User:Timberpoes
Draft Changes to Roleplay Rule 5/Murderbone Rules
The goal of these changes is to allow more freedom for antagonists to antagonise on the RP servers.
This freedom is not absolute and comes at a price. That price is roleplaying, antagonists whom wish to cause death and destruction would, if questioned by an admin, simply need to offer an IC roleplaying reason for their actions.
The intent is that admins don't need to jump in and question every kill. They can assume the odd kill here and there is fine, even if some FNR kills may slip through the cracks. They only need to step in when things get a little but wild or sus and can make sure that some form of roleplay is still happening. On the roleplay server.
Similarly, LRP players should be able to rely on concepts they understand from LRP as much as possible. To aid this goal when it comes to non-objective kills, antags rely on super relaxed escalation from the main server rules. In a sick twist of fate, they can even escalate against people who don't RP with them and try to avoid all contact and communication - in addition to people who are overly polite, nice, kind or helpful because the weak should fear the strong.
Optional examples left out of the rules for brevity
For example, an antagonist whose character is a Syndicate loyalist can't kill people just because of that. But if such a Syndicate loyalist witnesses someone spreading anti-Syndicate propaganda, this could reasonably lead to a fight and the other player's death. If they got revived and were witnessed doing it again, escalation may permit round removal.
For example, an antagonist should not pre-emptively attack a department just because they may hypothetically get in the way of completing objectives. That antagonist would instead need to investigate or infiltrate the departments to build up a reason for attacking them, such as medbay monitoring suit sensors and sending paramedics out to anyone whom gets hurt or security actively arresting, brigging and especially executing people.
Reworded Rule 5 and Modified Precedents
5. Antagonism and roleplaying as an antagonist.
You're an antag, great! Create the kind of stories you'd want to be a part of as any non-antag crew member. You are one of the biggest influences in the story and pacing of any shift. Show sportsmanship in your victories and modesty in your defeats. Certain antagonists have additional roleplay requirements before they can bring large amounts of death or destruction to the shift; refer to the Antag Death and Destruction chart below to find out what the admin team expects of you.
Rule 5 Precedents
- You can treat your objectives as suggestions on what you should attempt to achieve, but you are also encouraged to ignore them if you have a better idea.
- Make an effort to roleplay as the antagonist role you've been assigned. If you want to break with what is expected of your role, you must have a good in-character reason.
- You do not have to act in a nefarious or evil way, but you should make an effort to influence the story and pacing of the shift. Friendly antagonists are restricted, requiring a good in-character reason for aligning yourself with the crew.
Antag Death and Destruction
With Objectives
Antagonist objectives are the core of what antagonists are allowed to directly do with no or limited roleplay reasoning. There is no hard limit on this freedom and actions taken to directly accomplish an objective do not have to be proportionate.
Causing death and destruction to help with indirectly accomplishing objectives must have an in-character roleplay reason. If questioned about a chain of events involving indirect actions, the antagonist should be able to clearly explain what events in the current shift led them to their course of action without resorting to hypotheticals.
If a player or department directly interferes with the completion of an objective, this is no longer a hypothetical as the antagonist can now point to specific events in the shift to justify their actions.
Mass station sabotage that is likely to kill people is allowed as long as the antagonist does not take any direct and specific personal actions to maximise the bodycount beyond what the sabotage itself causes. Examples of mass station sabotage include plasma flooding, causing a supermatter delamination and destroying telecomms.
Without Objectives
When wanting to cause death and destruction not related to objectives, restricted antagonists may instead rely on extremely relaxed escalation.
They may escalate lethally sooner and with less justification, may use more lethal methods to escalate and may rely on antagonistic reasons for escalating. Such reasons may include escalating against people who are excessively polite or helpful as well as being mean or rude, escalating against groups of people who exclude them or escalating against people who ignore or avoid attempts to communicate entirely.
They have no obligation to treat their victims, but escalating over minor issues should not result in the antagonist taking steps to permanently round remove the other player unless escalation policy would otherwise permit it.
For example, an antagonist whose character is a Syndicate loyalist can't kill people just because of that. But if such a Syndicate loyalist witnesses someone spreading anti-Syndicate propaganda, this could reasonably lead to a fight and the other player's death. If they got revived and were witnessed doing it again, escalation may permit round removal.
Does this role have additional RP requirements for death and destruction?
This part covers the specifics on which roles do and do not have to follow the roleplay requirements on causing death and destruction.
Antagonist | Do additional roleplay requirements on death & destruction apply? |
Traitor/Blood Brother | Yes. |
Changeling | Yes. |
Malfunctioning AI | No. |
Nuclear Operative | No. |
Wizard | No. |
Blood Cult/Revolutionary | Yes. |
Ashwalker | No, however the nest should remain defended. |
Families | Yes. |
Revenant | No. |
Blob | No. |
Abductor/Thief | Prohibited from death and destruction. |
Space Ninja | Yes. |
Xenomorph | No. |
Pirate | Yes. |
Nightmare | No. |
Obsessed | Yes. |
Heretic | Yes until ascension, then no. |
Lavaland Elite | No. |