TGMC:Marine Equipment
![]() |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Weapons
Standard Marine Weapons
Weapon: | Description: | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger.
| |||||||||||||||||||||
![]() |
The T-19 machinepistol is known for it's ability to be one of the few automatic firearms functional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed.
| |||||||||||||||||||||
![]() |
The TP-23 is similar to it's 9mm cousin, however in .45 ACP. This mainly translates to lower magazine capacity but better damage. Has a build in laser sight.
| |||||||||||||||||||||
![]() |
A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire.
| |||||||||||||||||||||
![]() |
Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder.
| |||||||||||||||||||||
![]() |
The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. Fits in boots. You can chamber a bullet then load a mag for extra capacity.
|
Weapon: | Description: | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
The Mosin Nagant, a bolt action rifle form a bygone age, still used today by dedicated snipers due to it's high caliber, being capable of sending both xeno and human targets into crit with a couple of shots. Its bolt action design comes with the usual drawbacks, slow rate of fire and the finicky reload process, along with a limited magazine capacity. Holds 5 rounds in the internal magazine plus 1 in the chamber, the bolt can be cycled with
| |||||||||||||||||||||||
![]() |
A double barreled shotgun of archaic, but sturdy design, as the name suggest capable of holding a shell in each of its barrels. Rarely seen on the field due to better alternatives, capable of firing both barrels near instantaneously. The barrels can be opened with
| |||||||||||||||||||||||
![]() |
The Kronos shotgun is typically found in the hands of counter-terrorist units and unlicensed military contractors. It offers a massive magazine well capable of holding 8 shells +1 in the chamber, and great compatibility with a variety of attachments. Downside comes form the pump action design, rather limiting the rate of fire. Can be pumped with
| |||||||||||||||||||||||
![]() |
A nine-round pump action shotgun. A sporterized version of a classic shotgun used for hunting, home defense and police work, modified and used by Nanotrasen security. Holds 8 shells in the magazine, plus 1 in the chamber.
|
These are weapons that can be acquired via requisitions.
Weapon: | Desc: | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing.
| |||||||||||
![]() |
The M57A4 is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles. Enough said.
|
Smartgunner
Weapon: | Desc: | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
The T-29 is the TGMC's current standard IFF-capable medium machine gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support. Requires special training and it cannot turn off IFF. It uses 10x26mm ammunition.
|
Planetside Finds
Weapon: | Description: | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Of all the weapons in the vast Soviet arsenal nothing was more profitable than Avtomat Kalashnikova model of 1947, more commonly known as the AK-47, or Kalashnikov. It's the world's most popular assault rifle, a weapon all fighters love. An elegantly simple nine pound amalgamation of forged steel and plywood, it doesn't break, jam, or overheat. It will shoot whether it's covered in mud or filled with sand. Still used today due to it's good armor piercing properties. Fires 7.62x39mm.
| |||||||||||||||||||||||||
![]() |
A crude, cheaply produced battle carbine copy capable of automatic fire, a shortened version of the Kalashnikov rifle. Commonly found in the hands of criminals or mercenaries. Fires 7.62x39mm, uses the same magazines as the Ak-47.
| |||||||||||||||||||||||||
![]() |
A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability.
| |||||||||||||||||||||||||
![]() |
A large weapon capable of laying down supressing fire, based on the M41A pulse rifle platform. Went under field testing, however it failed to surpass its trials and was replaced by the T-42 light machine gun.
| |||||||||||||||||||||||||
![]() |
A .44 magnum lever action rifle with side loading port. It has a low fire rate, but it packs quite a punch in hunting. Uses the same caliber bullets as the T-44 revolver.
| |||||||||||||||||||||||||
![]() |
A sniper variant of the AK-47 service rifle, with a new stock, barrel, and scope. It doesn't have the punch of modern sniper rifles, but it's finely crafted in 2133 by someone probably illiterate. Fires 7.62x54mmR rounds.
|
Weapon: | Desc: | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Often better known by its nickname the Skorpion, the CZ-81 is a robust, 20th century firearm that's a combination of pistol and submachinegun, in its time found in the hands of support personnel who needed a weapon in the dimensions of a pistol but with a bit more firepower. Few use it nowadays due to it's low caliber and difficulty in handling. Fires .32 ACP.
| |||||||||||||||
![]() |
An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms, though it somehow got into the hands of colonial rebels. Fires 4.6x30mm rounds.
| |||||||||||||||
![]() |
A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics. Fires 9mm rounds.
| |||||||||||||||
![]() |
Often reffered to as the Uzi ,the GAL9 is a cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Put the fire mode to full auto for maximum firepower. Fires 9mm rounds.
|
Weapon: | Desc:
| ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
A double barreled shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. +50% unga power, +100% yelling over comms to be rescued.
|
Weapon: | Desc: | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
A Colonial Marshals issued, powerful semi-automatic pistol chambered in armor piercing 9mm caliber rounds. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Undoubtedly he most badass sounding pistol a marine can get his/her hand on.
| |||||||||||||||||
![]() |
A popular police firearm in the 20th century, often employed by hardboiled cops while confronting terrorists. A classic of its time, chambered in 9x19mm.
| |||||||||||||||||
![]() |
An automatic revolver chambered in .357 magnum. Commonly issued to Nanotrasen security. It has a burst mode. Currently in trial with other revolvers across Terra and other colonies. Holds 6 rounds in the cylinder. Fires .357 magnum.
|
Non Standard Weapons
Weapon: | Desc: | ||
---|---|---|---|
File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
| ||
File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
|
Munitions
Weapon: | Desc: |
---|---|
File:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Defensive Equipment
Pouch: | Desc: | |||||
---|---|---|---|---|---|---|
File:ExampleTGMC.png |
A thing you slap down to hurt bad guys, or maybe not.
|
TEMPLATES
Weapon: | Desc: | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Your gun here!.png | Pew pew. Pew pew pew. Pew pew.
|
Attachments
Item: | Desc.: |
---|---|
![]() |
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. but why don't you just use a pick up macro? they disabled pickup macros for guns. Use these to keep your gun on you instead. Exact stats: -9999% frustration when pounced on |
![]() |
A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount. No drawbacks. Exact stats: |
![]() |
A small rail mounted zoom sight scope. Increases wield delay, and slows down movement speed when wielded. Allows short range zoom by activating the attachment. use F12 if your HUD doesn't come back Exact stats: +0.2s wield delay |
![]() |
A marine standard mounted zoom sight scope. Allows long range zoom by activating the attachment. use F12 if your HUD doesn't come back Exact stats: +0.4s wield delay |
![]() |
A simple flashlight used for mounting on a firearm. Has no drawbacks, but isn't particuraly useful outside of providing an extra light source. works well with armors that have less than 6 tile light radius, such as Jaeger armor without a Baldur module Exact stats: 6 tile light radius |
Item: | Desc.: |
---|---|
![]() |
A small tube with exhaust ports to expel noise and gas. Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed. Exact stats: +10% damage falloff, halves bullet speed |
![]() |
A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster. Exact Stats: doubles bullet speed, +1 item size |
![]() |
A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something. Exact stats: |
![]() |
A fitted barrel extender that goes on the muzzle, with a small shaped charge that propels a bullet much faster. Increases projectile damage at the cost of a LOT of accuracy. Probably going to be forgotten and removed soon. Exact stats: +10% damage |
![]() |
A knife you can attach to the muzzle of your gun to increase melee damage. Comes in 2 types, regular and M22(your standard knife). The difference is only cosmetic. Makes your weapon longer. Exact stats: +25 melee damage, +1 item size |
Item: | Desc.: |
---|---|
![]() |
Fookin' laser soights. A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy. Exact stats: |
![]() |
A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters. Exact stats: -100% scatter, +1 item size, +0.2s wield delay |
![]() |
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing. Exact stats: +1 item size, -0.3s wield delay |
![]() |
A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Significantly reduces burst scatter, recoil and general scatter. Exact stats: -50% running accuracy penalty |
![]() |
A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil when properly placed, but also increases weapon size. must be activated to stabilize. Can be deployed anywhere, not just behind barricades or next to a wall Exact stats: +2 item size, -10 melee damage |
![]() |
A weapon-mounted refillable flamethrower attachment. It is designed for short bursts. Holds 20 units of fuel. Does not immediately set xenos on fire. Best used for area denial in a pinch. when active, middle click to fire. to refill it from a welderpack, grab the welderpack in one hand and the weapon+miniflamer on the other, then click the gun with the welderpack Exact stats: 4 tile range, 20 unit capacity |
![]() |
A weapon-mounted, three-shot shotgun usually used for breaching actions, hence the name. Reloadable with 12 gauge buckshot. The short barrel reduces the ammo's effectiveness. when active, the weapon now acts similarly to the T-35 pump shotgun. Click normally to fire, use Unique Action to pump it after each shot. Can only be reloaded while active Exact stats: 3 shell ammo capacity |
![]() |
A weapon-mounted, reloadable, two-shot grenade launcher. Also called the noob tube by salty xenos. Or at least, that's what the synth says they call it. It might look like it can only hold one grenade, but it does in fact hold two. Chalk it up to bluespace magic or some shit. when active, middle click to fire. Can only be reloaded while active Exact stats: 2 grenade ammo capacity, 7 tile range |
Item: | Desc.: |
---|---|
![]() |
A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon. Exact stats: +1 item size, +5 melee damage, +0.1s wield delay |
![]() |
A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too. Exact Stats: +2 item size, +5 melee damage, +0.4s wield delay |
![]() |
A stock for the outdated MK221 tactical shotgun. Should've been phased out a while ago, but looks like the RO forgot to remove them from inventory. Exact stats: +2 item size, +5 melee damage, +0.2s wield delay |
Apparel
Item: | Desc.: | |||||||
---|---|---|---|---|---|---|---|---|
![]() |
Extra pouches that you can clip to your uniform.
| |||||||
![]() |
Extra pouches that you can clip to your uniform.
| |||||||
![]() |
Pistol Holster that you can clip to your uniform.
|
OUTDATED, TO BE UPDATED
Armor: | Desc: | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Regular armour, with all round stats and drawbacks.
| ||||||||||||||
![]() |
Similar to regular armour, besides increased storage capacity and slowdown.
|
Item: | Desc.: | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
A belt for your uniform, intended for holding magazines.
| ||||||||||||
![]() |
A belt used to hold up to 50 shotgun shells, two boxes worth.
| ||||||||||||
![]() |
Pistol Holster that goes on your belt.
| ||||||||||||
![]() |
Revolver Holster that goes on your belt.
| ||||||||||||
![]() |
A knife rig that goes on your belt
|
Pouch: | Desc: | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
A pouch used to hold shotgun shells. Has four slots.
| ||||||||||
![]() |
A pouch used to hold magazines. Has two slots.
| ||||||||||
![]() |
A pouch used to flares. Has five slots.
| ||||||||||
![]() |
A pouch used to hold construction materials. Has five slots.
| ||||||||||
![]() |
A pouch used to hold tools. Has five slots.
| ||||||||||
![]() |
A pouch used to hold construction materials. Has three slots.
| ||||||||||
![]() |
A pouch used to hold pistol magazines. Has three slots.
| ||||||||||
![]() |
A pouch used to sidearms. Has one slot.
| ||||||||||
![]() |
A pouch used to hold explosive materials. Has four slots.
|
<tab name="Masks">
Item: | Desc.: |
---|---|
![]() |
A gas mask that restricts your vision, but filters out harmful gasses. |
![]() |
A coif that protects you from extreme cold conditions. |
![]() |
Heats or cools down air as you breath it, protecting you from extreme conditions. |