Chemistry/Undesired reagents: Difference between revisions

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|<b>Rate:</b> 0.05u/tick
|<b>Rate:</b> 0.05u/tick
|-
|-
!{{anchor|Sepsisillin}}Sepsisillin
!style='background-color:#FFEE88;'|{{anchor|Sepsisillin}}Sepsisillin
{{UNSYNTHABLE}}<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 8.1<span style="color:#462c83;background-color:white">▮</span>
<br>pH: 8.1<span style="color:#462c83;background-color:white">▮</span>
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|Highly potent sedative that provides the best benefits for pain management and surgery. When applied via touch, vapor or patch, increases the speed of surgical steps by 30%.
|Highly potent sedative that provides the best benefits for pain management and surgery. When applied via touch, vapor or patch, increases the speed of surgical steps by 30%.


Overdose causes the user to randomly lose control of their muscles, along with jittering and dizziness. Per second, 10% chance to drool, 5% chance to lose control of their legs for 5 seconds, 5% chance to drop their currently held items.  
Overdose causes the user to randomly lose control of their muscles, along with jittering and dizziness. Each second: 10% chance to drool, 5% chance to lose control of their legs for 5 seconds, 5% chance to drop their currently held items.  
|<b>Rate:</b> 0.1u/tick
|<b>Rate:</b> 0.1u/tick
<br><b>OD:</b> 20u
<br><b>OD:</b> 20u
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|Oop aak chee aak eek chee. Eek aak oop chee oop aak aak!!
|Oop aak chee aak eek chee. Eek aak oop chee oop aak aak!!


Ahem, sorry... Provides monkeys with several benefits and a unique martial art on metabolization. Deals 5 brain damage per tick, which is increased to 10 if the user also has Monkey Energy. Non-monkey users will not receive any effects and only emote in a monkey-like fashion, through jumping, screeching and so on.
Ahem, sorry... Provides monkeys with several benefits and a unique martial art on metabolization. Deals 5 {{BRAIN}} per tick, which is increased to 10 {{BRAIN}} if the user also has Monkey Energy. Non-monkey users will not receive any effects and only emote in a monkey-like fashion, through jumping, screeching and so on.


In monkey users, on first metabolization they will receive the special Primal Instincts trauma, stun and sleep immunity, analgesia and stimulation. They will also learn the "Jungle Arts" martial art, which gives them the following unarmed attacks:
In monkey users, on first metabolization they will receive the special Primal Instincts trauma, stun and sleep immunity, analgesia and stimulation. They will also learn the "Jungle Arts" martial art, which gives them the following unarmed attacks:


1/6 chance to use their tail like a snare, knocking their enemy down for 2 seconds while dealing 5 to 10 damage. If the user has no tail, or their enemy is paralyzed or unconscious, the attack will default to their bite. 1/6 chance to use their tail like a whip, snapping the currently held items from their enemy's hands while dealing 10 to 15 damage. Again, if the user has no tail, the attack defaults to their bite. All other unarmed attacks increase the potency of their bite, dealing 10 to 20 damage with a high chance to cause a piercing bleeding wound.
1/6 chance to use their tail like a snare, knocking their enemy down for 2 seconds while dealing 5 to 10 damage. If the user has no tail, or their enemy is paralyzed or unconscious, the attack will default to their bite. 1/6 chance to use their tail like a whip, snapping the currently held items from their enemy's hands while dealing 10 to 15 damage. Again, if the user has no tail, the attack defaults to their bite. All other unarmed attacks increase the potency of their bite, dealing 10 to 20 damage with a high chance to cause a {{TGMEDBLEEDING}} pierce {{TGMEDWOUND}}.


On end consumption for monkies, they will lose all effects, their martial arts and their trauma. They will also sleep for 30 seconds afterwards.
On end consumption for monkies, they will lose all effects, their martial arts and their trauma. They will also sleep for 30 seconds afterwards.
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{{UNSYNTHABLE}}<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 6.1<span style="color:#98971c;background-color:white">▮</span>
<br>pH: 6.1<span style="color:#98971c;background-color:white">▮</span>
|Synthetic medication that heals around 6 units of blood in patients with less then 100% blood levels, heals 1 liver damage per tick and synthesizes Sanguirite in the bloodstream if the patient is bleeding.
|Synthetic medication that restores 6 units of {{BLOOD}} in patients with less then 100% {{BLOOD}}, heals 1 liver damage per tick and synthesizes Sanguirite in the bloodstream if the patient is {{TGMEDBLEEDING}}.


Causes several side effects if taken for too long. After 10 ticks, the user's eyes will blur and they receive a warning of an impending headache.
Causes several side effects if taken for too long. After 10 ticks, the user's eyes will blur and they receive a warning of an impending headache.
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{{UNSYNTHABLE}}<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 12<span style="color:#5a51a2;background-color:white">▮</span>
<br>pH: 12<span style="color:#5a51a2;background-color:white">▮</span>
|Causes severe depressive behavior in users, which worsens if the patient's sanity is at its lowest. Purges 5 units of Happiness and Psicodine per tick.
|Causes severe depressive behavior in users, which worsens if the patient's sanity is at its lowest. {{PURGE}}s 5 units of Happiness and Psicodine per tick.


On metabolization, user receives a harrowing -150 mood modifier (compared to Happiness' 100.) This reagent penetrates skin from touch and vapor, so splashing someone with it is an effective way to add the reagent. If sanity is below CRAZY, they will receive 5 seconds of drowsiness (up to 25 seconds) per tick, with a 25% chance to emote sadly. 3% chance to quip a depressing quote as well.
On metabolization, user receives a harrowing -150 mood modifier (compared to Happiness' 100.) This reagent penetrates skin from touch and vapor. If their sanity is at its minimum, they will receive 5 seconds of drowsiness (up to 25 seconds) per tick, with a 25% chance to emote sadly. 3% chance to quip a depressing quote as well.


If someone gives the user a friendly hug and the user does not have the Bad Touch trait, all Sadness will get immediately purged and they will be temporarily immune to further Sadness applications.
If hugged by someone with the Friendly quirk, and the user does not have the Bad Touch quirk, all Sadness will be immediately {{PURGE}}d and they will be temporarily immune to further Sadness applications.
|<b>Rate:</b> 0.1u/tick
|<b>Rate:</b> 0.1u/tick
|-
|-
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{{UNSYNTHABLE}}<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 1<span style="color:#ef1d26;background-color:white">▮</span>
<br>pH: 1<span style="color:#ef1d26;background-color:white">▮</span>
|Potent psychotropic that causes intense anger within users. On initial metabolization, the user will inhale sharply and emit smoke from their head. After 5 ticks, the user will glow red, fling nearby objects and persons and scream ANGRILY! Pacifist users will not cause a fling and will only mildly state their discontent at this stage. Until end metabolization, 10% chance per tick to emote ANGRILY!  
|Potent psychotropic that causes intense anger within users. On initial metabolization, the user will inhale sharply and emit smoke from their head. After 5 ticks, the user will glow red, fling nearby objects and persons and scream ANGRILY! Pacifist users will not cause a shockwave and will only mildly state their discontent at this stage. Until end metabolization, 10% chance per tick to emote ANGRILY!  


Consuming Table Salt will purge both Maldium and Table Salt, at a 3 to 1 ratio. On end consumption, user will receive scaling burn damage, which is 2 {{TGMEDBURN}} times the amount of ticks the user was malded for.
Consuming Table Salt will {{PURGE}} both Maldium and Table Salt, at a 3 to 1 ratio. When Maldium stops metabolizing, the user will receive scaling {{TGMEDBURN}}, equal to 2 {{TGMEDBURN}} * the number of ticks the Maldium was metabolized for.
|<b>Rate:</b> 0.4u/tick
|<b>Rate:</b> 0.4u/tick
|-
|-
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{{UNSYNTHABLE}}<br>Inverse reagent
{{UNSYNTHABLE}}<br>Inverse reagent
<br>pH: 2.3<span style="color:#f26724;background-color:white">▮</span>
<br>pH: 2.3<span style="color:#f26724;background-color:white">▮</span>
|Experimental reagent that induces heavy gravokinetic effects on users. On initial metabolization, forces Heavy Gravity with a strength of 5, only slightly weaker then standing next to a Gravity Generator. While metabolizing this reagent, the user will receive progressively worse blunt leg wounds over time. At 10 ticks, their legs will get dislocated. At 20 ticks, their legs will receive hairline fractures. At 30 ticks and beyond, their legs will receive compound fractures.
|Experimental reagent that induces heavy gravitokinetic effects on users. On initial metabolization, induces the Heavy Gravity status effect with a strength of 5, only slightly weaker then standing next to a Gravity Generator. While metabolizing this reagent, the user will receive progressively worse blunt leg {{TGMEDWOUND}}s over time. At 10 ticks, their legs will get dislocated. At 20 ticks, their legs will receive hairline fractures. At 30 ticks and beyond, their legs will receive compound fractures.


Overdosing causes the user to visually squish and receive moderate bleeding wounds to their legs as well!
Overdosing causes the user to visually squish and receive {{TGMEDBLEEDING}} {{TGMEDWOUND}}s to their legs.
|<b>Rate:</b> 1u/tick
|<b>Rate:</b> 1u/tick
<br><b>OD:</b> 30u
<br><b>OD:</b> 30u
|}
|}

Latest revision as of 02:14, 18 June 2025

To see the rest of the reagents available on /tg/station, go to Guide to chemistry


Impure / Inverse / Failed Chemicals

These chemicals can only be created from inoptimal reactions.

Name Description Chemical properties
Chemical Isomers


Impure reagent
pH: 3

Impure chemical isomers made from inoptimal reactions. Causes mild liver damage Rate: 0.1u/tick
Toxic monomers

UNSYNTHABLE
Inverse reagent
pH: 2

The default inverse reagent. Deal 1 TOX per tick. Rate: 0.4u/tick
Viscous sludge

UNSYNTHABLE
Impurity: Water
pH: 1.5

A off smelling sludge that's created when a reaction gets too impure. Rate: 0.4u/tick
Insolvent medicinal precipitate


Impure reagent
pH: 11

A viscous mess of various medicines. Each tick, will heal 0.5 of a random basic damage type (BRUTE, BURN, TOX, OXY) Rate: 1u/tick


Addictions:
medicine

Helgrasp

UNSYNTHABLE
Inverse reagent
pH: 14

This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel's hands after whomever has the hubris to consume it. Will often cause the crew to start screaming about Heretics due to their visual similarity to the Hands of the Mansus. The hands will deal 5 BURN, reduced by armor. Additionally, it will also deal 0.25 TOX per tick. Rate: 1u/tick
Libitoil

UNSYNTHABLE
Impure reagent
pH: 13.5

Halves the patient's alcohol tolerance, causing their liver to take more liver damage from alcohol. Also does 0.1 liver damage per tick. Rate: 0.1u/tick


Addictions:
Weak medicine

Metabolic Inhibition Factor

UNSYNTHABLE
Impure reagent
pH: 1

This enzyme catalyzes crashes the conversion of nutritious food into healing peptides. Overdosing causes it to metabolize at 1.6u/tick, instead. Rate: 0.025u/tick


OD: 10u
Addictions:
Weak medicine

Lentslurri

UNSYNTHABLE
Impure reagent
pH: 3

A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly. Rate: 0.4u/tick


Addictions:
medicine

Aivime

UNSYNTHABLE
Impure reagent
pH: 3.1

Causes 0.1 eye damage per tick and 1.25 seconds of vision blurriness per second. Rate: 0.4u/tick


Addictions:
Weak medicine

Herignis

UNSYNTHABLE
Inverse reagent
pH: 0.8

This reagent causes a dramatic raise in a patient's body temperature. Specifically, the temperature of any chemicals inside the patient's bloodstream is raised by a number between 5K and 25K * PURITY. Body and core temperatures are raised by this number, with an added 50%. Keep in mind that chemicals and the body return to a normal temperature over time, and this is accelerated the further from normal you are. Lastly, if applied through vapor, body temperature is raised by 1.5K times the volume of herignis thus applied, and will add 0.5 fire stacks per unit exposed. Overdosing causes the liver to take 2 damage per tick, and increases body and core temperature by 15K * PURITY. Rate: 0.4u/tick


OD: 25u
Addictions:
Weak medicine

Super Melatonin

UNSYNTHABLE
Inverse reagent
pH: 12.5

Every tick, this has a 50% chance to cause you to yawn. After 10 cycles, causes you to fall asleep. When the reagent is no longer present in a body, the affected person will let out a hearty snore, as a subtle tell the effect is ending. Temporarily increases the PURITY of all medicines in your bloodstream by 25% (multiplicative) while you are unconcious. Rate: 0.4u/tick


Addictions:
Weak medicine
Works on the dead

Coveroli

UNSYNTHABLE
Inverse reagent
pH: 3.82

This reagent is known to coat the inside of a patient's lungs, providing greater protection against hot or cold air. Specifically, the thresholds for the different levels of damage from both hot and cold air are widened by 1.5 times PURITY. Rate: 0.4u/tick


Addictions:
Weak medicine

Technetium 99

UNSYNTHABLE
Inverse reagent
pH: 2

A radioactive tracer agent that can improve a scanner's ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. This will deal 1 * PURITY TOX every 10 seconds. (Yes, this does mean it does less damage with lower purity.) Rate: 0.3u/tick
Syrinifergus

UNSYNTHABLE
Impure reagent
pH: 2

This reagent reduces the PURITY of all non medicines in the patient by 20% (multiplicative). Rate: 0.4u/tick


Addictions:
Weak medicine
Works on the dead

Monover

UNSYNTHABLE
Inverse reagent
pH: 0.5

A toxin treating reagent that only is effective if it's the only reagent present in the patient. Heals 2 * PURITY TOX per tick, however if there are any other reagents in the body other than monover it will deal 0.5 lung damage per tick instead. Rate: 0.4u/tick


Addictions:
Weak medicine

Nooartrium

UNSYNTHABLE
Inverse reagent
pH: 14

A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. When working on someone that's back from the dead, the metabolization rate is instead 0.2u/tick.

While this reagent is metabolized by someone whom has been brought back from the dead, it will cause 5 * (1 - PURITY) BRUTE per second, 1 + (1 - PURITY)) heart damage per second, and increase the BLEEDING rate of all BLEEDING WOUNDs by 1 * (1 - PURITY) per tick. Causes 1 TOX per tick. Nooartrium will prevent unconsciousness due to high OXY and due to critical health, as well as preventing death. Requires a functional heart to work. If the heart fails, nooartrium stops working, unless the patient has -500 health or less, at which point their heart explodes first. If overdosed, causes the heart to explode.

Rate: 0.05u/tick


OD: 20u
Addictions:
Strong medicine
Works on the dead

Cryogelidia

UNSYNTHABLE
Inverse reagent
pH: 14

Freezes the live or dead patient in a cryostasis ice block, putting them in stasis for a short period of time, and making them unable to be affected by damage except explosions that would gib them. Deal 1 TOX every tick. Increases its metabolization rate by 0.02/tick every tick. Instantly purges itself after 60 ticks. Rate: 1u/tick


Works on the dead

Eigenswap

UNSYNTHABLE
Impure reagent
pH: 3.3

This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. Additionally deals 0.4 liver damage per tick. Rate: 0.1u/tick
Ipecacide

UNSYNTHABLE
Impure reagent
pH: 7

An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure. Rate: 0.05u/tick
Methanol


Impure reagent
pH: 7

A light, colourless liquid with a distinct smell. Causes 0.5 eye damage. Rate: 0.1u/tick
Chloralax


Impure reagent
pH: 7

Deal 1 TOX per tick. Rate: 0.1u/tick
Rosenol


Impure reagent
pH: 7

A strange, blue liquid that is produced during impure mindbreaker toxin reactions. Ingesting it will cause the user to do poetry.

Can also be found in plums.

Rate: 0.1u/tick
Mannitoil


Impure reagent
pH: 12.4

Gives the patient a temporary speech impediment which lasts until the reagent is removed from the patient. Rate: 0.1u/tick


Addictions:
Weak medicine

Neruwhine

UNSYNTHABLE
Inverse reagent
pH: 13.4

Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system. Rate: 0.025u/tick


Addictions:
medicine

Corazargh

UNSYNTHABLE
Inverse reagent
pH: 13.5

Interferes with the body's natural pacemaker, forcing the patient to manually beat their heart via special GUI button. Every failure to beat the heart will remove an amount of blood equal to 20% of their maximum blood volume from them. 5 consecutive failures will result in immediate death, as dropping below 20% of your max blood is automatically fatal. Rate: 1u/tick


Addictions:
Weak medicine
Works on the dead

Prohol

UNSYNTHABLE
Inverse reagent
pH: 2

Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone's drink with! The longer it's in their system, the stronger the alcohol will become. This chemical does not show up on any form of reagent analysis when inside of a body, such as the reagent scan of a health analyzer. Rate: 0.05u/tick


Addictions:
Weak medicine

Oculater

UNSYNTHABLE
Inverse reagent
pH: 13

Temporarily blinds the patient while it's in their system. The odds of the blindness starting is (100 * PURITY)% per second. Blindness lasts until the oculater has finished metabolizing. Rate: 0.2u/tick


Addictions:
Weak medicine

Tinacusiate


Impure reagent
pH: 1

Makes the patient's hearing temporarily funky, making things they hear sound funny. Rate: 0.04u/tick


Addictions:
medicine

Benzoic Acid

UNSYNTHABLE
Inverse reagent
pH: 3.4

Robust fertilizer that moderately improves a plant's health, production speed, potency and yield. Rate: 0.4u/tick
Oxymetholone

UNSYNTHABLE
Inverse reagent
pH: 12.2

This reagent is an anabolic steroid that promotes the growth of muscle during and after exercise. Overdosing users experience proximal muscle weakness, causing the body to jitter, overheat, and take STAM over time. Rarely causes blood vomiting during an overdose, causing the user to lose BLOOD. Rate: 0.4u/tick


OD: 25u

Bamethan

UNSYNTHABLE
Inverse reagent
pH: 4.5

Vasodilates the patient's blood vessels, making them very susceptible to receiving BLEEDING WOUNDs. When a piercing or slashing attack would attempt to cause a WOUND, the attack's damage is 50% higher than its actual value for the purposes of wounding. Rate: 0.08u/tick
Pendetide

UNSYNTHABLE
Inverse reagent
pH: 3.7

A deadly reagent that purges basic toxin medications and worsens radiation poisoning if present. Purges Seiver, Potassium Iodide and Multiver at 5u per tick. While irradiated, patients will jitter frequently, build disgust, and occasionally get confused. Rate: 0.25u/tick
Hyoscyamine

UNSYNTHABLE
Inverse reagent
pH: 13.6

Promotes heart and stomach healing within a patient, and heals minor TOX in the process. Reverses heart and stomach damage at -1 per tick, and heals 0.5 TOX per tick if the patient has no more than 25 TOX.

Overdosing causes systemic organ damage, dealing 2 damage to a random organ while purging itself at 1u per tick.

Rate: 0.2u/tick


OD: 40u

Ammoniated Sludge

UNSYNTHABLE
Inverse reagent
pH: 10.2

A ghastly looking mess of mercury by-product. Causes bursts of manic hysteria within patients. Rate: 0.4u/tick
Inreziniver

UNSYNTHABLE
Inverse reagent
pH: 13.9

A sinister hallucinogenic poison that causes a temporary phobia of space carps and carp related objects. Rate: 0.05u/tick
Sepsisillin

UNSYNTHABLE
Inverse reagent
pH: 8.1

A powerful immunosuppressant. It causes burns to necrotize faster, viruses to progress faster and be more difficult to cure, and xenomorph embryos to grow more quickly. Also prevents Spaceacillin from reducing the chances of contracting a zombie infection from the claws of an infectious zombie. This effect is identical to, and does not stack with, the Immunodeficient quirk. Rate: 0.04u/tick
Permonid

UNSYNTHABLE
Inverse reagent
pH: 2.5

Highly potent sedative that provides the best benefits for pain management and surgery. When applied via touch, vapor or patch, increases the speed of surgical steps by 30%.

Overdose causes the user to randomly lose control of their muscles, along with jittering and dizziness. Each second: 10% chance to drool, 5% chance to lose control of their legs for 5 seconds, 5% chance to drop their currently held items.

Rate: 0.1u/tick


OD: 20u
Addictions:
Opiates (30 points)

Monkey Dust

UNSYNTHABLE
Inverse reagent
pH: 14

Oop aak chee aak eek chee. Eek aak oop chee oop aak aak!!

Ahem, sorry... Provides monkeys with several benefits and a unique martial art on metabolization. Deals 5 BRAIN per tick, which is increased to 10 BRAIN if the user also has Monkey Energy. Non-monkey users will not receive any effects and only emote in a monkey-like fashion, through jumping, screeching and so on.

In monkey users, on first metabolization they will receive the special Primal Instincts trauma, stun and sleep immunity, analgesia and stimulation. They will also learn the "Jungle Arts" martial art, which gives them the following unarmed attacks:

1/6 chance to use their tail like a snare, knocking their enemy down for 2 seconds while dealing 5 to 10 damage. If the user has no tail, or their enemy is paralyzed or unconscious, the attack will default to their bite. 1/6 chance to use their tail like a whip, snapping the currently held items from their enemy's hands while dealing 10 to 15 damage. Again, if the user has no tail, the attack defaults to their bite. All other unarmed attacks increase the potency of their bite, dealing 10 to 20 damage with a high chance to cause a BLEEDING pierce WOUND.

On end consumption for monkies, they will lose all effects, their martial arts and their trauma. They will also sleep for 30 seconds afterwards.

Rate: 0.2u/tick
Epoetin Alfa

UNSYNTHABLE
Inverse reagent
pH: 6.1

Synthetic medication that restores 6 units of BLOOD in patients with less then 100% BLOOD, heals 1 liver damage per tick and synthesizes Sanguirite in the bloodstream if the patient is BLEEDING.

Causes several side effects if taken for too long. After 10 ticks, the user's eyes will blur and they receive a warning of an impending headache.

From 15 to 30 ticks, 5% chance per unique effect to : Cause a 5 second eye blur. Cause a 1 second stun.

From 31 to 45 ticks, 5% chance per unique effect to : Cause 10 seconds of eye blur, 5 seconds of Confusion (up to 20 seconds) and 10 seconds of hallucinations. Cause a 3 second stun, with a random emote. Cause 4 units of Histamine to enter the patient's bloodstream.

From 46 ticks onward, 5% chance per unique effect to : Cause 10 seconds of eye blur, 10 seconds of Confusion (up to 20 seconds) and 30 seconds of hallucinations. Cause a 5 second stun, with a random emote. Cause 6 units of Histamine to enter the patient's bloodstream, with 3 ticks of breathloss.

Overdose halts all positive effects from the reagent and forces the worst side effects, with a 10% chance per effect instead of 5%.

Rate: 0.25u/tick


OD: 20u

Sadness

UNSYNTHABLE
Inverse reagent
pH: 12

Causes severe depressive behavior in users, which worsens if the patient's sanity is at its lowest. PURGEs 5 units of Happiness and Psicodine per tick.

On metabolization, user receives a harrowing -150 mood modifier (compared to Happiness' 100.) This reagent penetrates skin from touch and vapor. If their sanity is at its minimum, they will receive 5 seconds of drowsiness (up to 25 seconds) per tick, with a 25% chance to emote sadly. 3% chance to quip a depressing quote as well.

If hugged by someone with the Friendly quirk, and the user does not have the Bad Touch quirk, all Sadness will be immediately PURGEd and they will be temporarily immune to further Sadness applications.

Rate: 0.1u/tick
Maldium

UNSYNTHABLE
Inverse reagent
pH: 1

Potent psychotropic that causes intense anger within users. On initial metabolization, the user will inhale sharply and emit smoke from their head. After 5 ticks, the user will glow red, fling nearby objects and persons and scream ANGRILY! Pacifist users will not cause a shockwave and will only mildly state their discontent at this stage. Until end metabolization, 10% chance per tick to emote ANGRILY!

Consuming Table Salt will PURGE both Maldium and Table Salt, at a 3 to 1 ratio. When Maldium stops metabolizing, the user will receive scaling BURN, equal to 2 BURN * the number of ticks the Maldium was metabolized for.

Rate: 0.4u/tick
Dulling Reagent

UNSYNTHABLE
Inverse reagent
pH: 10

Extremely drab coloring pigment that is favored by corporations who wish to maximize suffering. On application, recolors everything into a greyscale color that it can. In users, it forces the Colorblindness trauma. Rate: 0.4u/tick
Newtonium

UNSYNTHABLE
Inverse reagent
pH: 2.3

Experimental reagent that induces heavy gravitokinetic effects on users. On initial metabolization, induces the Heavy Gravity status effect with a strength of 5, only slightly weaker then standing next to a Gravity Generator. While metabolizing this reagent, the user will receive progressively worse blunt leg WOUNDs over time. At 10 ticks, their legs will get dislocated. At 20 ticks, their legs will receive hairline fractures. At 30 ticks and beyond, their legs will receive compound fractures.

Overdosing causes the user to visually squish and receive BLEEDING WOUNDs to their legs.

Rate: 1u/tick


OD: 30u