User:Cyanobacteria/Sandbox: Difference between revisions
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=A Few Things to Remember= | =A Few Things to Remember= | ||
1. Always hide traitor items in a good place until the moment you need them | 1. Always hide traitor items in a good place until the moment you need them<br> | ||
2. When being sneaky, only buy high key syndicate items that give you away, when you need them | 2. When being sneaky, only buy high key syndicate items that give you away, when you need them<br> | ||
3. Always take the AI out first before doing certain task such as breaking into the bridge, the vault, the AI upload, communications, and then some. | 3. Always take the AI out first before doing certain task such as breaking into the bridge, the vault, the AI upload, communications, and then some. | ||
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==Liching== | ==Liching== | ||
If you scan yourself early and have a friend use suit sensors with you, they can tell when you died and clone you even if your body is floating out in space. I call this liching. If you get caught by the head of security doing something terrible, and they kill you instead of putting you in the permanent brig, you just come right back. It punishes their stupidity. They have to kill you in the cloner as well and it's something the AI isn't going to be too smart on either. The only catch to this is you need at least one person to help you do that, which I'm against the notion. | If you scan yourself early and have a friend use suit sensors with you, they can tell when you died and clone you even if your body is floating out in space. I call this liching. If you get caught by the head of security doing something terrible, and they kill you instead of putting you in the permanent brig, you just come right back. It punishes their stupidity. They have to kill you in the cloner as well and it's something the AI isn't going to be too smart on either. The only catch to this is you need at least one person to help you do that, which I'm against the notion. While this strategy can be used to keep coming back from the dead, cloning isn't without it's faults, thus, setting up your own cloning somewhere secret can generally be a good idea or else security can literally run down to the medical bay and just delete you from the cloning record. | ||
==Stacking== | ==Stacking== | ||
This is something done by someone with access to a chemistry lab and beaker. Stacking normally requires a syringe gun and syringer to be used in a game breaking way, but, can also be done through pills. One thing people don't realize about chemistry is that you can actually put infected blood inside of a pill with other chemicals, labeling those chemicals as the positive effecting pills and it convincingly has a positive effect as well. I'v never tried this with patches but I'm sure it would work the same. This would be an example of stacking, but, it's not really the most game breaking way to use stacking. To use stacking most effectively, you have to take the effects of certain chemicals that do a particular type of damage, such as lexorin, and combine them with other chemicals to give the heterogeneous mixture the most effect. I'v discussed this before on a military weapons forum and they found the idea very offensive for some reason. My first stacked mixture I'v ever made was what I like to call "corpse breaker". The idea is someone that gets hit with a full syringe full of corpse breaker, would die and be unable to be revived by the cloner if scanned after they get hit. | This is something done by someone with access to a chemistry lab and beaker. Stacking normally requires a syringe gun and syringer to be used in a game breaking way, but, can also be done through pills. One thing people don't realize about chemistry is that you can actually put infected blood inside of a pill with other chemicals, labeling those chemicals as the positive effecting pills and it convincingly has a positive effect as well. I'v never tried this with patches but I'm sure it would work the same. This would be an example of stacking, but, it's not really the most game breaking way to use stacking. To use stacking most effectively, you have to take the effects of certain chemicals that do a particular type of damage, such as lexorin, and combine them with other chemicals to give the heterogeneous mixture the most effect. I'v discussed this before on a military weapons forum and they found the idea very offensive for some reason. My first stacked mixture I'v ever made was what I like to call "corpse breaker". The idea is someone that gets hit with a full syringe full of corpse breaker, would die and be unable to be revived by the cloner if scanned after they get hit. A tip to stacking is that some chemicals that have similar effects use similar ingredients and have different tiers of the same effect that can also be stacked, such as mannitol and neurine, neurine having mannitol as an ingredient and also having a stackable effect with mannitol that allows for more effective non-surgical based treatment of brain trama. Some brain trama will require surgery. | ||
Corpse Breaker(Lexorin/Anacea/Impedrezene/Heparin/Sulfonal): A full syringe of this stuff would have only three units of every chemical, but, they all metabolize at the same time. There is no defibrillation you, giving you blood, giving you drugs, and even the cloner might not heal the damage fast enough. | '''Corpse Breaker'''(Lexorin/Anacea/Impedrezene/Heparin/Sulfonal): A full syringe of this stuff would have only three units of every chemical, but, they all metabolize at the same time. There is no defibrillation you, giving you blood, giving you drugs, and even the cloner might not heal the damage fast enough. | ||
A few last notes are that syringes can penetrate the armor of most security officers and lexorin literally only requires you to add 20 hydrogen and 20 oxygen to a beaker filled with 20 units of the solid plasma you started with in order to make four standard syringes worth. Lexorin deals so much damage that if you were put into of a cyrotube to cure it, you would have to be put in the cryotube three times after going into critical state for it to finally be out of your system. Doing this will let you, if you don't miss a syringe shot, kill four security officers. |
Revision as of 23:27, 8 July 2019
Guide to Game Breaking Tactics
Disclaimer
The idea of this guide is to give newer players an idea about some of the most game breaking tactics in the game. The only reason that this guide is being made is so that I can improve upon my own tactics by watching others who begin to develop on their own once I spoon feed them these methods. This guide isn't just for traitors, but, also for players who merely wish to get an edge or find a practical solution to a situation. I won't include game breaking tactics that actually cause the server to crash and are banned from all servers. These tactics posted here must be tactics that aren't intuitive for newer players to pick up. I'm choosing to share this knowledge with others and don't want people trying to edit or block my content so that only a few people can have that knowledge, as that defeats the entire purpose of this, therefore I am also making a pastebin series. This is not a guide on how to troll others, but, more so to grief others.
Introduction
To begin with, each department section in the game and each job should have access to certain features that give them a kind of edge over other departments. This is true for everybody except a few jobs like the chaplain, curator, clown, mime, bartender, chef, janitor, and assistant. Departments generally share a few things with all the subdepartments and as such, sometimes it's true that you don't need to spend telecrystals on being a traitor in order to pull anything impressive off. Traitor weapons are more of a "makes it easier" kind of thing. That being said, this guide won't be covering AI and cyborgs, nor specific forms of antagonist. The stations departments are sections off with security, being a department that never has antagonist by default, cargo, engineering, medical, research, luxury, and the heads department. The heads department can fall into almost any other department and thus isn't that important. The service department which I call the luxury department, basically only has one robust role there, which is hydroponics.
A Few Things to Remember
1. Always hide traitor items in a good place until the moment you need them
2. When being sneaky, only buy high key syndicate items that give you away, when you need them
3. Always take the AI out first before doing certain task such as breaking into the bridge, the vault, the AI upload, communications, and then some.
Add more to this list if I'm missing anything
Medical Department
The medical department gives you immediate access to a few things such as a syringe gun or two, syringes, morphine for putting people to sleep, patches, and maybe if someone isn't in their subdepartment/section, those things too. Each department also has a fabricator which can be used in order to obtain various items of great importance possibly, such as your own private chemistry lab if you're merely a normal medic.
Liching
If you scan yourself early and have a friend use suit sensors with you, they can tell when you died and clone you even if your body is floating out in space. I call this liching. If you get caught by the head of security doing something terrible, and they kill you instead of putting you in the permanent brig, you just come right back. It punishes their stupidity. They have to kill you in the cloner as well and it's something the AI isn't going to be too smart on either. The only catch to this is you need at least one person to help you do that, which I'm against the notion. While this strategy can be used to keep coming back from the dead, cloning isn't without it's faults, thus, setting up your own cloning somewhere secret can generally be a good idea or else security can literally run down to the medical bay and just delete you from the cloning record.
Stacking
This is something done by someone with access to a chemistry lab and beaker. Stacking normally requires a syringe gun and syringer to be used in a game breaking way, but, can also be done through pills. One thing people don't realize about chemistry is that you can actually put infected blood inside of a pill with other chemicals, labeling those chemicals as the positive effecting pills and it convincingly has a positive effect as well. I'v never tried this with patches but I'm sure it would work the same. This would be an example of stacking, but, it's not really the most game breaking way to use stacking. To use stacking most effectively, you have to take the effects of certain chemicals that do a particular type of damage, such as lexorin, and combine them with other chemicals to give the heterogeneous mixture the most effect. I'v discussed this before on a military weapons forum and they found the idea very offensive for some reason. My first stacked mixture I'v ever made was what I like to call "corpse breaker". The idea is someone that gets hit with a full syringe full of corpse breaker, would die and be unable to be revived by the cloner if scanned after they get hit. A tip to stacking is that some chemicals that have similar effects use similar ingredients and have different tiers of the same effect that can also be stacked, such as mannitol and neurine, neurine having mannitol as an ingredient and also having a stackable effect with mannitol that allows for more effective non-surgical based treatment of brain trama. Some brain trama will require surgery.
Corpse Breaker(Lexorin/Anacea/Impedrezene/Heparin/Sulfonal): A full syringe of this stuff would have only three units of every chemical, but, they all metabolize at the same time. There is no defibrillation you, giving you blood, giving you drugs, and even the cloner might not heal the damage fast enough.
A few last notes are that syringes can penetrate the armor of most security officers and lexorin literally only requires you to add 20 hydrogen and 20 oxygen to a beaker filled with 20 units of the solid plasma you started with in order to make four standard syringes worth. Lexorin deals so much damage that if you were put into of a cyrotube to cure it, you would have to be put in the cryotube three times after going into critical state for it to finally be out of your system. Doing this will let you, if you don't miss a syringe shot, kill four security officers.