Chemistry/Medicines

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To see the rest of the reagents available on /tg/station, go to Guide to chemistry


Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

Some medicines have special suffixes to specify which damage types they are meant to treat:

  • BRUTE = -ibital
  • BURN = -uri
  • OXY = -mol
  • TOX = iver
  • Organ = -rite


See Guide to Medicine for more information on what to use and when.


Optional catalysts for ALL medicine reactions

Name Formula Reaction conditions Description
Palladium synthate catalyst


pH: 2

3 parts Libital
1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Nitrogen

1 part Oxygen

4 parts Probital
2 parts Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Copper

1 part Phosphorus

2 parts Plasma

Required temp: 200K
Overheat temp: 800K
Optimal pH range: 5 to 6
Min PURITY: 0
H+ producing
Very exothermic
This will cause all medicines reacted in the same beaker to react faster, with it's speed equal to the PURITY of the catalyst (up to 2x, though it is still limited by it's maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within. (Results in 2 parts instead of 9)

Core Healing Medicines

These healing drugs may be considered to be cheap or commonly available "core" drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using Tend Wounds surgery if satisfactory medicines aren't available. These are also known as "Category 2 Cobbychems". All these reactions will generally result in a 75% purity product with no intervention. For those returning - a 75% purity reagent will have the same effects as the reagents you're familiar with, which means that 100% pure reagents are 33% more effective.

Name Formula Reaction conditions Treatment for Description Chemical properties
Libital


Inverse: Libitoil <30%
pH: 8.2

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Nitrogen
1 part Oxygen

Min temp: 225K


Overheat: 840K
Optimal pH: 6 to 10
Unstable PURITY: <20%
Exothermic

BRUTE Medicine for treating BRUTE. Each tick heals 3 BRUTE, modified by PURITY up to a max of 4, and causes 0.3 liver damage.


Inverse chem: Libitoil below 30%

Rate: 0.2u/tick


Unreacted PURITY: 75%

Helbital


Inverse: Helgrasp <30%
pH: 8

1 part Carbon

1 part Fluorine
1 part Sugar

Min temp: 250K


Overheat: 550K
Optimal pH: 5 to 9.5
Unstable PURITY: <55%
Exothermic

BRUTE Heals a minimum of 3 BRUTE per tick and faster the more base damage you have. No side effects if in hard or softcrit.
  • If not in crit: Heals (dmg/20) BRUTE and deals 2 OXY.
  • If in softcrit: Heals (dmg/13) BRUTE and deals 1 OXY. 0.005% chance per second to make you play a game of rock-paper-scissors against the reaper for your life, potentially dusting you or healing you to full.
  • If in hardcrit: Heals (dmg/10) BRUTE and has no side effects. Same chance of rock-paper-scissors as softcrit.

After at least 50 consecutive cycles, gain up to 3 Omens (unfortunate bad-luck incidents) after the Helbital has all left your system. 1 Omen will be applied per 50 cycles of Helbital use.

Overdose applies a semi-blinding curse that deals 0.75 BURN per tick.
Purity adjusts the damage requirements for each of the stages and modifies the BRUTE healed.
Inverse chem: Helgrasp below 30%.

Impurity effect: Create a fire vortex. If PURITY is below 25%, there is a 25% chance to create more fire and remove 2 units of helbital from the beaker.

Overheat effect: Create a fire vortex.

Rate: 0.2u/tick


Unreacted PURITY: 75%
OD: 35u

Probital


Inverse: Mitogen Metabolism Factor <50%
pH: 5.5

2 parts Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Copper
1 part Phosphorus

Min temp: 225K


Overheat: 750K
Optimal pH: 4.5 to 12
Unstable PURITY: <35%
Weakly Exothermic

BRUTE Each tick heals 3 base BRUTE (modified by PURITY up to 4) but also deals (decreasing) STAM. If ingested by mouth, probital converts a special enzyme in your system (bloodstream) (1.25u enzyme per 5u probital ingested, losing 0.25u probital), which turns any food you eat into healing peptides. These peptides heal an additional 3 BRUTE and 1 BURN with a 50% chance every tick.

Overdose deals 3 STAM AND:

  • If STAM over 80: Causes drowsiness.
  • If STAM over 100: Removes 100 STAM and puts you to sleep for 10 seconds.

Inverse chem: Mitogen Metabolism Factor below 50%
Was originally named Trophazole.

Rate: 0.2u/tick


Unreacted PURITY: 75%
OD: 20u

Aiuri


Inverse: Aivime <35%
pH: 4

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

2 parts Hydrogen
1 part Sulfuric Acid

Min temp: 50K


Overheat: 315K
Optimal pH: 4.8 to 9
Unstable PURITY: <25%
Moderately endothermic

BURN Medicine for treating BURN. Each tick heals 2 BURN (modified by PURITY) and causes 0.25 eye damage.


Inverse chem: Aivime below 35%

Overheat effect: Flash all creatures in a 3 tile radius while blurring their eyes for 20 seconds.

Rate: 0.2u/tick


Unreacted PURITY: 75%

Lenturi


Inverse: Lentslurri <25%
pH: 4.7

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine

Min temp: 200K


Overheat: 500K
Optimal pH: 6 to 11
Unstable PURITY: <25%
Endothermic

BURN Each tick heals 3.75 BURN (modified by PURITY up to 5) and deals 0.4 stomach damage.

Inverse chem: Lenslurri below 25%

Rate: 0.2u/tick


Unreacted PURITY: 75%

Hercuri


Inverse: Herignis <30%
pH: 8.9

3 parts Cryostylane
1 part Ice

1 part Stable Plasma

1 part Nitrogen

1 part Lye
1 part Sodium

1 part Hydrogen

1 part Oxygen

1 part Bromine
Temperature below 47K

Cold reaction: Speeds up with lower temps


Max temp: 47K
Overcool: 5K
Optimal pH: 6 to 10
Unstable PURITY: <15%
Weakly endothermic

BURN Heals BURN and can cool you to unsafe levels. If applied with vapor such as with a spray bottle it also removes some firestacks (extinguishes you).
  • If BURN is over 50: Heals 3 BURN (modified by PURITY up to 4)
  • If BURN is under 50: Heals 2.25 BURN (modified by PURITY up to 3)

Overdose cools you down even more. Was originally named Rhigoxane.
Inverse chem: Herignis below 30% - Insolvent

Overheat effect: Ice all floors in a circle, the radius of which is 1 per 50u of reaction volume. The ice lasts for 60 seconds. Create a shock-wave launching all nearby movable objects away from the reaction vessel.

Rate: 0.2u/tick


Unreacted PURITY: 75%
OD: 25u

Granibitaluri


pH: 7

1 part Sodium Chloride
1 part Sodium
1 part Chlorine

1 part Carbon
1 part Sulfuric Acid
5 units Iron (catalyst)

Min temp: 100K


Overheat: 900K
Optimal pH: 5 to 10
Unstable PURITY: <10%
Weakly Exothermic

BRUTE, BURN Heals a small amount of BRUTE and BURN each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined BRUTE and BURN you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and TOX damage. Rate: 0.2u/tick


Unreacted PURITY: 100%
OD: 50u

Synthflesh


pH: 7.2

1 part Libital
1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Nitrogen

1 part Oxygen

1 part Blood
1 part Carbon

Min temp: 250K


Overheat: 325K
Optimal pH: 5.5 to 9.5
Unstable PURITY: <30%
Weakly Exothermic

BRUTE, BURN Instantly heals 1.25 BRUTE and BURN per unit of the chemical applied by touch, patch or vapor, (affected by PURITY), but also instantly deals TOX equal to 50 to 75% (based on PURITY, 56% when unreacted) of BRUTE and BURN healed. Can be used to prepare corpses for defibrillation (needs under 180 BRUTE and BURN). Synthflesh creates a negative moodlet, preventable via painkillers.
Touch and vapor application only. If a husked corpse has at least 60-100u (PURITY dependent, purer synthflesh = less needed) and under 50 BURN it will be unhusked.
Rate: 0.2u/tick


Unreacted PURITY: 75%

Multiver


Inverse: Monover <35%
pH: 9.2

1 part Sodium Chloride
1 part Sodium
1 part Chlorine

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

Min temp: 380K


Overheat: 410K
Optimal pH: 5 to 9.5
Unstable PURITY: <10%
Weakly endothermic

Mildly H+ producing

TOX A chem purger that purges chems from bloodstream (3u per tick) and heals TOX faster the more unique medicines there are in the body (1 per med, max 3, modified by PURITY, capped at PURITY% of 3). Also causes 0.5 lung damage each tick. Having 3+ unique meds (2+multiver) will make it not purge medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine). Having Anacea in the body will prevent multiver from purging anything.


Inverse chem: Monover below 35%

Overheat effect: Any Monover in the reaction vessel will ignite, creating a small burst of fire and deleting product.

Rate: 0.2u/tick


Unreacted PURITY: 75%

Seiver


Inverse: Technetium 99 <45%
pH: 3.7

1 part Aluminium

1 part Nitrogen
1 part Potassium

Cold reaction


Min temp: 320K
Overcool: Never
Optimal pH: 5 to 8
Unstable PURITY: <20%
Strongly endothermic
H+ producing

RAD, TOX A medicine that shifts functionality based on temperature. For each 5 TOX healed, causes 1 heart damage. Each point of damage healed by the effect of the low temperature irradiated bonus counts as 1/5th of a point for the purpose of this calculation.
  • Temperatures between 125K and 1000K heal between 0 and 5 TOX per tick (modified by PURITY). The temperature bonus is capped at 1000K.
  • Temperatures below 150K have a chance to heal between 15.4 and 34.1 TOX per tick (modified by PURITY) only to RAD afflicted patients, with more healing at colder temperatures. The chance scales from 0% at 150K to 100% at 50K, and is rolled once when the medicine enters your system, meaning if the roll fails, all of the seiver in your system will also be nonfunctional. Ultra-cold seiver has a chance to get an additional 20% healing bonus, scaling from 0% at 15K to 100% at 5K.
Rate: 0.2u/tick


Unreacted PURITY: 75%

Syriniver


Inverse: Syrinifergus
pH: 8.6

2 parts Nitrous Oxide
2 parts Ammonia
3 parts Hydrogen
1 part Nitrogen

2 parts Oxygen
1 part Nitrogen

Temperature 525K

1 part Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

1 part Fluorine
1 part Sulfur

Min temp: 250K


Overheat: 99999K
Optimal pH: 6.5 to 9

Inverse PURITY: N/A (syrinifergus impossible to make)
Unstable PURITY: <30%
Weakly endothermic

TOX

tl;dr: Put 20% of this and 80% water into a beaker and inject it with an IV-drip, and it will heal TOX and purge reagents from bloodstream pretty fast.

Click expand for long description.

When injected (syringe or IV-drip), the following happens:

  • Instantly heals TOX equal to 1.5x the injected amount, up to 6 base TOX (modified by PURITY). A minimum of 0.4u must be injected for any effect.
  • Transforms up to 100% of the drug (based on PURITY, unreacted is 80%) into the much safer Musiver, depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into Musiver. You get the max transformation rate as long as your liver has more than 80 hp.

Each tick heals 1 TOX, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than injection. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time):

  • Injecting a 40% solution of syriniver with an IV will heal about 5 TOX per cycle (plus 1+1 passive healing from syriniver + Musiver), but is unsafe since it makes Musiver overdose very likely. Having more than 40% will not heal faster.
  • Injecting a 20% solution with an IV is pretty safe and will heal about 3 TOX per cycle (plus 1+1 passive healing from syriniver + Musiver).

If overdosed causes muscle weakness, high liver damage and disgust. Was originally named Thializid.

Rate: 0.3u/tick


Unreacted PURITY: 75%
OD: 6u

Tirimol


Inverse: Super Melatonin <25%
pH: 5.6

2 parts Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

3 parts Nitrogen
1 unit Sulfuric Acid (catalyst)
1 unit Oxygen (catalyst)

Min temp: 100K


Overheat: 720K
Optimal pH: 5 to 7.1
Unstable PURITY: <20%
Weakly endothermic

OXY Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 4.5 base OXY (modified by PURITY up to 6) and deals 2 STAM per tick. Causes 20 seconds of drowsiness after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it's out.


Inverse chem: Super Melatonin below 25%

Overheat effect: If Oxygen is present, dose everyone nearby with 7.5u of Super Melatonin, ignoring eye protection, and remove 5u of reagents from the reaction vessel. Then, create a cloud of Super Melatonin smoke with a volume equal to the amount of Tirimol reacting and clear the reaction vessel of Tirimol.
Impure effect: Identical to overheat effect, except that the oxygen dependent effect inflicts a 15u dose instead of a 7.5u dose of Super Melatonin.

Rate: 0.2u/tick


Unreacted PURITY: 75%

Convermol


Inverse: Coveroli <40%
pH: 5.6

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Fluorine
1 part Hydrogen
Optional:
Oxygen - speed boost

Min temp: 370K


Overheat: 570K
Optimal pH: 3.045 to 8.5
Unstable PURITY: <40%
Weakly Exothermic

OXY Quickly converts OXY damage into TOX at a 5:1 ratio. Each tick heals up to 2.5 OXY damage (modified by PURITY) multiplied by the number of ticks the chemical has been in your system, and deals TOX equal to 0.2 of the actual OXY damage healed. Will always deal at least 0.1 TOX, even without OXY healed. Has a chance, equal to ((cycles processed - 1) / 2)% per second, to heal 1 losebreath Overdose causes TOX as if you always healed the maximum possible OXY damage, and sets the metabolization rate to 1u/tick.


Inverse chem: Coveroli below 40% l

Rate: 0.2u/tick


Unreacted PURITY: 75%
OD: 35u

Superior Healing Medicines

These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any).

Name Recipe Reaction conditions Treatment for Description Metabolism Rate Overdose Threshold
Salicylic Acid


Inverse: Benzoic Acid <30%
pH: 2.1

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Sodium
1 part Carbon
1 part Oxygen
1 part Sulfuric Acid

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
BRUTE If you have more than 25 BRUTE, heals 4 BRUTE (affected by PURITY). If you have equal to or less than 25 BRUTE, heals 0.5 (affected by PURITY). Overdosing will deal 4.5 BRUTE. 0.2 units per tick 25 Units
Oxandrolone


Inverse: Oxymetholone <25%
pH: 10.7

3 parts Carbon
1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Hydrogen
1 part Oxygen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
BURN If you have more than 25 BURN damage, heals 4 BURN (affected by PURITY). If you have equal to or less than 25 BURN damage, heals 0.5 (affected by PURITY). Overdosing will deal 4.5 BRUTE. 0.2 units per tick 25 Units
Salbutamol


Inverse: Bamethan <25%
pH: 2

1 part Salicylic Acid
1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Sodium
1 part Carbon
1 part Oxygen

1 part Sulfuric Acid

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Aluminium
1 part Bromine
1 part Lithium

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
OXY Quickly heals OXY at a rate of 3 per tick while capping losebreath at 4. Great for stabilizing critical patients! 0.1 units per tick N/A
Regenerative Jelly


pH: 7

1 part Omnizine
Grown from Ambrosia Deus, and found in hot donkpockets, chef made lollipops (Not cyborg dispensed,) and a few other chef meals.

1 part Slime Jelly
Must be mixed in a Glowshroom
3 parts Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Tinea Luxor
Mushroom Stem (Embershroom)

2 parts Radium


or grind an unused slime extract
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
All four basic damage types Heals 1.5 of each of the four basic damage types. Does not cause TOX to jellypeople. If touched in a volume of at least 0.5u, causes hair to become purple. 0.4 units per tick N/A
Pentetic Acid


Inverse: Pendetide <40%
pH: 1

1 part Cyanide
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen

Temperature 380K

1 part Formaldehyde
1 part Ethanol

1 part Oxygen
1 part Silver

Temperature 420K

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Sodium Chloride
1 part Sodium
1 part Chlorine

1 part Welding Fuel

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
RAD, TOX Heals 2 TOX per tick while purging 2u of other chemicals from the body. Prevents BURN and TOX as a result of RAD. 0.2 units per tick N/A
Atropine


Inverse: Hyoscyamine <35%
pH: 12

1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Ethanol
1 part Sulfuric Acid

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Crit, all basic types If patient's health is critical it will heal BRUTE/BURN/TOX (2 / tick) and OXY (5 / tick), as well as stop any further OXY by clearing all losebreath. It also has a 10% chance each second to cause 10 seconds of jitteriness and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake. Prevents nuclear operative microbombs from automatically priming.
If overdosed it will deal 0.5 TOX per tick and cause constant jitteriness and dizziness.
0.1 units per tick 35 Units
Calomel

pH: 1.5

1 part Mercury

1 part Chlorine
Temperature 374K

Min react temp: 374K

Overheat temp: 900K Optimal pH range: 5 to 10

Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming

Purge Quickly purges the bloodstream of reagents (3u per tick). (Your Health / 40) TOX per tick is dealt until your health is 0.

If overdosed 2.5 extra TOX will be dealt per tick and will purge itself at a rate of 2u per tick.

0.4 units per tick 20 Units
Ammoniated Mercury


Inverse: Ammoniated Sludge <50%
pH: 7

1 part Calomel
1 part Mercury

1 part Chlorine

Temperature 374K

2 part Ammonia
3 parts Hydrogen
1 part Nitrogen
Min react temp: 100K

Overheat temp: 900K Optimal pH range: 5 to 10

Min PURITY: 0.25 Mildly exothermic Mildly H+ consuming

Purge and TOX Quickly purges the bloodstream of toxins (5u per tick). If you have no BRUTE/BURN you will heal 3 TOX per tick. For every 15 BRUTE and/or 30 BURN, 1 TOX will be dealt. Purges itself 1u per tick when there are no toxins present.

If overdosed 3 extra TOX will be dealt per tick.

0.04 units per tick 10 Units
Cryoxadone


pH: 11

1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
All four basic types and cellular Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when the body temperature is below 0C (273.15 K) AND if the target is sleeping or unconscious. Cyroxadone's per tick metabolization rate is equal to: 0.4 * (0.00001 * (Body Temp ^ 2) + 0.5)

Cryoxadone's healing is determined by a power value. Power = -0.00003 * (Body Temp ^ 2) + 3. Cryoxadone heals 3 * Power OXY, Power BRUTE, Power BURN, and Power TOX per tick. Cyroxadone also heals WOUNDs. All WOUNDs have a special counter, shared with Pyroxadone. Cryoxadone increments this counter by its power each tick, and when the counter reaches a certain point, the WOUND instantly heals. Moderate WOUNDs require 33 points, Severe WOUNDs 66 point, and Critical WOUNDs 99 points. Reverses disfiguration from most sources.

Special - See text N/A
Pyroxadone


pH: 12

1 part Cryoxadone
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma

1 part Slime Jelly
Must be mixed in a Glowshroom
3 parts Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Tinea Luxor
Mushroom Stem (Embershroom)

2 parts Radium


or grind an unused slime extract
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
All four basic types and cellular Pyroxadone does not function unless your body temperature is higher than the minimum at which you take overheating damage. Pyroxadone's Power is 2 if your temperature is between the heat damage limit and 400K. Between 400K and 460K, Power is 3. Above 460K, Power is 5. If you are on fire, Power is doubled. Pyroxadone heals 2 * power OXY, 1.5 * power BURN, 1 * power BRUTE, and 1 * power TOX per tick.

Can heal WOUNDs in the same way Cryoxadone does, incrementing the WOUND's healing counter by its power. Reverses disfiguration from most sources. TOX healing effective on slimepeople.

Special - See text N/A
Rezadone


Inverse: Inreziniver <25%
pH: 12.2

1 part Carpotoxin
Space Carp, Koibeans, Emagged Chem Dispenser

1 part Cryptobiolin
1 part Oxygen

1 part Potassium

1 part Sugar

1 part Copper

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
BRUTE and BURN Heals 1 BRUTE and BURN per tick. If a husked corpse is treated with at least 5u and has under 50 BURN it will be unhusked. If overdosed deals 1 TOX per tick and makes you dizzy and jittery. 0.4 units per tick 30 Units

Unique Healing Medicines

These healing drugs perform niche functions that help against less common ailments.

Name Formula Reaction conditions Treatment for Description Chemical properties
Mutadone 1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Bromine

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Mutations Instantly removes your genetic mutations. Hulks hate it! 0.4 units per tick
Mannitol


Impurity: Mannitoil
pH: 10.4

1 part Hydrogen

1 part Water
1 part Sugar

Min temp: 50K


Overheat: 650K
Optimal pH: 5 to 7.5
Unstable PURITY: <40%
Exothermic
H+ consuming

Brain Heals 2 brain damage per tick. Does not heal traumas. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). Healing scales with PURITY. Will also increase your eyesight in the dark depending on PURITY.

Overdose will increase your brain power, granting you E n l i g h t e n m e n t!

Rate: 0.4u/tick


Unreacted PURITY: 100%
OD: 15u

Neurine


Inverse: Neruwhine <50%
pH: 7

1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Mannitol
1 part Hydrogen

1 part Water

1 part Sugar

1 part Oxygen

Min temp: 100K


Overheat: 700K
Optimal pH: 6.8 to 10
Unstable PURITY: <40%
Exothermic
H+ producing

Minor brain traumas Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure basic traumas. More severe traumas usually require surgery. Quickly purges Neurotoxin. When added to a patient, it will remember their brain damage - if their brain damage is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse's brain slowly (patient must be dead and have a brain!). Healing scales with PURITY. Rate: 0.4u/tick


Unreacted PURITY: 75%
Works on the dead

Potassium Iodide


pH: 12.4

1 part Potassium

1 part Iodine

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
RAD Prevents RAD induced BURN and TOX and heals 1 TOX each tick if patient is affected by RAD. 0.8 units per tick
Saline-Glucose Solution 2 parts Saltwater
1 part Sodium Chloride
1 part Sodium
1 part Chlorine

1 part Water

1 part Sugar

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
BRUTE, BURN, BLOOD Has a 33% chance per metabolism cycle to heal 0.5 BRUTE and BURN. Can be used as a temporary substitute for BLOOD if hooked up via IV drip. If overdosed, it will have a 33% chance to deal BRUTE and BURN and a small chance to become 1u salt or sugar each metabolism cycle. 0.2 units per tick


OD: 60u

Ephedrine


Inverse: Corazargh <40%
pH: 12

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Hydrogen
1 part Sugar

Min temp: 200K


Overheat: 500K
Optimal pH: 7 to 9
Unstable PURITY: <30%
Weakly endothermic
H+ consuming
Explosive

Stun Reduces all immobilizing status effects' durations by 2 seconds (affected by PURITY), increases run speed by 50%, regenerates 4 STAM per tick (affected by PURITY) and causes up to 15% chance per second to drop held items, based on PURITY following: 10% * (1.5 - PURITY). Pure ephedrine has 5% chance to drop held items. Also prevents the knockdown from stunbatons (including stunprods ).


If overdosed it will deal TOX with an up to roughly 3% chance to set in progress heart failure, based on PURITY, down to roughly 2% at 100% PURITY. If addicted it will deal TOX, cause breathing problems, cause increasingly frequent seizures and long term jitteriness, and rarely, cardiac arrest.

Rate: 0.2u/tick


Unreacted PURITY: 75%
OD: 30u
Addictions:
Weak stimulant (4 points)

Diphenhydramine 1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Bromine
1 part Carbon
1 part Ethanol

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Histamine Overdose Purges bloodstream of lethal Histamine and reduces jitteriness while causing minor drowsiness. (Results in 4 units instead of 5) 0.2 units per tick
Oculine


Inverse: Oculater <45%
pH: 10

1 part Multiver
1 part Sodium Chloride
1 part Sodium
1 part Chlorine

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Carbon
1 part Hydrogen

Min temp: 200K


Overheat: 600K
Optimal pH: 4.8 to 8.5
Unstable PURITY: <30%
Weakly Exothermic
H+ consuming

Eye Heals 2 eye damage (affected by PURITY), occasionally causing eye blur if the eyes are badly damaged. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain damage you will need surgery or other means. Improves your ability to see in the dark based off PURITY while it's in your system. Rate: 0.1u/tick


Unreacted PURITY: 75%

Inacusiate


Inverse: Tinacusiate <30%
pH: 2

1 part Multiver
1 part Sodium Chloride
1 part Sodium
1 part Chlorine

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Carbon
1 part Water

Min temp: 300K


Overheat: 500K
Optimal pH: 5 to 10
Unstable PURITY: <25%
Weakly Exothermic
H+ consuming

Ear Heals 4 ear damage (affected by PURITY), curing deafness, assuming the source of said deafness isn't from genetic mutations, chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it's 100% pure. (Results in 2 units instead of 3) Rate: 0.4u/tick


Unreacted PURITY: 75%

Epinephrine 1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Chlorine
1 part Hydrogen
1 part Oxygen

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Crit Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 OXY, TOX, BRUTE, and BURN per tick. 20% chance each tick to reduce stun times by 2 seconds. Heal 2 STAM per tick. Stops the formation of Histamine during allergic reactions.
If overdosed it will randomly deal light TOX and STAM, and some OXY.
0.1 units per tick


OD: 30 Units

Antihol


Inverse: Prohol <35%
pH: 4

1 part Multiver
1 part Sodium Chloride
1 part Sodium
1 part Chlorine

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Copper
1 part Ethanol

Min temp: 1K


Overheat: 550K
Optimal pH: 3.5 to 8.5
Unstable PURITY: <15%
Endothermic
H+ producing

Alcohol Purges 6-8u alcoholic drinks from someone's bloodstream each tick (depending on PURITY), as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 TOX per tick. Rate: 0.4u/tick


Unreacted PURITY: 75%

Insulin Found in NanoMed Plus N/A Sugar Dependency Increases sugar depletion. 0.2 units per tick
Strange Reagent 1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Omnizine
Grown from Ambrosia Deus, and found in hot donkpockets, chef made lollipops (Not cyborg dispensed,) and a few other chef meals.

1 part Holy Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Death A miracle drug that can bring a dead body back to life. Only works on ingestion. Amount needed increases depending on how much BRUTE+BURN the body has (at most 10u at 200 damage). Extra amounts will partly heal organ damage and BLOOD levels on successful revive. The drug doesn't work on corpses with over 200 BRUTE+BURN or husks.
In living people each tick randomly deals 0-2.5 BRUTE and BURN. Can revive simplemobs as well by splashing it on them.
0.5 units per tick
Synaptizine 1 part Sugar

1 part Lithium
1 part Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Hallucination Decrease Reduces stun times by typically around 30% (depends). Helps drowsiness and hallucinations go away much faster. Also purges Mindbreaker Toxin at 5u per tick. 30% chance per tick to cause 1 TOX. 0.4 units per tick
Spaceacillin 1 part Epinephrine
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Chlorine
1 part Hydrogen

1 part Oxygen

1 part Cryptobiolin
1 part Oxygen

1 part Potassium

1 part Sugar
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Infections An all-purpose antiviral agent. Prevents you from spreading any virus if you are infected. Has a high chance to block infection from disease and zombie attacks. Will slow disease progression and alien larva growth if already infected. Metabolises very slowly. 0.04 units per tick
Miner's Salve 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Iron
1 part Water
OR
5 parts Plasma
5 parts Iron
1 part Sugar
(Grind a twinkie, a sheet of metal, and a sheet of plasma)
(Results in 15 parts instead of 11)

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Improvised Patch Healing Chem Helps treat severe BURN WOUNDs and heals 0.25 BRUTE and BURN per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with bone gel. If applied with touch/patch it increases surgery speed by 10%.
1u heals roughly 1.5 BURN+BRUTE.
0.16 units per tick
Modafinil 1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Diethylamine
1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Sulfuric Acid
1 unit Bromine (catalyst)

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Sleep Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleep (but not unconsciousness) and heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly.


If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. The metabolism rate is slowed down. After 41 cycles 20% chance to stun you. Cycle 82 puts you into endless sleep while constantly dealing 1.5 stamina and oxygen damage.


No chance for addiction but very finicky OD.

0.02-0.08 units per tick


OD: Random, initially 20 but goes up or down 0.1 each tick.

Morphine 2 parts Carbon

2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K

Min react temp: 480K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Damage slowdown Allows you to run at full speed even when hurt, even from stamina damage, but does not remove slowdown from wearing a Modsuit. You'll get drowsy after 12 cycles, and fall asleep if it's in your system for 24 cycles. You will not wake up until it's out of your system. Gives 20 painkiller bonus, which is used when treated with bone gel.


If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. Can be ordered from Cargo, be grown at Botany or be found in a NanoMed Plus. (Results in 2 parts instead of 6)

0.2 units per tick


OD: 30 Units
Opiate(10 points)

Haloperidol 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Potassium Iodide
1 part Potassium
1 part Iodine

1 part Aluminium
1 part Chlorine
1 part Fluorine

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Anti-Drug and Light Sedative Helps fight against the effects of some drugs while purging them. Reduces jitteriness and hallucinations. However each tick also causes drowsiness, 2.5 STAM and 20% chance for 1 brain damage (up to 50). 0.16 units per tick
Leporazine 1 part Copper

1 part Silicon
5 units Plasma (catalyst)

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Body temperature This keeps a patient's body temperature stable. 0.4 units per tick
Higadrite 2 parts Phenol
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Chlorine

1 part Water

1 part Lithium

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Liver failure Protects from TOX caused by liver failure. 0.4 units per tick
Psicodine 2 parts Mannitol
1 part Hydrogen

1 part Water

1 part Sugar

1 part Impedrezene
1 part Mercury

1 part Oxygen

1 part Sugar

2 parts Water

Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Phobias and Mood Suppresses phobias and raises sanity to neutral. Also reduces jitteriness, dizziness, confusion and disgust. If overdosed it causes hallucinations and 1 TOX per tick. 0.1 units per tick


OD: 30 units

Energized Jelly 1 part Teslium
1 part Gunpowder
1 part Multiver
1 part Sodium Chloride
1 part Sodium
1 part Chlorine

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

1 part Saltpetre
3 parts Oxygen

1 part Potassium

1 part Nitrogen

1 part Sulfur

1 part Silver
1 part Stable Plasma

Temperature 400K

1 part Slime Jelly
Must be mixed in a Glowshroom
3 parts Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Tinea Luxor
Mushroom Stem (Embershroom)

2 parts Radium


or grind an unused slime extract
Min react temp: 100K
Overheat temp: 900K
Optimal pH range: 5 to 10
Min PURITY: 0.25
Mildly exothermic
Mildly H+ consuming
Stun Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. 0.4 units per tick
Penthrite


Inverse: Nooartrium <25%
pH: 12.7

1 part Pentaerythritol
1 part Acetaldehyde
1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Formaldehyde
1 part Ethanol

1 part Oxygen
1 part Silver

Temperature 420K

1 part Water

Temperature 450K

3 parts Formaldehyde
1 part Ethanol

1 part Oxygen
1 part Silver

Temperature 420K

1 part Lye
1 part Sodium

1 part Hydrogen

1 part Oxygen


1 part Nitric Acid
1 part Fluorosulfuric Acid
1 part Fluorine

1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid

Temperature 380K

1 part Hydrogen Peroxide
1 part Chlorine

1 part Oxygen

1 part Water

1 part Nitrogen

Temperature 480K

1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Wittel
Extract from a Geyser with a liquid pump.


Min temp: 255K


Overheat: 450K
Optimal pH: 5 to 9
Exothermic

Heart, crit An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 TOX/BRUTE/BURN, 6 OXY and damages heart 0.1 per unit. If you reach -60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts Epinephrine (strenghtdiv 5) OR Atropine (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4)


Purity will adjusts the threshold requirements (above 75% lowered requirements, below 75% higher requirements).
Inverse reagent: Nooatrium below 25%
Reaction will boom like a heart if overheated.

Rate: 0.2u/tick


OD: 50u

Sanguirite Found in epipens N/A BLEEDING A coagulant used to help bleeding wounds clot faster. Passively reduces the BLOOD lost from BLEEDING by 30%. Whichever WOUND is currently BLEEDING the most has its BLEEDING reduced by 0.3 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of OXY per tick with possible minor lung and heart damage. 0.1 units per tick


OD: 20 units

Seraka Extract Found in small quantities in Seraka mushrooms N/A BLEEDING A potent coagulant used to help bleeding wounds clot faster. Passively reduces the BLOOD lost from BLEEDING by 50%. Whichever WOUND is currently BLEEDING the most has its BLEEDING reduced by 0.4 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of OXY per tick with possible minor lung and heart damage. 0.1 units per tick


OD: 10 units

Pulped Banana Peel Grind or juice banana peels N/A BLEEDING A weak coagulant used to help bleeding wounds clot faster. Passively reduces the BLOOD lost from BLEEDING by 20%. Whichever WOUND is currently BLEEDING the most has its BLEEDING reduced by 0.2 per tick. Overdose can cause blood to clot in the veins, causing 15% chance of OXY per tick with possible minor lung and heart damage. 0.4 units per tick


OD: 20 units

Determination Receive a wound. Moderate: 1

Severe: 2.5

Critical: 5

Losing a limb: 7.5

N/A Wounds Determination is added to your system when you're wounded and helps deal with the effects. Reduces bloodloss by 15%, limping by 75%, heals each wounded limb by .25 and heals stamina by the same amount, cures Adrenal Crisis caused by purging Kronkaine, and gives a +10 painkiller bonus. When it clears out of your system, you instantly take 3 STAM for each moderate wound, 6 for each severe, and 9 for each critical. 0.3 units per tick


Caps at 10

Ondansetron


pH: 10.6

1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Nitrogen
1 part Oxygen
1 unit Ethanol (catalyst)

Min react temp: 100K


Overheat temp: 900K
Optimal pH range: 0 to 11
Min PURITY: 0.1

Nausea Reduces disgust, but makes you drowsy and deals small amounts of STAM. 0.2 units per tick

Non-craftable Medicines

These healing drugs are used in some situations, but are otherwise uncraftable.

Name How to get Treatment for Description Metabolism Rate Overdose Threshold Addiction Points
Changeling Adrenaline Changelings Stun Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and regenerates 10 stamina per tick. Can make you dizzy and jittery. If stamcrit, sets STAM to 90 and self-purges 1 unit.
If overdosed it will deal 1 TOX per tick. A changeling using the Adrenaline Sacs ability will inject 4u of this.
0.4 units per tick 30 Units N/A
Changeling Haste Changelings Speed Increases your speed to the maximum possible in most cases. A changeling using the Adrenaline Sacs ability will inject 2u of this. Deals 2 TOX per tick. 1 unit per tick N/A N/A
Omnizine Grown from Ambrosia Deus, and found in hot donkpockets, chef made lollipops (Not cyborg dispensed,) and a few other chef meals. BRUTE, BURN, TOX and OXY Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. 0.1 units per tick 30 Units N/A
Protozine Extract from a Geyser with a liquid pump. BRUTE, BURN, TOX and OXY Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker omnizine, but can be used in Strange Reagent crafting. 0.1 units per tick 30 Units N/A
Godblood Healing Fountain in Lavaland injects 20u of Godblood on use, Strange Seeds. BRUTE, BURN, TOX and OXY This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that's not really a concern. 0.1 units per tick 150 Units N/A
Honey Beekeeping BRUTE, BURN, TOX and OXY 55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system. 1 unit per tick N/A N/A
Earthsblood Grown from Ambrosia Gaia BRUTE, BURN, TOX and OXY The first 25 cycles, each tick heals 1 BRUTE, 1 BURN, 0.5 OXY, 0.5 TOX, and 0.5 STAM while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 BRUTE, 5 BURN, 3 OXY, 3 TOX and 3 STAM while dealing 2 brain damage (up to max 150) and giving you jitteriness and drugginess (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it's in your body (this effect is identical to that of Pax). Overdosing causes hallucinations, deals no damage before cycle 26, a net of 1 TOX per tick from cycles 26 to 100 and a net of 3 TOX per tick after cycle 100. Overdosing also gives you the severe traumatic non-violence brain trauma (brain surgery level). The trauma does not go away until cured. 0.4 units per tick (static) 25 Units hallucinogens(14 points)
Silibinin Grow Galaxythistle Liver damage Each tick heals 2 liver damage. 0.6 units per tick N/A N/A
Polypyrylium Oligomers Grow Spaceman's Trumpet Plant Lung damage A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 lung damage and 0.35 BRUTE. Will color hair and beard purple from touch or vapor. Overdose deals 0.25 lung damage. 0.1 units per tick 50 Units N/A
Mitogen Metabolism Factor Eating Probital BRUTE If this enzyme exists as a catalyst in your body (at least 0.5u), any food you eat turns into healing peptides, which heal BRUTE and some BURN. If overdosed the metabolism changes to 0.8 units per tick and makes you vomit with a chance of 13% every second the medicine is in a body. 0.025 units per tick 10 Units N/A
Musiver Injecting Syriniver TOX Heals 1.5 TOX per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as Syriniver). If overdosed causes muscle weakness, high liver damage and disgust. 0.1 units per tick 25u N/A
Muscle Stimulant Strange seeds Slowdown Makes you ignore slowdowns from being hurt. 0.4 units per tick N/A N/A
Cordiolis Hepatico Strange seeds, Abductor's operating table injects this too Heart and liver failure Removes the need for heart and liver. 0.4 units per tick N/A N/A
Stimulants Syndicate uplink Stun Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 STAM per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 STAM, 1 TOX and cause loss of breath. Also prevents the knockdown from stunbatons (including stunprods ). Can be bought with syndicate uplink. 0.2 units per tick 60 Units Stimulant(4 points)
Restorative Nanites Syndicate medical cyborgs All damage types Each tick heals 5 BRUTE/BURN/TOX, 15 OXY and 15 brain. If overdosed this very quickly purges itself and causes random vomiting. Only available to Syndicate medical cyborgs. 0.4 units per tick 30 Units N/A
Synaphydramine Viruses Drowsiness, Hallucinations, Histamine Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly purges [[#Mindbreaker_TOX|Mindbreaker TOX]] and Histamine from the body. Automatically generated by a virus with Mind Restoration as a symptom. 0.4 units per tick N/A N/A
Adminordrazine Wizard Events, Admin Chicanery, Mayhem In A Bottle. Everything When injected into a person, it heals almost everything instantly. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation. 0.5 units per tick N/A N/A