TGMC:Marine Equipment: Difference between revisions
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_M37.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_M37.png|128px]] | ||
[[#M37A2 Pump Shotgun |'''M37A2 Pump Shotgun''']] | [[#M37A2 Pump Shotgun |'''M37A2 Pump Shotgun''']] | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-39.png|128px]] | |||
[[#T39 |'''T-39 Combat Shotgun''']] | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |||
The T-39 is the middleground between the M37A2's ability to use buckshot and a tube magazine and the SX-16's automatic fire. Slower rate of fire than the SX-16, but can load buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load indavidual shells. | |||
{| border="2" class="mw-collapsible mw-collapsed" | |||
|+ style="text-align:left;"|'''Ammo:''' | |||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |||
[[#Buckshot Shells|'''Buckshot Shells''']] | |||
|Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2. | |||
|- | |||
|[[File:TGMC_Slug.png|64px]] | |||
[[#Slug Shells|'''Slug Shells''']] | |||
|Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2. | |||
|- | |||
|[[File:TGMC_Flechette.png|64px]] | |||
[[#Flechette Shells|'''Flechette Shells''']] | |||
|Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger. | |||
|- | |||
|[[File:TGMC_Incendiary_Slug.png|64px]] | |||
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | |||
|Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger. | |||
|} | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | |||
!Attachments: | |||
|- | |||
! Rail | |||
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] | |||
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] | |||
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] | |||
|- | |||
! Muzzle | |||
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] | |||
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] | |||
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] | |||
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]] | |||
|- | |||
! Underbarrel | |||
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] | |||
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] | |||
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] | |||
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] | |||
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | |||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | |||
|- | |||
! Stock | |||
| Fixed | |||
|- | |||
|} | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:SX-16ASG.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:SX-16ASG.png|128px]] |
Revision as of 02:11, 21 June 2020
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Weapons
Standard Marine Weapons
Weapon: | Description: | |||||||||||||||||||||
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The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger.
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The T-19 machinepistol is known for it's ability to be one of the few automatic firearms finctional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed.
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The TP-23 is similar to it's 9mm cousin, however in .45 ACP. This mainly translates to lower magazine capacity but better damadge. Has a build in laser sight.
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A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire.
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Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder.
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The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. Fits in boots. You can chamber a bullet then load a mag for extra capacity.
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Specialist Weapons
Weapon: | Desc: | ||
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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Non Standard Weapons
Weapon: | Desc: | ||
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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Munitions
Weapon: | Desc: |
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File:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Defensive Equipment
Pouch: | Desc: | |||||
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File:ExampleTGMC.png |
A thing you slap down to hurt bad guys, or maybe not.
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TEMPLATES
Weapon: | Desc: | ||||||||||||||||||||||||||||||||||||||||
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File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
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Apparel
Armor
Armor: | Desc: | ||||||||||||||
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Regular armour, with all round stats and drawbacks.
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Grants you extra mobility at the cost of less protection.
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Provides better protection against bullets and explosions, with less against melee..
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Similar to regular armour, besides increased storage capacity and slowdown.
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Provides better protection against cuts and slashes, but provides little against bullets and explosions.
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Uniforms
Belts
Item: | Desc.: | ||||||||||||
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A belt for your uniform, intended for holding magazines.
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A belt used to hold up to 50 shotgun shells, two boxes worth.
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Pistol Holster that goes on your belt.
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Revolver Holster that goes on your belt.
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A knife rig that goes on your belt
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Pouches
Pouch: | Desc: | ||||||||||
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A pouch used to hold shotgun shells. Has four slots.
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A pouch used to hold magazines. Has two slots.
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A pouch used to flares. Has five slots.
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A pouch used to hold first aid supplies. Has five slots.
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A pouch used to hold tools. Has five slots.
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A pouch used to hold construction materials. Has three slots.
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A pouch used to hold pistol magazines. Has three slots.
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A pouch used to sidearms. Has one slot.
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A pouch used to hold explosive materials. Has four slots.
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Attachments
Item: | Desc.: |
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A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee. |
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A rail attachment that makes your shots more accurate. Other stats. Wee. |
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Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee. |
Item: | Desc.: |
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A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee. |
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A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee. |
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A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee. |
Item: | Desc.: |
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Underbarrel attachment that makes your gun better for certain things. Other stats, wee. |
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Underbarrel grip that makes your bursts more accurate. Other stats. Wee. |
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Underbarrel grip that allows you to wield faster. Other stats. Wee. |
Weapons
Item: | Desc.: | ||||||||||||||||||||
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[[file:|64px]] |
Standard issue sidearm of the TerraGov Marine Corps. Uses 9mm pistol rounds.
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[[file:|64px]] |
A bulky revolver, occasionally carried by assault troops and officers in the Marine Corps, as well civilian law enforcement. Uses .44 Magnum rounds.
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[[file:|64px]] |
Armat Battlefield Systems M39 submachinegun. A light firearm capable of effective one-handed use that is ideal for close to medium range engagements. Uses 10x20mm rounds in a high capacity magazine.
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[[file:|64px]] |
The standard issue rifle of the TerraGov Marine Corps. Commonly carried by most combat personnel. Uses 10x24mm caseless ammunition.
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[[file:|64px]] |
An accurate, recoilless laser based battle rifle with an integrated charge selector. Ideal for longer range engagements. Uses power cells.
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[[file:|64px]] |
An Armat Battlefield Systems classic design, the M37A2 combines close-range firepower with long term reliability. Requires a pump, which is a Unique Action.
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Item: | Desc.: | ||||||||||||||||||||
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[[file:|64px]] |
The M5 RPG is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses.
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[[file:|64px]] |
A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine. It has an integrated Target Marker and a Laser Targeting system. 'Peace Through Superior Firepower'
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[[file:|64px]] |
The M4RA battle rifle is a designated marksman rifle in service with the TGMC. Only fielded in small numbers, and sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams. It is equipped with rail scope and takes 10x24mm A19 high velocity magazines.
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[[file:|64px]] |
The MIC ZX-76 Assault Shotgun, a dobule barreled semi-automatic combat shotgun with a twin shot mode. Has a 9 round internal magazine.
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[[file:|64px]] |
An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types.
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[[file:|64px]] |
A heavy, 6-shot grenade launcher used by the TerraGov Marine Corps for area denial and big explosions.
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[[file:|64px]] |
It's a damn minigun! The ultimate in man-portable firepower, spraying countless high velocity armor piercing rounds with a rotary action, this thing will no doubt pack a punch.
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Item: | Desc.: | ||||
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A backpack item that allows you to carry more things in bulk.
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A backpack item that allows you to carry more things in bulk.
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A scabbard fitted to your back to hold a shotgun.
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Item: | Desc.: | |||||||
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Extra pouches that you can clip to your uniform.
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Extra pouches that you can clip to your uniform.
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Pistol Holster that you can clip to your uniform.
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Item: | Desc.: | ||||||||||||
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A belt for your uniform, intended for holding magazines.
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A belt used to hold up to 50 shotgun shells, two boxes worth.
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Pistol Holster that goes on your belt.
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Revolver Holster that goes on your belt.
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A knife rig that goes on your belt
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Pouch: | Desc: | ||||||||||
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A pouch used to hold shotgun shells. Has four slots.
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A pouch used to hold magazines. Has two slots.
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A pouch used to flares. Has five slots.
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A pouch used to hold construction materials. Has five slots.
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A pouch used to hold tools. Has five slots.
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A pouch used to hold construction materials. Has three slots.
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A pouch used to hold pistol magazines. Has three slots.
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A pouch used to sidearms. Has one slot.
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A pouch used to hold explosive materials. Has four slots.
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Item: | Desc.: |
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A gas mask that restricts your vision, but filters out harmful gasses. |
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A coif that protects you from extreme cold conditions. |
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Heats or cools down air as you breath it, protecting you from extreme conditions. |
Item: | Desc.: |
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A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee. |
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A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee. |
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A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee. |
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A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee. |
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A rail attachment that makes your shots more accurate. Other stats. Wee. |
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Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee. |
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Underbarrel attachment that makes your gun better for certain things. Other stats, wee. |
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Underbarrel grip that makes your bursts more accurate. Other stats. Wee. |
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Underbarrel grip that allows you to wield faster. Other stats. Wee. |
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A stock. Other stats, wee. |
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A stock. Other stats, wee. |
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A stock. Other stats, wee. |