TGMC:Marine Equipment: Difference between revisions
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[[#T-18 carbine |'''T-18 carbine''']] | [[#T-18 carbine |'''T-18 carbine''']] | ||
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The T-18 carbine is one of the standard rifles used by the TerraGov Marine Corps. It's commonly used by people who prefer greater mobility in combat, like scouts and other light infantry. | The T-18 carbine is one of the standard rifles used by the TerraGov Marine Corps. It's commonly used by people who prefer greater mobility in combat, like scouts and other light infantry. Its burst fire mode fires at a faster rate than the T-12. | ||
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[[#T-37 designated marksman rifle |'''T-37 designated marksman rifle''']] | [[#T-37 designated marksman rifle |'''T-37 designated marksman rifle''']] | ||
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The T-37 DMR is the TerraGov Marine Corps designated marksman rifle. It is rather well-known for it's very consistent target placement at longer than usual range, it however lacks a burst fire | The T-37 DMR is the TerraGov Marine Corps designated marksman rifle. It is rather well-known for it's very consistent target placement at longer than usual range, it however lacks a burst fire mode. It is mostly used by people who prefer to do more careful shooting than most. Comes with its own special mini scope. | ||
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It shoots bad guys. Big owie, don't get hit by it. Lasers hurt. | It shoots bad guys. Big owie, don't get hit by it. Lasers hurt. | ||
<br> Has five modes available, Normal, | <br> Has five modes available, Normal, Disabler, Overcharge, Heat and Spread; which can be swapped with Unique-Action. | ||
<br>Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo + other cool stuff | <br>Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo + other cool stuff. Disabler deals stamina damage and slows down xenos, Wave heat sets them on fire, and spread is a laser shotgun. Choose whichever suits the current situation. | ||
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|width=150|[[File:TGMC_TX-73_mag.png|64px]] | |width=150|[[File:TGMC_TX-73_mag.png|64px]] | ||
[[#TX-73 Lascell|'''TX-73 Lascell''']] | [[#TX-73 Lascell|'''TX-73 Lascell''']] | ||
|Holds fifty(50) normal/auto shots, or twelve(12) special shots. | |Holds fifty(50) normal/auto shots, or twelve(12) special shots. Also doubles as a powercell in a pinch! | ||
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|[[File:TGMC_TX-73_extended_mag.png|64px]] | |[[File:TGMC_TX-73_extended_mag.png|64px]] | ||
[[#TX73 Magazine|'''TX-73 High-Cap Lascell''']] | [[#TX73 Magazine|'''TX-73 High-Cap Lascell''']] | ||
|Holds eighty(80) normal/auto shots, or twenty(20) special shots. | |Holds eighty(80) normal/auto shots, or twenty(20) special shots. Doubles as a powercell as well. | ||
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[[#T39 |'''T-39 Combat Shotgun''']] | [[#T39 |'''T-39 Combat Shotgun''']] | ||
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The T-39 is the middleground between the M37A2's ability to use buckshot and a tube magazine and the SX-16's automatic fire. Slower rate of fire than the SX-16, but can load buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load individual shells. | The T-39 is the middleground between the M37A2's ability to use buckshot and a tube magazine and the SX-16's automatic fire. Slower rate of fire than the SX-16, but can load buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load individual shells. Does 30% less damage. | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_t70.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_t70.png|128px]] | ||
[[#T70 |'''T-70 | [[#T70 |'''T-70 grenade launcher''']] | ||
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The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds '''DO NOT PASS THROUGH FRIENDLIES OR ENEMIES'''. The | The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds '''DO NOT PASS THROUGH FRIENDLIES OR ENEMIES'''. The rotary cylinder holds 6 rounds. | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-17.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-17.png|128px]] | ||
[[#TP14 |'''TP-17 | [[#TP14 |'''TP-17 pocket pistol''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. <u> Fits in boots. You can chamber a bullet then load a mag for extra capacity. </u> | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. <u> Fits in boots. You can chamber a bullet then load a mag for extra capacity. </u> | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_sshotgun.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_sshotgun.png|128px]] | ||
[[#sshotgun |''' | [[#sshotgun |'''Sawn-off shotgun''']] | ||
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A double barreled shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. +50% unga power, +100% yelling over comms to be rescued. | A double barreled shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. +50% unga power, +100% yelling over comms to be rescued. | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Regular_Armor.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Regular_Armor.png|64px]] | ||
[[#Regular Armor |''' | [[#Regular Armor |'''PAS-11 pattern armored vest''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
Regular armour, with all round stats and drawbacks.<br> | Regular armour, with all round stats and drawbacks.<br> |
Revision as of 05:18, 26 November 2020
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Weapons
Standard Marine Weapons
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The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger.
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The T-19 machinepistol is known for it's ability to be one of the few automatic firearms functional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed.
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The TP-23 is similar to it's 9mm cousin, however in .45 ACP. This mainly translates to lower magazine capacity but better damage. Has a build in laser sight.
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A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire.
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Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder.
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The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. Fits in boots. You can chamber a bullet then load a mag for extra capacity.
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The Mosin Nagant, a bolt action rifle form a bygone age, still used today by dedicated snipers due to it's high caliber, being capable of sending both xeno and human targets into crit with a couple of shots. Its bolt action design comes with the usual drawbacks, slow rate of fire and the finicky reload process, along with a limited magazine capacity. Holds 5 rounds in the internal magazine plus 1 in the chamber, the bolt can be cycled with
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A double barreled shotgun of archaic, but sturdy design, as the name suggest capable of holding a shell in each of its barrels. Rarely seen on the field due to better alternatives, capable of firing both barrels near instantaneously. The barrels can be opened with
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The Kronos shotgun is typically found in the hands of counter-terrorist units and unlicensed military contractors. It offers a massive magazine well capable of holding 8 shells +1 in the chamber, and great compatibility with a variety of attachments. Downside comes form the pump action design, rather limiting the rate of fire. Can be pumped with
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A nine-round pump action shotgun. A sporterized version of a classic shotgun used for hunting, home defense and police work, modified and used by Nanotrasen security. Holds 8 shells in the magazine, plus 1 in the chamber.
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Smartgunner
Weapon: | Desc: | |||||||||||||||
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The T-29 is the TGMC's current standard IFF-capable medium machine gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support. Requires special training and it cannot turn off IFF. It uses 10x26mm ammunition.
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Non Standard Weapons
Weapon: | Desc: | ||
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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Munitions
Weapon: | Desc: |
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File:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Defensive Equipment
Pouch: | Desc: | |||||
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File:ExampleTGMC.png |
A thing you slap down to hurt bad guys, or maybe not.
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Planetside Finds
Weapon: | Description: | |||||||||||||||||||||||||
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Of all the weapons in the vast Soviet arsenal nothing was more profitable than Avtomat Kalashnikova model of 1947, more commonly known as the AK-47, or Kalashnikov. It's the world's most popular assault rifle, a weapon all fighters love. An elegantly simple nine pound amalgamation of forged steel and plywood, it doesn't break, jam, or overheat. It will shoot whether it's covered in mud or filled with sand. Still used today due to it's good armor piercing properties. Fires 7.62x39mm.
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A crude, cheaply produced battle carbine copy capable of automatic fire, a shortened version of the Kalashnikov rifle. Commonly found in the hands of criminals or mercenaries. Fires 7.62x39mm, uses the same magazines as the Ak-47.
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A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability.
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A large weapon capable of laying down supressing fire, based on the M41A pulse rifle platform. Went under field testing, however it failed to surpass its trials and was replaced by the T-42 light machine gun.
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A .44 magnum lever action rifle with side loading port. It has a low fire rate, but it packs quite a punch in hunting. Uses the same caliber bullets as the T-44 revolver.
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A sniper variant of the AK-47 service rifle, with a new stock, barrel, and scope. It doesn't have the punch of modern sniper rifles, but it's finely crafted in 2133 by someone probably illiterate. Fires 7.62x54mmR rounds.
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Weapon: | Desc: | |||||||||||||||
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Often better known by its nickname the Skorpion, the CZ-81 is a robust, 20th century firearm that's a combination of pistol and submachinegun, in its time found in the hands of support personnel who needed a weapon in the dimensions of a pistol but with a bit more firepower. Few use it nowadays due to it's low caliber and difficulty in handling. Fires .32 ACP.
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An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms, though it somehow got into the hands of colonial rebels. Fires 4.6x30mm rounds.
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A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics. Fires 9mm rounds.
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Often reffered to as the Uzi ,the GAL9 is a cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Put the fire mode to full auto for maximum firepower. Fires 9mm rounds.
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Weapon: | Desc:
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A double barreled shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. +50% unga power, +100% yelling over comms to be rescued.
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Weapon: | Desc: | |||||||||||||||||
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A Colonial Marshals issued, powerful semi-automatic pistol chambered in armor piercing 9mm caliber rounds. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Undoubtedly he most badass sounding pistol a marine can get his/her hand on.
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A popular police firearm in the 20th century, often employed by hardboiled cops while confronting terrorists. A classic of its time, chambered in 9x19mm.
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An automatic revolver chambered in .357 magnum. Commonly issued to Nanotrasen security. It has a burst mode. Currently in trial with other revolvers across Terra and other colonies. Holds 6 rounds in the cylinder. Fires .357 magnum.
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TEMPLATES
Weapon: | Desc: | ||||||||||||||||||||||||||||||||||||||||||
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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Apparel
Armor
OUTDATED, TO BE UPDATED
Armor: | Desc: | ||||||||||||||
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Regular armour, with all round stats and drawbacks.
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Similar to regular armour, besides increased storage capacity and slowdown.
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Uniforms
Belts
Item: | Desc.: | ||||||||||||
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A belt for your uniform, intended for holding magazines.
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A belt used to hold up to 50 shotgun shells, two boxes worth.
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Pistol Holster that goes on your belt.
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Revolver Holster that goes on your belt.
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A knife rig that goes on your belt
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Pouches
Pouch: | Desc: | ||||||||||
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A pouch used to hold shotgun shells. Has four slots.
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A pouch used to hold magazines. Has two slots.
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A pouch used to flares. Has five slots.
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A pouch used to hold first aid supplies. Has five slots.
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A pouch used to hold tools. Has five slots.
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A pouch used to hold construction materials. Has three slots.
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A pouch used to hold pistol magazines. Has three slots.
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A pouch used to sidearms. Has one slot.
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A pouch used to hold explosive materials. Has four slots.
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Attachments
Item: | Desc.: |
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A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee. |
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A rail attachment that makes your shots more accurate. Other stats. Wee. |
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Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee. |
Item: | Desc.: |
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A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee. |
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A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee. |
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A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee. |
Item: | Desc.: |
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Underbarrel attachment that makes your gun better for certain things. Other stats, wee. |
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Underbarrel grip that makes your bursts more accurate. Other stats. Wee. |
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Underbarrel grip that allows you to wield faster. Other stats. Wee. |
Weapons
Item: | Desc.: | |||||||
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Extra pouches that you can clip to your uniform.
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Extra pouches that you can clip to your uniform.
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Pistol Holster that you can clip to your uniform.
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Item: | Desc.: | ||||||||||||
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A belt for your uniform, intended for holding magazines.
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A belt used to hold up to 50 shotgun shells, two boxes worth.
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Pistol Holster that goes on your belt.
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Revolver Holster that goes on your belt.
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A knife rig that goes on your belt
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Pouch: | Desc: | ||||||||||
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A pouch used to hold shotgun shells. Has four slots.
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A pouch used to hold magazines. Has two slots.
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A pouch used to flares. Has five slots.
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A pouch used to hold construction materials. Has five slots.
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A pouch used to hold tools. Has five slots.
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A pouch used to hold construction materials. Has three slots.
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A pouch used to hold pistol magazines. Has three slots.
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A pouch used to sidearms. Has one slot.
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A pouch used to hold explosive materials. Has four slots.
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Item: | Desc.: |
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A gas mask that restricts your vision, but filters out harmful gasses. |
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A coif that protects you from extreme cold conditions. |
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Heats or cools down air as you breath it, protecting you from extreme conditions. |
Item: | Desc.: |
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A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee. |
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A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee. |
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A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee. |
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A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee. |
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A rail attachment that makes your shots more accurate. Other stats. Wee. |
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Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee. |
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Underbarrel attachment that makes your gun better for certain things. Other stats, wee. |
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Underbarrel grip that makes your bursts more accurate. Other stats. Wee. |
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Underbarrel grip that allows you to wield faster. Other stats. Wee. |
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A stock. Other stats, wee. |
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A stock. Other stats, wee. |
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A stock. Other stats, wee. |