Weapon:
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Description:
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Terra Experimental laser rifle (TE-R)
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A Terra Experimental laser rifle, abbreviated as the TE-R. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firemodes: Standard, Overcharge, Weakening, and Microwave.
Time to wield: 0.5 seconds
Slowdown while wielding: 0.4
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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Fire Modes:
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Standard
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Fires standard lasers with slightly improved armor penetration and sundering over ballistic options, but less direct damage.
Fire Rate: 300 RPM
Capacity: 50 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 1.5
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Overcharge
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Fires a powerful overcharged laser pulse. Deals heavy damage with superior penetration at the cost of slower fire rate.
Fire Rate: 133 RPM
Capacity: 20 shots
Damage: 40
Armor Penetration: 20
Armor Sundering: 2
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Weakening
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Fires a pulse of energy that inflicts slowdown, and deals stamina damage to humans, or drains plasma from xenomorphs.
Fire Rate: 133 RPM
Capacity: 25 shots
Damage: 30
Armor Penetration: 10
Armor Sundering: 0
Plasma drained per hit: 25
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Microwave
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Fires a deadly pulse of microwave radiation, dealing moderate damage but applying a 'microwave' effect that deals strong damage over time.
Fire Rate: 133 RPM
Capacity: 20 shots
Damage: 20
Armor Penetration: 20
Armor Sundering: 2
Microwave effect: 5 max stacks, 4 damage per stack for 5 seconds.
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Terra Experimental laser carbine (TE-C)
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A TerraGov standard issue laser carbine, otherwise known as TE-C for short. It has an integrated charge selector for burst and scatter settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firing modes: Auto Burst Standard, Spread, Impact, and Cripple.
Time to wield: 0.3 seconds
Slowdown while wielding: 0.2
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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Fire Modes:
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Auto Burst
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Fires standard lasers with slightly improved armor penetration and sundering over ballistic options, but less direct damage in a 4-round burst.
Fire Rate: 276 RPM
Capacity: 40 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 1
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Spread
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Fire a 3 strong laser pulse dealing heavy damage with good penetration, but with a very slow rate of fire.
Fire Rate: 40 RPM
Capacity: 10 shots
Damage: 35*3 (105)
Armor Penetration: 20
Armor Sundering: 1
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Impact
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Fires an experimental laser pulse designed to apply significant kinetic force on a target, applying strong knockback, but modest direct damage.
Fire Rate: 60 RPM
Capacity: 12 shots
Damage: 35
Armor Penetration: 10
Armor Sundering: 0
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Cripple
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Fires a laser pulse dealing moderate damage and slowdown.
Fire Rate: 300 RPM
Capacity: 40 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 0
Slowdown Amount: 1.5
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Terra Experimental laser machine gun (TE-M)
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A Terra Experimental standard issue machine laser gun, often called as the TE-M by marines. It has a fire switch for normal and efficiency modes. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.
Time to wield: 1.5 seconds
Slowdown while wielding: 1
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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Fire Modes:
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Standard
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Fires a rapid laser pulse with slightly reduced damage, but improved penetration and vastly improved energy efficiency.
Fire Rate: 300 RPM
Capacity: 150 shots
Damage: 18
Armor Penetration: 15
Armor Sundering: 1
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Burst
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Fires a series of laser pulses in quick succession(4 shots). Each pulse in a burst is more powerful than the last.
Fire Rate: 400 RPM
Capacity: 75 shots
Damage: 12/24/36/48
Armor Penetration: 15
Armor Sundering: 1
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Charge
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Fires a powerful laser pulse after a brief charge up.
Fire Rate: 400 RPM
Capacity: 40 shots
Damage: 50
Armor Penetration: 30
Armor Sundering: 3
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Melting
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Fires an unusual laser pulse that applies a melting effect which severely sunders xenomorph armor over time, as well as applying further damage.
Fire Rate: 200 RPM
Capacity: 33 shots
Damage: 15
Armor Penetration: 20
Armor Sundering: 0
Melt Stacks pet hit: 2
Max Melt stacks: 30
Melting Damage per Second(per stack): 5
Melting Sunder per Second(per stack): 3
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Terra Experimental laser sniper (TE-S)
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The T-ES, a Terra Experimental standard issue laser sniper rifle, it has an integrated charge selector for normal and heat settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.
Time to wield: 0.7 seconds
Slowdown while wielding: 0.7
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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Fire Modes:
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Standard
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Fires a single strong laser pulse, with good damage and penetration, and no falloff.
Fire Rate: 60 RPM
Capacity: 20 shots
Damage: 60
Armor Penetration: 30
Armor Sundering: 5
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Heat
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Fires an incendiary laser pulse, designed to ignite victims at range.
Fire Rate: 60 RPM
Capacity: 6 shots
Damage: 40
Armor Penetration: 10
Armor Sundering: 1
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Shatter
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Fires a devestating laser pulse that significantly degrades the victims armor, at the cost of lower direct damage.
Fire Rate: 60 RPM
Capacity: 6 shots
Damage: 40
Armor Penetration: 30
Armor Sundering: 10
Shatter: Removes .2% armor per second for 10 seconds.
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Ricochet
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Fires an experiment laser pulse capable of bouncing off many wall surfaces. The laser increases in potency when bouncing, before collapsing entirely after exceeding its threshold.
Fire Rate: 60 RPM
Capacity: 13 shots
Damage: 40
Armor Penetration: 30
Armor Sundering: 1
Damage increase per bounce: 40(no bounce) -> 50 -> 65 -> 80 -> 100(last bounce must hit enemy)
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Terra Experimental laser pistol (TE-P)
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The TE-P is a lightweight pistol with utility oriented alternative fire modes. The TE-P has a standard fire mode similar in performance to the P-14, a disabler fire mode for non-lethal takedowns, and a heat fire mode for setting targets on fire.
Time to wield: 0.6 seconds
Slowdown while wielding: 0
Attachments:
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Rail
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Muzzle
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Underbarrel
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Stock
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Fixed
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Fire Modes:
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Standard
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Fires standard lasers.
Fire Rate: 400 RPM
Capacity: 30 shots
Damage: 20
Armor Penetration: 5
Armor Sundering: 1
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Disabler
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Fires non-lethal lasers which stagger opponents, and deal stamina damage to human targets.
Fire Rate: 120 RPM
Capacity: 7 shots
Stamina Damage: 70
Armor Penetration: 0
Armor Sundering: 1
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Heat
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Fires lasers which set the target on fire.
Fire Rate: 120 RPM
Capacity: 5 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 0.5
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