TGMC:Hypospray guide: Difference between revisions

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Also, you can add MeraDerm instead of Tramadol to significantly increase the healing rate. '''15u''' of each Bicaridine, Kelotane, Tricordrazine, and '''15u''' of MeraDerm, at '''10u''' per inject, will heal '''35''' damage over '''25''' seconds.
Also, you can add MeraDerm instead of Tramadol to significantly increase the healing rate. '''15u''' of each Bicaridine, Kelotane, Tricordrazine, and '''15u''' of MeraDerm, at '''10u''' per inject, will heal '''35''' damage over '''25''' seconds.
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=== Microdosing mixes ===
For some chems, you'll be satisfied with just one tick of an effect, like Neuraline, Russian Red, Ryetalyn, Dexalin+. They also might be rare to find. You can add all your favorite chemicals to a hypospray, and then set the dose for '''1u''' - which will allow you to utilize full tick effects for small cost.


=== Using specialized hypospray mixes ===
=== Using specialized hypospray mixes ===
Another good way to utilize hypospray is to prepare a mix that will be used for a specific purpose without a chem lab. For example, you can add '''Alkysine, Imidazone and Dylovene''' and set transfer amount to '''10u''' to have a quick solution against neurotoxin spits. This way the toxin will be purged, and head will be healed all at once, without you spending time. Also you will avoid effects of having >10u of Dylovene, which damages stamina. This is more resource-effective, and quick to use, so you can run around and spam it. And lastly, it requires only having the pills and the hypospray, without having to go to chem lab.
Another good way to utilize hypospray is to prepare a mix that will be used for a specific purpose without a chem lab. For example, you can add '''Alkysine, Imidazone and Dylovene''' and set transfer amount to '''10u''' to have a quick solution against neurotoxin spits. This way the toxin will be purged, and head will be healed all at once, without you spending time. Also you will avoid effects of having >10u of Dylovene, which damages stamina. This is more resource-effective, and quick to use, so you can run around and spam it. And lastly, it requires only having the pills and the hypospray, without having to go to chem lab.

Revision as of 20:45, 27 March 2022

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


How I Learned to Stop Worrying and Love the Hypospray

Why should you use the hypospray over injectors and pills? Let's see what a hypospray is.

Pros:

  • Quick to use - overall faster
  • Quick to use - immunity to push-interrupts
  • Custom dosage - allows effective reagent use
  • Custom dosage - allows large injects at once
  • Can be refilled - allows custom mixes on-the go

Cons:

  • Relatively low volume (60u or 120u for big)
  • Needs to be refilled
  • Required medical skill to use instantly

Overall, hypospray is a midway between a pill bottle and an injector, with best of both worlds and some drawbacks.

  • Bigger than injector and can be easily refilled
  • Faster than pills
  • Allows mixes and dosage on-the go
  • Contrary to both, cannot be quickly applied to himself by a common marine

How to use it effectively

Healing the frontline

Using specialized hypospray mixes

Another good way to utilize hypospray is to prepare a mix that will be used for a specific purpose without a chem lab. For example, you can add Alkysine, Imidazone and Dylovene and set transfer amount to 10u to have a quick solution against neurotoxin spits. This way the toxin will be purged, and head will be healed all at once, without you spending time. Also you will avoid effects of having >10u of Dylovene, which damages stamina. This is more resource-effective, and quick to use, so you can run around and spam it. And lastly, it requires only having the pills and the hypospray, without having to go to chem lab.