Template:EmitPheromones: Difference between revisions
Jump to navigation
Jump to search
Qwerty4429 (talk | contribs) No edit summary |
Qwerty4429 (talk | contribs) Undo revision 43568 by Qwerty4429 (talk) Tag: Undo |
||
Line 4: | Line 4: | ||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;" | {| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;" | ||
! Pheromones: | |||
|- | |- | ||
|[[File: | |[[File:TGMC_recovery_phenomones.png|64px]] Accelerates healing for health and plasma. | ||
|- | |- | ||
|[[File: | |[[File:TGMC_warding_phenomones.png|64px]] Increases armor and accelerates sunder recovery. | ||
|- | |- | ||
|[[File: | |[[File:TGMC_frenzy_phenomones.png|64px|]] Increases movement speed. | ||
| | |||
|- | |- | ||
|} | |} |
Revision as of 15:02, 11 February 2022
|- style="color:white; background:#6a5e82;"
! style="background:#6a5e82; font-weight:bold; color:white;" |
Emit Pheromones
|Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
Pheromones: |
---|
![]() |
![]() |
![]() |
Castes Ranking from lowest to highest: |
---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|30 |N/A