Chemistry/Medicines: Difference between revisions
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<br>Weakly Exothermic | <br>Weakly Exothermic | ||
|{{TGMEDBRUTE}} | |{{TGMEDBRUTE}} | ||
|Each tick heals 3 | |Each tick heals 3 {{TGMEDBRUTE}} (modified by {{PURITY}} up to 4) but also deals (decreasing) {{TGMEDSTAM}}. If ingested by mouth, probital converts a special [[#Mitogen_Metabolism_Factor|enzyme]] in your system (bloodstream) (1.25u enzyme per 5u probital ingested, losing 0.25u probital), which turns any [[Guide_to_food|food]] you eat into [[Guide_to_food#Peptides|healing peptides]]. These peptides heal an additional 3 {{TGMEDBRUTE}} and 1 {{TGMEDBURN}} with a 50% chance every tick. | ||
Overdose deals 3 {{TGMEDSTAM}} AND: | Overdose deals 3 {{TGMEDSTAM}} AND: | ||
* If {{TGMEDSTAM}} over 80: Causes [[Status_Effects#Drowsiness|drowsiness]]. | * If {{TGMEDSTAM}} over 80: Causes [[Status_Effects#Drowsiness|drowsiness]]. | ||
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<br>pH: 8.9<span style="color:#23b36e;background-color:white">▮</span> | <br>pH: 8.9<span style="color:#23b36e;background-color:white">▮</span> | ||
|{{RecursiveChem/Hercuri}} | |{{RecursiveChem/Hercuri}} | ||
|<b>Cold reaction</b> | |<b>Cold reaction: Speeds up with lower temps</b> | ||
<br><b> | <br><b>Max temp:</b> 47K | ||
<br><b>Overcool:</b> 5K | <br><b>Overcool:</b> 5K | ||
<br><b>Optimal pH:</b> 6 to 10 | <br><b>Optimal pH:</b> 6 to 10 | ||
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<br>Weakly Exothermic | <br>Weakly Exothermic | ||
|{{TGMEDBRUTE}}, {{TGMEDBURN}} | |{{TGMEDBRUTE}}, {{TGMEDBURN}} | ||
|Heals a small amount of {{TGMEDBRUTE}} and {{TGMEDBURN}} each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined {{TGMEDBRUTE}} and {{TGMEDBURN}} you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and {{TGMEDTOX}} | |Heals a small amount of {{TGMEDBRUTE}} and {{TGMEDBURN}} each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined {{TGMEDBRUTE}} and {{TGMEDBURN}} you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and 0.2 {{TGMEDTOX}}. | ||
|<b>Rate:</b> 0.2u/tick | |<b>Rate:</b> 0.2u/tick | ||
<br><b>Unreacted {{PURITY}}:</b> 100% | <br><b>Unreacted {{PURITY}}:</b> 100% | ||
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Mildly H+ producing | Mildly H+ producing | ||
|{{TGMEDTOX}} | |{{TGMEDTOX}} | ||
|A chem purger that | |A chem purger that {{PURGE}}s chems from bloodstream (3u per tick) and heals {{TGMEDTOX}} faster the more unique [[#Medicines|medicines]] there are in the body (1 per med, max 3, modified by {{PURITY}}, capped at {{PURITY}}% of 3). Also causes 0.5 [[Guide_to_medicine#Organ_table|lung]] damage each tick. Having 3+ unique meds (2+multiver) will make it not {{PURGE}} medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine). Having [[#Anacea|Anacea]] in the body will prevent multiver from {{PURGE}}ing anything. | ||
<br><b>Inverse chem:</b> [[#Monover|Monover]] below 35% | <br><b>Inverse chem:</b> [[#Monover|Monover]] below 35% | ||
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* Transforms up to 100% of the drug (based on {{PURITY}}, unreacted is 80%) into the much safer [[#Musiver|Musiver]], depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into [[#Musiver|Musiver]]. You get the max transformation rate as long as your [[Guide_to_medicine#Organ_table|liver]] has more than 80 hp. | * Transforms up to 100% of the drug (based on {{PURITY}}, unreacted is 80%) into the much safer [[#Musiver|Musiver]], depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into [[#Musiver|Musiver]]. You get the max transformation rate as long as your [[Guide_to_medicine#Organ_table|liver]] has more than 80 hp. | ||
Each tick heals 1 {{TGMEDTOX}}, | Each tick heals 1 {{TGMEDTOX}}, {{PURGE}}s 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than [[#Inject|injection]]. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time): | ||
* Injecting a 40% solution of syriniver with an IV will heal about 5 {{TGMEDTOX}} per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]), but is unsafe since it makes [[#Musiver|Musiver]] overdose very likely. Having more than 40% will not heal faster. | * Injecting a 40% solution of syriniver with an IV will heal about 5 {{TGMEDTOX}} per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]), but is unsafe since it makes [[#Musiver|Musiver]] overdose very likely. Having more than 40% will not heal faster. | ||
* Injecting a 20% solution with an IV is pretty safe and will heal about 3 {{TGMEDTOX}} per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]). | * Injecting a 20% solution with an IV is pretty safe and will heal about 3 {{TGMEDTOX}} per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]). | ||
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<br>Weakly Exothermic | <br>Weakly Exothermic | ||
|{{TGMEDOXY}} | |{{TGMEDOXY}} | ||
|Quickly converts {{TGMEDOXY}} | |Quickly converts {{TGMEDOXY}} into {{TGMEDTOX}} at a 5:1 ratio. Each tick heals up to 2.5 {{TGMEDOXY}} (modified by {{PURITY}}) multiplied by the number of ticks the chemical has been in your system, and deals {{TGMEDTOX}} equal to 0.2 of the actual {{TGMEDOXY}} healed. Will always deal at least 0.1 {{TGMEDTOX}}, even without {{TGMEDOXY}} healed. Has a chance, equal to ((cycles processed - 1) / 2)% per second, to heal 1 losebreath. Overdose causes {{TGMEDTOX}} as if you always healed the maximum possible {{TGMEDOXY}}, and sets the metabolization rate to 1u/tick. | ||
<br><b>Inverse chem:</b> [[#Coveroli|Coveroli]] below 40% | <br><b>Inverse chem:</b> [[#Coveroli|Coveroli]] below 40% | ||
l<br> | l<br> | ||
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|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|{{TGMEDBURN}} | |{{TGMEDBURN}} | ||
|If you have more than 25 {{TGMEDBURN}} | |If you have more than 25 {{TGMEDBURN}}, heals 4 {{TGMEDBURN}} (affected by {{PURITY}}). If you have equal to or less than 25 {{TGMEDBURN}}, heals 0.5 (affected by {{PURITY}}). Overdosing will deal 4.5 {{TGMEDBRUTE}}. | ||
|0.2 units per tick | |0.2 units per tick | ||
|25 Units | |25 Units | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone | !style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone | ||
<br>Inverse: [[#Inreziniver|Inreziniver]] <25% | <br>Inverse: [[#Inreziniver|Inreziniver]] <25% | ||
<br>pH: 12.2 <span style="color:#669900;background-color:white">▮</span> | <br>pH: 12.2 <span style="color:#669900;background-color:white">▮</span> | ||
|{{RecursiveChem/Rezadone}} | |{{RecursiveChem/Rezadone}} | ||
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!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#A0A0A0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#A0A0A0;background-color:white">▮</span> | ||
<br>Impurity: [[#Mannitoil|Mannitoil]] | <br>Impurity: [[#Mannitoil|Mannitoil]] | ||
<br>pH: 10.4<span style="color:#3f93cf;background-color:white">▮</span> | <br>pH: 10.4<span style="color:#3f93cf;background-color:white">▮</span> | ||
|{{RecursiveChem/Mannitol}} | |{{RecursiveChem/Mannitol}} | ||
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<br>Exothermic | <br>Exothermic | ||
<br>H+ consuming | <br>H+ consuming | ||
| | |{{BRAIN}} | ||
|Heals 2 | |Heals 2 {{BRAIN}} per tick. Does not heal [[Guide_to_Traumas#Mild|traumas]]. Can be poured directly on disembodied brains to heal 2 {{BRAIN}} per unit (minimum 10 units). Healing scales with {{PURITY}}. Will also increase your eyesight in the dark depending on {{PURITY}}. | ||
Overdose will increase your brain power, granting you E n l i g h t e n m e n t! | Overdose will increase your brain power, granting you E n l i g h t e n m e n t! | ||
'''Overheat Effect:''' Once per second, creates a Mannitoil smoke cloud, doses all nearby people without eye or face protection with 5u Mannitoil, and removes all mannitol from the reaction vessel. | |||
'''Impure Effect''': Identical to overheat effect. | |||
|<b>Rate:</b> 0.4u/tick | |<b>Rate:</b> 0.4u/tick | ||
<br><b>Unreacted {{PURITY}}:</b> 100% | <br><b>Unreacted {{PURITY}}:</b> 100% | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#C0C0C0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#C0C0C0;background-color:white">▮</span> | ||
<br>Inverse: [[#Neruwhine|Neruwhine]] <50% | <br>Inverse: [[#Neruwhine|Neruwhine]] <50% | ||
<br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | <br>pH: 7<span style="color:#3aa651;background-color:white">▮</span> | ||
|{{RecursiveChem/Neurine}} | |{{RecursiveChem/Neurine}} | ||
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<br>H+ producing | <br>H+ producing | ||
|Minor brain traumas | |Minor brain traumas | ||
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly | |Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly {{PURGE}}s [[Guide_to_drinks#Neurotoxin|Neurotoxin]]. When added to a patient, it will remember their {{BRAIN}} - if their {{BRAIN}} is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse's {{BRAIN}} by 1 per tick (patient must be dead and have a brain!). Healing scales with {{PURITY}}. | ||
'''Overheat Effect:''' Once per second, creates a Neruwhine smoke cloud, doses all nearby people without eye or face protection with 10u Neruwhine, and removes 5 units of reagents from the reaction vessel. | |||
'''Impure Effect''': Identical to overheat effect. | |||
|<b>Rate:</b> 0.4u/tick | |<b>Rate:</b> 0.4u/tick | ||
<br><b>Unreacted {{PURITY}}:</b> 75% | <br><b>Unreacted {{PURITY}}:</b> 75% | ||
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|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Histamine Overdose | |Histamine Overdose | ||
| | |{{PURGE}}s bloodstream of lethal [[#Histamine|Histamine]] and reduces [[Status_Effects#Jitteriness|jitteriness]] while causing minor [[Status_Effects#Drowsiness|drowsiness]]. (Results in 4 units instead of 5) | ||
|0.2 units per tick | |0.2 units per tick | ||
|- | |- | ||
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<br>H+ consuming | <br>H+ consuming | ||
|Eye | |Eye | ||
|Heals 2 eye damage (affected by {{PURITY}}), occasionally causing eye blur if the eyes are badly damaged. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain | |Heals 2 eye damage (affected by {{PURITY}}), occasionally causing eye blur if the eyes are badly damaged. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain traumas you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. Improves your ability to see in the dark based off {{PURITY}} while it's in your system. | ||
|<b>Rate:</b> 0.1u/tick | |<b>Rate:</b> 0.1u/tick | ||
<br><b>Unreacted {{PURITY}}:</b> 75% | <br><b>Unreacted {{PURITY}}:</b> 75% | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> | ||
<br>Inverse: [[#Prohol|Prohol]] <35% | <br>Inverse: [[#Prohol|Prohol]] <35% | ||
<br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> | <br>pH: 4<span style="color:#f7ec1e;background-color:white">▮</span> | ||
|{{RecursiveChem/Antihol}} | |{{RecursiveChem/Antihol}} | ||
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<br>H+ producing | <br>H+ producing | ||
|Alcohol | |Alcohol | ||
| | |{{PURGE}}s 6-8u alcoholic drinks from someone's bloodstream each tick (depending on {{PURITY}}), as well as eliminating drunkenness, [[Status_Effects#Drowsiness|drowsiness]], slurring, [[Status_Effects#Dizziness|dizziness]] and [[Status_Effects#Confusion|confusion]]. Heals 0.2 {{TGMEDTOX}} per tick. | ||
'''Overheat Effect:''' Creates smoke cloud from the reagents in the reaction vessel. | |||
'''Impure Effect''': Creates smoke cloud from the reagents in the reaction vessel. | |||
|<b>Rate:</b> 0.4u/tick | |<b>Rate:</b> 0.4u/tick | ||
<br><b>Unreacted {{PURITY}}:</b> 75% | <br><b>Unreacted {{PURITY}}:</b> 75% | ||
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|N/A | |N/A | ||
|Sugar Dependency | |Sugar Dependency | ||
| | |{{PURGE}}s sugar. | ||
|0.2 units per tick | |0.2 units per tick | ||
|- | |- | ||
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|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Hallucination Decrease | |Hallucination Decrease | ||
|Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also | |Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also {{PURGE}}s [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 {{TGMEDTOX}}. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
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|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Improvised Patch Healing Chem | |Improvised Patch Healing Chem | ||
|Helps treat [[Guide_to_Wounds#Critical: | |Helps treat [[Guide_to_Wounds#Critical:_Catastrophic_burns|severe {{TGMEDBURN}} {{TGMEDWOUND}}s]] and heals 0.25 {{TGMEDBRUTE}} and {{TGMEDBURN}} per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]]. If applied with touch/patch it increases [[Surgery|surgery]] speed by 10%. <br>1u heals roughly 1.5 {{TGMEDBURN}}+{{TGMEDBRUTE}}. | ||
|0.16 units per tick | |0.16 units per tick | ||
|- | |- | ||
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If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. The metabolism rate is slowed down. After 41 cycles 20% chance to [[Status_Effects#Paralyze|stun]] you. Cycle 82 puts you into endless [[Status_Effects#Sleep|sleep]] while constantly dealing 1.5 | |||
If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. The metabolism rate is slowed down. After 41 cycles 20% chance to [[Status_Effects#Paralyze|stun]] you. Cycle 82 puts you into endless [[Status_Effects#Sleep|sleep]] while constantly dealing 1.5 {{TGMEDSTAM}} and {{TGMEDOXY}}. | |||
<br>No chance for addiction but very finicky OD. | <br>No chance for addiction but very finicky OD. | ||
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|Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does '''not''' remove slowdown from wearing a [[MODsuits|Modsuit]]. You'll get [[Status_Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status_Effects#Sleep|asleep]] if it's in your system for 24 cycles. You will not wake up until it's out of your system. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]].<br> | |Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does '''not''' remove slowdown from wearing a [[MODsuits|Modsuit]]. You'll get [[Status_Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status_Effects#Sleep|asleep]] if it's in your system for 24 cycles. You will not wake up until it's out of your system. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]].<br> | ||
<br>If overdosed or addicted it will cause [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]] and force the victim to drop items in their hands | <br>If overdosed or addicted it will cause [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 2 parts instead of 6) | ||
|0.2 units per tick | |0.2 units per tick | ||
<br><b>OD:</b> 30 Units | <br><b>OD:</b> 30 Units | ||
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|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | |<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min {{PURITY}}:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming | ||
|Anti-Drug and Light Sedative | |Anti-Drug and Light Sedative | ||
|Helps fight against the effects of some drugs while | |Helps fight against the effects of some drugs while {{PURGE}}ing them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]]. However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 {{TGMEDSTAM}} and 20% chance for 1 {{BRAIN}} (up to 50). | ||
|0.16 units per tick | |0.16 units per tick | ||
|- | |- | ||
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<br>Exothermic | <br>Exothermic | ||
|Heart, crit | |Heart, crit | ||
|An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 | |An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 {{TGMEDTOX}}/{{TGMEDBRUTE}}/{{TGMEDBURN}}, 6 {{TGMEDOXY}} and damages heart 0.1 per unit. If you reach -60 health the penthrite is instantly {{PURGE}}d and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts [[#Epinephrine|Epinephrine]] (strenghtdiv 5) OR [[#Atropine|Atropine]] (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4) | ||
<br> | <br>{{PURITY}} will adjust the threshold requirements (above 75% lowered requirements, below 75% higher requirements). | ||
<br>'''Inverse reagent:''' [[#Nooatrium|Nooatrium]] below 25% | <br>'''Inverse reagent:''' [[#Nooatrium|Nooatrium]] below 25% | ||
<br> | <br>'''Overheat effect:''' Weak explosion. | ||
|<b>Rate:</b> 0.2u/tick | |<b>Rate:</b> 0.2u/tick | ||
<br><b>OD:</b> 50u | <br><b>OD:</b> 50u | ||
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|{{RecursiveChem/Sanguirite}} | |{{RecursiveChem/Sanguirite}} | ||
|N/A | |N/A | ||
| | |{{TGMEDBLEEDING}} | ||
|A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces | |A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces the {{BLOOD}} lost from {{TGMEDBLEEDING}} by 30%. Whichever {{TGMEDWOUND}} is currently {{TGMEDBLEEDING}} the most has its {{TGMEDBLEEDING}} reduced by 0.3 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of {{TGMEDOXY}} per tick with possible minor lung and heart damage. | ||
|0.1 units per tick | |0.1 units per tick | ||
<br><b>OD:</b> 20 units | <br><b>OD:</b> 20 units | ||
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|{{RecursiveChem/Seraka_extract}} | |{{RecursiveChem/Seraka_extract}} | ||
|N/A | |N/A | ||
| | |{{TGMEDBLEEDING}} | ||
|A | |A potent coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces the {{BLOOD}} lost from {{TGMEDBLEEDING}} by 50%. Whichever {{TGMEDWOUND}} is currently {{TGMEDBLEEDING}} the most has its {{TGMEDBLEEDING}} reduced by 0.4 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of {{TGMEDOXY}} per tick with possible minor lung and heart damage. Reacts with Lye to form sugar. | ||
|0.1 units per tick | |0.1 units per tick | ||
<br><b>OD:</b> 10 units | <br><b>OD:</b> 10 units | ||
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|{{RecursiveChem/Pulped_Banana_Peel}} | |{{RecursiveChem/Pulped_Banana_Peel}} | ||
|N/A | |N/A | ||
| | |{{TGMEDBLEEDING}} | ||
|A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. | |A weak coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces the {{BLOOD}} lost from {{TGMEDBLEEDING}} by 20%. Whichever {{TGMEDWOUND}} is currently {{TGMEDBLEEDING}} the most has its {{TGMEDBLEEDING}} reduced by 0.2 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of {{TGMEDOXY}} per tick with possible minor lung and heart damage. | ||
|0.4 units per tick | |0.4 units per tick | ||
<br><b>OD:</b> 20 units | <br><b>OD:</b> 20 units | ||
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|[[Changeling|Changelings]] | |[[Changeling|Changelings]] | ||
|Stun | |Stun | ||
|Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and | |Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and heals 10 {{TGMEDSTAM}} per tick. Can make you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. If stamcrit, sets {{TGMEDSTAM}} to 90 and self-purges 1 unit.<br>If overdosed it will deal 1 {{TGMEDTOX}} per tick. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 4u of this. | ||
|0.4 units per tick | |0.4 units per tick | ||
|30 Units | |30 Units | ||
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|{{RecursiveChem/Omnizine}} | |{{RecursiveChem/Omnizine}} | ||
|{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} | |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} | ||
|Heals 0.5 | |Heals 0.5 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. If overdosed it will deal 1 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. | ||
|0.1 units per tick | |0.1 units per tick | ||
|30 Units | |30 Units | ||
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|{{RecursiveChem/Geyser}} | |{{RecursiveChem/Geyser}} | ||
|{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} | |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} | ||
|Heals 0.2 | |Heals 0.2 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. If overdosed it will deal 1 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. A weaker [[#Omnizine|omnizine]], but can be used in [[#Strange_Reagent|Strange Reagent]] crafting. | ||
|0.1 units per tick | |0.1 units per tick | ||
|30 Units | |30 Units | ||
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|{{RecursiveChem/Godblood}} | |{{RecursiveChem/Godblood}} | ||
|{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} | |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} | ||
|This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 | |This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. If overdosed it will deal 1 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick, but that's not really a concern. | ||
|0.1 units per tick | |0.1 units per tick | ||
|150 Units | |150 Units | ||
Line 802: | Line 804: | ||
|{{RecursiveChem/Honey}} | |{{RecursiveChem/Honey}} | ||
|{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} | |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} | ||
|55% chance to heal 1 | |55% chance to heal 1 {{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} per tick. Metabolizes very quickly and adds 3u sugar to your system. | ||
|1 unit per tick | |1 unit per tick | ||
|N/A | |N/A | ||
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!style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#FFAF00;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#FFAF00;background-color:white">▮</span> | ||
|{{RecursiveChem/Earthsblood}} | |{{RecursiveChem/Earthsblood}} | ||
| | |{{TGMEDBRUTE}}, {{TGMEDBURN}}, {{TGMEDTOX}} and {{TGMEDOXY}} | ||
|The first 25 cycles, each tick heals 1 {{TGMEDBRUTE}}, 1 {{TGMEDBURN}}, 0.5 {{TGMEDOXY}}, 0.5 {{TGMEDTOX}}, | |The first 25 cycles, each tick heals 1 {{TGMEDBRUTE}}, 1 {{TGMEDBURN}}, 0.5 {{TGMEDOXY}}, 0.5 {{TGMEDTOX}}, and 0.5 {{TGMEDSTAM}} while dealing 1 {{BRAIN}} (up to max 150). Cycle 26 and onwards, each tick heals 5 {{TGMEDBRUTE}}, 5 {{TGMEDBURN}}, 3 {{TGMEDOXY}}, 3 {{TGMEDTOX}} and 3 {{TGMEDSTAM}} while dealing 2 {{BRAIN}} (up to max 150) and giving you [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Drugginess|drugginess]] (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it's in your body (this effect is identical to that of [[#Pax|Pax]]). Overdosing causes [[Status_Effects#Hallucinations|hallucinations]], deals no damage before cycle 26, a net of 1 {{TGMEDTOX}} per tick from cycles 26 to 100 and a net of 3 {{TGMEDTOX}} per tick after cycle 100. Overdosing also gives you the [[Guide_to_Traumas#Severe_Prefix|severe]] traumatic non-violence [[Guide_to_Traumas|brain trauma]] ([[Surgery#Brain_Surgery|brain surgery]] level). The trauma does not go away until cured. | ||
|0.4 units per tick (static) | |0.4 units per tick (static) | ||
|25 Units | |25 Units | ||
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|{{RecursiveChem/Polypyrylium_Oligomers}} | |{{RecursiveChem/Polypyrylium_Oligomers}} | ||
|Lung damage | |Lung damage | ||
|A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide_to_medicine#Organ_table|lung]] damage and 0.35 {{TGMEDBRUTE}} | |A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide_to_medicine#Organ_table|lung]] damage and 0.35 {{TGMEDBRUTE}}. Will color hair and beard purple from [[#Touch|touch]] or [[#Vapor|vapor]]. Overdose deals 0.25 lung damage. | ||
|0.1 units per tick | |0.1 units per tick | ||
|50 Units | |50 Units | ||
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|[[Syndicate_Items#Stimpack|Syndicate uplink]] | |[[Syndicate_Items#Stimpack|Syndicate uplink]] | ||
|Stun | |Stun | ||
|Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 | |Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 {{TGMEDSTAM}} per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 {{TGMEDSTAM}}, 1 {{TGMEDTOX}} and cause loss of breath. Also prevents the [[Status_Effects#Knockdown|knockdown]] from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]). Can be bought with [[Syndicate_Items#Stimpack|syndicate uplink]]. | ||
|0.2 units per tick | |0.2 units per tick | ||
|60 Units | |60 Units | ||
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|[[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]] | |[[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]] | ||
|All damage types | |All damage types | ||
|Each tick heals 5 {{TGMEDBRUTE}}/{{TGMEDBURN}}/{{TGMEDTOX}}, 15 {{TGMEDOXY}} | |Each tick heals 5 {{TGMEDBRUTE}}/{{TGMEDBURN}}/{{TGMEDTOX}}, 15 {{TGMEDOXY}} and 15 brain. If overdosed this very quickly purges itself and causes random vomiting. Only available to [[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|30 Units | |30 Units | ||
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|Viruses | |Viruses | ||
|Drowsiness, Hallucinations, Histamine | |Drowsiness, Hallucinations, Histamine | ||
|Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly | |Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly {{PURGE}}s [[#Mindbreaker_Toxin|Mindbreaker Toxin]] and [[#Histamine|Histamine]] from the body. Automatically generated by a [[Infections|virus]] with Mind Restoration as a symptom. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Adminordrazine}}Adminordrazine<span style="color:#E0BB00;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Adminordrazine}}Adminordrazine<span style="color:#E0BB00;background-color:white">▮</span> | ||
|Admin | |Wizard Events, Admin Chicanery, Mayhem In A Bottle. | ||
|Everything | |Everything | ||
|When injected into a person, it heals everything | |When injected into a person, it heals almost everything instantly. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. | ||
|0.5 units per tick | |0.5 units per tick | ||
|N/A | |N/A |
Latest revision as of 13:01, 28 May 2025
To see the rest of the reagents available on /tg/station, go to Guide to chemistry
Medicines
"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.
Some medicines have special suffixes to specify which damage types they are meant to treat:
- BRUTE = -ibital
- BURN = -uri
- OXY = -mol
- TOX = iver
- Organ = -rite
See Guide to Medicine for more information on what to use and when.
Optional catalysts for ALL medicine reactions
Name | Formula | Reaction conditions | Description |
---|---|---|---|
Palladium synthate catalyst
|
3 parts Libital 4 parts Probital 2 parts Plasma |
Required temp: 200K Overheat temp: 800K Optimal pH range: 5 to 6 Min PURITY: 0 H+ producing Very exothermic |
This will cause all medicines reacted in the same beaker to react faster, with it's speed equal to the PURITY of the catalyst (up to 2x, though it is still limited by it's maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within. (Results in 2 parts instead of 9) |
Core Healing Medicines
These healing drugs may be considered to be cheap or commonly available "core" drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using Tend Wounds surgery if satisfactory medicines aren't available. These are also known as "Category 2 Cobbychems". All these reactions will generally result in a 75% purity product with no intervention. For those returning - a 75% purity reagent will have the same effects as the reagents you're familiar with, which means that 100% pure reagents are 33% more effective.
Name | Formula | Reaction conditions | Treatment for | Description | Chemical properties |
---|---|---|---|---|---|
Libital▮
|
1 part Phenol 1 part Nitrogen |
Min temp: 225K
|
BRUTE | Medicine for treating BRUTE. Each tick heals 3 BRUTE, modified by PURITY up to a max of 4, and causes 0.3 liver damage.
|
Rate: 0.2u/tick
|
Helbital▮
|
1 part Carbon 1 part Fluorine |
Min temp: 250K
|
BRUTE | Heals a minimum of 3 BRUTE per tick and faster the more base damage you have. No side effects if in hard or softcrit.
After at least 50 consecutive cycles, gain up to 3 Omens (unfortunate bad-luck incidents) after the Helbital has all left your system. 1 Omen will be applied per 50 cycles of Helbital use. Overdose applies a semi-blinding curse that deals 0.75 BURN per tick.
Impurity effect: Create a fire vortex. If PURITY is below 25%, there is a 25% chance to create more fire and remove 2 units of helbital from the beaker. Overheat effect: Create a fire vortex. |
Rate: 0.2u/tick
|
Probital▮
|
2 parts Acetone 1 part Copper |
Min temp: 225K
|
BRUTE | Each tick heals 3 BRUTE (modified by PURITY up to 4) but also deals (decreasing) STAM. If ingested by mouth, probital converts a special enzyme in your system (bloodstream) (1.25u enzyme per 5u probital ingested, losing 0.25u probital), which turns any food you eat into healing peptides. These peptides heal an additional 3 BRUTE and 1 BURN with a 50% chance every tick.
Overdose deals 3 STAM AND:
Inverse chem: Mitogen Metabolism Factor below 50%
|
Rate: 0.2u/tick
|
Aiuri▮
|
1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 2 parts Hydrogen |
Min temp: 50K
|
BURN | Medicine for treating BURN. Each tick heals 2 BURN (modified by PURITY) and causes 0.25 eye damage.
Overheat effect: Flash all creatures in a 3 tile radius while blurring their eyes for 20 seconds. |
Rate: 0.2u/tick
|
Lenturi▮
|
1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Silver |
Min temp: 200K
|
BURN | Each tick heals 3.75 BURN (modified by PURITY up to 5) and deals 0.4 stomach damage. Inverse chem: Lenslurri below 25% |
Rate: 0.2u/tick
|
Hercuri▮
|
3 parts Cryostylane 1 part Ice 1 part Stable Plasma 1 part Lye 1 part Sodium 1 part Hydrogen 1 part Bromine |
Cold reaction: Speeds up with lower temps
|
BURN | Heals BURN and can cool you to unsafe levels. If applied with vapor such as with a spray bottle ![]()
Overdose cools you down even more. Was originally named Rhigoxane.
Overheat effect: Ice all floors in a circle, the radius of which is 1 per 50u of reaction volume. The ice lasts for 60 seconds. Create a shock-wave launching all nearby movable objects away from the reaction vessel. |
Rate: 0.2u/tick
|
Granibitaluri▮
|
1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Carbon |
Min temp: 100K
|
BRUTE, BURN | Heals a small amount of BRUTE and BURN each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined BRUTE and BURN you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and 0.2 TOX. | Rate: 0.2u/tick
|
Synthflesh▮
|
1 part Libital 1 part Blood |
Min temp: 250K
|
BRUTE, BURN | Instantly heals 1.25 BRUTE and BURN per unit of the chemical applied by touch, patch or vapor, (affected by PURITY), but also instantly deals TOX equal to 50 to 75% (based on PURITY, 56% when unreacted) of BRUTE and BURN healed. Can be used to prepare corpses for defibrillation (needs under 180 BRUTE and BURN). Synthflesh creates a negative moodlet, preventable via painkillers. Touch and vapor application only. If a husked corpse has at least 60-100u (PURITY dependent, purer synthflesh = less needed) and under 50 BURN it will be unhusked. |
Rate: 0.2u/tick
|
Multiver▮
|
1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Ash 1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K Temperature 380K |
Min temp: 380K
Mildly H+ producing |
TOX | A chem purger that PURGEs chems from bloodstream (3u per tick) and heals TOX faster the more unique medicines there are in the body (1 per med, max 3, modified by PURITY, capped at PURITY% of 3). Also causes 0.5 lung damage each tick. Having 3+ unique meds (2+multiver) will make it not PURGE medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine). Having Anacea in the body will prevent multiver from PURGEing anything.
Overheat effect: Any Monover in the reaction vessel will ignite, creating a small burst of fire and deleting product. |
Rate: 0.2u/tick
|
Seiver▮
|
1 part Aluminium 1 part Nitrogen |
Cold reaction
|
RAD, TOX | A medicine that shifts functionality based on temperature. For each 5 TOX healed, causes 1 heart damage. Each point of damage healed by the effect of the low temperature irradiated bonus counts as 1/5th of a point for the purpose of this calculation.
|
Rate: 0.2u/tick
|
Syriniver▮
|
2 parts Nitrous Oxide 1 part Toxin Hacked NanoMed vendors, Emagged Chem Dispenser 1 part Fluorine |
Min temp: 250K
Inverse PURITY: N/A (syrinifergus impossible to make) |
TOX |
tl;dr: Put 20% of this and 80% water into a beaker and inject it with an IV-drip, and it will heal TOX and purge reagents from bloodstream pretty fast. Click expand for long description. When injected (syringe or IV-drip), the following happens:
Each tick heals 1 TOX, PURGEs 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than injection. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time):
If overdosed causes muscle weakness, high liver damage and disgust. Was originally named Thializid. |
Rate: 0.3u/tick
|
Tirimol▮
|
2 parts Acetone 3 parts Nitrogen |
Min temp: 100K
|
OXY | Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 4.5 base OXY (modified by PURITY up to 6) and deals 2 STAM per tick. Causes 20 seconds of drowsiness after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it's out.
Overheat effect: If Oxygen is present, dose everyone nearby with 7.5u of Super Melatonin, ignoring eye protection, and remove 5u of reagents from the reaction vessel. Then, create a cloud of Super Melatonin smoke with a volume equal to the amount of Tirimol reacting and clear the reaction vessel of Tirimol. |
Rate: 0.2u/tick
|
Convermol▮
|
1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Fluorine |
Min temp: 370K
|
OXY | Quickly converts OXY into TOX at a 5:1 ratio. Each tick heals up to 2.5 OXY (modified by PURITY) multiplied by the number of ticks the chemical has been in your system, and deals TOX equal to 0.2 of the actual OXY healed. Will always deal at least 0.1 TOX, even without OXY healed. Has a chance, equal to ((cycles processed - 1) / 2)% per second, to heal 1 losebreath. Overdose causes TOX as if you always healed the maximum possible OXY, and sets the metabolization rate to 1u/tick.
|
Rate: 0.2u/tick
|
Superior Healing Medicines
These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any).
Name | Recipe | Reaction conditions | Treatment for | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|---|---|
Salicylic Acid
|
1 part Phenol 1 part Sodium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
BRUTE | If you have more than 25 BRUTE, heals 4 BRUTE (affected by PURITY). If you have equal to or less than 25 BRUTE, heals 0.5 (affected by PURITY). Overdosing will deal 4.5 BRUTE. | 0.2 units per tick | 25 Units |
Oxandrolone
|
3 parts Carbon 1 part Phenol 1 part Hydrogen |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
BURN | If you have more than 25 BURN, heals 4 BURN (affected by PURITY). If you have equal to or less than 25 BURN, heals 0.5 (affected by PURITY). Overdosing will deal 4.5 BRUTE. | 0.2 units per tick | 25 Units |
Salbutamol
|
1 part Salicylic Acid 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Aluminium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
OXY | Quickly heals OXY at a rate of 3 per tick while capping losebreath at 4. Great for stabilizing critical patients! | 0.1 units per tick | N/A |
Regenerative Jelly
|
1 part Omnizine Grown from Ambrosia Deus, and found in hot donkpockets, chef made lollipops (Not cyborg dispensed,) and a few other chef meals. 1 part Slime Jelly Must be mixed in a Glowshroom
![]() 3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic damage types | Heals 1.5 of each of the four basic damage types. Does not cause TOX to jellypeople. If touched in a volume of at least 0.5u, causes hair to become purple. | 0.4 units per tick | N/A |
Pentetic Acid
|
1 part Cyanide 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Welding Fuel |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
RAD, TOX | Heals 2 TOX per tick while purging 2u of other chemicals from the body. Prevents BURN and TOX as a result of RAD. | 0.2 units per tick | N/A |
Atropine
|
1 part Acetone 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol 1 part Ethanol |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Crit, all basic types | If patient's health is critical it will heal BRUTE/BURN/TOX (2 / tick) and OXY (5 / tick), as well as stop any further OXY by clearing all losebreath. It also has a 10% chance each second to cause 10 seconds of jitteriness and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake. Prevents nuclear operative microbombs from automatically priming. If overdosed it will deal 0.5 TOX per tick and cause constant jitteriness and dizziness. |
0.1 units per tick | 35 Units |
Calomel
pH: 1.5 ▮ |
1 part Mercury 1 part Chlorine |
Min react temp: 374K
Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Purge | Quickly purges the bloodstream of reagents (3u per tick). (Your Health / 40) TOX per tick is dealt until your health is 0.
If overdosed 2.5 extra TOX will be dealt per tick and will purge itself at a rate of 2u per tick. |
0.4 units per tick | 20 Units |
Ammoniated Mercury
|
1 part Calomel 1 part Mercury 1 part Chlorine 2 part Ammonia 3 parts Hydrogen
1 part Nitrogen |
Min react temp: 100K
Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Purge and TOX | Quickly purges the bloodstream of toxins (5u per tick). If you have no BRUTE/BURN you will heal 3 TOX per tick. For every 15 BRUTE and/or 30 BURN, 1 TOX will be dealt. Purges itself 1u per tick when there are no toxins present.
If overdosed 3 extra TOX will be dealt per tick. |
0.04 units per tick | 10 Units |
Cryoxadone
|
1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic types and cellular | Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when the body temperature is below 0C (273.15 K) AND if the target is sleeping or unconscious. Cyroxadone's per tick metabolization rate is equal to: 0.4 * (0.00001 * (Body Temp ^ 2) + 0.5)
Cryoxadone's healing is determined by a power value. Power = -0.00003 * (Body Temp ^ 2) + 3. Cryoxadone heals 3 * Power OXY, Power BRUTE, Power BURN, and Power TOX per tick. Cyroxadone also heals WOUNDs. All WOUNDs have a special counter, shared with Pyroxadone. Cryoxadone increments this counter by its power each tick, and when the counter reaches a certain point, the WOUND instantly heals. Moderate WOUNDs require 33 points, Severe WOUNDs 66 point, and Critical WOUNDs 99 points. Reverses disfiguration from most sources. |
Special - See text | N/A |
Pyroxadone
|
1 part Cryoxadone 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Stable Plasma 1 part Slime Jelly Must be mixed in a Glowshroom
![]() 3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
|
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
All four basic types and cellular | Pyroxadone does not function unless your body temperature is higher than the minimum at which you take overheating damage. Pyroxadone's Power is 2 if your temperature is between the heat damage limit and 400K. Between 400K and 460K, Power is 3. Above 460K, Power is 5. If you are on fire, Power is doubled. Pyroxadone heals 2 * power OXY, 1.5 * power BURN, 1 * power BRUTE, and 1 * power TOX per tick.
Can heal WOUNDs in the same way Cryoxadone does, incrementing the WOUND's healing counter by its power. Reverses disfiguration from most sources. TOX healing effective on slimepeople. |
Special - See text | N/A |
Rezadone
|
1 part Carpotoxin Space Carp, Koibeans, Emagged Chem Dispenser 1 part Cryptobiolin 1 part Oxygen 1 part Potassium 1 part Copper |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
BRUTE and BURN | Heals 1 BRUTE and BURN per tick. If a husked corpse is treated with at least 5u and has under 50 BURN it will be unhusked. If overdosed deals 1 TOX per tick and makes you dizzy and jittery. | 0.4 units per tick | 30 Units |
Unique Healing Medicines
These healing drugs perform niche functions that help against less common ailments.
Name | Formula | Reaction conditions | Treatment for | Description | Chemical properties |
---|---|---|---|---|---|
Mutadone▮ | 1 part Acetone 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Bromine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Mutations | Instantly removes your genetic mutations. Hulks hate it! | 0.4 units per tick |
Mannitol▮
|
1 part Hydrogen 1 part Water |
Min temp: 50K
|
BRAIN | Heals 2 BRAIN per tick. Does not heal traumas. Can be poured directly on disembodied brains to heal 2 BRAIN per unit (minimum 10 units). Healing scales with PURITY. Will also increase your eyesight in the dark depending on PURITY.
Overdose will increase your brain power, granting you E n l i g h t e n m e n t!
Impure Effect: Identical to overheat effect. |
Rate: 0.4u/tick
|
Neurine▮
|
1 part Acetone 1 part Mannitol 1 part Hydrogen 1 part Water 1 part Oxygen |
Min temp: 100K
|
Minor brain traumas | Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure basic traumas. More severe traumas usually require surgery. Quickly PURGEs Neurotoxin. When added to a patient, it will remember their BRAIN - if their BRAIN is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse's BRAIN by 1 per tick (patient must be dead and have a brain!). Healing scales with PURITY.
Overheat Effect: Once per second, creates a Neruwhine smoke cloud, doses all nearby people without eye or face protection with 10u Neruwhine, and removes 5 units of reagents from the reaction vessel. Impure Effect: Identical to overheat effect. |
Rate: 0.4u/tick
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Potassium Iodide▮
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1 part Potassium 1 part Iodine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
RAD | Prevents RAD induced BURN and TOX and heals 1 TOX each tick if patient is affected by RAD. | 0.8 units per tick |
Saline-Glucose Solution▮ | 2 parts Saltwater 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Water 1 part Sugar |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
BRUTE, BURN, BLOOD | Has a 33% chance per metabolism cycle to heal 0.5 BRUTE and BURN. Can be used as a temporary substitute for BLOOD if hooked up via IV drip. If overdosed, it will have a 33% chance to deal BRUTE and BURN and a small chance to become 1u salt or sugar each metabolism cycle. | 0.2 units per tick
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Ephedrine▮
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1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Hydrogen |
Min temp: 200K
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Stun | Reduces all immobilizing status effects' durations by 2 seconds (affected by PURITY), increases run speed by 50%, regenerates 4 STAM per tick (affected by PURITY) and causes up to 15% chance per second to drop held items, based on PURITY following: 10% * (1.5 - PURITY). Pure ephedrine has 5% chance to drop held items. Also prevents the knockdown from stunbatons ![]() ![]()
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Rate: 0.2u/tick
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Diphenhydramine▮ | 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Bromine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Histamine Overdose | PURGEs bloodstream of lethal Histamine and reduces jitteriness while causing minor drowsiness. (Results in 4 units instead of 5) | 0.2 units per tick |
Oculine▮
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1 part Multiver 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Ash 1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K Temperature 380K 1 part Carbon |
Min temp: 200K
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Eye | Heals 2 eye damage (affected by PURITY), occasionally causing eye blur if the eyes are badly damaged. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain traumas you will need surgery or other means. Improves your ability to see in the dark based off PURITY while it's in your system. | Rate: 0.1u/tick
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Inacusiate▮
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1 part Multiver 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Ash 1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K Temperature 380K 1 part Carbon |
Min temp: 300K
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Ear | Heals 4 ear damage (affected by PURITY), curing deafness, assuming the source of said deafness isn't from genetic mutations, chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it's 100% pure. (Results in 2 units instead of 3) | Rate: 0.4u/tick
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Epinephrine▮ | 1 part Acetone 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol 1 part Chlorine |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Crit | Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 OXY, TOX, BRUTE, and BURN per tick. 20% chance each tick to reduce stun times by 2 seconds. Heal 2 STAM per tick. Stops the formation of Histamine during allergic reactions. If overdosed it will randomly deal light TOX and STAM, and some OXY. |
0.1 units per tick
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Antihol▮
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1 part Multiver 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Ash 1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K Temperature 380K 1 part Copper |
Min temp: 1K
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Alcohol | PURGEs 6-8u alcoholic drinks from someone's bloodstream each tick (depending on PURITY), as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 TOX per tick.
Overheat Effect: Creates smoke cloud from the reagents in the reaction vessel. Impure Effect: Creates smoke cloud from the reagents in the reaction vessel. |
Rate: 0.4u/tick
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Insulin▮ | Found in NanoMed Plus | N/A | Sugar Dependency | PURGEs sugar. | 0.2 units per tick |
Strange Reagent▮ | 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Omnizine Grown from Ambrosia Deus, and found in hot donkpockets, chef made lollipops (Not cyborg dispensed,) and a few other chef meals. 1 part Holy Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Death | A miracle drug that can bring a dead body back to life. Only works on ingestion. Amount needed increases depending on how much BRUTE+BURN the body has (at most 10u at 200 damage). Extra amounts will partly heal organ damage and BLOOD levels on successful revive. The drug doesn't work on corpses with over 200 BRUTE+BURN or husks. In living people each tick randomly deals 0-2.5 BRUTE and BURN. Can revive simplemobs as well by splashing it on them. |
0.5 units per tick |
Synaptizine▮ | 1 part Sugar 1 part Lithium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Hallucination Decrease | Reduces stun times by typically around 30% (depends). Helps drowsiness and hallucinations go away much faster. Also PURGEs Mindbreaker Toxin at 5u per tick. 30% chance per tick to cause 1 TOX. | 0.4 units per tick |
Spaceacillin▮ | 1 part Epinephrine 1 part Acetone 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol 1 part Chlorine 1 part Cryptobiolin 1 part Oxygen
1 part Potassium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Infections | An all-purpose antiviral agent. Prevents you from spreading any virus if you are infected. Has a high chance to block infection from disease and zombie attacks. Will slow disease progression and alien larva growth if already infected. Metabolises very slowly. | 0.04 units per tick |
Miner's Salve▮ | 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Iron |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Improvised Patch Healing Chem | Helps treat severe BURN WOUNDs and heals 0.25 BRUTE and BURN per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with bone gel. If applied with touch/patch it increases surgery speed by 10%. 1u heals roughly 1.5 BURN+BRUTE. |
0.16 units per tick |
Modafinil▮ | 1 part Acetone 1 part Diethylamine 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol 1 part Ammonia 3 parts Hydrogen 1 part Nitrogen 1 part Sulfuric Acid |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Sleep | Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep (but not unconsciousness) and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly.
If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. The metabolism rate is slowed down. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 STAM and OXY.
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0.02-0.08 units per tick
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Morphine▮ | 2 parts Carbon 2 parts Hydrogen |
Min react temp: 480K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Damage slowdown | Allows you to run at full speed even when hurt, even from stamina damage, but does not remove slowdown from wearing a Modsuit. You'll get drowsy after 12 cycles, and fall asleep if it's in your system for 24 cycles. You will not wake up until it's out of your system. Gives 20 painkiller bonus, which is used when treated with bone gel.
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0.2 units per tick
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Haloperidol▮ | 1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Potassium Iodide 1 part Potassium 1 part Iodine 1 part Aluminium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Anti-Drug and Light Sedative | Helps fight against the effects of some drugs while PURGEing them. Reduces jitteriness and hallucinations. However each tick also causes drowsiness, 2.5 STAM and 20% chance for 1 BRAIN (up to 50). | 0.16 units per tick |
Leporazine ▮ | 1 part Copper 1 part Silicon |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Body temperature | This keeps a patient's body temperature stable. | 0.4 units per tick |
Higadrite▮ | 2 parts Phenol 1 part Lithium |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Liver failure | Protects from TOX caused by liver failure. | 0.4 units per tick |
Psicodine▮ | 2 parts Mannitol 1 part Hydrogen 1 part Water 1 part Impedrezene 1 part Mercury 1 part Oxygen 2 parts Water |
Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Phobias and Mood | Suppresses phobias and raises sanity to neutral. Also reduces jitteriness, dizziness, confusion and disgust. If overdosed it causes hallucinations and 1 TOX per tick. | 0.1 units per tick
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Energized Jelly▮ | 1 part Teslium 1 part Gunpowder 1 part Multiver 1 part Sodium Chloride 1 part Sodium 1 part Chlorine 1 part Ash 1 part Oil 1 part Welding Fuel 1 part Carbon Temperature 480K Temperature 380K 1 part Saltpetre 3 parts Oxygen 1 part Potassium 1 part Sulfur 1 part Silver 1 part Slime Jelly Must be mixed in a Glowshroom
![]() 3 parts Oil 1 part Welding Fuel 1 part Carbon 1 part Tinea Luxor Mushroom Stem (Embershroom) 2 parts Radium
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Min react temp: 100K Overheat temp: 900K Optimal pH range: 5 to 10 Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming |
Stun | Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. | 0.4 units per tick |
Penthrite▮
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1 part Pentaerythritol 1 part Acetaldehyde 1 part Acetone 1 part Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Water 3 parts Formaldehyde 1 part Ethanol 1 part Oxygen 1 part Lye 1 part Sodium 1 part Hydrogen 1 part Nitric Acid 1 part Fluorosulfuric Acid 1 part Fluorine 1 part Hydrogen 1 part Hydrogen Peroxide 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 part Acetone 1 part Wittel Extract from a Geyser with a liquid pump. |
Min temp: 255K
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Heart, crit | An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 TOX/BRUTE/BURN, 6 OXY and damages heart 0.1 per unit. If you reach -60 health the penthrite is instantly PURGEd and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts Epinephrine (strenghtdiv 5) OR Atropine (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4)
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Rate: 0.2u/tick
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Sanguirite▮ | Found in epipens | N/A | BLEEDING | A coagulant used to help bleeding wounds clot faster. Passively reduces the BLOOD lost from BLEEDING by 30%. Whichever WOUND is currently BLEEDING the most has its BLEEDING reduced by 0.3 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of OXY per tick with possible minor lung and heart damage. | 0.1 units per tick
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Seraka Extract▮ | Found in small quantities in Seraka mushrooms | N/A | BLEEDING | A potent coagulant used to help bleeding wounds clot faster. Passively reduces the BLOOD lost from BLEEDING by 50%. Whichever WOUND is currently BLEEDING the most has its BLEEDING reduced by 0.4 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of OXY per tick with possible minor lung and heart damage. Reacts with Lye to form sugar. | 0.1 units per tick
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Pulped Banana Peel▮ | Grind or juice banana peels | N/A | BLEEDING | A weak coagulant used to help bleeding wounds clot faster. Passively reduces the BLOOD lost from BLEEDING by 20%. Whichever WOUND is currently BLEEDING the most has its BLEEDING reduced by 0.2 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of OXY per tick with possible minor lung and heart damage. | 0.4 units per tick
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Determination | Receive a wound. Moderate: 1
Severe: 2.5 Critical: 5 Losing a limb: 7.5 |
N/A | Wounds | Determination is added to your system when you're wounded and helps deal with the effects. Reduces bloodloss by 15%, limping by 75%, heals each wounded limb by .25 and heals stamina by the same amount, cures Adrenal Crisis caused by purging Kronkaine, and gives a +10 painkiller bonus. When it clears out of your system, you instantly take 3 STAM for each moderate wound, 6 for each severe, and 9 for each critical. | 0.3 units per tick
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Ondansetron▮
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1 part Oil 1 part Welding Fuel 1 part Carbon 1 part Nitrogen |
Min react temp: 100K
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Nausea | Reduces disgust, but makes you drowsy and deals small amounts of STAM. | 0.2 units per tick |
Non-craftable Medicines
These healing drugs are used in some situations, but are otherwise uncraftable.
Name | How to get | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Points |
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Changeling Adrenaline▮ | Changelings | Stun | Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and heals 10 STAM per tick. Can make you dizzy and jittery. If stamcrit, sets STAM to 90 and self-purges 1 unit. If overdosed it will deal 1 TOX per tick. A changeling using the Adrenaline Sacs ability will inject 4u of this. |
0.4 units per tick | 30 Units | N/A |
Changeling Haste▮ | Changelings | Speed | Increases your speed to the maximum possible in most cases. A changeling using the Adrenaline Sacs ability will inject 2u of this. Deals 2 TOX per tick. | 1 unit per tick | N/A | N/A |
Omnizine▮ | Grown from Ambrosia Deus, and found in hot donkpockets, chef made lollipops (Not cyborg dispensed,) and a few other chef meals. | BRUTE, BURN, TOX and OXY | Heals 0.5 BRUTE, BURN, TOX and OXY per tick. If overdosed it will deal 1 BRUTE, BURN, TOX and OXY per tick. | 0.1 units per tick | 30 Units | N/A |
Protozine▮ | Extract from a Geyser with a liquid pump. | BRUTE, BURN, TOX and OXY | Heals 0.2 BRUTE, BURN, TOX and OXY per tick. If overdosed it will deal 1 BRUTE, BURN, TOX and OXY per tick. A weaker omnizine, but can be used in Strange Reagent crafting. | 0.1 units per tick | 30 Units | N/A |
Godblood▮ | Healing Fountain in Lavaland injects 20u of Godblood on use, Strange Seeds. | BRUTE, BURN, TOX and OXY | This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 BRUTE, BURN, TOX and OXY per tick. If overdosed it will deal 1 BRUTE, BURN, TOX and OXY per tick, but that's not really a concern. | 0.1 units per tick | 150 Units | N/A |
Honey▮ | Beekeeping | BRUTE, BURN, TOX and OXY | 55% chance to heal 1 BRUTE, BURN, TOX and OXY per tick. Metabolizes very quickly and adds 3u sugar to your system. | 1 unit per tick | N/A | N/A |
Earthsblood▮ | Grown from Ambrosia Gaia | BRUTE, BURN, TOX and OXY | The first 25 cycles, each tick heals 1 BRUTE, 1 BURN, 0.5 OXY, 0.5 TOX, and 0.5 STAM while dealing 1 BRAIN (up to max 150). Cycle 26 and onwards, each tick heals 5 BRUTE, 5 BURN, 3 OXY, 3 TOX and 3 STAM while dealing 2 BRAIN (up to max 150) and giving you jitteriness and drugginess (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it's in your body (this effect is identical to that of Pax). Overdosing causes hallucinations, deals no damage before cycle 26, a net of 1 TOX per tick from cycles 26 to 100 and a net of 3 TOX per tick after cycle 100. Overdosing also gives you the severe traumatic non-violence brain trauma (brain surgery level). The trauma does not go away until cured. | 0.4 units per tick (static) | 25 Units | hallucinogens(14 points) |
Silibinin▮ | Grow Galaxythistle | Liver damage | Each tick heals 2 liver damage. | 0.6 units per tick | N/A | N/A |
Polypyrylium Oligomers▮ | Grow Spaceman's Trumpet Plant | Lung damage | A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 lung damage and 0.35 BRUTE. Will color hair and beard purple from touch or vapor. Overdose deals 0.25 lung damage. | 0.1 units per tick | 50 Units | N/A |
Mitogen Metabolism Factor▮ | Eating Probital | BRUTE | If this enzyme exists as a catalyst in your body (at least 0.5u), any food you eat turns into healing peptides, which heal BRUTE and some BURN. If overdosed the metabolism changes to 0.8 units per tick and makes you vomit with a chance of 13% every second the medicine is in a body. | 0.025 units per tick | 10 Units | N/A |
Musiver▮ | Injecting Syriniver | TOX | Heals 1.5 TOX per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as Syriniver). If overdosed causes muscle weakness, high liver damage and disgust. | 0.1 units per tick | 25u | N/A |
Muscle Stimulant▮ | Strange seeds | Slowdown | Makes you ignore slowdowns from being hurt. | 0.4 units per tick | N/A | N/A |
Cordiolis Hepatico▮ | Strange seeds, Abductor's operating table injects this too | Heart and liver failure | Removes the need for heart and liver. | 0.4 units per tick | N/A | N/A |
Stimulants▮ | Syndicate uplink | Stun | Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 STAM per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 STAM, 1 TOX and cause loss of breath. Also prevents the knockdown from stunbatons ![]() ![]() |
0.2 units per tick | 60 Units | Stimulant(4 points) |
Restorative Nanites▮ | Syndicate medical cyborgs | All damage types | Each tick heals 5 BRUTE/BURN/TOX, 15 OXY and 15 brain. If overdosed this very quickly purges itself and causes random vomiting. Only available to Syndicate medical cyborgs. | 0.4 units per tick | 30 Units | N/A |
Synaphydramine▮ | Viruses | Drowsiness, Hallucinations, Histamine | Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly PURGEs Mindbreaker Toxin and Histamine from the body. Automatically generated by a virus with Mind Restoration as a symptom. | 0.4 units per tick | N/A | N/A |
Adminordrazine▮ | Wizard Events, Admin Chicanery, Mayhem In A Bottle. | Everything | When injected into a person, it heals almost everything instantly. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. | 0.5 units per tick | N/A | N/A |