User talk:Anonus: Difference between revisions
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{| class="wikitable" border="3" cellspacing="0" cellpadding="5" | |||
! style='background-color:#E6A500;' width='32px'|Image | |||
! style='background-color:#E6A500;' width='80px'|Name | |||
! style='background-color:#E6A500;' width='140px'|Component Cost | |||
! style='background-color:#E6A500;' width='140px'|Component Requirement | |||
! style='background-color:#E6A500;' width='580px'|Description | |||
! style='background-color:#E6A500;' width='70px'|Invocation Time | |||
! style='background-color:#E6A500;' width='50px'|Invokers Required | |||
|- style="text-align: center;" | |||
!N/A | |||
|Belligerent | |||
|N/A | |||
|1 Belligerent Eye | |||
|'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br> | |||
Every few seconds, the invoker utters an invocation that forces all non-Servants nearby to walk instead of run.<br> | |||
The invocation also does minor damage, up to a maximum of 30 damage per recital. | |||
|Every 2s up to 30s | |||
|1 | |||
|- style="text-align: center;" | |||
![[File:Judicialvisor.png]] | |||
|Judicial Visor | |||
|1 Belligerent Eye | |||
|2 Belligerent Eyes | |||
|Creates a Judicial Visor, which can create a Judicial Marker at any location in view.<br> | |||
Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area. | |||
|1s | |||
|1 | |||
|- style="text-align: center;" | |||
!N/A | |||
|Vanguard | |||
|N/A | |||
|1 Vanguard Cogwheel | |||
|The invoker gains 20 seconds of stun immunity.<br> | |||
At the end of the 20 seconds, 25% of all stuns absorbed by the Vanguard affect the invoker. If the invoker was stunned above a certain threshold, they will instead go unconscious for 50% of all stuns they absorbed. | |||
|3s | |||
|1 | |||
|- style="text-align: center;" | |||
![[File:Sentinels compromise.png]] | |||
|Sentinel's Compromise | |||
|1 Vanguard Cogwheel | |||
|2 Vanguard Cogwheels | |||
|Charges your slab with healing power to heal a target Servant of all brute and burn damage and purge holy water from them.<br> | |||
However, this causes 50% of the total damage that Servant had as toxin damage. | |||
|3s | |||
|1 | |||
|- style="text-align: center;" | |||
![[File:Guvax.png]] | |||
|''Guvax'' | |||
|N/A | |||
|1 Guvax Capacitor | |||
|Charges your slab with divine energy to bind and start converting the next target attacked in melee within 10 seconds.<br> | |||
The bound target '''can resist''' and may escape if they manage to resist quickly enough.<br> | |||
'''Each human or silicon Servant above 5 increases the conversion time by 0.5 seconds, up to a maximum of 10 seconds.''' | |||
|2s | |||
Convert Time 5s | |||
|1 | |||
|- style="text-align: center;" | |||
!N/A | |||
|Taunting Tirade | |||
|1 Guvax Capacitor | |||
|2 Guvax Capacitors | |||
|'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br> | |||
Every few seconds, the invoker utters an invocation that causes weakeness, confusion and dizziness in all non-Servants nearby.<br> | |||
'''Unlike other chanted scripture, Taunting Tirade gives the invoker ''5 seconds to move'' after finishing each invocation.''' | |||
|Every 6s up to 30s | |||
|1 | |||
|- style="text-align: center;" | |||
![[File:Clockworkslab.png]] | |||
|Replicant | |||
|N/A | |||
|1 Replicant Alloy | |||
|Creates a Clockwork Slab and attempts to put it in the invoker's hands. | |||
|1s | |||
|1 | |||
|- style="text-align: center;" | |||
![[File:Tinkererscache.png]] | |||
|''Tinkerer's Cache'' | |||
|1 Replicant Alloy | |||
'''For every 5 Caches;'''<br> | |||
1 Belligerent Eye<br> | |||
1 Vanguard Cogwheel<br> | |||
1 Guvax Capacitors<br> | |||
1 Hierophant Ansible | |||
|2 Replicant Alloy | |||
'''For every 5 Caches'''<br> | |||
1 Belligerent Eye<br> | |||
1 Vanguard Cogwheel<br> | |||
1 Guvax Capacitors<br> | |||
1 Hierophant Ansible | |||
|Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.<br> | |||
''Provided at least one Tinkerer's Caches exists'', Clockwork Slabs will draw components from the global cache after drawing the maximum it can from its own components.<br> | |||
Caches will link to a nearby unlinked Clockwork Wall, which will cause it to generate an additional component every 90 seconds.<br> | |||
'''Caches cost additional resources to construct for ''every 5 existing Caches''.''' | |||
|5s | |||
|1 | |||
|- style="text-align: center;" | |||
![[File:Wraithspectacles.png]] | |||
|Wraith Spectacles | |||
|N/A | |||
|1 Hierophant Ansible | |||
|Creates a pair of Wraith Spectacles, which grant True Sight; effectively x-ray vision.<br> | |||
Wraith Spectacles will, however, damage your vision if worn for more than a minute without periods of rest. | |||
|1s | |||
|1 | |||
|- style="text-align: center;" | |||
![[File:Sigiloftransgression.png]] | |||
|Sigil of Transgression | |||
|1 Hierophant Ansible | |||
|2 Hierophant Ansibles | |||
|Creates a nearly invisible Sigil that, when crossed by a non-Servant, will lock them in place for about 7 seconds while emitting a bright flash that will temporarily blind non-servants lacking eye protection.<br> | |||
The Sigil does not mute the target, and, due to how it stuns, they can easily be pushed off of it.<br> | |||
You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression. | |||
|5s | |||
|1 | |||
|- | |||
|} |