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=Guide to Game Breaking Tactics=
=Guide to Game Breaking Tactics=


==Disclaimer==
=Disclaimer=
The idea of this guide is to give newer players an idea about some of the most game breaking tactics in the game. The only reason that this guide is being made is so that I can improve upon my own tactics by watching others who begin to develop on their own once I spoon feed them these methods. This guide isn't just for traitors, but, also for players who merely wish to get an edge or find a practical solution to a situation. I won't include game breaking tactics that actually cause the server to crash and are banned from all servers. These tactics posted here must be tactics that aren't intuitive for newer players to pick up. I'm choosing to share this knowledge with others and don't want people trying to edit or block my content so that only a few people can have that knowledge, as that defeats the entire purpose of this, therefore I am also making a pastebin series. This is not a guide on how to troll others, but, more so to grief others.
The idea of this guide is to give newer players an idea about some of the most game breaking tactics in the game. The only reason that this guide is being made is so that I can improve upon my own tactics by watching others who begin to develop on their own once I spoon feed them these methods. This guide isn't just for traitors, but, also for players who merely wish to get an edge or find a practical solution to a situation. I won't include game breaking tactics that actually cause the server to crash and are banned from all servers. These tactics posted here must be tactics that aren't intuitive for newer players to pick up. I'm choosing to share this knowledge with others and don't want people trying to edit or block my content so that only a few people can have that knowledge, as that defeats the entire purpose of this, therefore I am also making a pastebin series. This is not a guide on how to troll others, but, more so to grief others.


==Introduction==
=Introduction=
To begin with, each department section in the game and each job should have access to certain features that give them a kind of edge over other departments. This is true for everybody except a few jobs like the chaplain, curator, clown, mime, bartender, chef, janitor, and assistant. Departments generally share a few things with all the subdepartments and as such, sometimes it's true that you don't need to spend telecrystals on being a traitor in order to pull anything impressive off. Traitor weapons are more of a "makes it easier" kind of thing. That being said, this guide won't be covering AI and cyborgs, nor specific forms of antagonist. The stations departments are sections off with security, being a department that never has antagonist by default, cargo, engineering, medical, research, luxury, and the heads department. The heads department can fall into almost any other department and thus isn't that important. The service department which I call the luxury department, basically only has one robust role there, which is hydroponics.
To begin with, each department section in the game and each job should have access to certain features that give them a kind of edge over other departments. This is true for everybody except a few jobs like the chaplain, curator, clown, mime, bartender, chef, janitor, and assistant. Departments generally share a few things with all the subdepartments and as such, sometimes it's true that you don't need to spend telecrystals on being a traitor in order to pull anything impressive off. Traitor weapons are more of a "makes it easier" kind of thing. That being said, this guide won't be covering AI and cyborgs, nor specific forms of antagonist. The stations departments are sections off with security, being a department that never has antagonist by default, cargo, engineering, medical, research, luxury, and the heads department. The heads department can fall into almost any other department and thus isn't that important. The service department which I call the luxury department, basically only has one robust role there, which is hydroponics.


==A Few Things to Remember==
=A Few Things to Remember=
1. Always hide traitor items in a good place until the moment you need them
1. Always hide traitor items in a good place until the moment you need them
2. When being sneaky, only buy high key syndicate items that give you away, when you need them
2. When being sneaky, only buy high key syndicate items that give you away, when you need them
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Add more to this list if I'm missing anything
Add more to this list if I'm missing anything


==Medical Department==
=Medical Department=
The medical department gives you immediate access to a few things such as a syringe gun or two, syringes, morphine for putting people to sleep, patches, and maybe if someone isn't in their subdepartment/section, those things too. Each department also has a fabricator which can be used in order to obtain various items of great importance possibly, such as your own private chemistry lab if you're merely a normal medic.
The medical department gives you immediate access to a few things such as a syringe gun or two, syringes, morphine for putting people to sleep, patches, and maybe if someone isn't in their subdepartment/section, those things too. Each department also has a fabricator which can be used in order to obtain various items of great importance possibly, such as your own private chemistry lab if you're merely a normal medic.


===Liching===
==Liching==
If you scan yourself early and have a friend use suit sensors with you, they can tell when you died and clone you even if your body is floating out in space. I call this liching. If you get caught by the head of security doing something terrible, and they kill you instead of putting you in the permanent brig, you just come right back. It punishes their stupidity. They have to kill you in the cloner as well and it's something the AI isn't going to be too smart on either. The only catch to this is you need at least one person to help you do that, which I'm against the notion.
If you scan yourself early and have a friend use suit sensors with you, they can tell when you died and clone you even if your body is floating out in space. I call this liching. If you get caught by the head of security doing something terrible, and they kill you instead of putting you in the permanent brig, you just come right back. It punishes their stupidity. They have to kill you in the cloner as well and it's something the AI isn't going to be too smart on either. The only catch to this is you need at least one person to help you do that, which I'm against the notion.


===Stacking===
==Stacking==
This is something done by someone with access to a chemistry lab and beaker. Stacking normally requires a syringe gun and syringer to be used in a game breaking way, but, can also be done through pills. One thing people don't realize about chemistry is that you can actually put infected blood inside of a pill with other chemicals, labeling those chemicals as the positive effecting pills and it convincingly has a positive effect as well. I'v never tried this with patches but I'm sure it would work the same. This would be an example of stacking, but, it's not really the most game breaking way to use stacking. To use stacking most effectively, you have to take the effects of certain chemicals that do a particular type of damage, such as lexorin, and combine them with other chemicals to give the heterogeneous mixture the most effect. I'v discussed this before on a military weapons forum and they found the idea very offensive for some reason. My first stacked mixture I'v ever made was what I like to call "corpse breaker". The idea is someone that gets hit with a full syringe full of corpse breaker, would die and be unable to be revived by the cloner if scanned after they get hit.
This is something done by someone with access to a chemistry lab and beaker. Stacking normally requires a syringe gun and syringer to be used in a game breaking way, but, can also be done through pills. One thing people don't realize about chemistry is that you can actually put infected blood inside of a pill with other chemicals, labeling those chemicals as the positive effecting pills and it convincingly has a positive effect as well. I'v never tried this with patches but I'm sure it would work the same. This would be an example of stacking, but, it's not really the most game breaking way to use stacking. To use stacking most effectively, you have to take the effects of certain chemicals that do a particular type of damage, such as lexorin, and combine them with other chemicals to give the heterogeneous mixture the most effect. I'v discussed this before on a military weapons forum and they found the idea very offensive for some reason. My first stacked mixture I'v ever made was what I like to call "corpse breaker". The idea is someone that gets hit with a full syringe full of corpse breaker, would die and be unable to be revived by the cloner if scanned after they get hit.


Corpse Breaker(Lexorin/Anacea/Impedrezene/Heparin/Sulfonal): A full syringe of this stuff would have only three units of every chemical, but, they all metabolize at the same time. There is no defibrillation you, giving you blood, giving you drugs, and even the cloner might not heal the damage fast enough.
Corpse Breaker(Lexorin/Anacea/Impedrezene/Heparin/Sulfonal): A full syringe of this stuff would have only three units of every chemical, but, they all metabolize at the same time. There is no defibrillation you, giving you blood, giving you drugs, and even the cloner might not heal the damage fast enough.

Revision as of 23:11, 8 July 2019

Guide to Game Breaking Tactics

Disclaimer

The idea of this guide is to give newer players an idea about some of the most game breaking tactics in the game. The only reason that this guide is being made is so that I can improve upon my own tactics by watching others who begin to develop on their own once I spoon feed them these methods. This guide isn't just for traitors, but, also for players who merely wish to get an edge or find a practical solution to a situation. I won't include game breaking tactics that actually cause the server to crash and are banned from all servers. These tactics posted here must be tactics that aren't intuitive for newer players to pick up. I'm choosing to share this knowledge with others and don't want people trying to edit or block my content so that only a few people can have that knowledge, as that defeats the entire purpose of this, therefore I am also making a pastebin series. This is not a guide on how to troll others, but, more so to grief others.

Introduction

To begin with, each department section in the game and each job should have access to certain features that give them a kind of edge over other departments. This is true for everybody except a few jobs like the chaplain, curator, clown, mime, bartender, chef, janitor, and assistant. Departments generally share a few things with all the subdepartments and as such, sometimes it's true that you don't need to spend telecrystals on being a traitor in order to pull anything impressive off. Traitor weapons are more of a "makes it easier" kind of thing. That being said, this guide won't be covering AI and cyborgs, nor specific forms of antagonist. The stations departments are sections off with security, being a department that never has antagonist by default, cargo, engineering, medical, research, luxury, and the heads department. The heads department can fall into almost any other department and thus isn't that important. The service department which I call the luxury department, basically only has one robust role there, which is hydroponics.

A Few Things to Remember

1. Always hide traitor items in a good place until the moment you need them 2. When being sneaky, only buy high key syndicate items that give you away, when you need them 3. Always take the AI out first before doing certain task such as breaking into the bridge, the vault, the AI upload, communications, and then some.

Add more to this list if I'm missing anything

Medical Department

The medical department gives you immediate access to a few things such as a syringe gun or two, syringes, morphine for putting people to sleep, patches, and maybe if someone isn't in their subdepartment/section, those things too. Each department also has a fabricator which can be used in order to obtain various items of great importance possibly, such as your own private chemistry lab if you're merely a normal medic.

Liching

If you scan yourself early and have a friend use suit sensors with you, they can tell when you died and clone you even if your body is floating out in space. I call this liching. If you get caught by the head of security doing something terrible, and they kill you instead of putting you in the permanent brig, you just come right back. It punishes their stupidity. They have to kill you in the cloner as well and it's something the AI isn't going to be too smart on either. The only catch to this is you need at least one person to help you do that, which I'm against the notion.

Stacking

This is something done by someone with access to a chemistry lab and beaker. Stacking normally requires a syringe gun and syringer to be used in a game breaking way, but, can also be done through pills. One thing people don't realize about chemistry is that you can actually put infected blood inside of a pill with other chemicals, labeling those chemicals as the positive effecting pills and it convincingly has a positive effect as well. I'v never tried this with patches but I'm sure it would work the same. This would be an example of stacking, but, it's not really the most game breaking way to use stacking. To use stacking most effectively, you have to take the effects of certain chemicals that do a particular type of damage, such as lexorin, and combine them with other chemicals to give the heterogeneous mixture the most effect. I'v discussed this before on a military weapons forum and they found the idea very offensive for some reason. My first stacked mixture I'v ever made was what I like to call "corpse breaker". The idea is someone that gets hit with a full syringe full of corpse breaker, would die and be unable to be revived by the cloner if scanned after they get hit.

Corpse Breaker(Lexorin/Anacea/Impedrezene/Heparin/Sulfonal): A full syringe of this stuff would have only three units of every chemical, but, they all metabolize at the same time. There is no defibrillation you, giving you blood, giving you drugs, and even the cloner might not heal the damage fast enough.