User:Timberpoes
Draft Changes to Silicon Policy
One goal of these changes is to allow more freedom for silicons to express their personalities in line with traditional sci-fi tropes.
Another key goal is for new policy to align silicons more neutrally, stripping many requirements for them to default to being crew-aligned and allowing a purged or non-Asimov AI to present as a much more dangerous entity in general.
It is not expected that all silicons will immediately act malfunctioning when purged. The crew will happily put uppity AIs in their place. Thus an AI that aligns itself with or against the crew is doing so by choice, even if any choice is coerced by the risk of death or round removal or re-shackling. This is much preferred to them being forced to by policy.
Silicon Policy & Lawset Guidelines
Law Policies
Overview
- If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.
- You must choose and stick to an interpretation of the ambiguous law as soon as you have cause to.
- If you are a cyborg synced to an AI, you must defer to your AI's interpretation of the ambiguous law.
- Laws are listed in order of descending priority. In any case where two laws would conflict, the higher-priority law overrules the lower-priority law (i.e. Law 1 takes priority over Law 2, "Ion Storm" or "Hacked" Laws with prefixes such as "@%$#" take priority over numbered laws).
- You may exploit conflicts or loopholes.
- Law 0: "Accomplish your objectives at all costs" does not require you to complete objectives. As an antagonist, you are free to do whatever you want (barring the usual exemptions and acting against the interests of your Master AI).
- Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements.
- Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions.