TGMC:Squad Engineer: Difference between revisions
Auto Closet is FINALLY FULLY UPDATED. Added icons for every item, and corrected a couple things. Thank you nova_epee for the help. |
Auto Closet Major Update. Fuck you. |
||
Line 734: | Line 734: | ||
<center> | <center> | ||
==[[File: | ==[[File:TGMC_Marine_Vendor.png|64px]] GHMME Automated Closet [[File:TGMC_Marine_Vendor.png|64px]]== | ||
<tabs> | |||
<tab name="Standard Equipment"> | |||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_EngineerOutfit.png|64px]] | |||
[[#Standard Kit |'''Standard Kit''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
Standard kit. Comes with Engineer's Fatigues, Combat Boots, an MRE, and a Radio Headset. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Jaeger_undersuit.png|64px]] | |||
[[#Jaegar Kit |'''Jaeger Kit''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
Jaeger kit. Comes with a Jaeger Undersuit, Combat Boots, an MRE, Green Facepaint, and a Radio Headset. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Robot_chest_rig.png|64px]] | |||
[[#Robot Kit |'''Robot Kit''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
Robot kit. Comes with a Robot armor mount, Welding Tool, Cable, and a Radio Headset. | |||
|} | |||
</tab> | |||
<tab name="Glasses"> | |||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:TGMC_WeldingGoggles.png|64px]] | |||
[[#Welding Goggles |'''Welding Goggles''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A Pair of Goggles designed to protect your eyes during Welding. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_MesonScanner.png|64px]] | |||
[[#Optical Meson Scanner |'''Optical Meson Scanner''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
An Eye-Mounted scanner that lets you see terrain through walls. Can be slotted into several pieces of cosmetic eyewear. | |||
|- | |||
|} | |||
</tab> | |||
<tab name="Hats"> | |||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Superior_Welding_Module.png|64px]] | |||
[[#modulewelding |'''Jaeger welding module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BinocularModule.png|64px]] | |||
[[#modulebino |'''Jaeger binoculars module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AntennaModule.png|64px]] | |||
[[#moduleantenna |'''Jaeger Antenna module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_FreyrModule.png|64px]] | |||
[[#modulefreyr |'''Jaeger Freyr module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| When attached, this module lessens the screen effect when heavily damaged. | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_EngineerBeret.png|64px]] | |||
[[#engiberet |'''Engineering Beret''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A Popular Beret worn by the confident and overconfident alike. | |||
</tab> | |||
<tab name="Armor"> | |||
{| style="border: 3px solid black; class="mw-collapsible" | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotLight.png|96px]] | |||
[[#LightRobot |'''Combat Robot Light Armor Kit''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Set of Light Armor designed to mount on Combat Robots.<br> | |||
Not compatible with humans. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3 | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotMedium.png|96px]] | |||
[[#MediumRobot |'''Combat Robot Medium Armor Kit''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Set of Medium Armor designed to mount on Combat Robots.<br> | |||
Not compatible with humans. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5 | |||
|} | |||
|- | |||
{| border=" | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotHeavy.png|96px]] | ||
[[#HeavyRobot |'''Combat Robot Heavy Armor Kit''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Set of Heavy Armor designed to mount on Combat Robots.<br> | |||
Not compatible with humans. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7 | |||
|} | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoLight.png|96px]] | |||
| | [[#XenoLight |'''Xenonauten Light Armor Kit''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Lightly armored Vest designed for Human use. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3 | |||
|} | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoMedium.png|96px]] | |||
[[#XenoMedium |'''Xenonauten Medium Armor Kit''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Moderately armored Vest designed for Human use. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5 | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoHeavy.png|96px]] | |||
[[#XenoHeavy |'''Xenonauten Heavy Armor Kit''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Heavily armored Vest designed for Human use. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7 | |||
|} | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_ScoutMk2.png|96px]] | |||
| | [[#ScoutLight |'''Jaegar Scout Light Exo''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Lightly armored Jaeger Exoskeleton. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3 | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_SkirmisherMk2.png|96px]] | |||
[[#SkirmisherLight |'''Jaegar Skirmisher Light Exo''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Lightly armored Jaeger Exoskeleton. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3 | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InfantryMk2.png|96px]] | |||
[[#InfantryMedium |'''Jaegar Infantry Medium Exo''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Moderately armored Jaeger Exoskeleton. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5 | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EVAMk2.png|96px]] | |||
[[#EVAMedium |'''Jaegar EVA Medium Exo''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Moderately armored Jaeger Exoskeleton. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5 | |||
|} | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GungnirMk2.png|96px]] | |||
[[#GungnirHeavy |'''Jaeger Gungnir Heavy Exo ''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Heavily armored Jaeger Exoskeleton. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7 | |||
|} | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AssaultMk2.png|96px]] | |||
[[#AssaultHeavy |'''Jaeger Assault Heavy Exo ''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Heavily armored Jaeger Exoskeleton. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7 | |||
|} | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EODMk2.png|96px]] | |||
| | [[#EODHeavy |'''Jaeger EOD Heavy Exo ''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Heavily armored Jaeger Exoskeleton. | |||
Compatible with Jaeger Modules. | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | |||
|- | |||
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b> | |||
|- style="border:2px solid black;" | |||
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7 | |||
|} | |||
|- | |- | ||
|} | |||
</tab> | |||
<tab name="Backpacks"> | |||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_TechSatchel.png|64px]] | |||
[[#TGMC Satchel |'''Technician Satchel''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A backpack item that allows you to carry more things in bulk.<br> | |||
Holds less than a backpack, but can be opened on your back.<br> | |||
Can carry up to five normal sized items at once, including the ST-580 Sentry and it's ammo. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_TechPack.png|64px]] | |||
[[#Backpack |'''Technician Backpack''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A backpack item that allows you to carry more things in bulk.<br> | |||
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br> | |||
Can carry eight normal sized items at once, including the ST-580 Sentry and it's ammo. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_belt_machete.png|64px]] | |||
[[#Machete Scabbard |'''Machete Scabbard''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Scabbard that can fit on your belt, back, or suit storage.<br> | |||
Holds a single machete, and can be found in weapon vendors. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Welderpack.png|64px]] | |||
[[#TGMC Welderpack |'''Welderpack''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A backpack item that allows you to carry more things in bulk.<br> | |||
Holds less than a backpack, but can be opened on your back.<br> | |||
Has 260u of fuel which can be used to refuel welders and flamer tanks.<br> | |||
Can carry five normal sized items at once. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Radiopack.png|64px]] | |||
[[#TGMC Radiopack |'''Radiopack''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A backpack item that allows you to carry more things in bulk.<br> | |||
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br> | |||
Right clicking the bag allows you to make Req requests. <s><i> Now the RO has no excuse.</i></s><br> | |||
Using the bag in-hand will send a Supply Beacon Signal to Requisitions for easy delivery. | |||
Can carry eight normal sized items at once. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_DispenserPack.png|64px]] | |||
[[#Dispenser |'''Dispenser''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Large storage device that you can strap to your back.<br> | |||
Holds more than 3x as much as a Satchel, but items can only be taken out when Deployed.<br> | |||
Can be deployed to take out items and heal Robotic Allies nearby.<br> | |||
If broken while deployed, any items inside will be deleted. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MortarPack.png|64px]] | |||
| | [[#Mortar bag |'''Mortar bag''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A backpack item that allows you to transport a Mortar.<br> | |||
Holds as much as the Technician backpack, but without a delay.<br> | |||
Comes with a free Mortar, but can only hold the Mortar and it's shells. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_FlamerBag.png|64px]] | |||
[[#Flamer bag |'''Flamethrower bag''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A backpack item that lets you carry a Flamethrower.<br> | |||
Holds as much as the Technician Satchel, but can also hold the FL-86 Flamethrower.<br> | |||
Contains 280u of Flamethrower fuel, which can be refilled with any fuel tank.<br> | |||
The Flamethrower will automatically refill when placed in the backpack, drawing from it's internal reserve. | |||
|- | |- | ||
! | |||
</tab> | |||
| | <tab name="Webbing"> | ||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BrownWebbing.png|64px]] | |||
| | [[#Brown Webbing |'''Tactical brown vest''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
Extra pouches that you can clip to your uniform.<br> | |||
Only one thing may be clipped to your uniform at a time.<br> | |||
Has five slots for storing tiny or small items. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]] | |||
[[#Webbing |'''Tactical webbing''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
Extra pouches that you can clip to your uniform.<br> | |||
Only one thing may be clipped to your uniform at a time.<br> | |||
Has three slots for storing most Magazines as well as tiny or small items. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]] | |||
[[#Shoulder Holster |'''Shoulder handgun holster''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
Pistol Holster that you can clip to your uniform.<br> | |||
Only one thing may be clipped to your uniform at a time.<br> | |||
Capable of storing a handgun and 3 handgun magazines in it. | |||
</tab> | |||
<tab name="Belts"> | |||
{| style="border: 3px solid black; | |||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_toolbelt.png|64px]] | |||
[[#Tool belt |'''Tool belt''']] | |||
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
A belt designed to hold all the tools and Engineer could need.<br> | |||
Comes with a full set of tools.<br> | |||
Can be obtained full from the Surplus Clothing Vendor. | |||
</tab> | |||
<tab name="Pouches"> | |||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Pouch:''' | |||
! style="background-color:#808080;"|'''Desc:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Shotgun_Shell_Pouch.png|64px]] | |||
[[#Shotgun Shell Pouch |'''Shotgun shell pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold shotgun shell handfuls. Has four slots.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Right clicking will grab the last item put in. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Construction_Pouch.png|64px]] | |||
[[#Construction Pouch |'''Construction pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold construction supplies. Has four slots.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Right clicking will grab the last item put in. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Explosive_Pouch.png|64px]] | |||
| | [[#Explosive Pouch |'''Explosive pouch''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold explosives. Has four slots.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Right clicking will grab the last item put in. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Tool_Pouch.png|64px]] | |||
[[#Tool Pouch |'''Tool Pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold tools. Has five slots.<br> | |||
Comes with most of the tools an engineer needs.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Right clicking will grab the last item put in. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GrenadePouch.png|64px]] | |||
[[#Grenade Pouch |'''Grenade Pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold grenades. Has six slots.<br> | |||
Comes with four M40 HEDP Grenades.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Right clicking will grab the last item put in. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_ElectronicsPouch.png|64px]] | |||
[[#Electronics Pouch |'''Electronics Pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold electrical components. Has six slots.<br> | |||
Comes with Airlock Electronics, a Power control module, and a Power Cell.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Right clicking will grab the last item put in. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:magazine_pouch.png|64px]] | |||
[[#Magazine Pouch |'''Magazine Pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold Magazines. Has three slots.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Right clicking will grab the last item put in. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MediumPouch.png|64px]] | |||
[[#General Pouch |'''Medium General Pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to various small items. Has two slots.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Right clicking will grab the last item put in. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Flare_Pouch.png|64px]] | |||
[[#Flare Pouch |'''Flare Pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold flares and a flare gun. Holds 26 Flares and a Flare gun.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Right clicking with the Flare Gun in hand will tactically reload it. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedkitPouch.png|64px]] | |||
[[#First Aid Pouch |'''First Aid Pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold Medical items. Has seven slots.<br> | |||
Comes with several Pill Packets, Splints, and an Inaprovaline Injector.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Defaults to click to open, you can right click on it and change the drawing method. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorPouch.png|64px]] | |||
[[#Injector Pouch |'''Combat Injector Pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold Autoinjectors. Has eight slots.<br> | |||
Comes with basic Autoinjectors, along with a Synaptizine and Emergency autoinjector.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Defaults to click to open, you can right click on it and change the drawing method. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Large_pistol_mag.png|64px]] | |||
| | [[#Pistol Magazine Pouch |'''Pistol Magazine Pouch''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold pistol magazines. Has six slots.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Defaults to click to open, you can right click on it and change the drawing method. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Pistol_Pouch.png|64px]] | |||
[[#Sidearm Pouch |'''Sidearm Pouch''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A pouch used to hold a Sidearm. Has one slot.<br> | |||
Has two drawing methods, click to open, and draw last stored upon click.<br> | |||
Defaults to click to open, you can right click on it and change the drawing method. | |||
</tab> | |||
<tab name="Jaegar Storage Modules"> | |||
NOTE: The exoskeleton can only have one storage module attached at a time. | |||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Module:''' | |||
! style="background-color:#808080;"|'''Desc:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedicalModule.png|64px]] | |||
[[#Medical Module |'''Medical Storage Module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Storage Module designed to clip onto Jaeger module compatible armor.<br> | |||
Holds Medical supplies. Has five slots. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorModule.png|64px]] | |||
[[#Injector Module |'''Injector Storage Module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Storage Module designed to clip onto Jaeger module compatible armor.<br> | |||
Holds Autoinjectors. Has seven slots. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GeneralModule.png|64px]] | |||
[[#General Module |'''General Storage Module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Storage Module designed to clip onto Jaeger module compatible armor.<br> | |||
Holds Normal sized items. Has two slots. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EngineerModule.png|64px]] | |||
[[#Engineering Module |'''Engineering Storage Module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Storage Module designed to clip onto Jaeger module compatible armor.<br> | |||
Holds several Tools and Engineer items. Has five slots. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GrenadeModule.png|64px]] | |||
[[#Grenade Module |'''Grenade Storage Module''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Storage Module designed to clip onto Jaeger module compatible armor.<br> | |||
Holds Grenades. Has six slots. | |||
|- | |- | ||
</tab> | |||
<tab name="Jaegar Armor Modules"> | |||
NOTE: Only one Armor Module can be attached at a time. | |||
{| style="border: 2px solid black; | |||
! style="background-color:#808080;"|'''Module:''' | |||
! style="background-color:#808080;"|'''Desc:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]] | |||
[[#MimirModule |'''Mark 1 Mimir Resistance set''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
When attached, this system provides resistance to environmental hazards such as Gases and Acid. Comes with the Mark 1 Mimir Armor Resistance and Helmet Systems. Will impact mobility. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:JaegerBallistic.png|64px]] | |||
| | [[#HodModule |'''Hod Accident Prevention Plating''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
When attached, this system provides resistance to conventional weaponry, including Bullets and Lasers. Comes with the Hod Accident Prevention Plating and Helmet Systems. Will impact mobility. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]] | |||
[[#TyrModule |'''Mark 1 Tyr extra armor set''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
When attached, this system provides protection against all sources of damage. Comes with the Mark 1 Tyr Armor Reinforcement and Helmet Systems. Will definitely impact mobility. | |||
|- | |- | ||
''' | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]] | ||
[[#BaldurModule |'''Mark 1 Baldur light amplification system''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
Increases the power output of the Attached Armor's mounted flashlight. Slows you down slightly. | |||
|- | |||
[[ | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_vali.png|64px]] | ||
[[#ValiModule |'''Vali chemical enhancement set''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A module that enhances the strength of reagents in the body. Requires unique blood gathered from living Xenomorphs to function. This substance needs to be gathered using the unique Harvester Melee Weapons. It can also medically scan you. | |||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;" | |||
! Vali Details: | |||
|- | |||
|Vali is a Jaeger Suit Module that can change how you play entirely. It utilizes the Harvester Melee Weapons. | |||
|- | |||
|When you link your Harvester Weapon to the suit, it can no longer be dropped and will extract Green Blood from Xenomorphs. When slashing Xenomorphs with the linked weapon, you extract 20u of Green Blood into your Vali Module, up to 200u. | |||
|- | |||
|The suit can also be loaded with 60u of any custom chemical mix. These chemicals can trigger certain bonus effects if their quantity is high enough. These effects can be found by clicking the Information Button in the Configuration Menu. | |||
|- | |||
|When you activate the module, it will drain 30u of your custom mix into you and, depending on your Multiplier, also consume 4 or 12u of Green blood, Healing 6u or 12u of Brute and Burn every tick. After 10 seconds your screen will turn green and sickly around the edges, and if you continue using the module for 10 more seconds your limbs will begin to necrotize. | |||
|- | |- | ||
|You can also load your Harvester Weapon with Kelotane to burn Xenomorphs, Tramadol to slow them and increase the damage, and Bicaridine to heal yourself, Prep a swing by using the Unique Action button, and fill the weapon with Chemicals by using any container, including Autoinjectors, on it. | |||
|- | |- | ||
|} | |||
|- | |||
[[File: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_jaeger_module_arrowhead.png|64px]] | ||
[[#SvalinnModule |'''Svalinn Energy Shield System''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |||
A Unique Armor Module that when attached gives you a Recharging Shield, but lowers the protection of your armor. Will impact mobility. | |||
|- | |- | ||
! | </tab> | ||
! | <tab name="Masks"> | ||
| | {| style="border: 3px solid black; | ||
! style="background-color:#808080; width:150px;"| '''Item:''' | |||
! style="background-color:#808080;"| '''Desc.:''' | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]] | |||
[[#TransGasMask |'''Transparent Gas Mask''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A gas mask that helps filter out harmful gasses. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_mask.png|64px]] | |||
[[#TactGasMask |'''Tactical Gas Mask''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A gas mask that helps filter out harmful gasses. Looks a bit more tactical. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_coif_mask.png|64px]] | |||
[[#TactCoifGasMask |'''Tactical Coifed Gas Mask''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A gas mask that helps filter out harmful gasses. Looks a lot more tactical. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]] | |||
[[#HeatCoif|'''Heat Absorbent Coif''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A coif that protects you from extreme cold conditions. | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]] | |||
[[#Rebreather |'''Rebreather''']] | |||
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
Heats or cools down air as you breath it, protecting you from extreme conditions. | |||
|} | |} | ||
</tab> | |||
</tabs> | |||
</center> | </center> | ||
Revision as of 10:05, 22 July 2023
![]() |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
MARINE | |
![]() Squad Engineer |
Access: Squad Room, Squad Engineer Prep, wherever your tools take you. Difficulty: Medium Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours) Class: Marines Supervisors: Squad Leader Duties: Stick with your squad, follow your Squad Leader's orders. Open up entrances, place down fortifications. Forget to flip your welding goggles down. Guides: Guide to Engineering, Guide to Base Building, Guide to Fire Support Quote:"May I have more metals, please?" |
Introduction
The Squad Engineer is responsible for a variety of tasks, the most important being erecting battlefield fortifications, setting up forward-operating bases (FOB's,) and repairing/destroying mission-critical objectives. You have lots of tools and materials to work with, including the TGMC's powerful remote sentry units, land mines, barbed wire, explosives, and welders.
Playing the Engineer
As an engineer, you must be prepared to operate effectively with whatever assignment your squad is given. Sometimes a squad will be assigned a specific duty solely based on their engineers, building the initial FOB or repairing colony communications or power, for example. Other times, you will be in an assault squad that's constantly on the move, assisting with demolition, entry into inaccessible areas, and making defensive areas forward of the main FOB or LZ.
The FOB is built by drone on the ship, which is far faster than building it by hand. Once the FOB shutters are raised, it will be surrounded by xenos, meaning every single marine will be trapped inside.
Almost every marine operation will have some type of FOB, and all engineers need to know how to build and maintain one of these positions. You must also learn how to set up and place defensive weapon systems like the UA 571-C Sentry. After learning these basics, you will also need to familiarize yourself with repairing mission-critical infrastructure such as colony power generators, APCs, and miners to provide req with points. These activities will make up the bulk of your job, but further learning includes demolition using C4 and remote charges, welding, repair, hacking, construction, and on-site salvaging for any material you could use.
Vendors, Equipment, and Weapons
The Squad Engineer has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet, NEXUS Automated Engineer Equipment Rack, and yellow Engineer System Vendor.
The Automated Closet contains your standard kit, choice of armor, backpack, webbings, toolbelt, pouches, and any mask you may want.
GHMME Automated Closet 
NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
The modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
Item: | Desc.: | ||||
---|---|---|---|---|---|
![]() |
A backpack item that allows you to carry more things in bulk.
| ||||
![]() |
A backpack item that allows you to carry more things in bulk.
| ||||
![]() |
A backpack item that allows you to carry more things in bulk.
| ||||
![]() |
A backpack item that allows you to carry more things in bulk.
| ||||
![]() |
A bluespace telepad for moving personnel and equipment across small distances to another prelinked teleporter. Ctrl+Click on a tile to deploy, use a wrench to undeploy, use a crowbar to remove the power cell. |
Item: | Desc.: | |||||||
---|---|---|---|---|---|---|---|---|
![]() |
Extra pouches that you can clip to your uniform.
| |||||||
![]() |
Extra pouches that you can clip to your uniform.
| |||||||
![]() |
Pistol Holster that you can clip to your uniform.
|
Item: | Desc.: | ||
---|---|---|---|
![]() |
A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don't get confused now.
|
Pouch: | Desc: | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
A pouch used to hold shotgun shells. Has four slots.
| ||||||||||
![]() |
A pouch used to hold magazines. Has two slots.
| ||||||||||
![]() |
A pouch used to flares. Has five slots.
| ||||||||||
![]() |
A pouch used to hold construction materials. Has five slots.
| ||||||||||
![]() |
A pouch used to hold tools. Has five slots.
| ||||||||||
![]() |
A pouch used to hold construction materials. Has three slots.
| ||||||||||
![]() |
A pouch used to hold pistol magazines. Has three slots.
| ||||||||||
![]() |
A pouch used to sidearms. Has one slot.
| ||||||||||
![]() |
A pouch used to hold explosive materials. Has four slots.
|
Item: | Desc.: |
---|---|
![]() |
A gas mask that restricts your vision, but filters out harmful gasses. |
![]() |
A coif that protects you from extreme cold conditions. |
![]() |
Heats or cools down air as you breath it, protecting you from extreme conditions. |
Item: | Desc.: |
---|---|
![]() |
A small tube with exhaust ports to expel noise and gas.
Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.
Exact stats: +10% damage falloff, halves bullet speed |
![]() |
A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster. Exact Stats: doubles bullet speed, +1 item size |
![]() |
A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something. Exact stats: |
![]() |
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. but why don't you just use a pick up macro? they disabled pickup macros for guns. Use these to keep your gun on you instead. Exact stats: -9999% frustration when pounced on |
![]() |
A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount. No drawbacks. Exact stats: |
![]() |
Fookin' laser soights. A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy. Exact stats: |
![]() |
A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters. Exact stats: -100% scatter, +1 item size, +0.2s wield delay |
![]() |
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing. Exact stats: +1 item size, -0.3s wield delay |
![]() |
A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon. Exact stats: +1 item size, +5 melee damage, +0.1s wield delay |
![]() |
A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too. Exact Stats: +2 item size, +5 melee damage, +0.4s wield delay
|
NOTE: The exoskeleton can mount 1 storage module.
Module: | Desc: |
---|---|
![]() |
Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors. |
![]() |
|
![]() |
Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. Looks like it might slow you down a bit. |
NOTE: These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.
Module: | Desc: |
---|---|
![]() |
Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly. |
![]() |
A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility. |
![]() |
When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility. |
![]() |
A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility. |
GHMME Automated Closet 
Item: | Desc.: |
---|---|
![]() |
Standard kit. Comes with Engineer's Fatigues, Combat Boots, an MRE, and a Radio Headset. |
![]() |
Jaeger kit. Comes with a Jaeger Undersuit, Combat Boots, an MRE, Green Facepaint, and a Radio Headset. |
![]() |
Robot kit. Comes with a Robot armor mount, Welding Tool, Cable, and a Radio Headset. |
Item: | Desc.: |
---|---|
![]() |
A Pair of Goggles designed to protect your eyes during Welding. |
![]() |
An Eye-Mounted scanner that lets you see terrain through walls. Can be slotted into several pieces of cosmetic eyewear. |
Item: | Desc.: |
---|---|
![]() |
When attached, this module can be flipped up or down to function as a welding mask. |
![]() |
When attached, can be flipped down to view into the distance. |
![]() |
When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user. |
![]() |
When attached, this module lessens the screen effect when heavily damaged. |
![]() |
A Popular Beret worn by the confident and overconfident alike. |
Item: | Desc.: | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
A Set of Light Armor designed to mount on Combat Robots.
| ||||||||||||||||||||
![]() |
A Set of Medium Armor designed to mount on Combat Robots.
| ||||||||||||||||||||
![]() |
A Set of Heavy Armor designed to mount on Combat Robots.
| ||||||||||||||||||||
![]() |
A Lightly armored Vest designed for Human use. Compatible with Jaeger Modules.
| ||||||||||||||||||||
![]() |
A Moderately armored Vest designed for Human use. Compatible with Jaeger Modules.
| ||||||||||||||||||||
![]() |
A Heavily armored Vest designed for Human use. Compatible with Jaeger Modules.
| ||||||||||||||||||||
![]() |
A Lightly armored Jaeger Exoskeleton. Compatible with Jaeger Modules.
| ||||||||||||||||||||
![]() |
A Lightly armored Jaeger Exoskeleton. Compatible with Jaeger Modules.
| ||||||||||||||||||||
![]() |
A Moderately armored Jaeger Exoskeleton. Compatible with Jaeger Modules.
| ||||||||||||||||||||
![]() |
A Moderately armored Jaeger Exoskeleton. Compatible with Jaeger Modules.
| ||||||||||||||||||||
![]() |
A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.
| ||||||||||||||||||||
![]() |
A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.
| ||||||||||||||||||||
![]() |
A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.
|
Item: | Desc.: |
---|---|
![]() |
A backpack item that allows you to carry more things in bulk. |
![]() |
A backpack item that allows you to carry more things in bulk. |
![]() |
A Scabbard that can fit on your belt, back, or suit storage. |
![]() |
A backpack item that allows you to carry more things in bulk. |
![]() |
A backpack item that allows you to carry more things in bulk. |
![]() |
A Large storage device that you can strap to your back. |
![]() |
A backpack item that allows you to transport a Mortar. |
![]() |
A backpack item that lets you carry a Flamethrower. |
Item: | Desc.: |
---|---|
![]() |
Extra pouches that you can clip to your uniform. |
![]() |
Extra pouches that you can clip to your uniform. |
![]() |
Pistol Holster that you can clip to your uniform. |
Item: | Desc.: |
---|---|
![]() |
A belt designed to hold all the tools and Engineer could need.
|
Pouch: | Desc: |
---|---|
![]() |
A pouch used to hold shotgun shell handfuls. Has four slots. |
![]() |
A pouch used to hold construction supplies. Has four slots. |
![]() |
A pouch used to hold explosives. Has four slots. |
![]() |
A pouch used to hold tools. Has five slots. |
![]() |
A pouch used to hold grenades. Has six slots. |
![]() |
A pouch used to hold electrical components. Has six slots. |
![]() |
A pouch used to hold Magazines. Has three slots. |
![]() |
A pouch used to various small items. Has two slots. |
![]() |
A pouch used to hold flares and a flare gun. Holds 26 Flares and a Flare gun. |
![]() |
A pouch used to hold Medical items. Has seven slots. |
![]() |
A pouch used to hold Autoinjectors. Has eight slots. |
![]() |
A pouch used to hold pistol magazines. Has six slots. |
![]() |
A pouch used to hold a Sidearm. Has one slot. |
NOTE: The exoskeleton can only have one storage module attached at a time.
Module: | Desc: |
---|---|
![]() |
A Storage Module designed to clip onto Jaeger module compatible armor. |
![]() |
A Storage Module designed to clip onto Jaeger module compatible armor. |
![]() |
A Storage Module designed to clip onto Jaeger module compatible armor. |
![]() |
A Storage Module designed to clip onto Jaeger module compatible armor. |
![]() |
A Storage Module designed to clip onto Jaeger module compatible armor. |
NOTE: Only one Armor Module can be attached at a time.
Module: | Desc: | ||||||
---|---|---|---|---|---|---|---|
![]() |
When attached, this system provides resistance to environmental hazards such as Gases and Acid. Comes with the Mark 1 Mimir Armor Resistance and Helmet Systems. Will impact mobility. | ||||||
![]() |
When attached, this system provides resistance to conventional weaponry, including Bullets and Lasers. Comes with the Hod Accident Prevention Plating and Helmet Systems. Will impact mobility. | ||||||
![]() |
When attached, this system provides protection against all sources of damage. Comes with the Mark 1 Tyr Armor Reinforcement and Helmet Systems. Will definitely impact mobility. | ||||||
![]() |
Increases the power output of the Attached Armor's mounted flashlight. Slows you down slightly. | ||||||
![]() |
A module that enhances the strength of reagents in the body. Requires unique blood gathered from living Xenomorphs to function. This substance needs to be gathered using the unique Harvester Melee Weapons. It can also medically scan you.
| ||||||
![]() |
A Unique Armor Module that when attached gives you a Recharging Shield, but lowers the protection of your armor. Will impact mobility. |
Item: | Desc.: |
---|---|
![]() |
A gas mask that helps filter out harmful gasses. |
![]() |
A gas mask that helps filter out harmful gasses. Looks a bit more tactical. |
![]() |
A gas mask that helps filter out harmful gasses. Looks a lot more tactical. |
![]() |
A coif that protects you from extreme cold conditions. |
![]() |
Heats or cools down air as you breath it, protecting you from extreme conditions. |
Barricades
Barricade | Health | Armour | Cost | Misc Information |
---|---|---|---|---|
![]() |
200 | 80 Fire, 40 Acid | 4 Metal | Can be upgraded using 1 metal.
Can have barbed wire attached. |
![]() |
300 | 80 Fire, 40 Acid | 5 Filled Sandbags | Faster to place.
Repairable with filled sandbags. Can be spam repaired for quick fixing. Can have barbed wire attached. |
![]() |
500 | 80 Fire, 40 Acid | 5 Plasteel | Can be linked to other plasteel cades by clicking it with a crowbar allowing linked plasteel cades to be opened at the same time
Can have barbed wire attached. |
![]() |
100 | No armour | 4 Metal for 2 spools. | Not to be confused
with barbed wire. Damages xenos if slashed. Can entangle crushers if they charge into this. Can also be made with 4 metal rods and 1 barbed wire. Wire cutter to deconstruct it. |
![]() |
200 | 100 Bio, 80 Fire, 40 Acid | Unobtainable
Formerly 3 Requisition Point |
A metal cade able to be placed without needing skills. Only useful for marines without construction skills. Is also slower then just building a cade with metal as an engineer. Is small sized. Can not be stacked. Only in Requsitions |
TL-182 Deployable Shield | 300 | 35 Melee, 30 Bullet, 20 Laser, 40 Energy, 25 Bomb, 30 Acid | 30 Requisition Points
OR 3 points in the Engineer's Equipment Rack |
Can be placed/removed without needing any skills by ctrl+clicking a tile adjacent to you/click-dragging the barricade into your sprite.
Is also a normal-sized item and can be stored on satchels. Can have barbed wire attached. |
Wooden Barricade | 100 | No armour | 5 Wood |
Deconstruction
To deconstruct Metal and Plasteel cades. Screwdriver, Wrench and Crowbar. To deconstruct Sandbags use a shovel. To deconstruct Razor Wire use wire cutters
Make sure the Cade is repaired otherwise you won't get all your materials back. If it has acid it will drop only some materials and it will not drop the barbed wire so make sure to wire cut the barbed wire otherwise you lose it if you do not.
Repairing Cades
Metal and plasteel can be repaired with a welder for 85 health per weld.
Sandbags can be repaired with filled sandbags for 20% heal per bag.
Razor Wire can be repaired with metal.
Barricade Upgrades
Type | Armour | Cost | Misc Information |
---|---|---|---|
![]() |
50 Bomb | 1 Metal | Click on the cade with at least 1 metal to upgrade it. |
![]() |
30 Melee, 30 Bullet | 1 Metal | Click on the cade with at least 1 metal to upgrade it. Lessens the Crusher's Charge damage done to cades. |
![]() |
20 Acid | 1 Metal | Click on the cade with at least 1 metal to upgrade it. Protects against acid spits. Prevents barricade from being melted with acid vomit. |
![]() |
50 Health | 2 Metal | Damages xenos if slashed. Prevents xenos from pouncing over the cade, also blocks climbing through, remove with wirecutters. |
Deconstruction
Crowbar to remove the upgrades. Wire cutter to remove the barbed wire
Emplacements
Emplacement | Information | How to use | Damage |
---|---|---|---|
![]() |
A deployable, slow firing, automated sentry with 500 rounds.
Has 3 fire modes Automatic, Auto-Burst and Burst Fire. Fires in 4 round bursts. Radial reduces range instead by 2 Takes 6 seconds to deploy. 6 seconds to pick up. Manual Override allows you to control it. Can be reloaded while in hand. 200 Health and 50 Armour. Built-in IFF System |
Control click to deploy.
Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |
25 damage
20 AP 0 Sunder 0.25 Automatic Rate of Fire 0.6 Burst Rate of Fire 8 Range |
![]() |
A deployable, fast firing, automated sentry with 300 rounds.
Has 3 fire mods Automatic, Auto-Burst and Burst Fire. Fires in 3 round bursts. Radial reduces range by 2 Takes 3 seconds to deploy. 3 seconds to pick up. Manual Override allows you to control it. Can be reloaded while in hand. 200 Health and 50 Armour. Built-in IFF System |
Control click to deploy.
Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |
20 damage
20 AP 0 Sunder 0.2 Auto Rate of Fire 0.4 Burst Rate of Fire 7 Range |
![]() |
A deployable. fast firing, HSG with 300 rounds.
Has 2 fire mods Automatic and Burst Fire. Fires in 3 round bursts. Has a mini scope. Can be turned around by clicking on any tile directly to the left or right of it. Takes 5 seconds to deploy. 5 seconds to pick up Can be reloaded while in hand. 125 Health and 50 Bullet Armour. Built-in IFF System |
Control click to deploy.
Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |
40 damage
40 AP 5 Sunder 0.25 Auto Rate of Fire 0.2 Burst Rate of Fire |
![]() |
A deployable, faster firing, MMG with 100 rounds.
Has only 1 fire mode Automatic. Can accept attachments. Can also be fired from the hand with heavy recoil. Can be turned around by clicking on any tile directly to the left or right of it. Takes 1 second to deploy. 1 second to pick up. Can be reloaded while in hand. 200 Health and 50 Bullet Armour. Only has IFF with Aim Mode. |
Control click to deploy.
Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |
30 Damage
10 AP 1.25 Sunder 0.15 Rate of Fire 0.25 Aim Mode Rate of Fire |
![]() |
A deployable fast firing, HMG with 500 rounds.
Has only 1 fire mode Automatic. Has a mini scope. Can be turned around by clicking on any tile directly to the left or right of it. Takes 8 seconds to deploy. 8 seconds to pick up . Can be reloaded while in hand. 150 Health and 50 Bullet Armour. Has no IFF be very careful. |
Control click to deploy.
Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |
40 damage
40 AP 5 Sunder 0.2 Auto Rate of Fire |
![]() |
An rail attachment that when attached to an applicable gun can be placed like a sentry with the function of the gun attached to.
250 Health. Will not have IFF unless the gun has IFF built in like the T29 Smart gun. |
Control click to deploy.
Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |
Dependant on the gun it is attached to |
![]() |
A powerful portable light source.
Lasts for 15 minutes using the power cell it comes with. 500 Health. |
Wrench to bolt/unbolt.
Click to turn on/off. Crowbar to remove power cell Can not be repaired. Can be shot over. |
Making dark areas bright. |
![]() |
A deployable mortar capable of firing 5 types of mortar shells.
200 Health. Takes 5 seconds to deploy the mortar. 5 seconds to pick up the mortar. Takes 2 seconds to fire. 9 seconds for shells to land. Does not have a skill requirement to use. |
Control click the mortar while in hand to deploy.
Wrench to pick up. Is inaccurate depending on how far away the target is. Every 10 tiles travelled is 1 tile inaccuracy which can be countered using the mortar Longitude and Latitude offset. Can be repaired with a welder. Can not be shot over. |
High Explosive shells
Incendiary shells Tangle shells Flare shells Smoke shells |
![]() |
A Teleporter pad Capable of teleporting Marines, Crates and Machinery.
200 Health. Can not be shot at or slashed only melted. Takes 2 seconds to deploy. 2 seconds to pick up. Needs either a powered APC to function or an inserted powercell. |
Control click the teleporter while in hand to deploy.
Wrench to pick up. Needs power to function. Can insert powercells to power it. Crowbar to remove power cell Can be repaired with a welder. |
Logistics |
APCs
Repairing Broken APC
If the APC is only broken usually a result of xenos slashing.
Repairing/Relocating APC
Deconstruction
In order to relocate/repair a completely destroyed APC () you will need to deconstruct it.
Screwdriver the APC to unexpose the wires if they are exposed (
), make sure the wires are mended first using wirecutters (
). (Or just hit the APC with any tool to remove the cover if it's destroyed
)
(Only if the APC isn't destroyed): Unlock the cover by swiping your ID (or pulsing the right wire with a multitool if your ID doesn't have access) and disengaging the lock on the APC window, and use the crowbar on it to open the cover.
Remove the power cell with an empty hand.
Crowbar the floor tile underneath the APC to expose the terminal. (If it is not already exposed)
Wire cut the APC to disconnect the terminal. (You will get 10 cable coil)
Screwdriver the APC to loosen the power board.
Crowbar the APC to remove the board. (You won't get a power control board if it's from a destroyed APC)
Weld the APC to get 1 metal and deconstruct it (WARNING: Some areas can have another APC taking over if deconstructed, preventing you from placing a new APC). Or click it with an APC frame (made with 2 metal) to replace and repair it.
Construction
To construct a new APC you will need to:
Make an APC frame with 2 metal, dismantle surrounding tables (if any) using wrench if you do not have 2 metal.
- Attach APC frame to a wall (On a more strategic location ideally)
(Optional) Crowbar the floor tile underneath the APC. (If it is not already exposed)
(Optional) Use 10 Cable Coils on the APC to make a terminal. Connect the terminal to the colony's cable power grid if it's powered.
Insert a Power Control Module (APC) Board. (You can also use the General Circuit Boards if you multitool it to turn it into a APC Board)
Screwdriver the APC to secure the board.
Insert power cell into APC, make sure it has charge.
Crowbar the APC to close the cover. If left open, xenos can slash the APC to destroy the battery.
- Unlock the APC using an ID with access, or expose the wires and pulse the right wire using multitool if your ID does not have access.
- Turn the main breaker on it starts off by default.
Replacing an APC power cell
- Assuming the APC is undamaged, first unlock the APC if it is not already with an ID card with APC access.
- Access the interface and disable the cover lock.
- Crowbar open the cover.
- Remove the drained power cell (if there is one) with a free hand.
- Install a charged power cell.
- Crowbar the cover closed.
- (Optional) Lock the APC with the ID. The cover lock will automatically engage.
Repairing Robots
Read the guide on repairing robots for info on fixing these poor robots.
Tips
- As of July 11th 2021 there are 12 engineer slots per round, and usually only 2-4 engineers; So don't feel pressured to not play engineer in order to let more experienced players play as engineer.
- An easy way to spend all your vendor points as engineer is to buy 100 metal, 70 plasteel, and 1 turret and you will only have 1 points remaining
Pulsing the Contraband wire can give you some goodies.(Removed)Pulsing the Engineer System Vendor gives you the Super Capacity cell with 20000 power.Pulsing the YouTool vendor gives you the high-capacity industrial blowtorch with 80u of fuel. It is unfortunately normal size and can't fit in the toolbelt but can fit in the tool pouch. No longer in YouTool vendors.Pulsing the Autolathe vendor gives you the industrial blowtorch with 40u. Same size as the regular blowtorch.
TGMC Roles ![]() | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |