TGMC:Marine Equipment: Difference between revisions
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[[#T-60 general purpose machine gun |'''T-60 general purpose machine gun''']] | [[#T-60 general purpose machine gun |'''T-60 general purpose machine gun''']] | ||
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[[#T-60 box magazine|'''T-60 box magazine''']] | [[#T-60 box magazine|'''T-60 box magazine''']] | ||
|Holds twohundred and fifty(250) 10x26 caseless rounds. | |Holds twohundred and fifty(250) 10x26 caseless rounds. | ||
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[[#Magnetic Harness |'''Magnetic Harness''']] | |||
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[[file:|64px]] | A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee. | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Your gun here!.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Your gun here!.png|128px]] |
Revision as of 00:43, 17 June 2020
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Weapons
Standard Marine Weapons
Weapon: | Description: | |||||||||||
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The T-12 assault rifle used to be the TerraGov Marine Corps standard issue rifle before the T-18 carbine replaced it. It's however still used widely despite that. The gun itself is very good at being used in most situations however it suffers in engagements at close quarters and is relatively hard to shoulder than some others.
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The T-18 carbine is one of the standard rifles used by the TerraGov Marine Corps. It's commonly used by people who prefer greater mobility in combat, like scouts and other light infantry. Lacks an automatic fire mode, but has a burst fire mode to improve damage output.
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The T-42 LMG is the TGMC's current standard non-IFF-capable LMG. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support.
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The T-64 DMR is the TerraGov Marine Corps designated marksman rifle. It is rather well-known for it's very consistent target placement at longer than usual range, it however lacks a burst fire mode or an automatic mode. It is mostly used by people who prefer to do more careful shooting than most.
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It shoots bad guys. Big owie, don't get hit by it. Lasers hurt.
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A pump action shotgun. Effective mostly at close range, though this is changed with ammo types. | |||||||||||
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An automatic shotgun with an impressive rate of fire. It uses 16 gauge magazines of either buckshot, slug or flechette. The SX-16 only recently left field testing, and is one of the more recent additions to the TGMC's arsenal, replacing the ZX-76 because of reliability issues.
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The T-60 general purpose machinegun is the TGMC's current standard GMPG. Though usually seen mounted on vehicles, it is sometimes used by infantry to hold chokepoints or suppress enemies
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File:Your gun here!.png |
Pew pew. Pew pew pew. Pew pew.
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Specialist Weapons
Weapon: | Desc: | ||
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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Non Standard Weapons
Weapon: | Desc: | ||
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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Munitions
Weapon: | Desc: |
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File:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Defensive Equipment
Pouch: | Desc: | |||||
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File:ExampleTGMC.png |
A thing you slap down to hurt bad guys, or maybe not.
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Apparel
Armor
Uniforms
Belts
Item: | Desc.: | ||||||||||||
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A belt for your uniform, intended for holding magazines.
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A belt used to hold up to 50 shotgun shells, two boxes worth.
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Pistol Holster that goes on your belt.
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Revolver Holster that goes on your belt.
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A knife rig that goes on your belt
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Pouches
Pouch: | Desc: | ||||||||||
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A pouch used to hold shotgun shells. Has four slots.
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A pouch used to hold magazines. Has two slots.
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A pouch used to flares. Has five slots.
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A pouch used to hold first aid supplies. Has five slots.
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A pouch used to hold tools. Has five slots.
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A pouch used to hold construction materials. Has three slots.
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A pouch used to hold pistol magazines. Has three slots.
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A pouch used to sidearms. Has one slot.
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A pouch used to hold explosive materials. Has four slots.
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Attachments
Item: | Desc.: |
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A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee. |
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A rail attachment that makes your shots more accurate. Other stats. Wee. |
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Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee. |
Item: | Desc.: |
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A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee. |
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A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee. |
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A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee. |
Item: | Desc.: |
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Underbarrel attachment that makes your gun better for certain things. Other stats, wee. |
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Underbarrel grip that makes your bursts more accurate. Other stats. Wee. |
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Underbarrel grip that allows you to wield faster. Other stats. Wee. |
Weapons
Item: | Desc.: | ||||||||||||||||||||
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Standard issue sidearm of the TerraGov Marine Corps. Uses 9mm pistol rounds.
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A bulky revolver, occasionally carried by assault troops and officers in the Marine Corps, as well civilian law enforcement. Uses .44 Magnum rounds.
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Armat Battlefield Systems M39 submachinegun. A light firearm capable of effective one-handed use that is ideal for close to medium range engagements. Uses 10x20mm rounds in a high capacity magazine.
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The standard issue rifle of the TerraGov Marine Corps. Commonly carried by most combat personnel. Uses 10x24mm caseless ammunition.
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An accurate, recoilless laser based battle rifle with an integrated charge selector. Ideal for longer range engagements. Uses power cells.
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An Armat Battlefield Systems classic design, the M37A2 combines close-range firepower with long term reliability. Requires a pump, which is a Unique Action.
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Item: | Desc.: | ||||||||||||||||||||
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The M5 RPG is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses.
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A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine. It has an integrated Target Marker and a Laser Targeting system. 'Peace Through Superior Firepower'
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The M4RA battle rifle is a designated marksman rifle in service with the TGMC. Only fielded in small numbers, and sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams. It is equipped with rail scope and takes 10x24mm A19 high velocity magazines.
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The MIC ZX-76 Assault Shotgun, a dobule barreled semi-automatic combat shotgun with a twin shot mode. Has a 9 round internal magazine.
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An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types.
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A heavy, 6-shot grenade launcher used by the TerraGov Marine Corps for area denial and big explosions.
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It's a damn minigun! The ultimate in man-portable firepower, spraying countless high velocity armor piercing rounds with a rotary action, this thing will no doubt pack a punch.
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Item: | Desc.: | ||||
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A backpack item that allows you to carry more things in bulk.
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A backpack item that allows you to carry more things in bulk.
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A scabbard fitted to your back to hold a shotgun.
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Item: | Desc.: | |||||||
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Extra pouches that you can clip to your uniform.
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Extra pouches that you can clip to your uniform.
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Pistol Holster that you can clip to your uniform.
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Item: | Desc.: | ||||||||||||
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A belt for your uniform, intended for holding magazines.
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A belt used to hold up to 50 shotgun shells, two boxes worth.
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Pistol Holster that goes on your belt.
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Revolver Holster that goes on your belt.
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A knife rig that goes on your belt
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Pouch: | Desc: | ||||||||||
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A pouch used to hold shotgun shells. Has four slots.
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A pouch used to hold magazines. Has two slots.
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A pouch used to flares. Has five slots.
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A pouch used to hold construction materials. Has five slots.
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A pouch used to hold tools. Has five slots.
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A pouch used to hold construction materials. Has three slots.
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A pouch used to hold pistol magazines. Has three slots.
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A pouch used to sidearms. Has one slot.
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A pouch used to hold explosive materials. Has four slots.
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Item: | Desc.: |
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A gas mask that restricts your vision, but filters out harmful gasses. |
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A coif that protects you from extreme cold conditions. |
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Heats or cools down air as you breath it, protecting you from extreme conditions. |
Item: | Desc.: |
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A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee. |
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A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee. |
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A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee. |
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A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee. |
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A rail attachment that makes your shots more accurate. Other stats. Wee. |
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Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee. |
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Underbarrel attachment that makes your gun better for certain things. Other stats, wee. |
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Underbarrel grip that makes your bursts more accurate. Other stats. Wee. |
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Underbarrel grip that allows you to wield faster. Other stats. Wee. |
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A stock. Other stats, wee. |
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A stock. Other stats, wee. |
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A stock. Other stats, wee. |