User:Abraxis12/Fulpstation Space Law

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Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Sec Officers on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her. However, if you are going to arrest the Captain, or a Head of Staff, you better have concrete evidence of their crimes. Nanotrasen doesn’t like to hear that their officers were arrested on trumped up charges and you didn’t do your due diligence in collecting evidence.

Interpretation of the Law A good working knowledge of Space Law is important for any person on the station. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, and the Head of Security. For certain crimes, the accused's intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. However, if you are charged with attempted murder when you tried to kill the clown because he slipped you and stole your binky, and then you assault the officer that is trying to arrest you to get away, you will be charged with both attempted murder and assault because it was 2 separate engagements. A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing. If you kill 3 people, that is 3 counts of murder. Aiding a criminal makes you an accomplice; you can and will be charged with the accessory, before, or after the fact, if you help a criminal. Accessory charges will net you half of the time of the crime done. For example: If you help someone get away by blocking sec from capturing someone who assaulted and robbed a crew member, you will do half the time they would have done.

Stacking of Charges Criminals who commit multiple crimes may have charges stacked. For instance: If you assault someone, steal their ID, and run from security, you have committed Assault, Petty Theft, and Resisting Arrest/Fleeing & Eluding. Adding those up, your sentence if guilty would be 15 minutes as all 3 crimes are misdemeanor crimes. Times are cumulative, not multiplicative. Rules for charge stacking: · Like charges cannot be stacked if they pertain to the same victim or circumstance. (Assault, Assault with a Deadly Weapon, Assault on an Officer, etc.) You may stack these if there are multiple victims. · Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.

The Law: Crime Codes

Refer to Glossary of Crimes at the end for a description of each crime.

Classifications of Crimes

Capital crimes are the most serious of crimes They are either supported by the intent to overthrow command, the intent to harm the station or its crew to catastrophic proportions, or pre-meditated murder.

Felonies are serious crimes. They are either supported by a heinous intent, like the intent to kill, or accompanied by an extremely serious result, such as loss of life, grievous injury, or destruction of property. Felonies are serious, so they are graded the second highest crimes and thus the second highest punishments.

Felony-misdemeanors are crimes that can be prosecuted and punished as either a felony or a misdemeanor, depending on the particular circumstances accompanying the offense. The discretion whether to prosecute the crime as a felony or misdemeanor usually belongs to the Head of Security, Captain, or Judge (If taken to trial).

Misdemeanors are less serious than felonies, either because the intent requirement is of a lower level or because the result is less extreme. Misdemeanors are punishable by jail time.

Infractions, which can also be called violations, are the least serious crimes. These may be sentenced with jail time or a citation. (If security needs more money for guns.)

Arresting a Head of Staff Although not always achievable, these are some best practices for arresting a head of staff: · Crimes should be multiple or severe enough to warrant a permanent sentence. · Evidence should be compelling, with little room for doubt. · present the case to the highest possible authority and be given approval for arrest, demotion, and sentencing.

It can safely be assumed that a head of staff is threatening to arrest. Bring backup.

Brig Procedures The Warden, Head of Security, and Captain all share authority over the brig. If you do not have a Warden the burden of brig procedures falls on the Head of Security. If both the Warden and Head of Security are unavailable due to death or the shift does not have either, the burden falls on the arresting security officer. If a deputy was the arresting officer, they must call a security officer to handle the brig procedures.

Standard Operational Procedures for brigging are as follows: · Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated. · Take the prisoner to a brig cell, set the time and activate the timer. · Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it. · Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. · Buckle the prisoner to the bed. · Search the items removed and be sure to check the internals box in their backpack. · Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. · These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners. · Close the locker and lock it. · Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. · Modify their brig sentence for additional offences or good behavior, if applicable. · Once they have served their sentence, set their status to

Do NOT fully strip the prisoner unless they have earned a permanent sentence

Punishments Brigging · No prisoner is to be held for longer than ten (10) minutes in Processing if no evidence against them is readily available. Should the ten (10) minutes expire without any evidence of any crimes coming to light, the prisoner is to be released. Otherwise, proceed with the following guidelines: · The prisoner is to be cuffed and brought to their cell. · The prisoner is to be stripped of all belongings, save for their uniform, headset, ID, PDA and shoes.

Permabrigging · Prisoner must be cuffed, and their ID must be terminated. · Prisoner must be stripped of all belongings. Said belongings must be placed in one of the prisoner gear lockers, and the prisoner equipped with standard prisoner uniform and headset; · Prisoner must be clothed in a Prison Uniform and Orange Shoes. Prisoner must then be given a Prisoner ID. · Prisoner must be brought to the Permabrig area, and the doors behind closed properly. · Prisoner must be bucklecuffed to one of the beds. · Prisoner must have his cuffs removed and the cuffs recovered. · All Security Officers must then leave the Permabrig.

Execution · Prisoner must be cuffed, and their ID must be terminated. · Prisoner must be stripped of all belongings. Said belongings must be placed in one of the prisoner gear lockers, and the prisoner equipped with standard prisoner uniform and headset; · Prisoner must be clothed in a Prison Uniform and Orange Shoes. · Prisoner must be brought to the Prisoner Transfer room. · A Chaplain may be present if requested and allowed by the Head of Security. · It is advised, but not required, to have Brig Physician or other medical personnel in attendance to verify death. · Authorization must be given by the Captain. If a Captain is not assigned, dead, missing, or otherwise rendered incapable of providing authorization, the Acting Captain may authorize an execution in their stead. Should the Captain and Acting Captain be unable to provide authorization, it must come from Central Command. Without authorization, executions are murder. · Though not obligatory, it is recommended that all executed prisoners be considered for borgification post-execution. · Prior to execution the security records of the prisoner must be updated to indicate the relevant crimes committed and the name of the authorizing official. In the event that security records are inoperable or missing, a fax containing this information should be sent to Central Command. · Kill on sight orders are classified as executions, however due to the often-chaotic situations in which these occur, security records must be updated within a reasonable amount of time after the order is given or carried out. · If medical personnel have been assigned to security, best effort should be made to inform them of any performed execution so that medical records of the prisoner may be updated.

Special precautions are to be taken aside from Standard Brigging Procedures: · Ask Plasmamen prisoners where their Internals Tank is located. Do not remove this tank, as it will kill them. Do not remove their suit. It will kill them. In the event of a sentence exceeding the maximum time limit of the timer inform the Warden so he may add the rest of the time later. In the instance of prisoners that have earned Labor Camp duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a Prisoner Management Console, assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp.

The Warden or Head of Security are responsible for placing prisoners and in permanent confinement. · Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker. · The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers. · Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the Prison Wing. · The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.

Legal Representation and Trials Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this. Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. The Lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.

In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command must be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.

Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.

In cases where the Death Penalty is desired, but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial is required to authorize the death penalty.

Use of Deadly Force As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology. It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.

There are a few circumstances where deadly force is permissible: · Code Red Situation - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level. · Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile. · Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings. · Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions. · Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally. · Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets. · Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd.

Generally it is better to retreat and regroup than stand your ground. Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.

In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Job banned.

Prisoner Medical Treatment Prisoners are to be treated in a humane way regardless of crimes, race, religion, etc. When a suspect is in security’s custody their health must be maintained and they are entitled to treatment if they are injured or become ill. The following are the rules and guidelines for medical treatment of prisoners in Security custody. · If a prisoner is hurt or bleeding drag or summon a medbot to heal them in their cell. If the prisoner is not buckled to the bed and/or is out of handcuffs, stun or flash them, place them in handcuffs or retrain them to the bed, and drag the medbot in. You may exit the cell until the medbot has completed healing the prisoner. Once the medbot has completed healing the prisoner, repeat restraint procedures as needed and remove the medbot from the cell. · If the prisoner can not be treated by a medbot security must call a doctor to the brig. Should the doctor need to bring the prisoner into the medical bay of the brig, stun or flash them, place them in handcuffs, bring them to the medical bay, and buckle them onto the table. Security officers MUST always stay with the prisoner. Once the doctor has completed their work, drag the prisoner back to their cell. · Should the prisoner need treatment beyond the capabilities of a medbot or the brig medical bay security will escort the prisoner to the station medical bay. The situations would include, but are not limited to: Cloning, Cryo, etc. The prisoner must be escorted by a security officer to medbay. Prisoners must be in handcuffs and leg irons. Security officers MUST always stay with the prisoner. Upon completion of medical services, the prisoner should be escorted to the brig and placed in their cell. Failure to provide adequate medical treatment to prisoners may result in demotion, job ban, etc.

Glossary of Crimes Possession, Drugs: Drug possession is the crime of having one or more illegal drugs in one's possession, either for personal use, distribution, sale or otherwise. Illegal drugs fall into different categories and sentences vary depending on the amount, type of drug, circumstances, and jurisdiction.

Vandalism: Vandalism is the action involving deliberate destruction of or damage to public or private property. The term includes property damage, such as graffiti and defacement directed towards any property without permission of the owner.

Trespassing: Refers to an unlawfully entry by a person into a private property of another person without permission. Any person so entering the property without permission is held to have committed the offence

Pickpocketing: Pickpocketing is a form of larceny that involves the stealing of money or other valuables from the person or a victim's pocket without them noticing the theft at the time. It may involve considerable dexterity and a knack for misdirection.

Obstruction of Justice: An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.

Workplace Hazard: To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.

Accessory: A person who participates knowingly and voluntarily in the commission of a crime. An accessory can be categorized as before or after the fact (the commission of the crime). They need not be actually present at the scene of the crime in order to be held liable.

Assault: The act of inflicting physical harm or unwanted physical contact upon a person or, in some specific legal definitions, a threat or attempt to commit such an action.

Negligence: Recklessly acting without reasonable caution and putting another person at risk of injury or death (or failing to do something with the same consequences)

Drug Distribution: Selling, transporting, or illegally importing unlawful controlled substances.

Resisting Arrest, Non Violent: Resisting arrest occurs when a person interferes with law enforcement’s attempt to perform a lawful arrest by non violent means.

Petty Theft: The crime of stealing something that does not have a high value.

Gross Negligence: the "lack of slight diligence or care" or "a conscious, voluntary act or omission in reckless disregard of a legal duty and of the consequences to another party.”

Breaking and Entering: The act of entering a location or other enclosed property through the slightest amount of force (even crowbarring open a non-powered door), without authorization.

Insubordination: The act of willfully disobeying an order of one's superior. Refusing to perform an action that is unethical or illegal is not insubordination; neither is refusing to perform an action that is not within the scope of authority of the person issuing the order.

Fleeing & Eluding: The act of having knowledge that he or she has been lawfully ordered to stop running away by an officer, to willfully to refuse to stop in compliance with the officer’s order.

Assault, Officer: the act of inflicting physical harm or unwanted physical contact upon a security officer.

Manslaughter: an unlawful killing that doesn't involve malice aforethought—intent to seriously harm or kill, or extreme, reckless disregard for life.

Possession, Weapons: The unlawful possession of a weapon by an individual.

Possession, Explosives: The unlawful possession of explosives by an individual.

Sabotage: destroying, damaging, or defectively producing property with the specific intent to impede the station's ability to operate.

Theft: The trespassory taking and carrying away of goods from the possession of another person or department with intent to steal.

Embezzlement: The act of theft or misappropriation of funds placed in the trust of someone, such as funds that belong to a department. Embezzlement differs from theft in that the suspect is authorized to have physical possession of the property; they have initially been given permission to access the property. Theft occurs when the property is taken with no prior knowledge or consent from the person who owns the property.

B&E Restricted: The act of entering a role or job restricted location or other enclosed property through the slightest amount of force (even crowbarring open a non-powered door), without authorization. This would include, but is not limited to: Bridge, Head’s Office, Armory, Tech Storage, etc.

Dereliction of Duty: Failure to conform to rules of one's job, which will vary by tasks involved. It is a failure or refusal to perform assigned duties in a satisfactory manner.

Resisting Arrest, Violent: Resisting arrest occurs when a person interferes with law enforcement’s attempt to perform a lawful arrest by violent means.

Illegal ID Card Modification: Modifying an ID card or access permissions without sufficient reason, authority, or access.

Attempted Murder: The incomplete or unsuccessful act of killing someone.

Possession, Restricted Weapons: The unlawful possession of weapons of a restricted nature by an individual. This includes, but is not limited to: Syndicate weapons, Exosuit weapons, implanted weapons, etc.

Grand Theft: The trespassory taking and carrying away of high value items from the possession of another person or department with intent to steal. This includes, but is not limited to: Captain’s Antique Pistol, Chief Engineer’s/Research Directors Hard Suit, Items from the vault, etc.

Abuse of Power: The misuse of a position of power to take unjust advantage of individuals, departments, or the station. Breaking the law, ignoring due process, or abusing crew as a head of staff or security member. Negligent distribution of access and weapons also counts under this. Note that incompetence, frustration of crew, personal conflicts and disagreements are a concern of Centcom/Nanotrasen. It is not a security matter until a law has been broken.

Assault, Deadly Weapon: An attempt to cause serious bodily harm to an individual with disregard for life. Factors that raise an assault to Assault with a Deadly Weapon typically include the use of a weapon, the status of the victim, the intent of the perpetrator, and the degree of injury caused. Inciting a Riot/Rioting: Inciting a Riot is when a person urges ten or more persons to engage in tumultuous and violent conduct of a kind likely to create public alarm. Rioting is a violent offense against public order involving three or more people. Like an unlawful assembly, a riot involves a gathering of persons for an illegal purpose.

Kidnapping: The unlawful transportation, asportation and confinement of a person against their will. Illegal AI Modification: Modifying the laws of the station's silicons without reason, authority or access. The uploader of the law is held accountable for any crimes the AI commits while under the law set. If the laws are potentially harmful, replace this sentence with grand sabotage.

Murder: The unjustified killing of one person by another, usually distinguished from the crime of manslaughter by the element of malice aforethought. Assault, Sexual: Crime in which the offender subjects the victim to sexual touching that is unwanted and offensive. These crimes can range from sexual groping or assault/battery, to attempted rape.

Mutiny: A criminal conspiracy among a group of people to openly oppose, change, or overthrow a lawful authority to which they are subject.

Grand Sabotage: Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage.

Enemy of the Corp: Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie. Note: that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.

Amendments

Amendment Article 1: Authorization of execution by Head of Security while absent official Captain and/or Centcom Official.

Existing Law: Under Space Law 5XX for capital crimes a prisoner may be executed by space law approved execution methods. Executions as written are only authorized by the Captain.

Purpose: This amendment would authorize the Head of Security to execute prisoners who have been proven to be guilty while the station is absent the Captain. This would invalidate approval by the acting Captain.

Proposed Law Amendment: While station is absent official Captain as designated by Centcom, executions may be authorized and preformed per Space Law procedures by Head of Security.

Description: When the station does not have a captain, one of the heads of staff will be acting captain. Each head is equal in their rank and thus has the same rights to be acting captain as the others. This may cause a conflict in regards to executing prisoners as the RD as acting captain, may want forced borging of all capital criminals. The HOP may want forced labor camp. Each head may have their own personal agenda when it comes to prisoners. Depending on how dangerous the criminal is, these methods of punishing an individual may present a threat to the crew. In these cases dangerous criminals should be executed or exiled. The HoS, being the department head of security, and thus having the most knowledge of space law, procedures, and criminal classification and management, would be the only person fit to make the decision on execution.