconds, has a radius of 4 fire, and spews toxic white phosphorus gas in a radius of 6 tiles. ''Don't hit friendly marines with this'' | ||
|- | |- | ||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_smoke.png|64px]] | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_smoke.png|64px]] | ||
[[#HSDP |'''M40 HSDP smoke grenade''']] | [[#HSDP |'''M40 HSDP smoke grenade''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds. | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds, and emits vision obscuring smoke in a 6 tile radius. | ||
|- | |- | ||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_cloak.png|64px]] | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_cloak.png|64px]] | ||
[[#SCDP |'''M40-2 SCDP smoke grenade''']] | [[#SCDP |'''M40-2 SCDP smoke grenade''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |A sophisticated version of the M40 HSDP with a slightly improved smoke screen payload. It's set to detonate in 2 seconds. Conceals humans in the smoke cloud, but leaves the area and nonhumans visible. | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |A sophisticated version of the M40 HSDP with a slightly improved smoke screen payload. It's set to detonate in 2 seconds, and emits concealing smoke in a 7 tile radius. Conceals humans in the smoke cloud, but leaves the area and nonhumans visible. | ||
|- | |- | ||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_pgas.png|64px]] | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_pgas.png|64px]] | ||
[[#M40-T |'''M40-T smoke grenade''']] | [[#M40-T |'''M40-T smoke grenade''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |The M40-T is a small, but powerful Tanglefoot grenade, designed to remove plasma with minimal side effects. Based off the same platform as the M40 HEDP. It is set to detonate in 6 seconds. | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |The M40-T is a small, but powerful Tanglefoot grenade, designed to remove plasma with minimal side effects. Based off the same platform as the M40 HEDP. It is set to detonate in 6 seconds, and emits tanglefoot gas in a 7 tile radius. ''No longer standard issue.'' | ||
|- | |||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_Grenade_agas.png|64px]] | |||
[[#M40-AG |'''M40-AG smoke grenade''']] | |||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |A gas grenade originally designed to remove any contaminants in the air for the purpose of cleaning, now repurposed to remove hostile gases. It is set to detonate in 3 seconds, and emits anti-gas gas in a 7 tile radius. Will remove clouds of smoke, be it acid, neurotoxin, etc. | |||
|- | |||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_Grenade_lasburster.png|64px]] | |||
[[#M80-Lasburster |'''M80 lasburster grenade''']] | |||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |A grenade that emits a burst of laser beams, damaging anything in the area. It is set to detonate in 4 seconds, and it shoots 20 laser beams around itself upon detonation. Each laser beam deals 40 damage, with 5 AP. | |||
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| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_sticky.png|64px]] | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC_grenade_sticky.png|64px]] | ||
[[#Adhesive |'''M40 Adhesive Charge grenade''']] | [[#Adhesive |'''M40 Adhesive Charge grenade''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |Designed for use against various fast moving drones, this grenade will adhere to its target before detonating. It's fuse is set to 5 seconds. | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |Designed for use against various fast moving drones, this grenade will adhere to its target before detonating. It's fuse is set to 5 seconds, and has an explosive radius of 2 light and 3 weak. | ||
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| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC Stun.png|64px]] | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[file:TGMC Stun.png|64px]] | ||
[[#Stun |'''Stun grenade''']] | [[#Stun |'''Stun grenade''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |A grenade designed to disorientate the senses of anyone caught in the blast radius with a blinding flash of light and viciously loud noise. Repeated use can cause deafness. It is set to detonate in 3 seconds. | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |A grenade designed to disorientate the senses of anyone caught in the blast radius with a blinding flash of light and viciously loud noise. Repeated use can cause deafness. It is set to detonate in 3 seconds, and causes a high amount of stagger and slowdown to anyone in the vicinity. | ||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
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! style="background-color:#808080;" |'''Description:''' | ! style="background-color:#808080;" |'''Description:''' | ||
|- | |- | ||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[File: | | style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[File:TGMC_Sentry_deployed_f.png|64px]] | ||
[[#ST-571 Sentry Gun|'''ST-571 Sentry Gun''']] | [[#ST-571 Sentry Gun|'''ST-571 Sentry Gun''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" | | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" | | ||
A deployable, semi-automated turret with AI targeting capabilities. Armed with a M30 autocannon and a 500-round drum magazine. Costs | A deployable, semi-automated turret with AI targeting capabilities. Armed with a M30 autocannon and a 500-round drum magazine. Costs 400 points at Requisitions. It features two firing modes, automatic and auto-burst, as well as a radial targeting mode for increased firing arc in exchange for lower range. Can be repaired with a welder. '''Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.''' | ||
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[[#ST-580 Point Defense Sentry|'''ST-580 Point Defense Sentry''']] | [[#ST-580 Point Defense Sentry|'''ST-580 Point Defense Sentry''']] | ||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" | | | style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" | | ||
A deployable, automated turret with AI targeting capabilities. This is a lightweight portable model meant for rapid deployment and point defense. Armed with an light, high velocity machine gun and a 300-round drum magazine. Costs | A deployable, automated turret with AI targeting capabilities. This is a lightweight portable model meant for rapid deployment and point defense. Armed with an light, high velocity machine gun and a 300-round drum magazine. Costs 400 points at Requisitions. It features two firing modes, automatic and auto-burst, as well as a radial targeting mode for increased firing arc in exchange for lower range. Can be repaired with a welder. '''Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.''' | ||
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Armor Penetration: 20<br> | Armor Penetration: 20<br> | ||
Armor Sundering: 0 | Armor Sundering: 0 | ||
|} | |||
|- | |||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[File:TGMC_Snipersentry_deployed_f.png|64px]] | |||
[[#SRT-580 Sentry GUn|'''SRT-580 Sentry Gun''']] | |||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" | | |||
A deployable, automated turret with AI targeting capabilities. This is a marksman model meant for engaging targets at long range. Armed with a heavy caliber AM-5 anti material rifle and a 75-round drum magazine. Costs 600 points at Requisitions. Can be repaired with a welder. '''Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.''' | |||
Automatic fire rate: 30 RPM | |||
Normal Range: 12 Tiles | |||
Radial Range: 10 Tiles | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:TGMC_Snipersentrydrum.png|64px]] | |||
[[#AM-5 box magazine (10x28mm Caseless))|'''AM-5 box magazine (10x28mm Caseless)''']] | |||
|A box of 75 10x28mm caseless rounds for the SRT-580 sentry gun. Just feed it into the sentry gun's ammo port when its ammo is depleted. | |||
Damage: 80<br> | |||
Armor Penetration: 50<br> | |||
Armor Sundering: 5 | |||
|} | |||
|- | |||
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |[[File:TGMC_Shotgunsentry_deployed_f.png|64px]] | |||
[[#SHT-573 Sentry Gun|'''SHT-573 Sentry Gun''']] | |||
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" | | |||
A deployable, automated turret with AI targeting capabilities. This particular model is armed with a heavy caliber SM-10 shotgun and a 100-round drum magazine. Costs 400 points at Requisitions. Can be repaired with a welder. '''Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.''' | |||
Automatic fire rate: 60 RPM | |||
Normal Range: 8 Tiles | |||
Radial Range: 6 Tiles | |||
{| border="2" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:TGMC_Shotgunsentrydrum.png|64px]] | |||
[[#SM-10 box magazine (12g Caseless))|'''SM-10 box magazine (12g Caseless)''']] | |||
|A box of 100 specialized telescopic 12G rounds for the SHT-573 sentry gun. Just feed it into the sentry gun's ammo port when its ammo is depleted. Will stun just like regular buckshot does. | |||
Damage: 20x7(140)<br> | |||
Armor Penetration: 40<br> | |||
Damage falloff: 1 per tile. Damage at 8 tiles is 12x7(84) | |||
|} | |} | ||
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||[[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | ||[[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] | ||
||[[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||[[file:TGMC_flashlight.gif|64px|link=#flashlight]] | ||
||[[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]] | |||
||[[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]] | |||
|- | |- | ||
!Muzzle | !Muzzle | ||
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||[[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | ||[[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | ||
||[[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | ||[[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]] | ||
||[[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]] | |||
||[[file:Tx7.png|64px|link=#Plasma pistol]] | |||
||<nowiki>style="padding:5px" | Nothing</nowiki> | ||<nowiki>style="padding:5px" | Nothing</nowiki> | ||
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|} | |} | ||
|} | |} | ||
==Munitions== | ==Munitions== | ||
{| style="border: 2px solid black;" | {| style="border: 2px solid black;" |
Latest revision as of 21:11, 30 October 2024
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Weapons
Standard Marine Weapons
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The MG-42 is the big brother of the AR-12, sacrificing mobility and accuracy for magazine capacity. The MG-42 is a poor choice for chasing down targets, but excels at providing suppressing fire and at dealing with groups of enemies. Thanks to the wide array of attachments that the MG-42 supports, the MG-42 is capable of being effective in a multitude of roles.
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The MG-60 is the heaviest machine gun in the TGMC arsenal that can comfortably be wielded without a mount, and excels at providing suppressing fire thanks to its large 250-round box magazines and high fire rate. Using the MG-60 outside its intended role as a suppressive fire weapon is ill advised due to how heavy and inaccurate the gun is. Aiming carefully is usually advised with the MG-60, using the bipod for static support and/or the red dot sight for mobile support.
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The MG-27 is a deployable machine gun with an integrated tripod that is designed to provide suppressing fire, or defend a static position. Thanks to how quickly the MG-27 can be deployed and undeployed, it is practical to carry around in a mobile setting. Can be used without the tripod, but with extremely poor accuracy that makes using the MG-27 in this manner impractical.
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The HMG-08 is a deployable high-capacity machine gun that excels at defending a position thanks to the HMGs incredible damage output and armor shredding capabilities. This immense power comes at the cost of mobility, as the gun takes a very long time to deploy and undeploy, making it only practical as a static point defense tool.
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Many energy weapons feature unique firing modes, which allow each weapon to cover multiple niches. These are accessed using the unique-action hotkey on the weapon.
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A Terra Experimental laser rifle, abbreviated as the TE-R. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firemodes: Standard, Overcharge, Weakening, and Microwave.
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A TerraGov standard issue laser carbine, otherwise known as TE-C for short. It has an integrated charge selector for burst and scatter settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firing modes: Auto Burst Standard, Spread, Impact, and Cripple.
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A Terra Experimental standard issue machine laser gun, often called as the TE-M by marines. It has a fire switch for normal and efficiency modes. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.
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The T-ES, a Terra Experimental standard issue laser sniper rifle, it has an integrated charge selector for normal and heat settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.
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The TE-P is a lightweight pistol with utility oriented alternative fire modes. The TE-P has a standard fire mode similar in performance to the P-14, a disabler fire mode for non-lethal takedowns, and a heat fire mode for setting targets on fire.
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The BR-64 is a flexible precision rifle built to perform well against almost any target at any range. The BR-64 comes pre-equipped with a mini scope and an under barrel grenade launcher. Features a relatively inaccurate 3-round burst fire for close range and automatic fire for longer ranges. The BR-64 eats through ammo fairly quickly, so carrying spare 10x26.5mm packets is a good idea.
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The DMR-37 is a long-range precision rifle that has the effective range of a sniper rifle while remaining flexible at closer ranges. Great for providing supplemental damage from long range, but unlikely to secure kills on its own. Comes with a pre-equipped mini scope.
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The SR-127 is a armor-piercing bolt-action sniper rifle with excellent performance against heavily armored targets. A small magazine capacity and low fire rate make it inefficient against less armored targets however, and it is nearly useless at close range so no-scopes are not recommended. Comes with an integrated scope.
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The Mosin Nagant is an old armor-piercing bolt-action sniper rifle with better performance against armored targets than the SR-127, though at a cost to capacity and fire rate. Comes with a pre-equipped scope, and like the SR-127 is practically useless at close range. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.
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The Martini Henry is a long-range lever action rifle that can only hold a single bullet at a time, requiring manual reload after each shot. While manual reloads after each shot make the Martini Henry unwieldy, it fires powerful projectiles that can devastate targets with weak and moderate armor. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.
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The SH-35 pump action shotgun is capable of devastating damage at close to medium range, but must be manually pumped after each shot. Has a foldable stock which allows it to be wielded faster when folded, or be more accurate when unfolded with greater melee force. Performance greatly depends on the type of shell loaded.
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The SH-39 is an easier to use semi-automatic alternative to the SH-35 that trades burst capabilities for a more constant damage output with a higher fire rate. Performance greatly depends on the type of shell loaded. Comes with a detachable stock that does much the same things as the SH-35 stock.
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The SH-15 is a lightweight magazine fed shotgun that sacrifices the close range firepower of other shotguns for more consistent automatic fire at close to medium range, and greater mobility.
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The SH-34 is a simple double barreled shotgun that can rapidly fire two shots in quick succession before needing to reload. Capable of incredible burst damage, but the constant downtime that comes after firing can leave the user vulnerable if not used with another weapon. Come in the M276 pattern SH-34 shotgun holster rig by default, which can hold a SH-34 and two boxes of shells.
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The SMG-90 is a lightweight submachine gun that's designed to be a more compact package than a rifle, using magazines that can fit in the same storage that pistol magazines can. The SMG-90 serves as an excellent tool for aggressive close quarters combat and personal defense.
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The MP-19 is a compact and lightweight alternative to the SMG-90 that can fit anywhere a sidearm can fit. The MP-19 can comfortably be used one-handed with a penalty to accuracy, or dual wielded for a much more severe penalty. The MP-19 also features a "burst fire" mode which increases fire rate at the cost of accuracy. All these features combine to make the MP-19 useful as a sidearm, as an aggressive close quarters weapon, and as a handy personal defense weapon for support roles. Has a foldable stock which allows it to be wielded faster when folded, or be more accurate when unfolded with greater melee force.
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The SMG-45 is a heavier than usual subgun used by the TerraGov Marine Corps. Best known for carrying a punch within a small package. It's usually carried by troops who want a lightweight firearm to rush with while beating a mean punch, however it struggles at range. It uses .41 AE caseless rounds. Wield Delay: 0.6s RPM: 240
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Weapon: | Description: | ||||||||||||||||
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The P-14 is a rapid-fire semi-automatic pistol suitable for one-handed use. Due to the P-14s large magazine, high fire-rate, and relative accuracy while one-handed, the P-14 is a useful panic sidearm to rapidly dump damage towards a threat when your primary weapon is dropped or out of ammo.
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The P-23 is similar to the P-14, but trades magazine capacity and fire rate for improved damage per shot. Like the P-14 the P-23 performs well one-handed, though it punishes misses more than the P-14 does. Has an integrated laser sight.
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The 88 Mod 4 is an automatic pistol capable of a 3-round burst fire mode. The 88 Mod 4 is a bit heavier than other pistols and slows the user down slightly, but the rounds it fires are more effective against armor than other pistols on offer. Like other pistols, is can be used one-handed, though not as well.
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The R-44 is a powerful revolver that can do devastating damage in a short period of time, but requires the small amount of spent ammunition that it can hold to be dumped before it is reloaded. Careful aim and a careful trigger finger are necessary to be effective with the revolver, but skilled users can be very dangerous. Can be used one-handed or while dual-wielding, but at a significant cost to accuracy and recoil.
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The P-17 is a tiny rapid-fire pistol that can fit pretty much anywhere, including in boots. Designed as an emergency pistol, it has a terrible capacity for the amount of damage it can output, but the ability to store it nearly anywhere allows for it to fit in nearly any loadout. Can be used effectively with one hand.
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Weapon: | Description: | |||||||||||||||||||||
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The FL-84 flamethrower is a powerful area denial and resin clearing tool that can inflict damage over time on anyone who walks over it. Comes pre-equipped with a hydro cannon for putting out allies and clearing paths through the flames. The FL-84 can be equipped with various nozzles to change its function and fuel consumption. The default standard nozzle shoots flames in a straight line, the extended nozzle shoots a single ball of flame over a long distance, and the spray nozzle shoots a cone of flames in front of the user. Can be fueled by individual tanks or by a large backpack tank for more dedicated use.
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The RL-160 is a recoilless delivery device for heavy 67mm ordinance, generally giving whatever is hit by it a very bad day. The RL-160's performance is entirely dependent on the loaded shell, and shells should be used wisely due to their limited supply and the need to reload after every shot. Comes in a rocket bag which also serves as one of the only ways to store shells.
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The GL-70 is a rotary grenade launcher that can hold up to six grenades of nearly any type and fire them towards a target. Great for frontline area denial, resin clearing, and providing light with flares. Most grenades have a shorter fuse when shot from the GL-70 than when thrown manually. Grenades must be loaded manually.
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The GL-54 is an advanced magazine fed grenade launcher which uses airburst grenades designed to minimize friendly fire and allow for backline support that other grenade launchers are not capable of. Projectiles explode upon impact or upon hitting the targeted location. Comes pre-equipped with a special scope with low-light optics that allows for shots to be taken while aiming carefully.
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The GL-81 is a breach-loaded grenade launcher that can hold a single grenade of nearly any type and fire them towards a target. Great as a sidearm for area denial, resin clearing, or lighting an area with flares. Most grenades have a shorter fuse when shot from the GL-81 than when thrown manually. Grenades must be loaded manually.
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A metal gauntlet with a energy-powered fist to throw back enemies. Alt-click to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.
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The PB-12 is ostensibly riot control device used by the TGMC in spiffy colors, working through a SAN ball that sends a short acting neutralizing chemical to knock out it's target, or weaken them. Guranteed to work on just about everything. Uses SAN Ball Holders as magazines.
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Smartgunner
Weapon: | Desc: | ||||||||||||||||||||||||||||||
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The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF. It uses a special variant of 10x26mm ammunition that can be factoried by Requisitions.
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A true monster of providing supportive suppresing fire, the SG-85 is the TGMC's newest IFF-capable weapon. Boasting a higher firerate than any other handheld weapon. It is chambered in 10x26 caseless. Requires special training and it cannot turn off IFF. Click drag the powerpack onto the minigun in order to attach ammo belt.
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The Kauser-KT SG-62 is a IFF-capable rifle used by the TerraGov Marine Corps, coupled with a spotting rifle that is also IFF capable of applying various bullets with specialized ordnance, this is a gun with many answers to many situations... if you have the right ammo loaded. Requires special training and it cannot turn off IFF. It uses high velocity 10x27mm for the rifle and 12x66mm ammunition for the underslung rifle.
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REQ buyable weapons
Weapon: | Desc: | |||||||||||||||||||||||||||||||||
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The BR-8 is a light specialized scout rifle, mostly used by light infantry and scouts. It's designed to be useable at all ranges by being very adaptable to different situations due to the ability to use different ammo types. Has IFF. Takes specialized overpressured 10x28mm rounds." Automatic firing rate: 150 RPM
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A Terra Experimental X-Ray laser rifle, abbreviated as the TE-X. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.
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A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing. Automatic fire rate: 400 RPM
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The RL-152 (AKA Sadar) is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful.
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The RL-57 is posssibly the most awful man portable weapon. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles with nearly no force to the rocket. Enough said. Semi automatic fire rate: 100 RPM
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The RG-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload.
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The PL-38 Plasma Rifle is an experimental addition to the TerraGov Marine Corps arsenal, rumoured to be the child of some back door contract deals, it is a versatile weapon if you mind the rather cheap cooling systems. It has a normal beam mode similar to a rifle, a hipower mode that easily pierces through soft targets, and a blast mode that will easily melt through the armor of anything hit by it.
Wield Delay: 0.7s
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The PL-96 Plasma Cannon is an experimental addition to the TerraGov Marine Corps arsenal, rumored to be the child of some back door contract deals, is an absolutely incredibly devastating weapon to behold... if you mind the incredibly poor cooling mechanisms and unwieldiness of the whole package. It has a normal beam mode similar to a machinegun, a fire glob mode that leaves devastating flames in the aftermath, and a Charge mode nicknamed the 'Femur breaker' due to its incredible armor shattering potiential upon hitting a target.
Wield Delay: 1.7s
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The PL-51 Plasma SMG is another experimental addition to the TGMC plasma weapon lineup, speculated by some to be part of a scheme to have AI design and generate weapon schematics and profiles. It shares the same cooling system as other plasma weapons, preventing sustained fire. In contrast to others in it's lineup, it is much lighter, easier to handle and can be fired one handed. Has two fire modes, Standard which is capable of ricochetting off walls and solid objects and Overcharge which is slower firing, but causes a small moderately damaging explosion on contact with a target.
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The SR-81 is the TerraGov Marine Corps's automatic sniper rifle. It is rather well-known for it's night vision scope and IFF ammo, it however lacks a burst fire mode. It is mostly used by people who keep shooting their buddies in the back with a full power rifle round. Automatic Fire Rate: 110 RPM
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The SR-26 is an IFF capable sniper rifle which is mostly used by long range marksmen. It excels in long-range combat situations and support sniping. It has a laser designator installed, and the scope itself has IFF integrated into it. Uses specialized 10x28 caseless rounds made to work with the guns odd IFF-scope system. It has an integrated Target Marker and a Laser Targeting system. Semi-automatic fire rate: 24 RPM
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The R-24 is the rather rare autorevolver used by the TGMC issued in rather small numbers to backline personnel and officers. It uses recoil to spin the cylinder. Uses heavy .454 rounds. It's heavy bullet stuns and knocks back anything you hit with it, making it a great defensive tool if you're in a pinch. Orderable from Requisitions. Semi Automatic Fire Rate: 300 RPM
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The SP-13 is a latest solution for personal officer defence produced by Terran Armories. Unique design feature high-capacity mag on top of the barrel, with integrated sight. As with all smartgun systems, requires special training. Why would you ever buy this? Semi automatic fire rate: 300 RPM
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The R-76 magnum is an absolute beast of a handgun used by the TGMC, hits extremely hard and will send your targets flying. It has a lengthy trigger pull however, and should probably be used with its stock attached. Chambered in 12.7mm magnum cartridges. Double action firing rate (including windup) 48 RPM
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An older design of the pulse rifle made by Pulse Industries. A rather unknown weapon of its time. It invented the use of electronic firing in the modern era though. Comes with a removable 2-shot underslung grenade launcher. Uses 10x24mm caseless ammunition.
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The M412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition.
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A large weapon capable of laying down supressing fire, based on the M412 pulse rifle platform. Uses 10x24mm caseless ammunition.
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The primary rifle of the USL forces, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in two round bursts to conserve ammunition.
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Imported weaponry/Seasonal weapons
!!! UNDER CONSTRUCTION !!!
Should be mostly accurate as of May 4, 2023
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The Carlford-1 is a remastered classic made by Carlford Armories, made to fit in the modern day. Most of the noticeable differences are minor rail modifications, other than that. It is a faithful recreation with the trademark ping sound and all. Uses .30-06 enbloc clips.
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A semiautomatic sniper rifle, famed for it's marksmanship, and is built from the ground up for it. Fires 7.62x54mmR rounds.
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A light, versatile fast firing assault rifle with a 24 round magazine, chambered to fire the 5.56x45mm NATO cartridge in 24 round magazines. With increased damage for it's caliber, and an extremely fast fire rate, this rifle can output serious amounts of damage. Limited by prohibitive cost and small magazine size.
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A certified classic, this design was hailed as the first successful assault rifle concept, generally termed a 'storm rifle'. Has a higher than usual firerate for it's class, but suffers in capacity. This version of it chambers 7.62x39mm.
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A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds.
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A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly. Has more damage than other rifles of its caliber.
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The PR-412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition.
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The primary rifle of the USL pirates, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in three round bursts to conserve ammunition. A newer model for surpression roles to comply with overmatch doctrines is in progress and only issued to a limited number of privates in the USL.
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The RivArms SMG-25 submachinegun, an update to a classic design. A light firearm capable of effective one-handed use that is ideal for close to medium range engagements. Uses 10x20mm rounds in a high capacity magazine..
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A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age.
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The PPSh-17b or "Papasha" is replica of a 20th century USSR model submachinegun that many terrorist organizations had copied all over the years. Despite its small-hitting firepower, its reliablity, extreme longevity and high firepower rate proves useful for the hands of the user.
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An archaic design going back hundreds of years, the SMG-27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms, though it somehow got into the hands of colonial rebels. Has a slow firing rate, but high armor penetration.
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A robust, 20th century firearm that's a combination of pistol and submachinegun. Has an extremely fast firing rate, but has an extremely low magazine capacity.
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A magnum chambered in .50AE that comes with a serious kick. This one is engraved, "Peace through superior firepower".
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A popular police firearm in the modern day. Chambered in 9x19mm.
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A powerful semi-automatic pistol chambered in the devastating .50 AE caliber rounds. Used for centuries by law enforcement and criminals alike, recently recreated with this new model.
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A massive, formidable automatic handgun chambered in 9mm squash-head rounds. Commonly seen in the hands of wealthy Nanotrasen members.
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An RT-3 Target pistol, a common sight throughout the bubble. Chambered in 9x19mm, has a variety of of different ammo types.
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An updated variant of an old handgun design, Features an integrated silencer, and chambered in the razor small .22 rounds. This one is loaded with the more common .22 hollowpoint rounds and appears to be a mercenary version.
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The Nagant-Yamasaki 7.62 is an effective killing machine designed by a consortion of shady Not-Americans. It is frequently found in the hands of criminals or mercenaries.
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A lean .357 made by Falffearmeria. A timeless design, from antiquity to the future. This one is well known for it's strange ammo, which ricochets off walls constantly. Which went from being a defect to a feature.
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An automatic revolver chambered in .357 magnum. Commonly issued to Nanotrasen security. It has a burst mode. Currently in trial with other revolvers across Terra and other colonies.
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An incredibly uncommon revolver utilizing a oversized chamber to be able to fire .45L and .410 rounds at the cost of firing speed. Normal rounds have no falloff, and next to no scatter. Due to the short barrel, buckshot out of it has high spread.
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A uncommon revolver occasionally carried by civilian law enforcement that's very clearly based off a modernized Single Action Army. Has to be manully primed with each shot. Uses .44 Magnum rounds.
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ERT Weapons
- This only includes starting attachments to weapons.
- Many jobs start with pistols and other sidearms and tools that won't be listed, this is only the jobs primary weapon. To see more or figure out which roles get which weapons check the ERT page.
- All weapons with damage multipliers are given with their stats post multiplying.
- Not all attatchments for every variation are listed
To see which ERT roles get which weapons, click here
Weapon: | Description: | |||||||||||
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An Elite modification of the PR-412 pulse rifle series, given to special operation units. It has been given a stock and a longer barrel with an integrated barrel charger, with a red skull stenciled on the body for some reason.
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The SG-29 is the second of TGMC's current standard IFF-capable weapon, replacing the M56B smart gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position, advance pushes with lead, or provide fire support. Requires special training and it cannot turn off IFF.
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A high end mag-rail heavy sniper rifle from Nanotrasen chambered in the heaviest ammo available, 10x99mm Caseless
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The RivArms SMG-25 submachinegun, B2 variant. Has an integrated barrel charger. This reliable weapon fires armor piercing 10x20mm rounds and is used by elite troops.
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A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.
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The AR-11 is a bulky high-capacity rifle that comes pre-equipped with a mini-scope and supports only a limited range of attachments. What the AR-11 lacks in versatility and mobility, it makes up for in raw firepower, particularly against armored opponents. Using the 3-round burst fire mode on the AR-11 is a must in order to get the most out of the weapon.
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Officially designated an Objective Individual Combat Weapon, the AR-55 features an upper bullpup 20mm grenade launcher designed to fire a variety of specialised rounds, and an underslung assault rifle using 10x24mm caseless ammunition. Somewhat cumbersome to use due to its size and weight. Requires a T49 scope for precision aiming
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The Kauser ALF-51B is an unoffical modification of a ALF-51, or better known as the AR-18 carbine, modified to SMG length of barrel, rechambered for a stronger round, and belt based. Truly the peak of CQC. Useless past that. Aiming is impossible. Uses 10x25mm caseless ammunition.
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A large weapon capable of laying down suppressing fire, based on the PR-412 pulse rifle platform. Effective in burst fire. Uses 10x24mm caseless ammunition.
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A light, versatile fast firing assault rifle with a 24 round magazine and short range scope, chambered to fire the 5.56x45mm NATO cartridge within a short amount of time.
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Weapon: | Description: | ||||||||||||
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A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.
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The RivArms SMG-25 submachinegun, B2 variant. Has an integrated barrel charger. This reliable weapon fires armor piercing 10x20mm rounds and is used by elite troops.
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A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap.
Reminder that hard armor reduces AP, and that shields can still be used with low integrity, however at 0 health they will fall apart. The TL-172 has 5 bullet hard armor. |
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The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless the V-31 continues to see common use due to it's comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition.
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Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The charger is a lightweight weapon with a high rate of fire, essentially filling the role of an SMG in the volkite family.
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The caliver is the primary rifle of the volkite family, and effective at most ranges and situations. Click the powerpack with the gun to use that instead of magazines.
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The V-71 is a man portable rocket propelled grenade launcher employed by the SOM. It's design has changed little over centuries and is light weight and cheap to manufacture, while capable of firing a wide variety of 84mm rockets to provide excellent tactical flexibility Windup delay: 0.6 seconds
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The V-62 is a deadly weapon employed in close quarter combat, favoured as much for the terror it inspires as the actual damage it inflicts. It has good range for a flamer, but lacks the integrated extinguisher of its TGMC equivalent. Firerate: 30 RPM Time to wield: 0.4 seconds
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The V-51 is the main shotgun utilised by the Sons of Mars. Slower firing than some other semi automatic shotguns, but packs more of a kick.
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The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Click the powerpack with the gun to load. Effective at any range, although it's poor scatter especially when used on the move means it has poor single target accuracy at range.
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The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds.
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A double barreled shotgun whose barrel has been artificially shortened to reduce range for further CQC potiential. The Sawn-off has a 0.9 damage modifier effecting it's its damage and sunder. (stats given are post damage mod) Single fire rate: 300 RPM
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A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly.
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A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds. Automatic fire rate: 240 RPM
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The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless, the V-31 continues to see common use due to its comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition. Automatic fire rate: 300 RPM
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This appears to be a less common variant of the usual Type 71, with an undermounted flamethrower and improved iron sights. Automatic fire rate: 240 RPM
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A cheap and robust machinegun, sometimes better known as an 'RPD'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost, high capacity and higher than usual caliber rounds. Automatic fire rate: 240 RPM
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A cheap and robust machine gun seen commonly in the fringes of the bubble. Fires high caliber rounds to accommodate for its sluggish rate of fire, it is generally found being called 'The Record Player' due to the resemblance. Fires 7.62x39mm AP rounds. Automatic fire rate: 240 RPM
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The PTR-41/1785 is a bottom shelf solution modernized for dealing with armor, while one could use it while standing it is obviously not a great idea. It is recommended to be used while the bipod is deployed. It uses 14.5mm high velocity rounds that will certainly leave a hole in whatever unfortunate soul is hit by it Single fire rate: 44 RPM
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A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Put the fire selector to full auto for maximum firepower. Use two if you really want to go ham Automatic fire rate: 400 RPM
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A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine Automatic fire rate: 600 RPM
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A nine-round pump action shotgun. A shotgun used for hunting, home defence and police work, many versions of it exist and are used by just about anyone The Paladin has a 0.75 damage modifier effecting it's its damage and sunder. (stats given are post damage mod) Single fire rate: 40 RPM
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A double barreled shotgun whose barrel has been artificially shortened to reduce range for further CQC potiential. The Sawn-off has a 0.9 damage modifier effecting it's its damage and sunder. (stats given are post damage mod) Single fire rate: 300 RPM
No attatchments | ||||||||||||||||
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A classic design, using the outdated shotgun frame. The V10 combines close-range firepower with long term reliability. Single fire rate: 30 RPM
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The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds. Automatic fire rate: 400 RPM Time to wield: 0.4 seconds
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The Carlford-1 is a remastered classic made by Carlford Armories, made to fit in the modern day. Most of the noticeable differences are minor rail modifications. Other than that, it is a faithful recreation with the trademark ping sound and all. Uses .30-06 enbloc clips. Single fire rate: 75 RPM Time to wield: 1.0 seconds
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Weapon: | Description: | ||||||||||||||||
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A six-round pump action shotgun. A shotgun used for hunting, home defence and police work, many versions of it exist and are used by just about anyone.
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The ML-12 confrontation rifle is an absolute beast of a weapon used by the ICCAF. Featuring a high caliber round in a short package, it will absolutely shred enemy targets at close quarters, a operator must mind the incredible recoil. Automatic fire rate: 133 RPM Time to wield: 0.65 seconds
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The ML-120 coilgun is the most commonly seen coilgun in ICCAF use, firing magnetic projecitles at a incredibly high velocity. It requires some windup but will penetrate walls, your foes, and your friendlies too. So watch out... Uses specialized canisters to reload. Single fire rate: 40 RPM (including windup) Time to wield: 0.5 seconds
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The Man Portable-Infantry Rocket Launcher is a man portable warhead launcher employed by the ICC. Being capable of firing a wide variety of 83m rear-mounted rockets to provide excellent tactical flexibility in a compact package Windup delay: 0.6 seconds
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The ML-41 Automatic Shotgun is used by the ICCAF in fast paced boarding assaults, fielding a wide variety of ammo for all situations. Takes 16-round 12 gauge drums. The ML-41 has a 0.5 damage modifier effecting it's its damage and sunder. (stats given are post damage mod) Automatic fire rate: 66 RPM
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The PL-38 is a machinepistol used by rearline ICCAF personnel, it presents solid performance at longer ranges in a compact package, although suffers due to a slow rate of fire for its class. It uses 10x20mm caseless rounds. Automatic fire rate: 300 RPM
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The L-11 is a venerable and battle-tested rifle used by the ICCAF. Although rather heavy, long and unwieldy compared to most ICCAF rifles, which focus on getting up close and personal, it easily makes up with excellent long-range potential when compared to most of its peers, mostly seen in use by reserve troops who expect to fight at distance, rather than up close. Uses 10x27mm magazines. Automatic fire rate: 86 RPM Time to wield: 0.85 seconds
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A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds. Automatic fire rate: 240 RPM
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The L-40 is the primer ICCAF submachinegun, generally termed as a 'PDW' due to its armor-piercing high velocity round, while it has adequate ranged performance, it is mostly tuned for at close quarters combat. It uses 4.6mm high velocity caseless rounds. Automatic fire rate: 400 RPM
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The L-15 battlecarbine is the standard rifle of the ICCAF, boasting a high caliber round and a menacing profile, it presents an excellent CQC firearm. However it struggles at range due to high dropoff from the short barrel, units that use it say that you need to close the gap at any cost to see the true efficacy of this weapon. Uses 10x25mm caseless ammunition. Automatic fire rate: 240 RPM
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An aged, reliable but outdated bullpup rifle used by ICCAF reserve personnel it is best used in close quarters when you need to quickly clear corners at rapid pace, has an integral foregrip and unmagnified scope to increase accuracy and reduce drag. Chambered in 5.56x45mm NATO. The L-88 has a 1.2 damage modifier effecting it's its damage and sunder. (stats given are post damage mod)
Automatic fire rate: 240 RPM
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Weapon: | Description: | |
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⏃⋏ ⎍⋏⎍⌇⎍⏃⌰ ☌⎍⋏ ⍜⎎ ⏃⌰⟟⟒⋏ ⍜⍀⟟☌⟟⋏. ⟟⏁ ⟟⌇ ⌰⏃☊☍⟟⋏☌ ⏃ ⏁⍀⟟☌☌⟒⍀ ⍜⍀ ⏃⋏⊬ ⍜⏚⎐⟟⍜⎍⌇ ⍙⏃⊬ ⏁⍜ ⎎⟟⍀⟒ ⟟⏁ Cannot be used by non-sectoids Single fire rate: 120 RPM
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Attachments
Stuff you slap on to your gun to make it better. Or worse, in some aspects.
Item: | Desc.: |
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A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. but why don't you just use a pick up macro? they disabled pickup macros for guns. Use these to keep your gun on you instead. Exact stats: -9999% frustration when pounced on |
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A red-dot sight for short to medium range. Does not have a zoom feature, but increases weapon accuracy by a good amount and makes aiming easier. No drawbacks. Exact stats: |
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A small rail mounted zoom sight scope. Increases wield delay, and slows down movement speed when wielded. Allows short range zoom by activating the attachment. use F12 if your HUD doesn't come back Exact stats: +0.2s wield delay, +20% movement speed penalty when aiming |
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A marine standard mounted zoom sight scope. Allows long range zoom by activating the attachment. use F12 if your HUD doesn't come back Exact stats: +0.4s wield delay, +50% movement speed penalty when aiming, |
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A simple flashlight used for mounting on a firearm. Has no drawbacks, but isn't particuraly useful outside of providing an extra light source. works well with armors that have less than 6 tile light radius, such as Jaeger armor without a Baldur module Exact stats: 6 tile light radius |
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When attached to a gun, the Build-A-Sentry Kit allows the weapon to be deployed as an autonomous sentry gun. Standard ammo for the attached weapon is still used, and power cells are needed if the sentry runs out of charge. Control+click on a tile to deploy the sentry, or control+click on the gun to deploy it in front of you. Note that the kit does not provide IFF, even though it targets past marines. Unless the attached weapon has IFF, be aware of friendly fire. Exact stats: 130% increase in friendly fire instances. |
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When activated, detects anything moving in your vicinity through motion pings. Green pings are friendlies, red pings are not. Extends beyond your screen range, however you'll still get the audio cue |
Item: | Desc.: |
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A small tube with exhaust ports to expel noise and gas. Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed. Exact stats: +10% damage falloff, halves bullet speed |
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A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster. Exact Stats: doubles bullet speed, +1 item size |
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A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something. Exact stats: |
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A fitted barrel extender that goes on the muzzle, with a small shaped charge that propels a bullet much faster. Greatly increases projectile speed and reduces damage dropoff at the cost of a small amount of accuracy. Exact stats: triples bullet speed, reduces damage dropoff by 20% |
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A knife you can attach to the muzzle of your gun to increase melee damage. Comes in 2 types, regular and M22(your standard knife). The difference is only cosmetic. Makes your weapon longer. Exact stats: +25 melee damage, +1 item size |
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A lace you can put on your pistol to cinch it to your wrist. You must activate the pistol lace before it holds your gun in place. Exact stats: -999% pistol dropped on floor and melted |
Item: | Desc.: |
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Fookin' laser soights. A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy. Exact stats: |
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A custom-built improved foregrip for better accuracy, less recoil, easier aiming, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters. Exact stats: +1 item size, +0.2s wield delay, -20% aim mode movement speed penalty |
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A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing. Exact stats: +1 item size, -0.3s wield delay |
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A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Greatly decreases aim mode slowdown. Significantly reduces burst scatter, recoil and general scatter. Exact stats: -50% running accuracy penalty, -50% aim mode movement speed penalty, -10% damage falloff. |
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A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil when properly placed, but also increases weapon size. must be activated to stabilize. Can be deployed anywhere, not just behind barricades or next to a wall Exact stats: +2 item size, -10 melee damage |
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A weapon-mounted refillable flamethrower attachment. It is designed for short bursts. Holds 20 units of fuel. Does not immediately set xenos on fire. Best used for area denial in a pinch. when active, right click to fire. to refill it from a welderpack, grab the welderpack in one hand and the weapon+miniflamer on the other, then click the gun with the welderpack Exact stats: 4 tile range, 25 unit capacity |
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A weapon-mounted, three-shot shotgun usually used for breaching actions, hence the name. Reloadable with 12 gauge buckshot. The short barrel reduces the ammo's effectiveness. when active, right click to fire. Reload by right clicking your firearm with shotgun shells. Exact stats: 3 shell ammo capacity, shotgun shells do -40% damage. |
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A weapon-mounted, reloadable, two-shot grenade launcher. Also called the noob tube by salty xenos. Or at least, that's what the synth says they call it. It might look like it can only hold one grenade, but it does in fact hold two. Chalk it up to bluespace magic or some shit. when active, right click to fire. Can only be reloaded while active Exact stats: 2 grenade ammo capacity, 7 tile range |
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This sidearm can uniquely be attached to other weapons as an underbarrel attachment. A popular addition due to it's support potential, able to quickly destroy weeds, and remove facehuggers from marines. when active, right click to fire. Can only be reloaded while active Exact stats: 10 shot capacity, 7 tile range |
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An unusual weapon attachment intended more for riot control purposes. Has some value against xenomorphs due to its ability to drain their plasma. More commonly used to shoot naked marines in prep due to a lack of military police. when active, middle click to fire. Can only be reloaded while active Exact stats: 20 shot capacity |
Item: | Desc.: |
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A folding stock that is integrated into the MP-19. Activate it to fold/unfold the stock. Exact stats: +1 item size, +5 melee damage, +0.1s wield delay |
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A folding stock that is integrated into the SH-35. Activate it to fold/unfold the stock. Exact Stats: +0.2s wield delay |
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A stock for the outdated MK221 tactical shotgun. Should've been phased out a while ago, but looks like the RO forgot to remove them from inventory. Exact stats: +2 item size, +5 melee damage, +0.2s wield delay |
Apparel
These are the things you wear on your body to either carry all your junk, or stop yourself from getting decapitated.
Jaeger XM-02 Combat Exoskeleton
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Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Now available in both pre-assembled and modular options through the armor vendor. Use alt+click to remove armor attachments or if modular, armor pieces. Use face paint on individual armor pieces to color them before placing them on the exoskeleton, or face paints on pre-assembled armor sets. |
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NOTE: The arm and leg plates all have the same stats. Only the chest plates have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
Arm/Leg Soft Armor
all = 10
Arm/Leg Slowdown = 0.1
Type: | Desc: | |||
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Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts.
With armor and leg armor melee = 35 | bullet = 55 | laser = 55 | energy = 50 | bomb = 45 | bio = 45 | fire = 45 | acid = 45 Slowdown 0.3
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Provides minor protection and encumbrance when attached. This one is marked as a light scout piece, used by those who prefer faster movement speed for better reconnaissance
With armor and leg armor melee = 35 | bullet = 55 | laser = 55 | energy = 50 | bomb = 45 | bio = 45 | fire = 45 | acid = 45 Slowdown 0.3
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Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection.
With armor and leg armor melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 | fire = 50 | acid = 55 Slowdown 0.5
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Provides moderate protection and encumbrance when attached and is fairly easy to attach and remove from armor. This armor appears to be marked as a Helljumper armor piece. Seems purpose-built for orbital drop missions.
With armor and leg armor melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 |fire = 50 | acid = 55 Slowdown 0.5
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Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however. NOTE: does not actually provide protection against space. With armor and leg armor melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 | fire = 50 | acid = 55 Slowdown 0.5
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Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers.
With armor and leg armor melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 Slowdown 0.7
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Provides high protection and encumbrance when attached. This one is marked as a heavy gungnir exoskeleton, heavy armor surrounds the entirety of the marine, it's a wonder they are able to see out of the helmet.
With armor and leg armor melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 Slowdown 0.7
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Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is not a skirt. NOTE: does not actually provide extra protection against explosive damage. With armor and leg armor melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 Slowdown 0.7
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NOTE: The exoskeleton can mount 1 storage module.
Module: | Desc: |
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Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors. |
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Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. |
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Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. |
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Can hold a substantial variety of injectors. |
These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.
Module | Desc: | ||||||||
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Designed for mounting on modular armor. Substantially increases the power output of your modular armor's mounted flashlight. Be the light in the darkness. Does not slow down
Light Boost = 4 | ||||||||
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Designed for mounting on modular armor. A substantial amount of additional armor plating designed to grant the user extra protection against threats, ranging from xeno slashes to friendly fire incidents. This older version has worse protection. Will greatly impact mobility.
Soft Armor | ||||||||
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Designed for mounting on modular armor. A substantial amount of additional armor plating designed to grant the user extra protection against threats, ranging from xeno slashes to friendly fire incidents. This newer version has improved protection. Will definitely impact mobility.
Soft Armor | ||||||||
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Designed for mounting on modular armor. This older model provides minor resistance to acid, biological, and radiological attacks. Pairing this with a Mimir helmet module and mask will make the user impervious to xeno gas clouds. Will impact mobility.
Soft Armor | ||||||||
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Designed for mounting on modular armor. This newer model provides great resistance to acid, biological, and radiological attacks. Pairing this with a Mimir helmet module and mask will make the user impervious to xeno gas clouds. Will impact mobility.
Soft Armor | ||||||||
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Designed for mounting on modular armor. A substantial amount of additional reflective ballistic armor plating designed to reduce the impact of friendly fire incidents, will lessen the affects of bullets and lasers. Will impact mobility.
Soft Armor | ||||||||
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Designed for mounting on modular armor. This module has advanced medical systems that inject tricordrazine and tramadol based on the user's needs, as well as automatically securing the bones and body of the wearer, effectively splinting them until professional medical attention can be admistered. Will definitely impact mobility.
Medicine injectors take 4 minutes to recharge after injection | ||||||||
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Designed for mounting on modular armor. Providing a near immunity to being bathed in flames, and amazing flame retardant qualities, this is every pyromaniacs' first stop to survival. Will impact mobility.
Slowdown = 0.4 | ||||||||
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Designed for mounting on modular armor. Uses a complex set of armor plating and compensation to lessen the effect of explosions. Will impact mobility.
Soft Armor | ||||||||
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A module that enhances the strength of reagents in the body. Requires a special substance, gathered from xenomorph lifeforms, to function.This substance needs to be gathered using an applicable weapon or tool.
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Creates a shield around the user that is capable of negating all damage. If it sustains too much it will deactivate, and leave the user vulnerable.
Soft Armor Shield Health = 40 |
These modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
Module | Desc: |
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Designed for mounting on a modular helmet. Can be flipped down to view into the distance. |
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Designed for mounting on a modular helmet. This module can be toggled on or off to function as welding protection for your delicate eyes. |
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Designed for mounting on a modular Helmet. This module reduces radio interference from being in caves. |
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Designed for mounting on a modular helmet. This older model provides minor resistance to acid and biological attacks. Pairing this with a Mimir suit module and mask will make the user impervious to xeno gas clouds.
Soft Armor |
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Designed for mounting on a modular helmet. This newer model provides great resistance to acid, biological, and even radiological attacks. Pairing this with a Mimir suit module and mask will make the user impervious to xeno gas clouds.
Soft Armor |
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Designed for mounting on a modular Helmet. When attached, this system provides substantial resistance to most damaging hazards, ranging from xeno slashes to friendly fire incidents.
Soft Armor |
Xenonauten Armor
Armor: | Desc: | |||||||
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A XN-L vest, also known as Xenonauten, a set vest with modular attachments made to work in many enviroments. melee = 35 | bullet = 55 | laser = 55 | energy = 50 | bomb = 45 | bio = 45 | fire = 45 | acid = 45 Slowdown = 0.3
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A XN-M vest, also known as Xenonauten, a set vest with modular attachments made to work in many enviroments. melee = 45 | bullet = 65 | laser = 65 | energy = 55 | bomb = 50 | bio = 50 | fire = 50 | acid = 55 Slowdown = 0.5
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A XN-H vest, also known as Xenonauten, a set vest with modular attachments made to work in many enviroments. melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 Slowdown = 0.7
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A standard M10X Pattern Helmet with attach points. It reads on the label, 'The difference between an open-casket and closed-casket funeral. Similarly available is the m10XE, a modified version offering an enclosed visor apparatus. Wear on head for best results. Allows any Jaeger helmet module. Alt-Click to remove attached items. Has a tiny storage spot for all your MRE snacks and injectors. melee = 50 | bullet = 70 | laser = 70 | energy = 60 | bomb = 55 | bio = 55 | fire = 55 | acid = 60 No Slowdown |
Clothing
Item: | Desc.: | ||||||
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Extra pouches that you can clip to your uniform.
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Extra pouches that you can clip to your uniform.
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Pistol Holster that you can clip to your uniform.
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Armor: | Desc: | ||||||||||||||
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A reused design of a old body armor system from the 21st century. Crasher armor sports lower slowdown and higher melee protection than light armor, but it can't take Jaeger modules, and it has worse acid protection. melee = 40 | bullet = 50 | laser = 50 | energy = 25 | bomb = 30 | bio = 5 | fire = 25 | acid = 30 Slowdown = 0.25
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OUTDATED, TO BE UPDATED Has no protection, but it lets you commit warcrimes.
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Item: | Desc.: | ||||||||||||
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A belt for your uniform, intended for holding magazines.
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A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don't get confused now.
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A belt with 14 slots to hold almost 3 boxes of shotgun shells (or other handfuls of ammo, such as mosin bullets), can hold up to 70 shells (or mosin bullets ;)).
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Pistol Holster that goes on your belt.
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Revolver Holster that goes on your belt.
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Specialised holster for the TS-34 double barreled shotgun. Comes with the shotgun.
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A shoulder worn strap with clamps that can be attached to a gun. Acts as a mag harness, but on your belt. Attaches guns to your back if your suit storage is full. Lacks any form of storage on its own. | ||||||||||||
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A knife rig that goes on your belt
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Designed to carry bulk quantities of M40 HEDP grenades, but can naturally store any grenade.
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An upgraded version of the standard rig designed to carry even greater quantities of M40 HEDP grenades, but can naturally store tons of any grenade. Orderable from Requisitions.
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A specialised belt that mounts a duffel bag filled with a range of pill bottles and light medical supplies. Can heal most injuries sustained on the battlefield.
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This version is a less common configuration of the M276 pattern belts, designed to transport medical supplies. Can hold medical equipment, such as roller beds and defibrillators.
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It's a toolbelt. It holds tools, obviously. need we say more?
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Pouch: | Desc: | ||||||||||
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A pouch used to hold shotgun shells. Has four slots.
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A pouch used to hold magazines. Has three slots.
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A pouch used to flares. Holds one flare pistol and 26 flares.
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A pouch used to hold medical supplies. Has seven slots.
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A pouch used to hold tools. Has five slots.
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A pouch used to hold construction materials. Has four slots.
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A pouch used to hold pistol magazines. Has six slots.
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A pouch used to sidearms. Has one slot.
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A pouch used to hold explosive materials. Has four slots.
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A pouch used to hold grenades, go figure. Has six slots.
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Item: | Desc.: |
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A face-covering mask that can be connected to an air supply. Reduces the amount of harmful xeno gas you breathe in by 50%. |
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A coif that protects you from extreme cold conditions. |
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Heats or cools down air as you breath it, protecting you from extreme conditions. |
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A face-covering mask that can be connected to an air supply. Reduces the amount of harmful xeno gas you breathe in by 50%. Looks reasonably cooler than the standard variants. |
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A face-covering coifed mask that can be connected to an air supply. Reduces the amount of harmful xeno gas you breathe in by 50%. Looks reasonably cooler than the standard variants, and features a thermal coif. |
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A close-fitting tactical mask that can be connected to an air supply. Protects from a single hugger attack before falling off, and needing to be re-equipped. Reduces the amount of harmful xeno gas you breathe in by 50%. Orderable from Requisitions. |
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A colored, resilient, and insulating cloth to cover your face from the elements. |
Munitions
Most grenades deal explosive damage, which is listed here. Explosions to different damage to humans than they do to xenos.
Damage against humans:
Weak Explosion: 20 brute damage, 20 burn damage, 2 stagger, 1 slowdown.
Light Explosion: 40-50 brute damage, 40-50 burn damage, 6 stagger, 3 slowdown.
Heavy Explosion: 80-100 brute damage, 80-100 burn damage, 12 stagger, 6 slowdown.
Devastating Explosion: 160-200 brute damage, 160-200 burn damage, 24 stagger, 12 slowdown, Will almost always gib.
Damage against xenos:
Weak Explosion: 40-60 damage, 2 slowdown, 5 sunder.
Light Explosion: 90-110 damage, 2 stagger, 3 slowdown, 10 sunder.
Heavy Explosion: 140-160 damage, 3 stagger, 4 slowdown, 20 sunder.
Devastating Explosion: 190-210 damage, 4 stagger, 5 slowdown, 30 sunder. Will almost always gib
Item: | Desc: |
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A small, but deceptively strong high explosive grenade that has been phasing out the M15 fragmentation grenades. Capable of being loaded in the any grenade launcher, or thrown by hand. It is set to detonate in 4 seconds, and has an explosive radius of 4 light. |
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The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds, and has an explosive radius of 2 fire. |
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An outdated TGMC fragmentation grenade. With decades of service in the TGMC, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds, and has an explosive radius of 5 light. |
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The M40 HPDP is an extremely dangerous grenade, covering a large area in toxic gas and intense flame. It is set to detonate in 2 seconds, has a radius of 4 fire, and spews toxic white phosphorus gas in a radius of 6 tiles. Don't hit friendly marines with this |
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The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds, and emits vision obscuring smoke in a 6 tile radius. |
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A sophisticated version of the M40 HSDP with a slightly improved smoke screen payload. It's set to detonate in 2 seconds, and emits concealing smoke in a 7 tile radius. Conceals humans in the smoke cloud, but leaves the area and nonhumans visible. |
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The M40-T is a small, but powerful Tanglefoot grenade, designed to remove plasma with minimal side effects. Based off the same platform as the M40 HEDP. It is set to detonate in 6 seconds, and emits tanglefoot gas in a 7 tile radius. No longer standard issue. |
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A gas grenade originally designed to remove any contaminants in the air for the purpose of cleaning, now repurposed to remove hostile gases. It is set to detonate in 3 seconds, and emits anti-gas gas in a 7 tile radius. Will remove clouds of smoke, be it acid, neurotoxin, etc. |
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A grenade that emits a burst of laser beams, damaging anything in the area. It is set to detonate in 4 seconds, and it shoots 20 laser beams around itself upon detonation. Each laser beam deals 40 damage, with 5 AP. |
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A TGMC standard issue flare utilizing the standard DP canister chassis. Capable of being loaded in any grenade launcher, or thrown by hand. |
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A TGMC signal flare utilizing the standard DP canister chassis. Capable of being loaded in any grenade launcher, or thrown by hand. When activated, provides a target for CAS pilots. |
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Contains construction nanites ready to turn a small area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE. Sprays in a 1-tile radius. |
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Contains construction nanites ready to turn a small area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE. Sprays in a 3-tile radius. |
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Anti-Personnel Rapid Deploy System, APRDS for short, is a device designed to quickly deploy M20 mines in large quantities. WARNING: Operating in tight places or existing mine fields will result in reduced efficiency. Mines must be loaded prior to deployment. |
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The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the TerraGov Marine Corps. Can be disarmed using a multitool. |
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Designed for use against various fast moving drones, this grenade will adhere to its target before detonating. It's fuse is set to 5 seconds, and has an explosive radius of 2 light and 3 weak. |
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Capsule based grenade that sticks to sufficiently hard surfaces, causing a trail of air combustible gel to form. It is set to detonate in 5 seconds. |
Item: | Desc: |
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A grenade set to release a cloud of extremely acidic smoke developed by Nanotrasen, supposedly derived from xenomorphs. Has a shiny acid resistant shell. Its use is considered a warcrime under several treaties, none of which Terra Gov is a signatory to. It is set to detonate in 4 seconds. |
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A smoke grenade containing a concentrated neurotoxin developed by Nanotrasen, supposedly derived from xenomorphs. Banned in some sectors as a chemical weapon, but classed as a less lethal riot control tool by the TGMC. It is set to detonate in 4 seconds. |
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A grenade designed to disorientate the senses of anyone caught in the blast radius with a blinding flash of light and viciously loud noise. Repeated use can cause deafness. It is set to detonate in 3 seconds, and causes a high amount of stagger and slowdown to anyone in the vicinity. |
Defensive Equipment
Item: | Description: | ||
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A deployable, semi-automated turret with AI targeting capabilities. Armed with a M30 autocannon and a 500-round drum magazine. Costs 400 points at Requisitions. It features two firing modes, automatic and auto-burst, as well as a radial targeting mode for increased firing arc in exchange for lower range. Can be repaired with a welder. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.
Normal Range: 8 Tiles Radial Range: 6 Tiles
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A deployable, automated turret with AI targeting capabilities. This is a lightweight portable model meant for rapid deployment and point defense. Armed with an light, high velocity machine gun and a 300-round drum magazine. Costs 400 points at Requisitions. It features two firing modes, automatic and auto-burst, as well as a radial targeting mode for increased firing arc in exchange for lower range. Can be repaired with a welder. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.
Burst fire rate: 200 RPM Normal Range: 7 Tiles Radial Range: 5 Tiles
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A deployable, automated turret with AI targeting capabilities. This is a marksman model meant for engaging targets at long range. Armed with a heavy caliber AM-5 anti material rifle and a 75-round drum magazine. Costs 600 points at Requisitions. Can be repaired with a welder. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.
Normal Range: 12 Tiles Radial Range: 10 Tiles
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A deployable, automated turret with AI targeting capabilities. This particular model is armed with a heavy caliber SM-10 shotgun and a 100-round drum magazine. Costs 400 points at Requisitions. Can be repaired with a welder. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you.
Normal Range: 8 Tiles Radial Range: 6 Tiles
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A deployed and mounted heavy smartgun, ready to rock. While it is capable of taking the same rounds as the smartmachinegun, it fires specialized tungsten rounds for increased armor penetration. It's basically a stationary smartgun, with an added scope ability that permit you to see 3 tiles ahead, 300 ammunition, and superior damage. Ammo can be ordered from requisitions for 10 points each. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you. Automatic fire rate: 240 RPM Burst fire rate: 140 RPM
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An honorary defensive emplacement. Starts with 4 free in marine vendors, after which it can be ordered for 10 points in Req. Control+Click on a tile to deploy the sentry on it, or on the gun in-hand to deploy in front of you. Automatic fire rate: 400 RPM
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![]() Armoured Floodlight |
A structure capable of providing light to a wide area. The round starts with 4 of these on the ship. Must be wrench down in a powered area to function and can be clicked to toggle their light. Note that this comes in a crate when ordered from requisitions; don't open this crate until it is sent, as the floodlight can't be put back inside. Has a light radius of 15 tiles. |
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Guns
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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Munitions
Weapon: | Desc: |
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File:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Defensive Equipment
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File:ExampleTGMC.png |
A thing you slap down to hurt bad guys, or maybe not.
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